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SPOILER Bioshock Infinite SPOILER discussion

haikira

Member
Just got to the part where Elizabeth opens up a tear to Paris and can't believe I missed this the first time but the cinema has a film playing call "La Revanche Du Jedi". Yet another 1983 tidbit. Edit: Actually hold on? Fuck... Child kills father seeking redemption. Oh there's more than meets the eye with all these small hidden pieces of information everywhere.

You probably have already caught on to it. But the title is revenge of the jedi, which is what George Lucas was originally going to call the third film, but i believe it was changed shortly before release. So it plays into the idea of slightly different realities. In that one, the title wasn't changed to "return".
 

water1111

Banned
Has it been explained with any real consensus what rapture means and how it fits into this? I really dislike the ending, of bringing this supernatural element to a world where, though fantastical, I felt was grounded in some sense of realism. The game was beautiful, it was fun to play, but it didnt feel like a bioshock game to me at all. I was actually smiling ear to ear when they went back to rapture for that small bit but on reflection, id much rather they leave all references to Bioshock 1 out of the equation.

It's more science fiction than supernatural, plus bioshock 1 + 2 just one universe out of millions that fits in with the theory of "they will always be a man and a lighthouse" they were showing that.
 

Double D

Member
Has it been explained with any real consensus what rapture means and how it fits into this? I really dislike the ending, of bringing this supernatural element to a world where, though fantastical, I felt was grounded in some sense of realism. The game was beautiful, it was fun to play, but it didnt feel like a bioshock game to me at all. I was actually smiling ear to ear when they went back to rapture for that small bit but on reflection, id much rather they leave all references to Bioshock 1 out of the equation.

Well after that Elizabeth talks about "different lighthouse, different man, different girl..." Which I took kind of as a state of games thing. We've just played this fantastical game that has all these elements, but and the end of the day, it's just another shooter with a story. Just like Bioshock 1 was.

And she used the water to drown the Songbird. Just so happened she was in rapture. And she was showing you all different types of possibilities. I didnt even feel like it was a reference (if you know what i mean). I loved it. Maybe my favorite part of the whole thing.
 

kai3345

Banned
So...are the twins supposed to be two alternate timeline versions of the same character? One in which she was born a woman and another a man?

I seem to remember something being said about nobody realizing the lady having a brother. Idk maybe I'm reaching.
 

Easy_D

never left the stone age
You mean Soul Reaver? ;)

Yeah anyone who loves this story and wants more of this kind of stuff, I highly recommend checking out the Soul Reaver series. SR 1 and 2 and then Defiance.
Fringe used pretty much the exact quote from Soul Reaver, except replacing"time" with "nature".
 
In addition to my points above, wasn't it noted that her powers were drastically weakened? And you did OK facing them in the modern-ish time still, although you did have vigors.

The more I think about it, if you were in charge of Columbia and wanted it completely and utterly destroyed the best way probably would be to get enough of a force to pose a serious threat, but not enough to actually survive the backlash from leveling a city.

That is indeed, seemingly, the case. That's what the operation performed on Elizabeth would have done. The doctors/scientists that were in charge of it were asked by Comstock to create a response in Elizabeth so that when she created a tear she felt pain. By creating a negative feedback and opening a tear, she eventually would stop trying to create tears to escape, resist etc. The doctors made the pain great enough that it would 'make her weep'.
Dr. Harrison Powell said:
The procedure should help immensely with the ... issues we've had with the girl. Once the device is implanted, any effort on her part to ... alter the state of things will emit a most painful electric shock. Pavlov made a dog salivate. We'll make this one weep.

As a result of this, she never broke the siphon so it seems likely that it would have significantly drained her and she gave up hope of rescue.
Elizabeth said:
I suppose the Siphon is a kind of leash. Yes, my father put it on me, but when the time came, neither did I remove it myself. What would happen if I took off the leash, and I found I was ... as obedient as ever?
As a result, the final tears were likely extremely difficult for Old Elizabeth to perform.

*The transcripts were gotten from http://pastebin.com/sdirJX12 which was uploaded by the user "Goblin" in post 4309 from this thread

EDIT:
So...are the twins supposed to be two alternate timeline versions of the same character? One in which she was born a woman and another a man?

