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Halo |OT15| Beta-tested, GAF approved

Nebula

Member
Look past the nostalgia, guys. Lockout sucked on every gametype aside from Oddball and FFA Slayer. The game always forced its way into a standoff between Snipe tower and BR tower. Boring.

You can never take away the 16 man FFAs I had on that map.
 

no bullets hans

Neo Member
I am super excited. Thanks for the great impression. Could it be the best Forerunner book? I will buy the American kindle version tomorrow.
Easily.

It might be the best Halo book so far. There's a couple spots where I'd wished I hadn't been reading it via Kindle cloud and actually had a book to slam shut so I could satisfactorily go, "NO F***ING WAY."

There's some really, really good moments and reveals that were way more than I had hoped for.
 

vhfive

Member
How do you not recognize lockout? I basically lived on that map in high school. 1v1 on lockout everyday after school with my friend before we went out to play soccer/football/frisbee and then 2v2 afterwards. Some of my best video game memories right there.
 
Damn this 'Cage' like map plays like ass on SWAT. I think it's called shutout? Too many small areas to hide coupled with the DMR and instant respawn is horrible. Just JiP'ed into a match and was instantly headshotted by guys embedded in and with a clear line of sight, but you cant even see their head.
>cage-like map
>shutout

good god you're serious aren't you?
 
This is how I have fun with this disappointing game. Seriously.

I do it whenever I'm winning by a lot (like in that game) or when I know I'm playing noobs.

It's fucking priceless seeing how people react. You always get something different. Some guys CHASE you and it is scary as fuck! Other guys, (smarter guys), jump off the map and I don't get the kill.

Definitely the most creative sticky det multikill I've seen. Love stuff like that.

And seeing Halo clip compilations like that just make me long for video rendering that much more. I like seeing even average clips from community posters, people sharing their experiences.

lol yeah Lockout TS fucking sucked

Still is

http://www.neogaf.com/forum/showpost.php?p=49433751&postcount=7835
 

Madness

Member
No excuses, I deserve to be made an ass of. I can't believe I didn't see it.

Hell I remember when I was in grade 12 and walked by my chemistry teacher Mr. Edwards class and he was playing Halo 2 on launch while his students were studying. I stood out in the hall for like 5 minutes watching him play. After school he let a bunch of us play 1v1 against each other.

I bought my own copy when my mom came home and took me to EB games.
 
1v1s were good, too. Just every team game that wasn't Oddball and maybe KoTH = shit.

Lockout 4v4 slayer was amazing. The standoffs were good, that means tension builds players plot and try and figure a way to break a setup. The calculating. So good.

It was chess. In Halo form. It was godly, and you wont see that shit in these Halo games anymore.
 

Havok

Member
Lockout was one of my favorite maps in Halo 2 and I really loved Blackout in Halo 3.
The two halves of this sentence are not compatible with each other. Blackout was junk, closing Library window was such a boneheaded decision...almost as boneheaded as putting regen and bubble shields on there. It's Lockout's Last Resort, a bad remake that changes things for the worse.
Look past the nostalgia, guys. Lockout sucked on every gametype aside from Oddball and FFA Slayer. The game always forced its way into a standoff between Snipe tower and BR tower. Boring.
Lockout 1-Flag wasn't bad. It and Midship CTF were where tossing the flag up to teammates really shined as a mark of a good team. Spawns were problematic, but didn't usually break it too badly.

Also, Guardian initial spawns are easily worse than Lockout. Red gets immediate access to overshield with its moronic chargeup invincibility as well as guaranteed sniper, blue gets invis but has nowhere to go with it.
 
Lockout 4v4 slayer was amazing. The standoffs were good, that means tension builds players plot and try and figure a way to break a setup. The calculating. So good.

It was chess. In Halo form. It was godly, and you wont see that shit in these Halo games anymore.

All this.

Hold Sniper Tower ALL DAY EVERY DAY
 

Tashi

343i Lead Esports Producer
Lockout 4v4 slayer was amazing. The standoffs were good, that means tension builds players plot and try and figure a way to break a setup. The calculating. So good.

