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EA suspends SimCity marketing campaigns

Of course not, there's a huge difference between a disappointing product and one that is functionally broken.

I agree, but the ridiculous level's of nerd rage that some were expressing following ME3 made it seem like the end of the world was nigh. Although I may have just given myself a clue as to why that was, nerd rage and all.

I haven't personally experienced either, but I could see how there is a difference in the two from a functionality standpoint. I was speaking merely as an outsider of both events looking in at them.
 

orznge

Banned
SimCity - the official new 'love to hate' franchise for the internet bandwagon.

I agree. Those self-entitled babies knew this could happen and should have voted with their wallets accordingly. Furthermore, if they're so smart about videogames and think this one is bad, why don't they make a better one?
 
What's crazy is SimCity is such a powerful franchise... they are literally destroying decades of goodwill for what? DRM bullshit? Hope it was worth it.

problem isn't so much the DRM online check, its that they store all this shit server side to make it 'connected'.

It's just nuts that they apparently had no idea how many people were going to be trying to get on. Didn't they have 2 beta weekends? Just baffling.
 

gogogow

Member
I don't understand why these companies insists in using always online DRMs. Since when has it ever been smooth sailing? Diablo 3, one of the biggest PC games in recent years had huge problems during launch.
 

Bear in mind, that article is former PC Gamer reviewer and former Gamespy EIC, Dan Stapleton. He's good people.

But EA should have suspended the commercials before the game launched on account of the fact that the commercials were awful and that dude from Workaholics is absolutely insufferable. Bad commercial. Bad. Bad. Bad.
 
I agree, but the ridiculous level's of nerd rage that some were expressing following ME3 made it seem like the end of the world was nigh. Although I may have just given myself a clue as to why that was, nerd rage and all.

I haven't personally experienced either, but I could see how there is a difference in the two from a functionality standpoint. I was speaking merely as an outsider of both events looking in at them.

Nerd rage, really?

Why not just call it fan rage? That being the most apt description and all. Or was it the first time you saw a fan base reacting vocally and negatively?

And of course you can see the difference between the two, they are nothing alike.
 

Bisnic

Really Really Exciting Member!
This has probably already wrapped up the fail of the year award.

I'm sure EA, and players, are scared of whatever they will release in March 2014. 2012 had the ME3 ending fiasco. 2013 had the shit online DRM of SimCity disaster. What will March 2014 have in store for us?
 
this entire thing is bullshit.. All of it..

I still play Diablo II sometimes.

In 15 years can I play Diablo 3? or Sim City?

Online DRM is complete and utter bullshit. This industry is going bananas.
 

Venturin

Banned
It's so amazing that EA is proving to be the worst kind of awful here.

How many servers did they have at the ready?? It's as if they only expected to sell 10,000 copies of Sim City. I am absolutely amazed at how ill-prepared EA was for the launch. This is text book horrible and I will not buy this or any Origin DRM game. Will not.
 
That's been the most fascinating aspect. It probably has a lot to do with how broad SimCity's cache is in the public. I don't remember, or maybe my memory is just poor, the outrage about ME3's ending stirring up quite this much controversy.

It definitely wasn't this bad. People were really disappointed with ME3's ending. People are pissed about this. They've spent $60 on something that doesn't work like it should. And they can't even get a refund for it. I really can't remember the last time the handling of a game really pissed people off this much.
 
Damn, this is such a disaster.

Poor SimCity is just sitting in the middle of this all going, "WAZ GOIN ON! I JUZ WANA BUILD CITIEZ".
 

orznge

Banned
I don't understand why these companies insists in using always online DRMs. Since when has it ever been smooth sailing? Diablo 3, one of the biggest PC games in recent years had huge problems during launch.

presumably it gets more investment money and you get a higher quarterly bonus or something idk lol
 
You guys should look on the bright side. Sure your game is broken and not working right now but at least pirates will never get a hold of it.
 

shink

Member
I recall The Simpsons Tapped Out iOS game by EA was plagued with server issues from launch and as I remember took months to fix.
I can only assume they are making this a much bigger priority though.
 

chuckddd

Fear of a GAF Planet
I agree. Those self-entitled babies knew this could happen and should have voted with their wallets accordingly. Furthermore, if they're so smart about videogames and think this one is bad, why don't they make a better one?

tumblr_m11txutgra1roydnfo1_500.gif
 

kpjolee

Member
Feeling sorry for people who bought the game, but I am glad that EA completely fumbled this launch. This always online stuff needs to go away.
 

jmood88

Member
I don't give a damn about Sim City but I'm glad that EA put this out so that every other company can see what a horrible idea it is to require people to be connected to the Internet at all times to play a game.
 
Nerd rage, really?

Why not just call it fan rage? That being the most apt description and all. Or was it the first time you saw a fan base reacting vocally and negatively?

And of course you can see the difference between the two, they are nothing alike.

To be fair I was speaking anecdotally of one of my friends who was quite enraged by the ME3 ending debacle and yes he is a huge nerd. So it wasn't really a stretch for me to call it nerd rage. But really I think you're just arguing semantics at that point.

Anyway, back OT; I'm interested in seeing how EA handles this situation from this point moving forward. Apparently all of their patches thus far have been for naught. It will also be interesting to see what effect this has on future DRM and always-online discussions moving forward.
 