I seem to remember something being said about nobody realizing the lady having a brother. Idk maybe I'm reaching.

Yes. Two Voxophones indicate they were from a different timeline:
(I've only pasted one here since I immediately found it, the other is about studying the same particle in two worlds) Brother, what Comstock failed to understand is that our contraption is a window not into prophecy, but probability. But his money means the Lutece Field could become the Lutece Tear - a window between worlds. A window through which you and I might finally be together.

and then this shows that they were precisely the same with the exception of gender:
You have been transfused, brother, into a new reality, but your body rejects the cognitive dissonance through confusion and hemorrhage. But we are together, and I will mend you. For what separates us now, but a single chromosome?

So it makes sense that they're two different versions of the same person (of course, it could literally be an identical twin in another universe that was then brought into female Lutece's universe but it just seems simpler [and implied] that they're two different versions of the same person).
 

Mr Cola

Brothas With Attitude / The Wrong Brotha to Fuck Wit / Die Brotha Die / Brothas in Paris
It's more science fiction than supernatural, plus bioshock 1 + 2 just one universe out of millions that fits in with the theory of "they will always be a man and a lighthouse" they were showing that.

It seem to be then that there is nowhere left to go in this world if we have already discovered the element of the story that ties everything together. Has it been confirmed this is Irrationals last throw of the dice with the franchise?

I am at a weird place with this game, I like the gameplay and I think the world was fantastic, I dislike the tears as it relates to the world of Bioshock but thought as part of the game they were the best parts. I honestly still dont see how this is a Bioshock game, I know they have plasmids and vlogs and endless trash cans to search but I would have much preferred they renamed it something else, it would have made the story and scenario much more acceptable to me.
 
No everyone is willing to give up their sense of hard-and-fast plot logic in the digestion of narrative, even the digestion of narrative in such a weird-ass medium as video games. Metaphor, symbolism and allegory, especially when done with only a modicum rather than torrent of depth, can quite easily be read as fuzziness, complacency and laziness. And that's a perfectly valid reading, but I think it over-emphasizes the literal, logical view of life and stories, as if that's what stories were actually about: logic and the literal, rather than emotions and the metaphorical.

And yeah, I get there has to be a balance 'tween the two, but at some point you're simply deciding that you're unwilling to FEEL just because you can't THINK your way into the feelings.

Or something. It's early and these aren't the most fully formed thoughts...
 
Has it been explained with any real consensus what rapture means and how it fits into this? I really dislike the ending, of bringing this supernatural element to a world where, though fantastical, I felt was grounded in some sense of realism. The game was beautiful, it was fun to play, but it didnt feel like a bioshock game to me at all. I was actually smiling ear to ear when they went back to rapture for that small bit but on reflection, id much rather they leave all references to Bioshock 1 out of the equation.
You accepted all the other sci-fi/supernatural parts of the game (rifts in time and space, floating cities, powers enabled by drinking vigors etc.) but the multiverse concept was too supernatural? Weird. Nothing in the ending felt out of place to me.
All Rapture represents is another version of this story playing out from the infinite possible variations. There's always a man, there's always a lighthouse, there's always a city.
 
This reminds me: In the elevator ride to Soldier's Field the elevator has a malfunction and Booker tries to fix it and finds a bee in the electronics. It probably was only there so Elizabeth could demonstrate her tearing ability, but that scene struck me as very odd. A bee behind a panel... like it was planted there.

Another thing is that you can find a voice recording of Fink, where he talks about the bee's "working moral".
 
As Ive slept on it, I get a little more disappointed. Songbird was a completely wasted opportunity in the game. Relegated to scripted sequences, constantly told to the player to be afraid of him, and then used as a tool in the end for the player. I may have missed the Voxaphone, but aside from him being based on the Big Daddies and created by Fink, is there any clue to who he is or what his connection to Elizabeth is? Whatever, it doesnt matter. Ugh.
 
I don't believe this scene is to be taken literally. It's obviously a symbolic representation of the baptism as it occurred in the possibility space. Liz is using her powers to undo every universe where Comstock was "born". Note the actual "time travel" representation of the scene, versus the scene where Booker drowns.

