Just watched it, it was alright.
I would've preferred that she laid out facts and left things more open to interpretation and/or dealt with some counterarguments and different opinions rather than just trying to spew ultimate truth for 25 minutes straight. I mean, this really doesn't seem like anything more than the the sort of paper you would see in an undergraduate sociology class, made into video form.
Her argument would've been much stronger if she didn't cherry pick the majority of her argument from 2 series, all while neglecting both the historical form of videogame sequels and invalidating related and successful spin-offs. She lambasts Mario and Zelda for being about saving princesses, when the reality is that they're games about saving princesses. Games, especially ones that stem from the 80's and earlier, don't follow the film form of sequels as plot continuation. Game sequels back then were simply the same basic principles and story improved and/or fleshed out. A mechanically improved retread. And once those beloved series come into the 90's? You can't change them. That's called the "If it ain't broke don't fix it" principle.
Additionally, she should've taken the opportunity to move the piece away from the green screen and into the real world. It would've been hugely beneficial if we could've seen someone other than her provide some insight, such as a professional in the industry or an established feminist academic who's knowledgeable about videogames. It's not like she's lacking the resources to do so. As it is, it feels like she's "telling", not "proving" or "making clear". It feels, like I said earlier, like an undergrad-level paper put into video form. It should be so much more.