It was chess. In Halo form. It was godly, and you wont see that shit in these Halo games anymore.

I was always window bitch! Not an easy job.
 
Lol hadn't played it before. Reminded me of cage even though it's designed much better. I actually liked it once I figured out wtf was going one since I JiP'ed.

On another note binary slayer is great. Something about snapshots with the BiRi just feels right.
Copy/Paste Posted to Waypoint. +100 Thanks lol
 

Madness

Member
It's even more ridiculous considering I must've played dozens of games of oddball on just on blackout trying to get the alas poor yorick achievement.
 
I was always window bitch! Not an easy job.

An integral role watching bottom mid to BR1 and Blue. Not the most glorious but important none the less. Why would they close the window in Halo 3!? Did they never play Lockout competitively? Bungie, such a bad move.
 

Duji

Member
Lockout 4v4 slayer was amazing. The standoffs were good, that means tension builds players plot and try and figure a way to break a setup. The calculating. So good.

It was chess. In Halo form. It was godly, and you wont see that shit in these Halo games anymore.
When is little to no incentive for map movement ever good? Pair that with some of the shittiest initial spawns in Halo history (good point Henery) and you end up with a godawful team slayer map.

I should start a "Don't hire juices" campaign. orznge and The Henery are invited.
 

Tashi

343i Lead Esports Producer
An integral role watching bottom mid to BR1 and Blue. Not the most glorious but important none the less. Why would they close the window in Halo 3!? Did they never play Lockout competitively? Bungie, such a bad move.

Lol I remember that. I forgot the excuse they gave.

Set ups need to come back to Halo. They started leave with Reach even though some maps required them. I think that's why I like extraction so much. Requires set ups and strats at high level.
 
Lockout 4v4 slayer was amazing. The standoffs were good, that means tension builds players plot and try and figure a way to break a setup. The calculating. So good.

It was chess. In Halo form. It was godly, and you wont see that shit in these Halo games anymore.

The standoffs were fun but the initial spawns were outrageously terrible. Even moreso because you could launch the sniper over to BR tower (the proper place to hold, Stalker) from the get-go and just bumrush the sword and oftentimes autowin because of the start of the match. Was fun, but don't even try to say it was competitive.

EDIT: Duji'd

EDIT2: Also, because of H2's weapon spawn system, you could essentially guarantee the other team never get either power weapon again by just holding on to them and keeping your darned good setup.
 
When is little to no incentive for map movement ever good? Pair that with some of the shittiest initial spawns in Halo history (good point Henery) and you end up with a godawful team slayer map.

I should start a "Don't hire juices" campaign. orznge and The Henery are invited.

When theres a standoff its good. When you have to think about your setup, and positioning, is when little map movement is good. Its like kids these days... "oh shit I have to think of where I'm standing and who can see what, lines of sight? What are those!? NOOO I'm not that good! Wahhh lemme just be anywhere and walk around wherever and not think of where my teammates and enemies are, I'll just armor lock if I'm in trouble!"

Little to no map movement equaling bad, is an incorrect preconceived idea. There is nothing wrong with standing still and thinking and plotting and carrying out a plan. If you think otherwise you have ADD, and colorful images still excite you like you are 3 months old.

I remember destroying teams of people who thought like you while my team was firmly planted in a solid setup and your team rushed over to our side not thinking...

You talking about map movement...get outta here.
 

orznge

Banned
When theres a standoff its good. When you have to think about your setup, and positioning, is when little map movement is good. Its like kids these days... "oh shit I have to think of where I'm standing and who can see what, lines of sight? What are those!? NOOO I'm not that good! Wahhh lemme just be anywhere and walk around wherever and not think of where my teammates and enemies are, I'll just armor lock if I'm in trouble!"

Little to no map movement equaling bad, is an incorrect preconceived idea. There is nothing wrong with standing still and thinking and plotting and carrying out a plan. If you think otherwise you have ADD, and colorful images still excite you like you are 3 months old.

I remember destroying teams of people who thought like you while my team was firmly planted in a solid setup and your team rushed over to our side not thinking...

