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Media Create Sales: Week 13, 2013 (Mar 25 - Mar 31)

Unless you have actual numbers I don't think it's that relevant. I know people try to mention Vita's 30% digital sales and yeah lack of numbers makes it hard in a thread like this.

Well, I thought doing more than NSMBU has done in one week might mean it's done quite well, but obviously we can't say anything more interesting than 'maybe' without numbers. We may have a better idea on the 24th if Nintendo gives us digital NSMBU sales at their end of year investor's meeting.

Nintendo has a packed release schedule for 3DS in 2013, without counting that it might well slow down given how many third parties games ther are. Here:

April: Tomodachi Collection
May: Donkey Kong Country Returns 3D ?
June: Band Brothers ?
July: Mario Golf ?
August: Mario and Luigi ?
September:
October: Pokémon X / Y
November: Kirby ?
December:

They always said 'Summer' for DK3D and it wasn't announced with EU or US's announcements, so I think they might switch it with Band Brothers.
 

sajj316

Member
Ouch... DOA5+ debuted with 10K copies sold last week and didn't even chart this week. Lesson learned: if you're going to sell "Plus" editions, at least include the damn DLC.

Don't think it matters ..

10K retail copies sold but I wouldn't doubt if digital was higher
 

test_account

XP-39C²
Nintendo has a packed release schedule for 3DS in 2013, without counting that it might well slow down given how many third parties games ther are. Here:

April: Tomodachi Collection
May: Donkey Kong Country Returns 3D ?
June: Band Brothers ?
July: Mario Golf ?
August: Mario and Luigi ?
September:
October: Pokémon X / Y
November: Kirby ?
December:
Yeah, Nintendo have many games for 2013 indeed. I was mostly wondering what could be released this holiday season that wasnt announced yet :)



Don't think it matters ..

10K retail copies sold but I wouldn't doubt if digital was higher
I kinda doubt that the digital sales were higher. Although i agree that it probably doesnt matter that much. They were satisfied with how Ninja Gaiden Sigma Plus sold, and that didnt sell much either. Dead Or Alive 5+ is also more of a direct port of DOA5, while in comparison to Dead Or Alive: Dimensions for 3DS, that was more of a new game. It has characters from older DOA games, but it isnt a direct port of something else like DOA5+ is. DOA5+ probably doesnt need to sell much for Tecmo to be satisifed with it.


Remember when we thought DOAD's 30k debut was a trainwreck?
That game was one of the bigger 3DS releases at the time and it was not a direct port of an older DOA game. Expectations were probably higher because of that.
 

Shinriji

Member
I still think that Dungeon Travelers 2 should sell more if it were on Vita. And I think the same thing to 7th Dragon 2020-2.
 

zroid

Banned
Unless you have actual numbers I don't think it's that relevant. I know people try to mention Vita's 30% digital sales and yeah lack of numbers makes it hard in a thread like this.

I think it's a little more relevant in the case of DQX Wii U because there's an ostensibly clear reason for the digital sales to be rather high. It's because SQEX offered owners of the Wii version a 50% discount to download the game on Wii U.

You have to expect a significant fraction of the existing DQX fanbase would buy-in to this; certainly a large majority of the ones who own a Wii U would upgrade when discounted so steeply.

In other scenarios it's more like, well, it's kind of up in the air how many wanted to download instead of buy at retail, but it's probably small. Here, there's a very clear incentive to do so, and it definitely would have taken a bite out of the 'expected' retail sales. I expressed curiosity earlier in this thread over how well this 50% promotion was working, and I think I have a pretty good idea now.
 
http://andriasang.com/comysx/

http://www.neogaf.com/forum/showthread.php?t=469061

What's wrong with what he said? That he rounded down from 1.35?

Capcom has been notorious for setting very modest expectations for Monster Hunter releases. I think MHP3rd exceeded their estimates by something like 25% or more.

He's conflating shipment expectations with actual sales when he definitely knows better. It's disingenuous at best and trolling at worst which seems par for the course lately.
 
That game was one of the bigger 3DS releases at the time and it was not a direct port of an older DOA game. Expectations were probably higher because of that.

Not really. Dead or Alive has never been a big release of any sort.
People thought it would have sold nicely because Street Fighter sold well, but the game also came out when 3DS was struggling.

