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Metroid Ice Metal: A Recommendation.

It has been nearly six years since the last good Metroid game, and nearly ten years since the last 2D Metroid. The last official entry was an ugly linear clumsy misogynistic dumb cutscene, in which our heroine had panic-attacks in front of a dragon she has defeated several times over. The 25th Anniversary though celebrated on GAF, was not noted by Nintendo.

It’s been too long, and I was hungry for a Metroid experience – and though the excellent Shadow Complex, the PSP release of Symphony of the Night, and wonderful DS Castlevania games do scratch the exploration itch - I wanted to play Samus again.

Enter Metroid: Ice Metal. It’s an unofficial entry created through extensive modification of Super Metroid, and I’ve just completed it with fourteen hours on the clock and a 91% item collection rating. I’ve enjoyed it, and more importantly I feel that I’ve completed a new adventure with Samus. The game hasn’t had a lot of exposure on GAF – if any – and I’m hoping to change that.

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Just to get your attention – here is an abstract list of things that happen when you play through Metroid Ice Metal:


  • You will explore the depths of a frozen ocean.

  • You will fire a missile at a monster, who will catch it and throw it back.

  • You will escape from a broken elevator.

  • You will manipulate monsters into digging through the terrain to get you items.

  • You will traverse an organic pandemonium.

  • You will come across an ancient experiment portal that moves you around a hidden room in unexpected ways.

  • You will fight a wholly unexpected final battle. Definitely not Mother Brain, or even anything like Mother Brain.

  • You will save the Galaxy.


The merits of the game:


  • The planet is entirely new, and shares nothing with the layout of the original Super Metroid. New and highly modified tilesets, effects and backgrounds give the game a unique feel. The regions are distinct and surprising. I've actually tried to avoid any spoilers in the screenshots, so they don't quite do justice to the scale of the new world.

  • Emphasis is on exploration. If you enjoy the unguided exploration of the earlier Metroids – then this game has it in abundance. The game links the areas to strongly hint at Samus’ next destination, but I had enormous fun going off-track and finding secret items throughout the worlds.

  • Secrets. There’s loads of them. Sequence breaking is loose and encouraged allowing very different playthroughs.

  • It’s not too difficult. The designer of the game has spent effort in keeping the difficulty curve comparable to Super Metroid. You will struggle at the start slightly, and by the end you will be a juggernaut crushing all in your path.

  • The story. The game uses the environment to hint at the history of this cursed world. It’s non-intrusive and well done. The map stations allow Samus to access ancient data logs, journals of the dead, with warnings to guide her.

  • It feels Metroid.


It’s not perfect though, and a few concerns should be noted:


  • The save rooms are distant, moreso than is needed. I recommend save states to save progress.

  • Within the hundreds of rooms in the game, there are a small amount that offer some confusing design choices – such as an empty secret room (its item hidden elsewhere) or a very difficult isolated room early in the game (that you don’t have to enter). These stand out somewhat, in what is overall a very tight package.

  • Players who appreciate the overt guidance given in Metroid Zero Mission and Fusion may find the exploration taxes their patience. I enjoyed it – and found the major items without a guide – but some people may not enjoy such loose exploration.

Nonetheless, I find the strengths overcome the weaknesses by a significant amount. Is it as good as Super Metroid, Zero Mission or Fusion? No, of course it’s not. It’s not a substitute for a Nintendo-developed entry, and it has its flaws. It is however an addictive, satisfying and substantial adventure that I’d recommend to anyone with a craving for guiding Samus through a hostile and unpredictable 2D world.



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Romhacking.net page for Metroid Ice Metal

SPOILER COMMENTS – Please only highlight if you have no intention of giving the game a go

Metroid Ice Metal tells a story through gradual changes in environment as per the series tradition. The planet is in chaos and is very cold, with structures decaying above and beneath the surface. Metal pipes and pumps tell us of recent colonists – the Galactic Federation – who long-abandoned their secret facility here. Beneath this, ancient Chozo cities in the style seen in Metroid II Return of Samus, are overrun. Familiar long-dead enemies such as Ridley and Crocomire, are mysteriously present.

There is an ancient frozen ocean – Deep Ice – which when progressed through leads to an organic living area called The Core. At the centre of this fleshy tomb is a Chozo Facility, untarnished by time. Galactic Federation technology appears to have been fitted within.

The logs in the game tell how the Federation discovered this world, and the mysterious Ice Metal gas that offers Phazon-like mutagenic abilities. They installed an Aurora Unit into the Chozo Facility to try and harness its technologies – but this was sabotaged and turned on the Federation scientists.

The saboteur is revealed during the final showdown. Samus removes the Energy Tank powering the Aurora Unit, and on her way out awakens an extremely powerful Chozo robot – who presumably reprogrammed the Aurora Unit to prevent the desecration of the Chozo facility. The robot may also have used the Aurora Unit’s knowledge of the Space Pirates combined with the Ice Metal to recreate some of Samus’ more notorious enemies – Ridley, Kraid, etc - as seen earlier in the game. Samus battles the Chozo robot while the Ice Metal loses containment. She escapes the planet and it explodes behind her.

