Oh yeah, I really wanted to address this line of thought.I'm sorry, but video games are not movies. That's why they're video games. A video of a game is not the same as a movie. A movie plays out the same no matter how many times you view it. A video game does not.
Now you are confusing me a bit. But really interesting. Either your profession lays in the legal realm, or you are very smart or probably both. As a person, in practical terms, what's your take?Oh yeah, I really wanted to address this line of thought.
It seems some of you don't understand exactly what the cooyright(s) extend to. The pixel art. The music. The box art. The meshes. The textures. And most importantly to what we are talking about here, the binary code. Some of
You insist that the gameplay of an individual session is transformative. Here is the problem with this argument. The gameplay happens based on the instructions as executed by the code. You are pressing buttons on the controller, which are then passed to the game, which then makes decisions based on the engine and creates output that goes to the TV. You aren't "making Mario jump". You are pressing buttons on a controller which are then used as input by copyrighted binary code to do something with. What it ends up outputting is likewise all copyrighted material. There is nothing you ever create because everything outputted to the screen is all determined by the code. Now this won't 100% cover all cases, especially where you actually DO create content (importing photos, recorded samples, maps/levels, RPG Maker, etc), but for the purpose of what we are talking about here, the LPer never creates anything with the game. And without creation it can't be transformative.
Now to go back to your comparison to movies. We are not required to watch the same movie every time. We can chapter skip, rearrange chapters, edit our own cuts, etc. aka change our inputs. but in almost none of those cases would it ever be considered transformative. Simply rearranging, changing inputs, is not creation.
No, two people playing the same game might not play it through the same way, but the code interpreting their inputs and and the material from which it creates output from ARE the same for both players, and ARE copyrighted. Because what they are doing isn't actually changing the copyrighted MATERIAL, there is no way it can be considered transformative.
Well the good news from this happening is clearly there are issues with YouTube's content id matching. Hopefully google fixes it and doesn't just turn a blind eye.Pretty much confirmed that GameXplain is having to deal with this too. They do reviews, previews, speculation, etc on YouTube. Ugh.
Hopefully google fixes it and doesn't just turn a blind eye.
There are three things going on here.No you are confusing me a bit. But really interesting.
Either your profession lays in the legal realm, or you are very smart or probably both. As a person, in practical terms, what's your take?
Don't get me wrong, i know you have posted quite a lot but most of what i've seen centers in the legal angle.
Really apreciate how clearly you explained everything. (^_^)/As for my thoughts on it. I don't really see it as a cruel move by Nintendo. Just like the music artist has a right to put in a link/ad to buy their song that someone used in a video, game publishers should have the right to put links/ads to buy their games in videos that make extensive use of that game. But at this point we are honestly just talking about YouTube policy. Now if it were Nintendo pulling videos, I would probably morally side a little more with the uploaders even though Nintendo would still be legally entitled.
Edit - really the only place copyright even comes into play in all of this is simply that Nintendo has registered with Youtube as owning the copyrights, and because of that it's affecting various YouTube channels. But what's actually happening isn't a legal or copyright issue, it's a YouTube policy issue.
Really apreciate how clearly you explained everything. (^_^)/
The bolded goes against what a lo of people in this thread believe, in legal terms that is (regarding "transformation" and "IP infringment"). In my case, i must admit that last part makes me even more unpleasent with NIntendo's decision.
Youtube offers the monetization option of putting video ads before, in the middle of (at a certain timestamp), or the end of videos. The small pop up banners are a separate option.Ads during the video are generally clear pop-up ads that you can close. I never saw a full screen ad start in the middle.
http://www.pcgamer.com/2013/05/17/w...ng-of-lets-play-videos-mean-for-us-pc-gamers/
Unfortunately for us PC folk, Nintendo’s started a possible movement among publishers;
Mike Bithell, developer of Thomas Was Alone, says that it was a Total Biscuit video that propelled his game to success.
Publishers already did this for quite some time.
And we had a indie dev who said he didn´t earn any money with his game, but a LP´er did.
I thought this was a pretty good explanation of the whole Fair Use issue from an LP group that's had to deal with the issue.
VGA-Nintendo Vs Let's Players
He has said that Nintendo is well within their right to do this, but only to a certain extent.
Pretty sure he'll still be able to do that after all this is said and done.this is BS.. my son loves watching youtube videos of nintendo games..
He's always asking me to watch mario on youtube he's 3 and half
TotalBiscuit Content Patch
Content Patch - May 17th, 2013 - Ep. 085 [Nintendo targets fan-made videos]
TB said it really well.
One other thing that worries me is that Notch got the offer too. Is this part of some larger scheme to shift revenue streams from small time youtubers to corporations? Because yet another way to enrich the rich is not something anyone needs, including the rich. Bread and circuses.
Should asking for revenue of LP:ers result in LP:ers not doing your games which would hurt the exposure of the games in question, then the companies will feel it in their bottom line and change their tune.
1) you're not doing any advertisement for them unless it's a game no one's heard about like Pushmo. everyone knows what a luigi's mansion is
2) the whole thomas game thing with 8x the sales than release? that was not an LP. that was a quick look on total biscuit's channel (cont)
3) total biscuit gets his views & revenue from esports. the licensing and permissions are already worked out for that.
4) afaik that wtf segment is something he just does when he finds a neat game to show off or gets tipped off. it's less than 20 mins long
5) the point is that the "let's play" (it isn't one) isn't his main source of hits anyway, so that whole argument was dishonest
TB said it really well.
One other thing that worries me is that Notch got the offer too. Is this part of some larger scheme to shift revenue streams from small time youtubers to corporations? Because yet another way to enrich the rich is not something anyone needs, including the rich. Bread and circuses.
TotalBiscuit Content Patch
Content Patch - May 17th, 2013 - Ep. 085 [Nintendo targets fan-made videos]
TotalBiscuit is full of shit on this one. This is coming from a subscriber.
They do-and they've now been moaning about this for a few days-claiming that they're Nintendo fans and they are providing Nintendo a service by giving them free publicity. They took it upon themselves to do this job and feel they're entitled to the money because they actually had to "work hard" while playing the game and editing the video.Sounds completely reasonable to me. Are there really LPers that think they deserve money for their LPs? If I was a LPer, I'd love the money made from views to go to the developer of the game, or at least the publisher.
So to those white knighting for Nintendo: My friends and I run a fansite for a Nintendo IP. Should 100% of our AdSense revenue go to Nintendo?
Pretty much confirmed that GameXplain is having to deal with this too. They do reviews, previews, speculation, etc on YouTube. Ugh.
How narcissistic can you be to think you should be paid for your amateur in-game commentary? I have yet to hear any LPer who's worth paying for.
Why can't he watch the videos now?this is BS.. my son loves watching youtube videos of nintendo games..
He's always asking me to watch mario on youtube he's 3 and half
Why can't he watch the videos now?
Not that that's how ad money works in this case, but it's just a quality thing? If they appealed to you more, LPers would be in the clear?