Eventually, it went to sold around 50k units, and given how poorly 5 performed on PS360 (and 5 Plus after that), one can say it wasn't bad at all.
 

donny2112

Member
Yep, same way Tri for Wii was a huge success. So huge they never even bothered re-releasing the game after the initial shipment,

Factually wrong. I've always been of the position that MH3 Wii wasn't a clear success because of the overshipments at launch, but it did get subsequent shipments (particularly of the CCPro bundle, which was more desired, anyways).

Media Create's estimate for first week shipments was 957K, and the last MC LTD we have is 1.047m, for reference.

Is there anything big that could come out this holiday season that we dont know about? Thinking about it, i guess Zelda is the only thing.

EDIT: I'm mostly thinking about 1st party games.

Mario Party 3DS is a possibility.
 

test_account

XP-39C²
Not really. Dead or Alive has never been a big release of any sort.
People thought it would have sold nicely because Street Fighter sold well, but the game also came out when 3DS was struggling.

Eventually, it went to sold around 50k units, and given how poorly 5 performed on PS360 (and 5 Plus after that), one can say it wasn't bad at all.
Well, it is all relative, that is also why i said 'bigger' and not 'big' :) I didnt mean to say that it was a big release in general, but i didnt get the impression that this was "just another game to be released" at least, eventhough that we were not looking at a 100k+ seller. And as you say, the 3DS was struggling at the time, and the lineup of games after the 3DS launch wasnt exactly super strong. Seeing that Dead Or Alive: Dimensions was an exclusive title for the 3DS, and also a title that it looked like more work was put into it, i think that many people saw it as a good release at the time (also people being hungry for new games).

Yeah, seeing how Street Fighter 4 3DS sold, that was probably also a reason for why people expected Dead Or Alive: Dimensions to sell better indeed. DOA:D was also an exclusive game for the 3DS and also a game that it looked like more work had been put into it. Not just a port of an older game or anything like that. I think those were also some factors to why some people were expecting it to sell more than 30k in it's first week.

Compared to what most portable fighting games sells, i agree that around 50k is not a bad sales performance for Dead Or Alive: Dimensions. (Did we get any Famitsu Top 500 or 1000 numbers for 2011 by the way?).


Mario Party 3DS is a possibility.
That is also a good candidate i think. As electroplankton listed earlier, Nintendo have a lot of 3DS games coming in 2013. I wonder what they have in store for 2014. They've already released almost every big franchise so far. If Zelda doesnt come in 2013, i think it will come out in 2014 at least. I wonder if Nintendo will do maybe another Mario Kart for the 3DS. There is also Smash Bros 3DS for 2014.
 

extralite

Member
whereas DQX Wii U has released for just a couple of weeks

One week actually. It released on 30th, 7 days of sales.

Nice to see G&W at 6. Already outsold Zombi U.

No VC games listed yet, if you select the filter for it it says not enough collected data. I think the 30 yen ones simply aren't counted so there should be no data at all.
 

donny2112

Member
I think the 30 yen ones simply aren't counted so there should be no data at all.

Just like the Ambassador games on 3DS. Really think the 30 Yen/$0.30 VC Wii U games was Nintendo's way of rewarding early adopters without getting into the habit of doing Ambassador programs for when they drop the price. In that case, maybe the price will drop after the round of 30 Yen/$0.30 VC games are done?
 
Well, it is all relative, that is also why i said 'bigger' and not 'big' :) I didnt mean to say that it was a big release in general, but i didnt get the impression that this was "just another game to be released" at least, eventhough that we were not looking at a 100k+ seller. And as you say, the 3DS was struggling at the time, and the lineup of games after the 3DS launch wasnt exactly super strong. Seeing that Dead Or Alive: Dimensions was an exclusive title for the 3DS, and also a title that it looked like more work was put into it, i think that many people saw it as a good release at the time (also people being hungry for new games).

Yeah, seeing how Street Fighter 4 3DS sold, that was probably also a reason for why people expected Dead Or Alive: Dimensions to sell better indeed. DOA:D was also an exclusive game for the 3DS and also a game that it looked like more work had been put into it. Not just a port of an older game or anything like that. I think those were also some factors to why some people were expecting it to sell more than 30k in it's first week.

