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RTTPiece of Crap: Sonic Heroes

Boogiepop

Member
So, following up on my playthrough of Shadow the Hedgehog, I decided I needed some another terrible Sonic game in my life to compare. Not having 06 available (and certainly not willing to spend money on it), I decided to pull back out my copy of Heroes. This was the game that broke me on Sonic games until Colors (which I feel infinitely lucky that it decided to be the first actually good Sonic game in forever, as I for some reason felt confident enough to preorder).

Booting it back up again, I've found that this game is still bad in a ton of ways, but it's really more of a tragedy than Shadow in that there is a decent game in here somewhere, it's just buried under the massive lack of polish and some minor bad decisions here or there.

In the past few days I've done the full team Sonic story, as well as most of the Chaotix one. And you know, starting off, the first two zones weren't too bad (I'm just going to call them "Seaside Hill" and the city area, because it seems redundant to refer to the parts separately). Sure, it was definitely rough, but at least it controls infinitely better than Shadow. But upon hitting the casino area, holy crap did issues start to crop up. I mean, the physics on that pinball table is just so, so very bad. It just doesn't work right at all. And that just makes it a huge pain to get past them. Also, the game somehow managed to shoot me up on top of the pinball table's walls a couple of times, which is just... great. The boss for that area is also just a super lazy fight against wave after wave of enemies, an idea they apparently liked so much they reused it for the Hang Castle area.

Rail canyon is just an atrocious level design, and if I recall correctly is the point I realized the game was crappy way back when (don't know how I didn't figure this out from the pinball tables, but whatever). I mean, it's just grinding rails. Nonstop. And then of course the aforementioned lack of polish comes into play, meaning switching rails will occasionally jettison you into a pit instead of just moving you over a rail. Which actually brings up a recurring issue that Shadow didn't have in quite the same way: the levels are LONG, and the game likes to hand out random repeated deaths, whether due to glitches or just poor game design. And that means repeating things a LOT, especially if the game screws you over hard enough for a game over (not to mention all the times when checkpoints are just WAY too spaced out). Oh, and the boss here is also pretty screwy, and as such my preferred method has been to manage a some on the main body and then just spam the button, floating there until the dumb thing's health disappears.

The frog forest area is actually pretty nice, outside of the weird "jumping on vines while an alligator or whatever chases you" segment that goes on for way, way too long. Outside of some weird glitches of course, the first half of the Hang Castle zone isn't so bad, but the "three trials" part of the second half is straight up awful. Oh, and they DEFINITELY stole a pretty large amount of assets from here in making Shadow. The final area is at least visually nice, but it suffers from a bit more obvious repeated areas than most of the game. Oh, and there is of course the dumbest line to ever come from a Sonic game, "I wonder why it self destructed," said by Tails after we hit a goddamn self destruct switch (which Knuckles JUST referenced as such).

The Egg Emperor is the worst designed thing ever, though. Rail canyon may have made me dislike the game way back when, but taking the time to beat this piece of crap is what made me rage quit. They just didn't think through the priority, meaning that you have to carefully juggle your distance the whole damn fight just so he doesn't charge at you while you're in the air. Added to this is the fact that he'll often do the damn homing slashes whenever he wants to as well, which gets REALLY annoying when he decides to do that while leaving a platform (essentially meaning you WILL get hit and if you don't wait, you WILL die). I'm sure there was a more "efficient" way to fight him, but the best way I could figure out was to just manage a super attack each time he stops until he was dead, dragging the fight out way too long.

As for Chaotix, I was shocked to find that at the very least, they seem to handle mission based gameplay better than Shadow did. The only super annoying levels thus far have been in the castle (both of which sucked big time), with a lot of them even being smart enough to, you know, offer more things to collect in the level than is required to pass. Oh, and it's pretty lame to see that even their levels seem to pretty much be cut and pasted from the Sonic campaign. Why bother having "different" stories if they're all going to be pretty much the same? At least Vector's pretty awesome (and a hell of a lot more effective than Knuckles).