The problem is that the twins talk about how past present and future are the same, how everything that has happened will happen, everything that will happen has happened, and so forth. It's explicitly deterministic. But then at the end she can alter time in a deterministic universe just because? And when she alters it she also wipes herself out and Back To The Future logic is in full force with her suddenly ceasing to exist but only after she went through with it. This scene is where the game went full retard, in my opinion.
 

Mr Cola

Brothas With Attitude / The Wrong Brotha to Fuck Wit / Die Brotha Die / Brothas in Paris
One thing this game almost did well, but fell short on was the red tears, I have posted this before in a little rant I had after finishing the game, but ill expand on it here. So the best and worst part of the game for me was the tears, this rip into another world, particularly the red tears, which gave the characters glimpses of songs from the future. I only remember 3 of these tears in the game, two music and one of the streets of Paris, which was familiar to anyone who viewed the E3 footage way back when the game was announced. The tears used in the game most frequently (other than strategic ones in fights) were used to take you into an alternate reality where one or a few variables had changed, and while this was an interesting concept at heart it really did nothing but force you to traverse already covered ground to hit a story arch. I find this to be the worst trope in video games, I am a gamer who loves exploring and finds it incredibly difficult to replay games, which means on my initial run through I make sure to 100% as much as I can. I collect every coin, every vlog, every side mission, search every trash can, bench, you name it, so forcing me to go back from where I came is pretty much wasting my time, even if it is critical to the story. So in this way the tears were an interesting notion, but ultimately flawed.

I remember back in E3 when I first saw the tears of the Paris backdrop my initial reaction was, "holy shit they are going to let me play in different strands of time", my mind raced with gameplay possibilities of going to a different time and place, even for small sections of the game, and yes I did wonder, would i return to rapture? I thought perhaps this was going to be one of those games where the mysteries are only discovered as you go forward and back in time, parcing clues in the future from what potentiall could happen and from the past about how the situation came to be in the first place. Now Infinite did do this in a way, but it did it within the confines of Columbia. I thought from an artistic and gameplay point of view going to the future and past would be a completely unique experience, and it was something I was excited for. Infinite didnt deliver on this, instead it teased the possibility but no more than that, and I find that to be the biggest shame, not only because I was hopeful but because of all the teams to do it I thought Irrational could.
 
The problem is that the twins talk about how past present and future are the same, how everything that has happened will happen, everything that will happen has happened, and so forth. It's explicitly deterministic. But then at the end she can alter time in a deterministic universe just because? And when she alters it she also wipes herself out and Back To The Future logic is in full force with her suddenly ceasing to exist but only after she went through with it. This scene is where the game went full retard, in my opinion.

But the Luteces themselves created the rift to stop Comstock. I think their theory applies, until you actually create a rift and disrupt one of the timelines.
 

xenist

Member
As Ive slept on it, I get a little more disappointed. Songbird was a completely wasted opportunity in the game. Relegated to scripted sequences, constantly told to the player to be afraid of him, and then used as a tool in the end for the player. I may have missed the Voxaphone, but aside from him being based on the Big Daddies and created by Fink, is there any clue to who he is or what his connection to Elizabeth is? Whatever, it doesnt matter. Ugh.

Comstock had Fink make it to guard Elizabeth. And its behavior towards her was pretty much exactly a Big Daddy's behavior towards a little sister. Plus, fighting the songbird is not the point of the game. Elizabeth told you that every time you fight it you die. That's why she pulled you to the New York future. To make sure you have the card so you won't have to fight it and die.
 

Andrew.

Banned
The problem is that the twins talk about how past present and future are the same, how everything that has happened will happen, everything that will happen has happened, and so forth. It's explicitly deterministic. But then at the end she can alter time in a deterministic universe just because? And when she alters it she also wipes herself out and Back To The Future logic is in full force with her suddenly ceasing to exist but only after she went through with it. This scene is where the game went full retard, in my opinion.

As soon as the tear was opened to an alternate timeline when the gunsmith was still alive, this is immediately what came to mind:

spacetimecontinuum.jpg


I told myself "Please tell me no one gets their hands on an Almanac."
 