Compared to what most portable fighting games sells, i agree that around 50k is not a bad sales performance for Dead Or Alive: Dimensions. (Did we get any Famitsu Top 500 or 1000 numbers for 2011 by the way?).

You wrote it was one of the bigger release at the time, but you're not saying that it was also one of the few releases. Being one of the few releases doesn't mean to do big numbers, or higher numbers. Hence, DoA: Dimension wasn't a big release at all, and if Street Fighter barely reached 100k units, I don't see how DoA could have sold close to that. Period.
 

Chris1964

Sales-Age Genius
Get your facts right. They predicted 1.2M by March 31 2012, the end of FY2011. Actual sales were 1.3M.
When Monster Hunter 4 was originally planned for release March this year, they had predicted 2M sales by March 31 2013, the end of FY2012.

From the moment you stopped being active with Japanese sales you have completely lost touch with reality.

I'm almost tempted to revisit threads from 2011 to see your predictions for MH3G.

Mixing shipments with sales for Capcom is one thing, the other is how you know the exact date of March Capcom would release MH4 so that you can judge the shipment.
 

Dalthien

Member
He's conflating shipment expectations with actual sales when he definitely knows better. It's disingenuous at best and trolling at worst which seems par for the course lately.

No - it's just outright trolling. We had this exact same discussion already, about this exact same game, in these exact same MC threads. Here's the exchange from Jan 10/2012: Link

They're beating their own projection by about three months. Capcom certainly has reason to celebrate.

They said 1M shipped by end of 2011 and 1.2M by end of FY2011. I don't see how they are beating their projection at all, never mind by three months.

Huh? They announced that shipments already exceeded 1 million units back on like Dec 20th. So they already beat their first goal. Do you really think they won't top 1.2M by the end of March? Really??? I wouldn't be surprised if they've already hit that number.

What is the difference between shipping 1M by 20th or 27th when the sales still haven't hit that number as of the beginning of January. I don't think that's even a factor here. Even then we're talking about a WEEK, not three months.

Maybe because Capcom's projections are based on SHIPMENTS, not sell-through. Come on, you're too good of a poster to be spouting all this nonsense lately.

And they hit their million shipment goal within 10 days of release. And as I said, I wouldn't be surprised at all if they've already reached 1.2M shipped (which would be about 3 months ahead of schedule) It should be close to 1.1M sold through on Jan 8 according to Media Create.

Regardless, why are you saying things like they haven't even reached their goal at all, when you know they had already shipped a million before the end of the year, and you know they'll ship 1.2M by the end of March?

nvm this is fruitless.


Just to add insult to injury, this exchange came AFTER Capcom had already announced that they had shipped 1M copies in the first 10 days - and as I said I expected in the thread, about two weeks after this thread, Capcom announced their quarterly results where they showed that MH3G had indeed already shipped 1.2M copies by the end of December - three months early. (kudos to Ignis Fatuus for being the first to point it out)

But even disregarding all that - this is the exact same exchange about the exact same topic. And besides that - jonnyram used to be one of the great sales-agers here on NeoGAF. He knows exactly what he's doing.
 

Chris1964

Sales-Age Genius
And besides that - jonnyram used to be one of the great sales-agers here on NeoGAF. He knows exactly what he's doing.

I'm not so sure anymore he is just trolling. He tried to convince everyone some months ago Famitsu doesn't include hw bundles into estimated software sales.

The 3 theories are

trolling
lost his mind
borrowed his account
 

Dalthien

Member
I'm not so sure anymore he is just trolling. He tried to convince everyone some months ago Famitsu doesn't include hw bundles into estimated software sales.

The 3 theories are

trolling
lost his mind
borrowed his account

Yeah, you may be right. It has seemed like a completely different poster the past couple years.
 

Chris1964

Sales-Age Genius
New releases {2013.04.11}

[3DS] Card Fight!! Vanguard: Ride To Victory!! <ETC> (FuRyu) (¥5.229)

[PSP] Sangoku Hime 2: Tenka Hatou - Saki no Keishousha # <SLG> (SystemSoft Alpha) (¥6.090)
[PSP] Sangoku Hime 2: Tenka Hatou - Saki no Keishousha [Limited Edition] <SLG> (SystemSoft Alpha) (¥8.190)

That's it
 
I remember saying something specifically about Jonnyram, he was never like this. For one he was never so pro Sony but he was also never this dillusional regarding sales-age, I guess thats why I pick on him for it now.

