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Halo |OT15| Beta-tested, GAF approved

heckfu

Banned
fuck me, i didn't wake up early enough and change some of my crazier upsets.

RIP my ncaa bracket.

re: the tu - i'm happy they fixed red x's but i'm like most of you and suffered a rollercoaster of emotion when reading 'lowered auto aim and magnetism...for the gauss hog'

:(
 

TCKaos

Member
It's sad how excited I am for a feature that should have already been implemented since day 1. Maybe 2 weeks. 5 months is pathetic.

Well, I mean, we've been waiting for a meaningful way to update the game other than a title update since 2004. So hey, Halo is finally reaching the industry standard after almost ten years.
 
Well, I mean, we've been waiting for a meaningful way to update the game other than a title update since 2004. So hey, Halo is finally reaching the industry standard after almost ten years.

Reach had a way to update the game w/o a title update tho...

And 343 introduced this method.

Then didnt put it in Halo 4 right away. Logic right?
 

Caja 117

Member
Perception works wonders.

So, let me see what you are trying to say here, you really dont care about a solid gameplay, as long as your perception is satisfied?

I guess you represent Halo's future.... RIP small size maps and RIP getting punished for poor decision making. At least thanks to Halo 4 i discovered BF3, with only 4 map packs I have new vehicles, gametypes and weapons, buying the premium bundle has been one of the best spent money on Video Gaming I have done ever.
 

Deadly Cyclone

Pride of Iowa State
So, let me see what you are trying to say here, you really dont care about a solid gameplay, as long as your perception is satisfied?

I guess you represent Halo's future.... RIP small size maps and RIP getting punished for poor decision making. At least thanks to Halo 4 i discovered BF3, with only 4 map packs I have new vehicles, gametypes and weapons, buying the premium bundle has been one of the best spent money on Video Gaming I have done ever.

Jump to conclusions much?
 

Deadly Cyclone

Pride of Iowa State
Your words not mine.

Where exactly did I say I "really dont care about a solid gameplay, as long as [my] perception is satisfied?"

I said the perception of sprinting works wonders to make people feel as if the player is moving faster. So if sprint were not in the game a simple animation change paired with the base player speed could simulate the idea that the Spartan is moving fast and quell complaints of the game seeming slow.
 

Striker

Member
Id be fine with no sprint in 4v4. There's really no need for sprint on the small maps. But untill 343/CA start designing better BTB maps then sprint needs to stay.
What maps in this game do you feel is BTB?

With Sprint, Exile and Ragnarok are best suited for 5v5 or 6v6. Without it, it might fit with those maps better but I still think those issues there are from just poor design because how easy it is to destroy teams off spawn; predictable locations + open areas = yikes. Vortex is one of the stranger maps because of its design, so it works best under Dominion. It might be okay in Extraction if the settings and vehicle placement wasn't too bad. Overall, it would still be a low tiered BTB map in any Halo game. Longbow is good, and would work with the 6v6 up to being 8v8. Meltdown has that large scale but with these insane amount of grav lifts, plus the teleporter to have quick access out of the base, traversing the map doesn't take very long at all. I think the same goes for Shatter - there's a fair amount of coverage all around and tunnels. Having static weapons rather than ordnance on these would also help I'm sure in some way.

The underlying issue is not so much your feeling of taking long to move around this map, but rather getting spawn trapped (Exile, Ragnarok) or having nowhere to go (statements in big team stinks). I do agree these maps just aren't very good, but the settings are also not good, and the selection of gametypes is also poor.

Another thing is if they went with a preset loadout like using a BR/Magnum with frags, resupply, and explosives, they would have to take careful turns in what vehicles are on what maps. I'm not sure I'd include the Mantis because how super powerful it would become. Chaingun, Ghost, Mongoose, and Wraith would be all it needs.
 

Madness

Member
Jump to conclusions much?

He did jump to a little bit of a conclusion, but he has a point no?

I mean you are adamant on the non-removal of sprint simply because you feel awkward walking around the map. As if it was a chore to play Halo 1-3, perhaps the best games this series will ever have.

I mean to insist a feature, which breaks map play, map control, gun/rifle play, and changes a shooter game into a sort of hide and seek or cat and mouse game, simply because of perception is ridiculous.

There was nothing wrong with no sprint. It's the movement speed and strafe speed which have decreased. Now I'm not saying we should move around as if we are Link in hover boots as opposed to iron boots, but you could at least match the movement speed of Halo:CE or Halo 2.

If sprint needs to stay, it should be a guaranteed ability, but an armor ability and there should be a toggle on/off feature for custom games at the very least without having to mod.

I think adding in an animation even though base speed hasn't increased is even more ridiculous. You will add in a random element which changes nothing about the game play except to make your screen shake as if you are running.

I think a lot of you are used to Call of Duty and Mirrors Edge type sprint and think it's needed in Halo when it never was.

The last thing I thought about when playing CE or halo 2 was wtf, I'm only walking fast.
 
God its like Halo 1-3 was like the dark ages or something.