Mr Cola

Brothas With Attitude / The Wrong Brotha to Fuck Wit / Die Brotha Die / Brothas in Paris
You accepted all the other sci-fi/supernatural parts of the game (rifts in time and space, floating cities, powers enabled by drinking vigors etc.) but the multiverse concept was too supernatural? Weird. Nothing in the ending felt out of place to me.
All Rapture represents is another version of this story playing out from the infinite possible variations. There's always a man, there's always a lighthouse, there's always a city.

A floating city, just as a city underwater isnt so much supernatural as a matter of engineering, theoretically with all the resources and money in the world neither is unfeasible. Plasmids are on the sci fi end and I thought in Bioshock they did an interesting job in explaining how unhampered and slightly lunatic scientists without restraints were able to create genetic alterations. It is still fantastical yes but in regards to wacky sci fi, "turn off your brain" stuff I dont think its the same as tears. Why I am in such a weird space with this game is if you called it "Columbia, Infinite" or something like that I would accept this game without qualm, but they called it Bioshock, they introduced a link to rapture and I feel it never earned the right to introduce tears and multiverse into an established world.
 

water1111

Banned
Another clever thing I noticed about bioshock 1 and infinite is how the main bad guy died:

Bioshock: Ryan's son killed his father.
Infinite: Booker killed his alternate self.

Both family related.
 

Dr Dogg

Member
You probably have already caught on to it. But the title is revenge of the jedi, which is what George Lucas was originally going to call the third film, but i believe it was changed shortly before release. So it plays into the idea of slightly different realities. In that one, the title wasn't changed to "return".

Hahahaha yep picked up on it as soon as my school boy French did the translation. Didn't Lucas change the title at the 11th hour citing "Jedi don't seek revenge". Hence why we get Revenge of the Sith. Though if you take a brief second to think of environments, the themes and motivations of certain character from both Infinite and Jedi you do see a few very distinct similarities. Levine is a self confessed geek so I wouldn't be surprised if this has something to do with the narrative.

Didn't help that I went on a media blackout for Infinite but the E3 demo did show a tear into the future showing a cinema show a film with the title as Revenge of the Jedi in English. Pretty much the same set but no Eiffel Tower in the background so was before the decided the Paris setting for Elizabeth's place of yearning. Still after avoiding all the trailers, interviews and demos and now finishing the game is quite eye opening to read and watch through them now afterwards.
 
Comstock had Fink make it to guard Elizabeth. And its behavior towards her was pretty much exactly a Big Daddy's behavior towards a little sister. Plus, fighting the songbird is not the point of the game. Elizabeth told you that every time you fight it you die. That's why she pulled you to the New York future. To make sure you have the card so you won't have to fight it and die.
But fighting waves of boring enemies is definitely the point of the game, right?

Would have been nice to actually get a chance to fight it and at the end they can have their scripted death or whatever.

Allow it to have some agency. Songbird never actually kills you in the game. At least the Dahaka in Prince of Persia: Warrior Within could do that. SA-X in Metroid Fusion could do that. Nemesis in Resident Evil 3 could do that. Songbird really adds nothing to the game. If the biggest contribution he has is being another example of Fink ripping off other realities and just being a story hurdle, well thats just really pathetic.
 

Jarekx

Member
It wasn't that great for me. Maybe cause I saw the whole him being Comstock thing coming from a mile away, and when I thought that was what was going on I was hoping for it not to be that. Game was still great, but the ending left me unsatisfied.

Playing this reminded me I need to pick up VLR.
 
It wasn't that great for me. Maybe cause I saw the whole him being Comstock thing coming from a mile away, and when I thought that was what was going on I was hoping for it not to be that. Game was still great, but the ending left me unsatisfied.

I thought they were going to go the opposite twist with Lady Comstock being Elizabeth.
 

Quesa

Member
So...are the twins supposed to be two alternate timeline versions of the same character? One in which she was born a woman and another a man?

I seem to remember something being said about nobody realizing the lady having a brother. Idk maybe I'm reaching.