You talking about map movement...get outta here.

would that mean having CE's (and every other deathmatch game's) weapon/powerup spawn system in Halo 2 would have made it a worse game?
 
When theres a standoff its good. When you have to think about your setup, and positioning, is when little map movement is good. Its like kids these days... "oh shit I have to think of where I'm standing and who can see what, lines of sight? What are those!? NOOO I'm not that good! Wahhh lemme just be anywhere and walk around wherever and not think of where my teammates and enemies are, I'll just armor lock if I'm in trouble!"

Little to no map movement equaling bad, is an incorrect preconceived idea. There is nothing wrong with standing still and thinking and plotting and carrying out a plan. If you think otherwise you have ADD, and colorful images still excite you like you are 3 months old.

I remember destroying teams of people who thought like you while my team was firmly planted in a solid setup and your team rushed over to our side not thinking...

You talking about map movement...get outta here.

Setups were great and encouraging map usage is too (otherwise why have the rest of a map), but Lockout TS is a bad example. Given even teams, one team could autowin because of spawns and defaulting to a setup *they didn't have to earn*. That's the key. Setups were, and are, great, but having a superior one by default because you weren't screwed with a bottom lift spawn doesn't make for competitive play. Better examples were H2 Sanctuary, Warlock, Midship. I'd much prefer a Pit TS standoff than a Lockout TS one, only because of what goes into getting to that point.

EDIT: Just watched the sticky det video. GJ Duji.
 
Setups were great and encouraging map usage is too (otherwise why have the rest of a map), but Lockout TS is a bad example. Given even teams, one team could autowin because of spawns and defaulting to a setup *they didn't have to earn*. That's the key. Setups were, and are, great, but having a superior one by default because you weren't screwed with a bottom lift spawn doesn't make for competitive play. Better examples were H2 Sanctuary, Warlock, Midship. I'd much prefer a Pit TS standoff than a Lockout TS one, only because of what goes into getting to that point.

EDIT: Just watched the sticky det video. GJ Duji.

In my opinion you're weighting that initial spawn issue way too much. Both teams could win both teams could get to and fight for sniper. They really couldnt fix that though back then...They had to release an update to change initial spawns didn't they? This just isnt the point of the argument right now. We are discussing why standoffs are awesome and not bad...and how setups rule and how Halo used to be a thinking mans game.

I dont even really remember that issue being that bad, I always seemed to do fine with that map.

I'd still take Lockout Slayer over any Halo 4 map slayer...yea Midship, Warlock were amazing TS maps too I agree those are better examples.
 

Duji

Member
When theres a standoff its good. When you have to think about your setup, and positioning, is when little map movement is good. Its like kids these days... "oh shit I have to think of where I'm standing and who can see what, lines of sight? What are those!? NOOO I'm not that good! Wahhh lemme just be anywhere and walk around wherever and not think of where my teammates and enemies are, I'll just armor lock if I'm in trouble!"

Little to no map movement equaling bad, is an incorrect preconceived idea. There is nothing wrong with standing still and thinking and plotting and carrying out a plan. If you think otherwise you have ADD, and colorful images still excite you like you are 3 months old.

I like setups when they revolve around spawn-trapping the other team. Those are good. What isn't good is when having a camp fest is the best and only strategy. It's just boring as hell and (obviously) reduces the # of possible strategies. Midship: good. Lockout: bad. Sanctuary is also pretty good in this regard.

I remember destroying teams of people who thought like you while my team was firmly planted in a solid setup and your team rushed over to our side not thinking...

You talking about map movement...get outta here.

Do you even know what I'm saying? lol. I'm saying Lockout isn't a well designed map. How do you know that the kids you were destroying shared the same opinion?

would that mean having CE's (and every other deathmatch game's) weapon/powerup spawn system in Halo 2 would have made it a worse game?

Good point.

and thanks ExWife. You're also invited to the "Don't hire juices" club. lol
 

orznge

Banned
this is such stupid shit to argue about because the weapon/powerup spawn system in H2 was horrific and caused a lot of the issues

edit: remember Zanzibar TS and Burial Mounds TS in matchmaking?
 
this is such stupid shit to argue about because the weapon/powerup spawn system in H2 was horrific and caused a lot of the issues

edit: remember Zanzibar TS and Burial Mounds TS in matchmaking?

