Looks nice, but I'll reserve my judgment for the final product because Epic Yarn was the most boring game ever in eternity to play. Baby's platformer is what I call it for how infantile its difficulty was.
Yeah, but you're a hardcore "challenging platformer" kind of guy anyway, right?
Epic Yarn wasn't necessarily appealing to all fans of platformers. If you found it boring then the game probably wasn't for you. I consider "relaxing platformers" to be legitimate in the same way as "balls to the wall crazy hard platformers" like Super Meat Boy and I Wanna Be the Guy are.
And I beat Super Meat Boy in its entirety, plus the X360 DLC.
Going for 100% in Epic Yarn was an absolute pleasure. I would have been bored to tears if I was just rushing from level 1 to the end boss, but that wasn't my approach and the experience was better for it. People act like not being able to die in Epic Yarn made it too easy, but is that really different than losing a life in New Super Mario Bros (which barely has any consequence considering the abundance of 1-ups) or dying in Meat Boy where there's no consequence for dying other than starting a stage over again in a split second? In Kirby, if you fell into a pit or got hit by an enemy, there was a possibility that you'd lose too many gems to get a Gold Medal for the level, and if you're going for 100% that's just as treacherous as "dying." Think about it.
I don't think this new Yoshi game will be exactly along the lines of Kirby's Epic Yarn, but I will certainly be accepting of that sort of game.