The big overarching issue bugging me with the game is how the damn chaos emeralds are setup. I mean, the keys seem to be hidden well enough, such that they aren't usually right in your face but aren't impossible to find either. But the requirement that you don't get hit in getting to the goal or you lose them is just ridiculous, especially seeing how cheap this game (and the crappy camera) can be at times. And then the special stages are useless in Act 1s, only good for 1-ups or whatever instead of another chance at the emerald. The biggest problem, though, is that the minigame just controls terribly. I swear, it's like there's a suction pull to the (mostly) useless top of the tube. Bleh. (Is there even a decent way to quickly retry these if you fail? I've only managed to grab the first two thus far, and seeing how bad the minigame is a foresee this becoming a problem if I have to go through a ten minute level for each try).

Oh, and the post-hit invincibility period is just plain broken. If another attack is coming at you when you're getting up, it WILL hit. Had a number of deaths due to this stupidity, as well as a good thirty seconds or so where freaking Big the Cat kept hitting me, only for my ring to fall in long enough to keep me alive before he hit me again.

So yeah, tldr; This game could've been a solid entry into the series (I mean, they finally got a decent look down for enemies here, nice and playful, and the plot isn't even too terrible (note Metal Sonic hasn't really shown up yet of course), but a big lack of polish and some stupid little decisions absolutely ruin it.

Also, the voice acting is hilariously awful.
 
LET ME SHOW YOU JUST WHAT - I'M - MADE OF!

This was the game that made me quit Sonic, too, although I played Sonic Rush on the DS and then I quit.
 
Rented it when it first came out, was super hyped, then ended up turning it off sometime in the casino place and returning it. The camera there was the only time a video game has ever made me feel physically ill, which I guess is sort of an accomplishment. But man. Hard to believe the sonic games got even worse than this for a while
 
It has its (rather severe) control issues, but if you get past that it's actually a pretty nice game. I've played it a bunch of times and it's been fun each time.

I wish the special stages operated better, though. Those had the potential to be one of the best special stages this series has and it's ruined by bad controls. Look at how Sonic Colors DS handles the exact same thing and does it much better.

And the self-destruct thing was a translation error, if I recall. Tails was more supposed to say "I wonder why Eggman would actually have a functioning self-destruct switch" or something like that.

I hated the music in this game, by the way. Worst soundtrack for any main Sonic game by far. I even liked Sonic 4's soundtrack better.
 
So, following up on my playthrough of Shadow the Hedgehog, I decided I needed some another terrible Sonic game in my life to compare. Not having 06 available (and certainly not willing to spend money on it), I decided to pull back out my copy of Heroes. This was the game that broke me on Sonic games until Colors (which I feel infinitely lucky that it decided to be the first actually good Sonic game in forever, as I for some reason felt confident enough to preorder).

Booting it back up again, I've found that this game is still bad in a ton of ways, but it's really more of a tragedy than Shadow in that there is a decent game in here somewhere, it's just buried under the massive lack of polish and some minor bad decisions here or there.

In the past few days I've done the full team Sonic story, as well as most of the Chaotix one. And you know, starting off, the first two zones weren't too bad (I'm just going to call them "Seaside Hill" and the city area, because it seems redundant to refer to the parts separately). Sure, it was definitely rough, but at least it controls infinitely better than Shadow. But upon hitting the casino area, holy crap did issues start to crop up. I mean, the physics on that pinball table is just so, so very bad. It just doesn't work right at all. And that just makes it a huge pain to get past them. Also, the game somehow managed to shoot me up on top of the pinball table's walls a couple of times, which is just... great. The boss for that area is also just a super lazy fight against wave after wave of enemies, an idea they apparently liked so much they reused it for the Hang Castle area.

Rail canyon is just an atrocious level design, and if I recall correctly is the point I realized the game was crappy way back when (don't know how I didn't figure this out from the pinball tables, but whatever). I mean, it's just grinding rails. Nonstop. And then of course the aforementioned lack of polish comes into play, meaning switching rails will occasionally jettison you into a pit instead of just moving you over a rail. Which actually brings up a recurring issue that Shadow didn't have in quite the same way: the levels are LONG, and the game likes to hand out random repeated deaths, whether due to glitches or just poor game design. And that means repeating things a LOT, especially if the game screws you over hard enough for a game over (not to mention all the times when checkpoints are just WAY too spaced out). Oh, and the boss here is also pretty screwy, and as such my preferred method has been to manage a some on the main body and then just spam the button, floating there until the dumb thing's health disappears.