It worked fine and was overall better for gameplay. We want everyone to move at the same speed and be combat capable. Not choose between slow and combat capable vs fast and not being able to shoot. Like it used to be.

Sprint feels nice, but its all in your head. And its hard to get that perception out.

Not to mention what the inclusion of sprint has done to map scale and design.

Give me smaller maps + faster base movement + strafe over sprint any day.
 

Caja 117

Member
Where exactly did I say I "really dont care about a solid gameplay, as long as [my] perception is satisfied?"

I said the perception of sprinting works wonders to make people feel as if the player is moving faster. So if sprint were not in the game a simple animation change paired with the base player speed could simulate the idea that the Spartan is moving fast and quell complaints of the game seeming slow.


No need to apologize to me, or create a big reply for it, if you like sprint in Halo, That's cool, I understand this. Halo evolution is aimed at fans like you, so be happy that no matter what happens sprint is here to stay.
 
No need to apologize to me, or create a big reply for it, if you like sprint in Halo, That's cool, I understand this. Halo evolution is aimed at fans like you, so be happy that no matter what happens sprint is here to stay.

Shouldn't you be the one apologizing to him? You're the one putting words in his mouth.
 

Deadly Cyclone

Pride of Iowa State
No need to apologize to me, or create a big reply for it, if you like sprint in Halo, That's cool, I understand this. Halo evolution is aimed at fans like you, so be happy that no matter what happens sprint is here to stay.

Check my reply one more time. I like sprint, yes, but I was giving in to the thought that if it were removed you could satisfy those who liked it by merely adding a new animation and using the old player speed from Halo 2 or 3 (whichever was the best). That way both sides are happy.
 

Caja 117

Member
Shouldn't you be the one apologizing to him? You're the one putting words in his mouth.
Actually read his line of posting, he did imply that he Preferred his perception to be satisfied, Disregarding gameplay, he just came and created an excuse after I pointed out this.

Cyclone, the question was asked for you, and you replied as your own opinion, and not like you are talking about others.
 
i'm like most of you and suffered a rollercoaster of emotion when reading 'lowered auto aim and magnetism...for the gauss hog'

:(


Is it just me, or does anyone else read words too fast for this terrible affliction to be an issue? I understand there's some hyperbole at work, but personally I was more pissed at the sentence as a whole ("They wasted time on THIS bullshit?!") than some partial reading with a subsequent let-down.

Then again, it's been a long day already (with a few more hours to go) and thanks to the amount of caffeine in my system, these are the most coherent thoughts (aside from some coding) currently running through my head. Keep this in mind if I sound like a dick in the first sentence or two there.

In summary, WTF343justremovethedamnguasshogandtankandshitfromMMwutareyoufoolsdoing?!
 

Deadly Cyclone

Pride of Iowa State
Well I'm confused at this point, so sure.

I want sprint to stay but the gameplay to work with it to re-create the classic experience with modern twists. The second map pack showed that you can do smaller maps and keep sprint in the game. I think sprint would work on old maps as well.

If sprint were to be removed I could be satisfied if an animation were added to make it look like your Spartan were doing something other than walking. This would not have to affect gameplay all that much as it does't have to be a big long, hard to break animation.

So, yeah.
 

Madness

Member
Well I'm confused at this point, so sure.

I want sprint to stay but the gameplay to work with it to re-create the classic experience with modern twists. The second map pack showed that you can do smaller maps and keep sprint in the game. I think sprint would work on old maps as well.

If sprint were to be removed I could be satisfied if an animation were added to make it look like your Spartan were doing something other than walking. This would not have to affect gameplay all that much as it does't have to be a big long, hard to break animation.

So, yeah.

I don't know if you read my usual long ass post above, but let's say none of that happens, sprint is removed, no wonky animation to make you think you are running, just an increase in movement and strafe speed, would you still play Halo or no?
 

JackHerer

Member
Well I'm confused at this point, so sure.

I want sprint to stay but the gameplay to work with it to re-create the classic experience with modern twists. The second map pack showed that you can do smaller maps and keep sprint in the game. I think sprint would work on old maps as well.

If sprint were to be removed I could be satisfied if an animation were added to make it look like your Spartan were doing something other than walking. This would not have to affect gameplay all that much as it does't have to be a big long, hard to break animation.

So, yeah.

Now that I think about it, I do agree that the reason why I am hesitant for sprint to be completely removed is more an issue with perception than actual gameplay. I think if they reworked the animations so that movement looked more fluid and quick without actually having to press a button to sprint then that problem could be solved.

The main problem I have with sprint is people being able to run away too easily. It's not as bad in 4 as it was in Reach with the slowdown when shot but it is still a problem.

As someone else stated, having to choose between moving fast and not being able to shoot or moving slower and being able to shoot is really detrimental to gameplay in a Halo game.
 
The way people are complaining about sprint is similar to the way Quake and Unreal fans complained about regenerating health and the 2 weapon limit when they started becoming the industry norm.

Look at those series now, they're practically dead.

Not saying Halo should adapt to these new industry standards for shooters, just pointing it out.