I wouldn’t normally be so gratuitous with spoilers, but as a lot of people may not be invested enough to want to actually play the game, I thought I’d share just how well Metroid Ice Metal subtly tells it’s concise. straightforward but paced story. The above is my interpretation of the environment and logs, yours may differ.

In conclusion - its not perfect, and its not a Nintendo Metroid, but its definitely worth a look if you want an overdue adventure with Samus. Recommended.
 
Could you see if the Control Freak Patch works with this patch? Control Freak literally makes Super Metroid 10x better in terms of getting rid of some of the "clunkiness" in the controls, but Metroid Super Zero Mission broke the Speed Booster with it, because they both changed some of its mechanics. I'd love to start playing this patch, but not if I get totally bummed out over Control Freak again.
https://m2k2.taigaforum.com/post/sm_control_freak.html
 

Swifty

Member
How is the difficulty? Is it the same as vanilla Super Metroid? Is it more leaning towards the Super Metroid Redesign difficulty level?
 

Rezbit

Member
Definitely sounds like it's worth checking out. How does it compare to Redesign? Looks a bit more "creative" in regards to the world and even throwing in a bit of story.

Edit: I dislike the exclamation mark after Energy.
 

Pappasman

Member
I'm currently in the middle of trying to get my Super Metroid speed run time lower, so once i reach my goal (sub 1 hour) I'll definitely give this a try. It looks super awesome.
 
Could you see if the Control Freak Patch works with this patch? Control Freak literally makes Super Metroid 10x better in terms of getting rid of some of the "clunkiness" in the controls, but Metroid Super Zero Mission broke the Speed Booster with it, because they both changed some of its mechanics. I'd love to start playing this patch, but not if I get totally bummed out over Control Freak again.
https://m2k2.taigaforum.com/post/sm_control_freak.html

I have no idea if its compatible. Sorry.

How is the difficulty? Is it the same as vanilla Super Metroid? Is it more leaning towards the Super Metroid Redesign difficulty level?

I've not played Redesign yet so I can't make a comparison to it - but I'd describe Ice Metal as about as difficult as Master Quest is in comparison to Ocarina of Time.

Is there new music or is it reusing already-existing Metroid music ?
I would also like to know this. The game sounds intriguing though, I'll check it out!

I'm pretty certain its all the same music. Perhaps the creator realised that he couldn't beat the original BGMs. It works throughout though, he definitely uses some tracks in different contexts.

I'm currently in the middle of trying to get my Super Metroid speed run time lower, so once i reach my goal (sub 1 hour) I'll definitely give this a try. It looks super awesome.

Wow you'll probably breeze through this then!
 

Seik

Banned
Damn, didn't know this even existed.

I'll try it, I too am hungry for some Metroid goodness. Thanks Mama Robotnik! :D
 

Spike

Member
Thanks for the heads up on this, Mama Robotnik. I'll look into this one.

Any others that you can recommend?
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Seems like you could probably play this on a SNES flashcart.....?
 

Nohar

Member
I have a small problem : is it possible to grab edges in Super Metroid ? Because in the beginning, right after I get the Morphing Ball in this hack rom, I get stuck in some aeras because the path is up, but I can't reach it in morph ball mode.
 
I have a small problem : is it possible to grab edges in Super Metroid ? Because in the beginning, right after I get the Morphing Ball in this hack rom, I get stuck in some aeras because the path is up, but I can't reach it in morph ball mode.

I don't think ledge grab was in super, however a common trick is to wall jump to reach higher places, it's tricky to learn but once you get the hang of it you can do a lot of stuff.

http://youtu.be/Xw_AULavpQU?t=51s
 

drspeedy

Member
[Sees Metroid thread]

YES! Hype level 10


[Sees Mama Robotnik as OP]

YEEEEEEEESSSSSS!!




Thanks for turning me on to this one, MR. Definitely giving it a go.


Nice OP as well.
 

The Boat

Member
Thought it was a new Metroid Metal album or something :( Will check it out though, wish I had a bluetooth dongle around to play this with my Wii SNES controller.
 
I've seen the Ice Metal rom hack before, I'm just always weary of playing rom hacks because it always feels like I'm playing a cheap copy of a far better game. Glad to hear Ice Metal is actually fairly solid.
 
Thanks for the recommendation, I'll have to give it a go one day.

Due to my limited gaming time, I read the spoilers, and they don't seem like they absolutely ruined the game for me. I'm looking forward to giving this a try.
 

daakusedo

Member
I don't know why I began symphony of the night now, with the neverending hallways and unique shopkeeper selling castle progression item, this thing is killing me.
I should maybe stop to be in better condition for luigi's mansion 2 and 30 cents super metroid. So adding this one would be a lot for now.
 