J-Rod

Member
Just playing Devil's Advocate for a second here because of this quote. Is it possible that this game sold so well that it overloaded the EA servers or do you guys think this is just PR spin?

This is what I believe. The game sold well beyond their expectations to the point where they are having to play catch-up with the infrastructure. People eagerly throwing money at them so hard that they can't keep up is hardly teaching EA a lesson.
 

GlassBox

Banned
I just have a problem with calling it "DRM", because this isn't a case of simple DRM, as noted in this article: http://www.vgrevolution.com/2013/03/what-game-publishers-can-learn-from-simcitys-troubled-launch/
One thing I didn’t mention in this post is DRM. That is because DRM is not to blame in the SimCity launch. DRM does not make the game’s we play run. Digital Rights Management is simply a system allowing you access to the game, it’s like the big iron gate in front of the playground. The simple way to explain DRM is when you launch a game, or even service like Netflix streaming, you “the client” sends a signal to the DRM server, which is ALWAYS separate from the service server. If the DRM system accepts your key you are sent a signal back allowing you access to the game or service server. When working this should be a near instant process. Yes online DRM can fail, but if that was the case in SimCity we wouldn’t even get to the point of seeing the main menu and then not having access to our saved games. So while online DRM can cause issues in general it’s not the culprit to online games being unplayable.
If people just want to throw out "DRM" as a boogeyman word to describe what is going on here, well, can't help that I suppose.
 

R1CHO

Member
There are differences, aside from the obvious Blizzard biases. Diablo III never got this bad, this disaster worse then both Diablo III and Assassian's Creed II because it combines the problems. The game is not only unplayable most of the time, but saves are getting corrupted and features are being torn out in order to make it playable.

Well after D3 i decided not to buy any more of this shit infested games, so i don't really know how bad is SimCity, but what i do know, is that a lot of people had problems the weekend of the release of D3, and the game was released on tuesday.

So it wasn't 1 or 2 days of problems like another poster has said.
 
It definitely wasn't this bad. People were really disappointed with ME3's ending. People are pissed about this. They've spent $60 on something that doesn't work like it should. And they can't even get a refund for it. I really can't remember the last time the handling of a game really pissed people off this much.

That's the other aspect that has stood out to me. The horror stories of people being unable to get refunds? I can't imagine how upset I would be if it were me in this situation. Honestly though, it's the reason I don't purchase games that have the kind of always-online things that SimCity has. Not that there's been a game with that feature so far released that's interested me necessarily. Since I always tell people to vote with their wallets, I personally wouldn't purchase a game that had that requirement, not matter how badly I wanted to play it. Some of this feels like it could have been a 'nbuyer-beware' situation. Not saying any, or all, blame is on the customer. But, given how big of an issue D3 was last year, the reality was there.
 

Mindlog

Member
Honestly. It might be time to turn it off, if they can, and let people play the game they paid for. Especially with the weekend hitting.
It would be impossible. These games are designed from the ground up to leverage the new and exciting possibilities of online social interaction and rapidly deployed content updates. While the early growing pains are regrettable we can look forward to a fantastic rich experience bolstered by our cohesive connected infrastructure. When Diablo III transitions to Playstation 4 it will also require... oh.
 

Tworak

Member
this looks more and more like it's going to take weeks to fix, and not days. good times. and all because of trying to save some money.

Feeling sorry for people who bought the game, but I am glad that EA completely fumbled this launch. This always online stuff needs to go away.
embrace it! because it won't.
 
I just have a problem with calling it "DRM", because this isn't a case of simple DRM, as noted in this article: http://www.vgrevolution.com/2013/03/what-game-publishers-can-learn-from-simcitys-troubled-launch/

If people just want to throw out "DRM" as a boogeyman word to describe what is going on here, well, can't help that I suppose.

I don't think you quite get it.

The fact that it is online at all (the reason we're in this mess in the first place) was a form of digitally managing the rights of people to play the game. DRM is DRM. Functionally and literally.
 

Reallink

Member
I just have a problem with calling it "DRM", because this isn't a case of simple DRM, as noted in this article: http://www.vgrevolution.com/2013/03/what-game-publishers-can-learn-from-simcitys-troubled-launch/

If people just want to throw out "DRM" as a boogeyman word to describe what is going on here, well, can't help that I suppose.

I'm pretty sure "DRM" is just being used as a catch-all term for not being able to play the game on your local machine sans internet connection. In other words, "DRM" is why no offline single player mode exists. It seems like this should be obvious to everyone, but the internet is never without it's arguers of semantics.
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
What happened to D3 during it's launch last year and what's currently happening with SimCity is probably the best case scenario for gamers and their rights as gamers.
 
Rename Maxis EA Clown College

Now Amazon has stopped selling it maybe we should target other major retailers and ask them to stop selling it also.

jeUYMPtLZEb5t.jpg
 

Log4Girlz

Member
I just have a problem with calling it "DRM", because this isn't a case of simple DRM, as noted in this article: http://www.vgrevolution.com/2013/03/what-game-publishers-can-learn-from-simcitys-troubled-launch/

If people just want to throw out "DRM" as a boogeyman word to describe what is going on here, well, can't help that I suppose.

Splitting hairs. Its a singleplayer game requiring online connection as a way to deter piracy. That decision is a form of drm.
 
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