tkscz
Member
Besides the obvious (Metroid games and Castlevania games) what games fit into this Adventure sub-genre?
For those who don't understand the difference between the average adventure game and a path finder, path finders have the player figure out where their next path lies by allowing the player to venture into the world, finding items in which the player uses to find new paths in order to finish the quest, all the while giving the player little to no hints about where their next path lies.
I think Tomba falls well into the sub-genre. The game starts off by giving you a hint about where to go but soon becomes one of the biggest path finders I've ever played. The player is sent off to find each boss (pigs and their pig bags) without any idea where to go. There are key items the player needs to proceed and upgrade themselves with in order to get through the game, along with other items the player can find that will simply make the game easier to get through. The only difference is it's executed via events (missions) that the player can or must go through, the game rarely tells you which ones are necessary.
For those who don't understand the difference between the average adventure game and a path finder, path finders have the player figure out where their next path lies by allowing the player to venture into the world, finding items in which the player uses to find new paths in order to finish the quest, all the while giving the player little to no hints about where their next path lies.
I think Tomba falls well into the sub-genre. The game starts off by giving you a hint about where to go but soon becomes one of the biggest path finders I've ever played. The player is sent off to find each boss (pigs and their pig bags) without any idea where to go. There are key items the player needs to proceed and upgrade themselves with in order to get through the game, along with other items the player can find that will simply make the game easier to get through. The only difference is it's executed via events (missions) that the player can or must go through, the game rarely tells you which ones are necessary.