Switching to Sony side has warped his mind.
 

test_account

XP-39C²
You wrote it was one of the bigger release at the time, but you're not saying that it was also one of the few releases. Being one of the few releases doesn't mean to do big numbers, or higher numbers. Hence, DoA: Dimension wasn't a big release at all, and if Street Fighter barely reached 100k units, I don't see how DoA could have sold close to that. Period.
Yes, for the 3DS it was one of the bigger releases for the system. Being one of few releases is also one reason why it was seen as one of the bigger releases for the 3DS at the time.

My focus was not on that it was a big release in general. I did not see the game to be "just anonther game released", that is what i mean with that it was a bigger release. And i also ment that it was seen as a bigger release compared to the Vita version, sorry if i didnt make that clear. Many people also had higher expectations for DOA:D, otherwise it wouldnt be said much when it sold 30k the first week.
 
The iconic and legendary DCharlie's MH3G prediction:

300k first day sales, 140k second week, 40k third week, 20k for a few weeks, then bomba bucket to 800k. I should be sitting on my throne of winnage around Feb i think. Probably just around the time of the MH4th Announcement for PSP (HD for PS3/PSV).
:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol

I'm gonna miss his posts and reports. :(
 
Yes, for the 3DS it was one of the bigger releases for the system. Being one of few releases is also one reason why it was seen as one of the bigger releases for the 3DS at the time.

I'm not talking about selling 100k+, i described earlier why i concider DOA:D to be of a bigger release. I did not see the game to be "just anonther game released". Many people also had higher expectations for it, otherwise it wouldnt be said much when it sold 30k the first week.

I don't see how a game having expectations way lower than 100k could be considered a big release. In particular, with Zelda, Star Fox, Mario Kart and all the other games coming (RE, KH, Layton, Tales of, One Piece).
 

Thorgal

Member
One last try ...


I would like to make a request .

Since this is the most likely thread to find some gaffers who live in japan or at least speak the language.

Could anyone say what the average japanese gamer perception is to Nintendo and sony?

Do they view the wii u as much as a disaster as we are seeing here and is it throwing a lot of negativity towards nintendo in their eyes?

Also how is the VITA percieved over there (post price cut)?

Also any perceptions regarding Ps4 to be found?

sorry if OT.
 

test_account

XP-39C²
I don't see how a game having expectations way lower than 100k could be considered a big release. In particular, with Zelda, Star Fox, Mario Kart and all the other games coming (RE, KH, Layton, Tales of, One Piece).
To put it differently, i didnt see it as a unsignificant release at the time, in the way as being a port of an older game or being a multiplatform game, nor a game that had the potential to only sell maybe 10k max. Not that it was a big release in the way that it would sell a lot of hardware or anything like that. 'Big' and 'bigger' are just relative after all, it depends on what one compare it to :) But more in the way that it was significant enough release to sell a decent amount of copies (which i think it ended up doing).

I didnt have any specific predictions on how much it would sell, but others seemed to be disappointed with the ~30k first week sales. Like you mention, those other games (Resident Evil, One Piece etc.) were much bigger than what Dead Or Alive in general has been, so compared to those games, DOA:D was not really a big release indeed.

I also ment it as a comparison to Dead Or Alive 5+, that i think most people saw Dead Or Alive: Dimensions as a more significant release than DOA5+, sorry if i didnt make that clear in my previous posts.

EDIT: I added some text.
 

Kysen

Member
One last try ...

From a few forums I visit here is what I've read:

Could anyone say what the average japanese gamer perception is to Nintendo and sony?
Sony is in decline but still viewed as better than MS for home consoles.

Do they view the wii u as much as a disaster as we are seeing here and is it throwing a lot of negativity towards nintendo in their eyes?
Constantly, WiiU is the butt of jokes week in week out. Especially after MC/Famitsu charts. '&#65413;&#65394;&#65405;&#12524;&#12531;&#12460;'(nice brick) and for each of the western developers giving bad news about WiiU you see crude translations(from English) of their statements. Laughs all round.