I'm glad there's interest in this! As I said earlier - its not quite up there with Nintendo's official releases - I'm trying not to oversell it - but I really liked it and am surprised that it hasn't had more exposure.

Seems like you could probably play this on a SNES flashcart.....?
I don't see why that wouldn't work. I actually still have my SNES and my Super Metroid cart but played Ice Metal on my PSP - with savestates - and it was a great portable experience.
 

Oldschoolgamer

The physical form of blasphemy
I've been progressing through it at a moderate pace. It's not Super Metroid great, but it is good, so far. My only negative would be the lack of saves and a couple of difficult rooms: one in particular if you're there earlier than you should be. You need the reactions of sonic not to take excess damage (or die in my case). There really wasn't a room like that in SM, that I can recall.


The atmosphere in this is downright creepy in the area where I'm at right now, and I just found out why... ;_;

My item count:
One E-tank, Mega Ball, High jump boots, around 30 missiles, 5 Super Missiles, as well as the morph ball and bombs.
I feel like I'm missing a ridiculous amount of things, considering that I just scared the hell out of myself by running into a room with (boss spoilers)
Phantoon... -_-
I can't use any tricks, since I have nothing to exploit. lawl.

The sense of solitude and exploration that this gives you sucks you right into it's atmosphere. I miss this the most, in a lot of modern games.
 

Morrigan Stark

Arrogant Smirk
I have a small problem : is it possible to grab edges in Super Metroid ? Because in the beginning, right after I get the Morphing Ball in this hack rom, I get stuck in some aeras because the path is up, but I can't reach it in morph ball mode.
Have the same problem. Anyone? Please don't tell me it's actually possible to get stuck? lol
 

Meesh

Member
This is the first time I've ever heard of this hack, sounds damn incredible so I'll check it out and thanks OP for the heads up :)
 

Nohar

Member
Have the same problem. Anyone? Please don't tell me it's actually possible to get stuck? lol

I found a playthrough on YouTube (I was stuck at 2:40). You "just" need to jump and enter the morphing ball during said jump, while you're going up (ie. not wait until you've hit the roof or are falling down again). Since I don't believe I had to do such movement during Super Metroid, I never knew it was possible to do this.
 
I have a small problem : is it possible to grab edges in Super Metroid ? Because in the beginning, right after I get the Morphing Ball in this hack rom, I get stuck in some aeras because the path is up, but I can't reach it in morph ball mode.

Have the same problem. Anyone? Please don't tell me it's actually possible to get stuck? lol

With that bit I just turned into a ball in mid-air to get in the gap, though very soon after
you get the jump/mega ball powerup meaning that you can jump around in ball form
.

I've been progressing through it at a moderate pace. It's not Super Metroid great, but it is good, so far. My only negative would be the lack of saves and a couple of difficult rooms: one in particular if you're there earlier than you should be. You need the reactions of sonic not to take excess damage (or die in my case). There really wasn't a room like that in SM, that I can recall.


The atmosphere in this is downright creepy in the area where I'm at right now, and I just found out why... ;_;

My item count:
One E-tank, Mega Ball, High jump boots, around 30 missiles, 5 Super Missiles, as well as the morph ball and bombs.
I feel like I'm missing a ridiculous amount of things, considering that I just scared the hell out of myself by running into a room with (boss spoilers)
Phantoon... -_-
I can't use any tricks, since I have nothing to exploit. lawl.

The sense of solitude and exploration that this gives you sucks you right into it's atmosphere. I miss this the most, in a lot of modern games.

Thanks for your thoughts - I'll be interested to hear your views on the later sections of the game. I also agree completely about that one particular room. I'm just glad its optional.

The sense of solitude, exploration and atmosphere that you mention, is the reason I made the thread. Most Metroid hacks just reconfigure the world map, this one sought to create its own atmosphere and circumstance. It felt like a different adventure for Samus, and consequently gave me the excitement of exploring an unpredictable world.
 
While I'm here, I just wanted to add a few more screenshots. These ones show more of the distinct areas of Ice Metal - and are a bit more spoilery than the ones I included in the original OP. There's no mega spoilers - I'm not showing the last boss or anything like that - but if you are planning on playing the game I wouldn't look too closely. For those of you interested but without the time to play through Ice Metal, I feel these screens help show what the creator managed to do with the Super Metroid base to make it feel like a different adventure in a different world.

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The italicized hud looks awful.

I don't like the "!" after "Energy" either, but got over it in four seconds.

Do you get to blow up a planet by the end
There's a spoilered summary in the OP that answers this question.

But Other M is from 2010 =/

And thus it has been six years since the last good Metroid game. Ice Metal - with its flaws - is a far more Metroid experience - of solitary exploration, of non-intrusive storytelling, of trusting the player to make their own journey - than the appalling, clumsy ugly, terribly paced, linear, restrictive, boorish, derivative and offensive Other M was.
 
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