The frog forest area is actually pretty nice, outside of the weird "jumping on vines while an alligator or whatever chases you" segment that goes on for way, way too long. Outside of some weird glitches of course, the first half of the Hang Castle zone isn't so bad, but the "three trials" part of the second half is straight up awful. Oh, and they DEFINITELY stole a pretty large amount of assets from here in making Shadow. The final area is at least visually nice, but it suffers from a bit more obvious repeated areas than most of the game. Oh, and there is of course the dumbest line to ever come from a Sonic game, "I wonder why it self destructed," said by Tails after we hit a goddamn self destruct switch (which Knuckles JUST referenced as such).

The Egg Emperor is the worst designed thing ever, though. Rail canyon may have made me dislike the game way back when, but taking the time to beat this piece of crap is what made me rage quit. They just didn't think through the priority, meaning that you have to carefully juggle your distance the whole damn fight just so he doesn't charge at you while you're in the air. Added to this is the fact that he'll often do the damn homing slashes whenever he wants to as well, which gets REALLY annoying when he decides to do that while leaving a platform (essentially meaning you WILL get hit and if you don't wait, you WILL die). I'm sure there was a more "efficient" way to fight him, but the best way I could figure out was to just manage a super attack each time he stops until he was dead, dragging the fight out way too long.

As for Chaotix, I was shocked to find that at the very least, they seem to handle mission based gameplay better than Shadow did. The only super annoying levels thus far have been in the castle (both of which sucked big time), with a lot of them even being smart enough to, you know, offer more things to collect in the level than is required to pass. Oh, and it's pretty lame to see that even their levels seem to pretty much be cut and pasted from the Sonic campaign. Why bother having "different" stories if they're all going to be pretty much the same? At least Vector's pretty awesome (and a hell of a lot more effective than Knuckles).

The big overarching issue bugging me with the game is how the damn chaos emeralds are setup. I mean, the keys seem to be hidden well enough, such that they aren't usually right in your face but aren't impossible to find either. But the requirement that you don't get hit in getting to the goal or you lose them is just ridiculous, especially seeing how cheap this game (and the crappy camera) can be at times. And then the special stages are useless in Act 1s, only good for 1-ups or whatever instead of another chance at the emerald. The biggest problem, though, is that the minigame just controls terribly. I swear, it's like there's a suction pull to the (mostly) useless top of the tube. Bleh. (Is there even a decent way to quickly retry these if you fail? I've only managed to grab the first two thus far, and seeing how bad the minigame is a foresee this becoming a problem if I have to go through a ten minute level for each try).

Oh, and the post-hit invincibility period is just plain broken. If another attack is coming at you when you're getting up, it WILL hit. Had a number of deaths due to this stupidity, as well as a good thirty seconds or so where freaking Big the Cat kept hitting me, only for my ring to fall in long enough to keep me alive before he hit me again.

So yeah, tldr; This game could've been a solid entry into the series (I mean, they finally got a decent look down for enemies here, nice and playful, and the plot isn't even too terrible (note Metal Sonic hasn't really shown up yet of course), but a big lack of polish and some stupid little decisions absolutely ruin it.

Also, the voice acting is hilariously awful.

Use Team Rose. Their stages are shorter and much easier (but you'll have to suffer much worse dialogue).

I used to pop this in with some regularity up until a few years ago. The first few levels are still fun, but afterwards it's just bad. Levels just got far too long. And it was an awful idea to implement lifebars for the enemies.
 
Not sure why you're torturing yourself with this stuff. I mean, it's an entertaining read - but man...

For what it's worth - I quite enjoyed Sonic Adventure 2, give or take some jank. The core 'sonic' gameplay was acceptable at best - but my enjoyment came from the ranking system, secrets, and chao system. It also helped that the graphics and music at the time were among the best.

I haven't enjoyed a Sonic game since. I tried 06 and heroes, both wastes of time. What little enjoyment I could find in Generations/Colours was quickly washed away whenever the rails came up.

SA2 rail system is still the only remotely fun one - and I won't bother with another Sonic game until they either remove them entirely or fix it up.
 