Yes. The Letuces are the same person in different realities. One question though, if the man/lighthouse/girl scenario applies to Rapture, who's the girl? I don't see a major female character in BS1 aside from Tenenbaum, and doubt it's Sofia Lamb or the Big Sister from BS2.
 

kai3345

Banned
I thought they were turds at first

Yes. The Letuces are the same person in different realities. One question though, if the man/lighthouse/girl scenario applies to Rapture, who's the girl? I don't see a major female character in BS1 aside from Tenenbaum, and doubt it's Sofia Lamb or the Big Sister from BS2.

I took it to mean the "girl" in the Rapture scenario meant the Little Sisters.
 
A floating city, just as a city underwater isnt so much supernatural as a matter of engineering, theoretically with all the resources and money in the world neither is unfeasible. Plasmids are on the sci fi end and I thought in Bioshock they did an interesting job in explaining how unhampered and slightly lunatic scientists without restraints were able to create genetic alterations. It is still fantastical yes but in regards to wacky sci fi, "turn off your brain" stuff I dont think its the same as tears. Why I am in such a weird space with this game is if you called it "Columbia, Infinite" or something like that I would accept this game without qualm, but they called it Bioshock, they introduced a link to rapture and I feel it never earned the right to introduce tears and multiverse into an established world.

They could have named it Skyshock.
 

Ban Puncher

Member
Sooo....wonder where Irrational will go narratively with the three proposed DLC packs.


Play as Booker in a different tear/the after credits universe or as Elizabeth/Anna and explore multiple realities?

Play as Fink's son who watched Fitzroy murder his father?

Play as the guy sitting on the shop step who was super keen to teach you about Greco-Roman wrasslin'?


Personally I'd like one of them to be a kind of silly alternative universe, very tongue in cheek and it knows it is a video game. Like the Mass Effect 3 Citadel DLC but hamming it up way more.
 

nbthedude

Member
Eh.

It was no primer.

I appreciated the narrative on a sort of technical level, but didn't enjoy the ending at all. I was going along with it when they revealed her to be your daughter, but right at the end when you turned out to be Comstock I full on burst out laughing. I think the plot was all much stronger and more enjoyable prior to the closing 90 minutes or so.

There was something about all the reality shifting that bothered me throughout most of the game, but didn't really come to a head and really irk me until the end. After reflecting for a few minutes on it, I would use two words to describe it: "fuzziness", and "convenience". These two naturally overlap, but I'll do my best to explain what I mean.

Fuzziness is the vague and inconsistent way in which the multiverse stuff acts. Sometimes, tears are portals to the same time and the same place in an alternate reality. Sometimes, tears are portals to the same place but a different time. Sometimes, tears are portals to different places, at either the same time, or a different time. It's unclear as to why tears exist at all, or why the ones that randomly appear around need to be "opened" to let you through, but somehow allow sound to pass through with no worries so that those guys could hear future songs and make bank off them in the past. Why aren't past, present and future time travelers jumping around all the time? Why aren't alternate universe travelers stealing things from your universe like you are from theirs? Particularly since we know for a fact there are infinite Bookers and Elizabeths running around at the same time, presumably doing slight variations on what you're doing. Why can killing Booker at the end stop all Comstock's somehow, or make things right? If past present and future is simultaneous, as the twins keep discussing in their philosophical teasings, how can changes happen at all?

Convenience is how the fuzziness always works to make the plot work. Obviously, I understand that this was written by a human person who wanted to make the plot work. There is a line repeated once or twice by Elizabeth about how the tears are "possibly" a kind of wish fulfillment. Thus, the stage is set for tears to do whatever the fuck the plot needs to drive the characters forward. This isn't by no means a plot hole, but boy it sure is convenient. But the convenience goes beyond stuff like how the tears that appear are always exactly what they need to overcome some obstacle they're faced with, and extends to the narrative itself. The way that the reality shifts work to obscure your memories serves no purpose except to facilitate twists and so forth. I consider it no less groan-worthy than plot induced amnesia, partly because that's exactly what it is anyway. It goes beyond just your character getting confused during shifts, to the point where they say that you invented a bunch of your memories retrospectively, and also got highly fucking selective amnesia so that the fine details that are relevant to the story got forgotten. They didn't just keep details from you, they lied to you. I probably would have looked on this a bit more kindly had they not pulled the exact same stunt with the first Bioshock.

