After finally getting around to playing it, it makes me sad this doesn't have the "4" on the title a game of this apparent quality so desperately deserves.
All in all the game is pretty much the epitome of the classic phrase: "oh my god where has it been all my life?!" The setting is a breath of fresh air after the daunting and dreary expanse of the Vortex World in Nocturne and the cheery, nostalgic aura in Persona 4, and generally everything about the atmosphere and story in this game screams to me that this is pretty much the antithesis of a traditional SMT....but in a good way! The music is outstanding, too. Moody, yet powerfully atmospheric beats that let you sink right into the game. The level design is akin to a wet dream after trudging through those dreadful excuses of dungeons found in P4, too. Mechanically I find it to be the best game I've yet played in the series. Thus far, demon co-op is incredibly rewarding and fun to build around. It's a system that takes the base idea around press-turn, but reworks it into a vastly less erratic, and--in my opinion--an ultimately much better system. I still have yet to fully grasp how to check and alter my alignment, though.
I'm about 3ish hours into the game thus far, and can't get enough of it! If Revengeance hadn't just released I'd still be playing it right now, heh.
All in all the game is pretty much the epitome of the classic phrase: "oh my god where has it been all my life?!" The setting is a breath of fresh air after the daunting and dreary expanse of the Vortex World in Nocturne and the cheery, nostalgic aura in Persona 4, and generally everything about the atmosphere and story in this game screams to me that this is pretty much the antithesis of a traditional SMT....but in a good way! The music is outstanding, too. Moody, yet powerfully atmospheric beats that let you sink right into the game. The level design is akin to a wet dream after trudging through those dreadful excuses of dungeons found in P4, too. Mechanically I find it to be the best game I've yet played in the series. Thus far, demon co-op is incredibly rewarding and fun to build around. It's a system that takes the base idea around press-turn, but reworks it into a vastly less erratic, and--in my opinion--an ultimately much better system. I still have yet to fully grasp how to check and alter my alignment, though.
I'm about 3ish hours into the game thus far, and can't get enough of it! If Revengeance hadn't just released I'd still be playing it right now, heh.