I actually liked Sonic Heroes, personally I think it's an improvement over the Sonic Adventure series.

The Sonic/Shadow levels in SA2 are ok, but everything else in that game immediately kills my desire to keep playing.
 
Sonic Heroes might have been the most disappointed I've been with the game ever. I was so immensely hyped for the game. Granted, I was a huge fan of the Sonic Adventure games at the time- I beat them 100% and even didn't mind the hunting and fishing

I remember even got the demo disc that came with Mario Kart Double Dash and I remember thinking to myself "It's not great, but I'm sure the whole game will be better". God damn, was I wrong.

It's just mediocre levels that you have to play through 4 times, with varying degrees of poor gameplay mechanics.
 
The levels are too damn long. Every team is the same team with model swaps. Should have just been Sonic Adventure 3 or whatever.
 
I always enjoyed Sonic Heroes more than any other 3D sonic game. Maybe it was just nostalgia, but recently when I went back and played SA2 for PS3, I was surprised at how much it actually sucked. Maybe it would be the same if I went back and played Heroes, who's to say...
 
Ahhh Sonic Heroes. So much ruined potential. Like others have said, the first couple of levels are good and you think "Hey! Except the horrible dialog, this isn't so bad!" Then Bingo Highway hits you and the levels turn into absolute shit. The story is horrible and the final boss is ridiculous.

At least we got probably Crush 40's best song out of it.

http://www.youtube.com/watch?v=_mCdgRD7poc
 
Just played a bit more. Finished up the Chaotix story, and the Egg Emperor is still awful. On the plus side, Vector's throw seems to home better than Knuckles', so it wasn't QUITE as bad (still really bad). Oh, and I managed to get to the Chaos Emerald challenge for the air fleet and was actually doing pretty good. Then Espio decided to get stuck trying to go backwards for no good reason. Yay. Oh well, at least the endings have a LITTLE more substance here than in Shadow, so that's something.

Started the team Rose story, too. That forced tutorial was... bleh. Then I beat Seaside Hill and was preparing to do the Ocean Palace, but after doing a special stage (I can't resist those dumb keys, even if I know they're just taking me to a crappy minigame for lives I don't need!) the game decided that I'd had enough and froze up. Just got stuck on a black screen. So I guess I'll take a break for now.
 
Ok, so I'm starting to get a little annoyed at "scripted" loops and boosters knocking me off the stage randomly. Bleh. So bad.

Anyway, beat the Team Rose story, and it wasn't too bad at least. Went by pretty quickly. I'm still super annoyed at the Chaos Emerald stages, though. Is there some kind of strategy to these that I'm missing? Like, should I save up my boost, or should I be using it right when I get it? I'm still sitting at 2 chaos emeralds, so unless I get miraculously lucky during the Shadow campaign, looks like I'm going to have to grind the stupid team Rose stages till I can get them all. Bleh.

Also, the pull/push switches in this game have really, really bad detection. I've tried to pull them SO many times only to use the b button move instead.

Oh well, one campaign left!

Edit: Oh whoops! Sorry for the double post!
 
Sonic Heroes is amazing.

I mean, it has bad graphics, bad gameplay, a terrible story, and awful level design, but

It has this cutscene, which is a goddamn work of art

NOTHING ABOUT IT MAKES SENSE

IT IS LIKE THEY ARE HAVING TWO MULTIPLE DIFFERENT CONVERSATIONS

WHO WROTE THIS
 
I paid full price for this shite. €60 down the drain followed by self promises and hopes that it would get better by the last story.

Thank god that was my final mistake with SEGA.
 
I tried playing this for the first time in March and kept finding myself thinking, "How could Sonic 06 be worse than this!?"

I gave up at an Eggman battle where you chase him in a big flying ship around a track.
 
In my opinion, Sonic Heroes is worse than Sonic 2006.
Totally agree. At least you can get some laughter out of that product, Heroes has absolutely no redeeming qualities.

I poured over magazine previews and saved my money for months after playing SA2:B to death, expecting something similar. The crushing disappointment when I realised the game was an ugly, glitchy mess with some of the worse padding I've ever seen in a platformer - Heroes seriously almost put me off gaming and only F-Zero GX managed to heal those scars.
 
it was a fun game, had it on GC, played it a lot but yeah there are flaws and its quite repetitive to play all 4 teams but it was fun non the less also game had a lot of cheap deaths near the end

had some good music too like seaside hill and that metro city one
 
You never fail.