Yea the hold it and it wont spawn was garbage in H2. That needed changed badly, back to timed weapon drops.

You cant blame the map for that though. That was the games problem.

Duji: really it was the worst designed map? Do you even know the line of sights for that map? It was friggen brilliant. Just stop.
 

LosDaddie

Banned
It runs fine? Are you kidding me? Gameplay issues aside, framerate dips in Dominion, Infinity BTB.

DLC maps accidently going free, maps also with bad framerate, Wreckage with Sunlight that is blinding you crossmap.

After a game it often sends you to a loop screen where nothing happens.

Still input lag in coop modes, splitscreen in MM unplayable because of cluttered UI or bad framerate.

Meh

Other than the Crimson map glitch, you stated nothing uncommon about a AAA game's release. Just because H4 isn't the game you wanted doesn't make the game unplayable.
 
In my opinion you're weighting that initial spawn issue way too much. Both teams could win both teams could get to and fight for sniper. They really couldnt fix that though back then...They had to release an update to change initial spawns didn't they? This just isnt the point of the argument right now. We are discussing why standoffs are awesome and not bad...and how setups rule and how Halo used to be a thinking mans game.

I dont even really remember that issue being that bad, I always seemed to do fine with that map.

I'd still take Lockout Slayer over any Halo 4 map slayer...yea Midship, Warlock were amazing TS maps too I agree those are better examples.

Dude. Spawn bridge. Aim BR at barrels. The sniper literally flies over to your side of the map and your whole team can secure the sword before the other team ever gets to bottom mid (let alone top mid). Shit was fucked. You don't drop the snipe until you have a coordinated and timed push for the new one. Other than running out of ammo, it was near inpenetrable.

As I said, setups/standoffs are fine and good IMO. BUT, I also believe that the effort to reach that point should play a role in one's analysis of this gameplay style. Think how stupid Haven's default asymmetric spawns are, and imagine if instead of just giving you shittier ways to weapons and less protection off spawn, one spawn guaranteed you the only 2 power weapons that mattered and insane positioning with little-to-no effort.

EDIT: You can't say H2's spawns and weapon spawn system have nothing to do with the map. The map was designed for H2. You have to take that into account or you're just being difficult for the hell of it. Like it or not, the locations of the weapons and players plays a huge part in how well a map plays for a gametype, whether or not the actual design is amazing (which it was).
 

Gordon

Member
...I can't open it anymore unless there is a disc already in it...

Yeah my old Xbox had this issue, minues the scratching...

My wife's xbox has that issue, sans-scratching. It started doing it when we got a new TV stand and had to switch to running it vertical. Tilting it to a 45 degree angle lets me open the tray when it's empty. Doubt that'll help, but you never know.
 

IHaveIce

Banned
Meh

Other than the Crimson map glitch, you stated nothing uncommon about a AAA game's release. Just because H4 isn't the game you wanted doesn't make the game unplayable.
Yeah forgive me because it is common for some games it is excusable right?

lol yeah sorry that I want a good framerate, good coop gameplay and a decent UI.

I only said it is unplayable splitscreen on forge maps, I never said the whole game is unplayable.

Keep cool you can love your Halo 4.
 

Striker

Member
this is such stupid shit to argue about because the weapon/powerup spawn system in H2 was horrific and caused a lot of the issues

edit: remember Zanzibar TS and Burial Mounds TS in matchmaking?

Remember Smashed in Ranked TS?

Each game had maps that weren't going to be Midship or Warlock TS every time. There's no better TS maps in the H2/H3/Reach/H4 setup than those two. You might come close in Sanctuary but you wouldn't find a great TS map after that.

I also don't think Lockout's initial spawns were great, but you had a solid chance of getting the Sniper and setup in the Snipe tower provided the proper teamwork. It wasn't super hard. Compare to a shitshow like Guardian that gifted the Overshield and Sniper to one team while the other struggled to get the Camo because that too was often contested for both teams. One of the most overrated maps in quite some time.
 
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