We're becoming the old dinosaurs that those fans were back in the day.
 

Caja 117

Member
Well I'm confused at this point, so sure.

I want sprint to stay but the gameplay to work with it to re-create the classic experience with modern twists. The second map pack showed that you can do smaller maps and keep sprint in the game. I think sprint would work on old maps as well.

If sprint were to be removed I could be satisfied if an animation were added to make it look like your Spartan were doing something other than walking. This would not have to affect gameplay all that much as it does't have to be a big long, hard to break animation.

So, yeah.

You Could have replied something like that the first time, instead of answering my question with a question.

And I dont think small maps work that good with sprint, While the second map pack is good under the standards of modern Halo, aside from Skyline (which is a big mess) can the other maps really be Considered small, if you compare them to maps like Warlock, Beaver Creek or Midship?

Dont get me wrong, the majestic maps are in my top 5 maps of Halo Reach (not including Anniversary) and Halo 4. I just think sprint was not made for small 4 v 4 gametypes/maps, however With BTB it fits perfectly.
 

Deadly Cyclone

Pride of Iowa State
I don't know if you read my usual long ass post above, but let's say none of that happens, sprint is removed, no wonky animation to make you think you are running, just an increase in movement and strafe speed, would you still play Halo or no?

Yeah, I would, but I'd bitch like you guys do about sprint. Just like I did before sprint was a thing in Halo. How each Halo game you felt like your Spartan was taking a walk in the park when in reality he/she's supposed to be able to run faster than most cars. :)
 

Madness

Member
Yeah, I would, but I'd bitch like you guys do about sprint. Just like I did before sprint was a thing in Halo. How each Halo game you felt like your Spartan was taking a walk in the park when in reality he/she's supposed to be able to run faster than most cars. :)

But, and here's the rub, I bet there are more people that bitch about removing sprint than those who would bitch about adding it. Especially after Reach and Halo 4, no?

See, are we going for realism or are we trying to make a fun Halo game? I mean a Spartan throwing a punch should be a one hit kill no? We take certain liberties with the realism to make a fun game. It's why there is no kick button. A Spartan should be able to punt a mongoose straight across the map no?

The reason sprint doesn't work with halo is because the game wasn't built around it. It doesn't work with classic maps. Imagine playing the Pit with sprint. We've seen just how badly Ragnarok plays with sprint as opposed to without. Most people just run and hide or you can sprint nonstop from your base quicker than a warthog can drive to the hill.

But you're right, something has to give. I only question why sprint could not be toggled on/off for custom games?
 
But, and here's the rub, I bet there are more people that bitch about removing sprint than those who would bitch about adding it. Especially after Reach and Halo 4, no?

See, are we going for realism or are we trying to make a fun Halo game? I mean a Spartan throwing a punch should be a one hit kill no? We take certain liberties with the realism to make a fun game. It's why there is no kick button. A Spartan should be able to punt a mongoose straight across the map no?

The reason sprint doesn't work with halo is because the game wasn't built around it. It doesn't work with classic maps. Imagine playing the Pit with sprint. We've seen just how badly Ragnarok plays with sprint as opposed to without. Most people just run and hide or you can sprint nonstop from your base quicker than a warthog can drive to the hill.

But you're right, something has to give. I only question why sprint could not be toggled on/off for custom games?

Maybe if he was punching a non-Spartan. Makes sense it taes more when punching other walking tanks :p
 
God its like Halo 1-3 was like the dark ages or something.

It worked fine and was overall better for gameplay. We want everyone to move at the same speed and be combat capable. Not choose between slow and combat capable vs fast and not being able to shoot. Like it used to be.

Sprint feels nice, but its all in your head. And its hard to get that perception out.

I didnt mean that, I want the series move forward not stay doing the same thing, its boring to play the same thing all over again.

Now we have more BTB maps, less teleporters, more "open spaces", using a vehicle is a death trap now. And yes in small maps its problematic but still people dont know what to do at close encounters.

He did jump to a little bit of a conclusion, but he has a point no?

I mean you are adamant on the non-removal of sprint simply because you feel awkward walking around the map. As if it was a chore to play Halo 1-3, perhaps the best games this series will ever have.

I dont want to play Halo 3 for the rest of the eternity.

If sprint needs to stay, it should be a guaranteed ability, but an armor ability and there should be a toggle on/off feature for custom games at the very least without having to mod.

I think adding in an animation even though base speed hasn't increased is even more ridiculous. You will add in a random element which changes nothing about the game play except to make your screen shake as if you are running.

But you actually move faster, You jump more longer and go faster where the main battle is or I dont understant what are you tryng to say.

I think a lot of you are used to Call of Duty and Mirrors Edge type sprint and think it's needed in Halo when it never was.

I think the big problem is how do you improve an old gameplay to the modern gaming 343i did the easy way and try with some COD mechanics.
 

Nowise10

Member
KDDf2Ce.jpg

http://www.youtube.com/watch?v=KXzYKQZDrpM

Video of a cut Revenant (although its actually a spectre?) from Halo 4, and a cut weapon.
 
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