• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

New Game Informer cover tomorrow, next gen game reveal [Up3: Definitely Thief]

Karak

Member
Thief 4 fits for sure. It is also a surprisingly popular title for that kind of game. I would be all over a sequel.
 
rTsFuxA.jpg

not the weapon people think about with HL but that would be awesome to the max!
 
It'd be nice to guess one of these GI covers correctly for once.

I can't remember the last one Detective-GAF was able to uncover.
 

Drazgul

Member
The FUCK? Are you dense? Are you retarded? It's the goddamn Thief.

All joking aside, how can "meh" ever be a reaction to Thief? It's one of the greatest video game series of all time, and hands down the greatest stealth franchise in existence. How could this not lead to inordinate amounts of hype?
.

Because there's a pretty good chance it'll be a piece of crap completely unlike the earlier titles?
 

Drazgul

Member
What makes you say that, other than the part where Eidos Montreal had a shitty stealth system in Deus Ex: Human Revolution?

Exactly that. Stealth is everything in Thief, it can't be anything but stellar. Maps shouldn't be sectioned either, they need to be one massive, seamless area (this was one of the reasons why Hitman: Absolution sucked so badly).
 

JaseC

gave away the keys to the kingdom.
Naughty Dog isn't going to say anything about an Uncharted 4 until after The Last of Us releases.

Announcement/teaser trailer at this year's VGAs, methinks. I'm taking the optimistic route and assuming this fourth home console instalment will be the oft-requested Sully prequel.
 

DocSeuss

Member
Exactly that. Stealth is everything in Thief, it can't be anything but stellar. Maps shouldn't be sectioned either, they need to be one massive, seamless area (this was one of the reasons why Hitman: Absolution sucked so badly).

I wouldn't necessarily mind segmented (see: Bonehoard, which could be split up into three distinct levels if they really had to) level structure, so long as each one feels like a mini-sandbox.

I mostly worry that they're going to do the whole MGS third person + vision cones + don't run thing again, just like Deus Ex: HR before it.

Thief is all about being in first-person. The design is built around listening to determine whether someone's around the corner, not cheating and letting the camera do it for you.
 

Iksenpets

Banned
My first thought was Thief, based on the bow, but DA3 seems like it needs to be revealed soon. With ME3 DLC wrapping up BioWare needs to get a new project into the spotlight.
 
This will be the New Zelda.

The Legend of Zelda: The curse of the Dark Arrow!

Believe!!

:p

Unless GI is flexible enough to consider the 3DS a "next-gen" platform (and I'm not saying they shouldn't, technically speaking, just that they probably don't), that's a pipe dream. (but I suspect you're being sarcastic.)

It's probably DA3. Or Half-Life 3.
 

Drazgul

Member
I mostly worry that they're going to do the whole MGS third person + vision cones + don't run thing again, just like Deus Ex: HR before it.

Thief is all about being in first-person. The design is built around listening to determine whether someone's around the corner, not cheating and letting the camera do it for you.

Agreed, tho I suppose a 3rd person view is a necessary evil these days. As long as the whole game isn't designed as it being used as the standard.

And as long as it has Benny and crate stacking, I can forgive a lot!
 
Going to be real interesting to see if Respawn can make a game to rival CoD from a sales perspectives.

They've definitely got to be bitter as all hell.
 

BraXzy

Member
Wait wait wait. It has a bow in it, what if... Now bear with me... Nahh I got nothin'

I'm glad next gen stuff can finally start to spread it's wings, even though they don't want to show too much, and everyone seems to be supporting cross gen
 

Derrick01

Banned
I wouldn't necessarily mind segmented (see: Bonehoard, which could be split up into three distinct levels if they really had to) level structure, so long as each one feels like a mini-sandbox.

I mostly worry that they're going to do the whole MGS third person + vision cones + don't run thing again, just like Deus Ex: HR before it.

Thief is all about being in first-person. The design is built around listening to determine whether someone's around the corner, not cheating and letting the camera do it for you.

It'll be a hybrid stealth game no matter what view it goes with. That's why I'm not very hyped for it.
 
I'm really curious to see what Dragon Age 3 looks like given that twitter has made it apparent that a large number of Mass Effect senior staff (along with BioWare's giant bulk of staff that move between the series) is actually working on Dragon Age 3 now as well from combat designers to writers like Patrick Weekes. Then they've also been hiring a ton of people for Edmonton and Montreal as well. I think this might be one of those projects with "400+ contributors" DICE was referring to.

Yeah, it seems like a ton of people are working on this and its being given a ton of attention and resources across all of BioWare and even EA.


That said, with the hint of a bow and arrow on the cover, that seems more central to Thief than Dragon Age. Considering that the only bow and arrow character in DA2 was locked behind the Day 1 DLC paywall.
 
Top Bottom