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Played a little more, started the team Dark stuff and got up through the Rail Canyon part. Shadow's voice actor just sounds so fantastically apathetic here. "*sigh* level uuup." For some reason I'm also kind of liking Omega, probably just reacting to him better because it's harder to screw up a robot voice. Oh, and Rouge's voice is amazingly awful. Just... terrible.

Anyway, Omega seems pretty nice for a power character at least, and the "hard" levels honestly don't seem all that much harder, which is nice I guess. In a miraculous turn of events, though, I DID manage to get the emerald from Rail Canyon, so I never have to go back there again! Yay!
 
It was good for what it was.

Sonic Fans, otherwise, hear me now. It was good for what it was and no one can say otherwise.

Would not play it again though.

WATCH MEEEE SAVE THE DAY!~
 
Sonic Heroes was the first time I started to hate 3d sonic. Sonic 2 3d was decent, but Sonic Heroes was terrible.
 
I think this is the game that made me realize games could be bad.

I was super psyched for it, too. :(


Also why are you doing this to yourself.

I kinda wanna buy you Sonic '06 just to be a horrible person.
 
Also why are you doing this to yourself.

I kinda wanna buy you Sonic '06 just to be a horrible person.

Part of me just needs to know the full depth of the crapiness of these games.

The worst part is I'd totally subject myself to the whole of 06 too if you were to do so, haha. Something inside is compelling me to suffer through these crappy games at the moment. I think I just need to know first hand which is worst.

Edit: God, I think I do seriously have a problem here. I just realized I finished up the Chaotix campaign, did the entirety of the team Rose one, and then did over half of the team Dark one in a single day. And I'm totally set to finish up the rest tomorrow.
 
I always thought Sonic Heroes wasn't really that bad. Having to play through it 4 times to get the real ending was annoying but since you could beat the game in like 2 hours anyways I didn't have that big of a problem. The main problem I had with it is that there was way too much focus on combat, which wasn't very good to start with. So many areas where you had to beat up EVERY enemy to proceed. It's Sonic, I want to dash through the levels! Not stand around spamming tornado attack on giant turtles.

Also OP, if you want to know what the special stages would play like if they were good, they were reused in Sonic Generations 3DS with vastly improved controls.
 
I didn't think this game was that bad when it originally came out. The plastic shininess of the characters was pretty off-putting and tacky but I thought it was pretty good. Even paid full price for it and 100% beat it, chaos emeralds and emblems and all. (That Chaotix boss battle with Dr. Eggman was the death of me though in order to get an A on that.) I still have the game for my GameCube actually. I popped it in recently because I was curious if it still held up and...

...Oh my no! How did I 100% this?! This just isn't that great of a game. I'm glad Sonic made a comeback with Colors and Generations because if I thought THIS was good back in the day, I don't want to know what my other tastes were like then either.

BTW OP what system are you playing it on?
 
I thought it was okay but I didn't enjoy replaying stages over and over again. At least the music was good but almost every Sonic game gets that right.
 
I feel like I say the same thing every time this game is brought up, but I have--for lack of a better term--"fond" memories of playing the crap out of this game on my shittier old PC at 5-15fps. I had fun going through it, but FUCK it is really annoying. Nowadays I try to boot it up again and all I see are the annoyances, so I'd rather play Seaside Hill in Generations now :V
 
In my opinion, Sonic Heroes is worse than Sonic 2006.

Naw, Sonic 06 is among the worst 3D platformers ever made.

I'd go back and play Heroes 100x over that unfinished piece of shit.

Then again, I played the PS3 version which I heard was absolutely terrible and worse than the 360 version. I guess that can equate to comparing the stinkier pile of shit.

Sonic Heroes isn't the best Sonic game, but it is definitely not worse than Sonic 06, some of the levels in Heroes age better than some of the Sonic Adventures' levels. Therefore being more playable/replayable.
 
Yep, this was the game that broke me on 3d sonic games too. I enjoyed SA1(even though I never finished it) and SA2
 
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