Possibly, how long has JP worked with Mikami?
He worked on God Hand IIRC.
Possibly, how long has JP worked with Mikami?
where's in game footage?what looks incredible? the movie intro?
Why should the publisher matter in regards to your enjoyment of the game?
They just distribute the copies..they don't tell Mikami what to do and what not to do with the game.
Seems an odd pairing for Bethesda to publish a Japanese game...
has this happened before?
Hopefully proper skin texture and model damage is finally implemented.
Maybe it's been talked about already, but didn't the co-op rumors come along the rumors of it using UE3?
Why not? It definitely is his most criticized work, but there are a lot of people who appreciate it for what it is, including me.This looks like a day one.
Did you manage to type that with a straight face?
Why not? It definitely is his most criticized work, but there are a lot of people who appreciate it for what it is, including me.
The latest bits sound really promising, especially the limited resources and high amount of puzzles, which I was hoping for. The only thing that worries me is how the multiplayer (or was it just a rumor?) is implemented.
This gen just keeps on giving. So excited we are finally seeing a BIG BUDGET AAA, wait for it, SURVIVAL HORROR game by Mikami no less, a genre that has been seemingly dying this current gen.
Watch this be our Silent Hill 2 of the 360/PS3 generation.
I don't know about his history, but he did work with Mikami on god hand and vanquish.
LOL, if it weren't for the install bases this generation wouldn't be getting anything.
I'm sure the current-gen versions will be fine, but this is much more likely to be remembered as one of the first things to really shine in the next generation rather then some sort of swan song for current consoles.
I'm likely wrong on those then. Not as much research on them which is entirely my blunder. At the time I based it on what I heard from former BIO developers and the fact that Hiroki Katoh (BH1 planner and CV director) was lead game designer. But since then I assume Mikami is a lot more involved than he was with the early BIO games, which is good.
I wonder if his director comment applies even to games outsourced to other companies. That was the case with BH0, Gun Survivor and CODE:Veronica, which were outsourced to TOSE who took no credit. Difficult to say who was responsible for what in those cases.
He didn't take credit for directorial role for those games though, if that's what you mean, other than CV as a producer:
So been working on the Japanese press release with a Japanese friend. The details pulled from it:
-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.
-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls...
-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.
-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.
-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.
-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.
-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.
I'm very glad Mikami is back directing. I figured that he'd pass this off to another guy to direct, but I suppose this was too good to pass up.
I thought CV was Nextech or something
Live action is awful and pointless why do so many keep doing them. Do some people actually like them and why?
He didn't take credit for directorial role for those games though, if that's what you mean, other than CV as a producer:
for games Mikami directed there is a weird pattern/cycle going on
guess it's a good thing he is not the director on this one.
Live action is awful and pointless why do so many keep doing them. Do some people actually like them and why?
dino crisis & god hand = bad?
i think you're confused
for games Mikami directed there is a weird pattern/cycle going on
guess it's a good thing he is not the director on this one.
I thought he was? I guess I read wrong.