Anyway, I enjoyed the aesthetic and the Barber's Shop Quartet at the start was worth the price of admission. Unlike the first Bioshock, I didn't get so sick of the mediocre game-play that I quit part way and looked the rest up on Youtube, which is a good sign for the direction the series has taken.

Excellent points.

I agree about the aesthetics being worth the price of admission, though. In general the art and sound direction in this game is A+. Perhaps some of the best I have ever seen in a game. But the narrative is a convoluted mess that plays fast and lose with its concepts and never develops any of them sufficiently.

Last night I compared it to Prometheus, and the more I think about that comparison the more it really fits. Both were huge blockbuster budgeted projects that were delayed multiple times. Both were aesthetically breathtaking but tonally and thematically inconsistent. Bioshock wants to be a social satire, a personal relationship story, and a hard scifi story all at the same time. Prometheus wanted to be a horror movie, a philosophical scifi film, and a metaphorical investigation of the meaning of life all at the same time. Both bite off way more than they could chew in terms of trying to set up themes that weren't sufficiently developed and paced. Etc. Etc.

Bioshock Infinite is front loaded with amazing ambience and set pieces in the opening 20 minutes and backloaded with a sloppy narrative dump in the last 20 minutes.
 

Quesa

Member
I thought they were turds at first



I took it to mean the "girl" in the Rapture scenario meant the Little Sisters.

I suppose that does apply to the different variables and constants.

Also, I'm not entirely clear on how the How Booker and Slate fight at Wounded Knee but somehow Comstock has traveled to/exists in that same timeline? I know he travels to a non-baptism timeline to get Anna, but how do they deal with the age discrepancy there? Are booker and slate the same age when the fight and Comstock was the booker he fought with (and thus why they're both old), or is the booker you play as the one who fights with slate? He remembers it, but that could just be the memories of another timeline
 

Quesa

Member
People should think BS2 as alternate reality sequel. which doesn't fit in the "one man one lighthouse" theory.

Well, in any universe where BS2 exists, BS1 happened, so the man/lighthouse conditions are already met. BS2 would just be a further extrapolation of those events.
 

nbthedude

Member
Elizabeth's relationship to Booker: Get mad at something. Runs away. A shoot bang occurs. Things are reconciled without ever being reconciled.

Bookers relationship to Elizabeth: "Elizabeth, I'm sorry." Press "X" to console prompt appears.

That is pretty much the extent of the deep relational development as far as I can tell. Even the scene when both of them become aware (re-aware?) that she is his daughter is handled in a nonchalant underdeveloped fashion.
 

The Craze

Neo Member
Sooo....wonder where Irrational will go narratively with the three proposed DLC packs.


Play as Booker in a different tear/the after credits universe or as Elizabeth/Anna and explore multiple realities?

Play as Fink's son who watched Fitzroy murder his father?

Play as the guy sitting on the shop step who was super keen to teach you about Greco-Roman wrasslin'?


Personally I'd like one of them to be a kind of silly alternative universe, very tongue in cheek and it knows it is a video game. Like the Mass Effect 3 Citadel DLC but hamming it up way more.

Nope, wave-based survival modes as far as the eye can see.

On a more serious note, has Irrational stated that the DLC will be story based?
 

BraXzy

Member
Just got to the part where Elizabeth opens up a tear to Paris and can't believe I missed this the first time but the cinema has a film playing call "La Revanche Du Jedi". Yet another 1983 tidbit. Edit: Actually hold on? Fuck... Child kills father seeking redemption. Oh there's more than meets the eye with all these small hidden pieces of information everywhere.

Did I miss this? Is the moment from E3 still in it? Or is it just a small tear you can look through?
 
Just got to the part where Elizabeth opens up a tear to Paris and can't believe I missed this the first time but the cinema has a film playing call "La Revanche Du Jedi". Yet another 1983 tidbit. Edit: Actually hold on? Fuck... Child kills father seeking redemption. Oh there's more than meets the eye with all these small hidden pieces of information everywhere.

Also. The actual French title of the film is La Retour Du Jedi. That would be the french translation of the original title "Revenge of the Jedi" which Lucas changed to Return later on.

Constants and Variables.
 
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