Being invaded while in a boss battle is lame, unless it's specific ones designed with it in mind.
Read the article. That's exactly what it is.
Read the article. That's exactly what it is.
there's hard and there's this.
i don't wanna to be invaded while i'm dealing with a boss..it's unfair
dark souls was good because it was fun AND it was fair
So just unplug your internet for this boss.
there's hard and there's this.
i don't wanna to be invaded while i'm dealing with a boss..it's unfair
dark souls was good because it was fun AND it was fair
So just unplug your internet for this boss.
On the other side of the bonfire a long dark hall awaits. In the southern alcove several candles are lit, and according to Tanimura each of these candles represents a death. Whenever any player online dies at the hands of the boss in this area, a new candle will be lit, and you will see it.
there's hard and there's this.
i don't wanna to be invaded while i'm dealing with a boss..it's unfair
dark souls was good because it was fun AND it was fair
Could be NPC black phantoms, like what you get at Old Monk when nobody's around to invade. Or that instead of the standard invader formula (invader SL <= host SL) they balance it to like, invader SL <= host SL/2... but even then, player BPs can be downright beastly.In all likelihood it won't be like typical invasions. It will probably be balanced by forcing the invaders to spawn with specific gear and hitpoints. I think that's a pretty necessary measure considering the player also has to face off against the actual boss at the same time. It wouldn't be fair to allow some overpowered character to come in and throw the balance out of whack.
Hopefully this means they've implemented some measure of balancing invasions a bit better, cuz this could be downright bullshit if it had Dark Souls'-type invasions.
Hopefully this means they've implemented some measure of balancing invasions a bit better, cuz this could be downright bullshit if it had Dark Souls'-type invasions.
It's a trade-off, because consuming Lifegems doesn't slow the player down like supping from the Estus flask does, and be warned: enemy's are more likely to attack while your guard is down in Dark Souls 2. They're smarter.
Speaking of those stairs, less than half of the people I've invaded there ever made it to the fog gate.Bosses and black phantoms?
I'll take my masochism with a side of dark souls 2 please.
Reminds me of the Old Monk in Demon's Souls, there were some bad times in that part of the game. Right after you defeat what is probably one of the hardest double boss in the game, you barely make it up the stairs that are sprinkled with tough enemies, up to the next and final boss of the area, and right then you are invaded. But, where's the invader? you ask. Oh cruel Demon's Souls.
Speaking of those stairs, less than half of the people I've invaded there ever made it to the fog gate.
Isn't weird? Constantly the person would die before reaching you. It happened so much.
"You are being summoned for a free hat. Please wait here."Isn't weird? Constantly the person would die before reaching you. It happened so much.
I only hate the ones on that staircase. All the other jailers in Latria are pretty easy to sprint up to and backstab before they knew you were there.It's those damn Chtuhlus ... I hate fighting them, and in that narrow corridor
there's hard and there's this.
i don't wanna to be invaded while i'm dealing with a boss..it's unfair
dark souls was good because it was fun AND it was fair
there were many against the idea, but this news makes me a happy man, it definitely proves the game will not be dumbed down at all
Dark Souls wasn't fair, >60% of the game was horseshit. It's pretty much known.there's hard and there's this.
i don't wanna to be invaded while i'm dealing with a boss..it's unfair
dark souls was good because it was fun AND it was fair
It might scale the invader with your level Better to upgrade your gear as always in Souls.From software is gonna be responsible for the next big step in agriculture at this point. Gonna have to farm A TON to beat that.
Here is a transcript of every single Artorias fight:thats one thing i like abotu the souls series compared to others.
it doesnt do things that make u shout thats bullshit or unfair or put u in a stage of rage lol.
the devs of these games are very good at postioning certain monsters in certain places where it can easily mess you up and pretty much all the time if ur dying its certainly your fault. not like most other games where they just give them bat shit insane health or dmg to make it hard.
i cannot count how many times i died on artorias cos i was just being reckless
Dark Souls wasn't fair, >60% of the game was horseshit. It's pretty much known.
Here is a transcript of every single Artorias fight:
"Okay, he's fast and hits hard, but I recognize his patterns so as long as I keep up with him I'll be fine. Wait, is that an opening? I bet I can get a free hit in--" YOU DIED
I'm going to do my first Dark Souls II run at SL1. It's the only way to play.
Dark Souls wasn't fair, >60% of the game was horseshit. It's pretty much known.
General demographic of causes of death in Dark Souls:Uhhhh... what? Dark Souls was amazing because it was challenging but also fair, where you knew why you died every time. I've never heard anyone claim otherwise.
That boss sounds brutal. I really don't care for the multiplayer in the Souls games (co-op or PvP), so I'll be definitely be doing this one in offline baby mode.
I have a hard time deciding on builds, where to put stats, what weapons to use, etc, so forcing myself to use whoever starts at SL1 and whatever they can actually equip is a great way to learn my way around.Exactly.
The greatest weapons in Souls games are knowledge of whats round the next corner and a calm headand a lightening reinforced club
Not sure if I'll do an SL1 first, but I definitely had the most fun on my SL1 runs in both games (more so in Dark because in Demons it can turn into a bit of an archery fest at times).