Also how is the VITA percieved over there (post price cut)?
Still a failure but picking up slowly. Currently has a MH problem(lack of), so far all the hunting games like SS, Toukiden get trolled as clones.

Also any perceptions regarding Ps4 to be found?
Linked in more with the 1st statement.
 
No more Tales of on Vita? The producer said:
"Unfortunately, at this present time we don't have any plans to release any of the Vita titles. One of the main reasons is, unfortunately the PlayStation Vita is doing relatively poorly in North America, so it's one of those things that if the numbers increased considerably, then it's something we could consider."

To be fair, Vita is doing poorly in Japan as well, and both Tales of didn't sell a lot. And in before "they were shitty Tales of!", Japan proved more than once that they buy crappy entries, like Tales of Versus.
 
Which is why the graphics were such a minor consideration in this particular discussion that we're having. The brand already predetermined what the best-selling game was going to be, regardless of what graphical direction they decided to go with for FFXIII. (And the longer the series keeps focusing on graphics, the further the series seems to continue falling in Japan - not necessarily a direct correlation, but an interesting observation).

I haven't played the game, but weren't most complaints about it that the enviroments were too corridor-like and no towns? If so, I'd say pushing for graphics and not concentrating on the gameplay damaged the brand.


MH3G did nowhere near 2 million on it's own. It did around or maybe a little over 1.5 million before it's budget re-release (To say nothing of discounted sales for the original version several months into 2012 to get it to even that number), and even getting that far was a long, slow crawl. Jonnyram therefore has MH4 expanding on MH3G's overall sales by a full million either before or after the budget release which is pretty reasonable/generous really.

You can't be for real. The only person that ever mentioned the original release being discounted was DCharlie (and like two weeks later mentioned the prices had gone up). I don't think a game getting discounts at a couple retailers for a few weeks is uncommon at all.
 
So am I since they seem to have sound reasoning for it.

Not really. He's trying to draw attention to the game mostly selling through the much-touted high stock months after the fact and at reduced prices, which isn't ideal. These things matter more than some here are willing to admit, in the way it affects Capcom's ability to negotiate with retail on stocking future releases.

The situation isn't as bad as this example, but Game and Wario will eventually sell 100k+ units which will make it look like less of a failure down the line when we look at LTD sales. It's still a colossal bomb regardless.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Not really. He's trying to draw attention to the game mostly selling through the much-touted high stock months after the fact and at reduced prices, which isn't ideal. These things matter more than some here are willing to admit, in the way it affects Capcom's ability to negotiate with retail on stocking future releases.

The situation isn't as bad as this example, but Game and Wario will eventually sell 100k+ units which will make it look like less of a failure down the line when we look at LTD sales. It's still a colossal bomb regardless.

Are we talking about 3G or Tri? If we are talking about Tri, fine. If he is talking about 3G, I have no idea what you are referring to.
 
No more Tales of on Vita? The producer said:


To be fair, Vita is doing poorly in Japan as well, and both Tales of didn't sell a lot. And in before "they were shitty Tales of!", Japan proved more than once that they buy crappy entries, like Tales of Versus.

So why was 3DS not asked about? For Vita he meant outside JP likely (though the JP sales shouldn't exactly encourage further support...), all 3 next-gen consoles were asked and replied with "no plans", but 3DS wasn't mentioned at all.

I find it bizarre he was that blunt about Vita doing so poorly in NA, did not expect that, hell he didn't say anything negative about Wii U, rather the opposite.
 

Takao

Banned
Namco Bandai producers (Baba included) have been known to straight up lie to the press. I wouldn't put much weight into what they say.
 

Nirolak

Mrgrgr
Kotaku said:
And what does Hideo Baba make of the Wii U? "I think the Wii U is a brilliant console that offers a lot of innovation and possibility for new types of gameplay," Baba said. "However at this current time we don't have any development plans to make any Tales of games for the Wii U."

The PS4? "It just got announced. I have to say I think the specs are great," Baba said. "I'm sure you're wondering, 'Do you have any plans to develop for PS4 at this time?' Just like the Wii U, we actually don't have any plans."

The next Xbox? "Pretty much the same answer for that one as well," Baba said.

http://kotaku.com/tales-rpgs-are-like-gumdrops-says-the-guy-who-makes-th-470869380
So you're saying the next one is for PS3?

Shocking!
 
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