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Games Journalism! Wainwright/Florence/Tomb Raider/Eurogamer/Libel Threats/Doritos

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jschreier

Member
Jesus christ. Nobody is trying to justify bad reporting practices. We are responding to posts that claim video game journalism is worse than other fields, like this one:

The problem is that the games media is in a constant race to the bottom for the journalistic equivalent of yelling "FIRST!1!" in a comments section and facts go out the window when there's money to be made and the culture of "Report first, make corrections later" is even more endemic in the videogames media than other medias.

This is an issue facing all forms of media, just like all of the other myriad issues that we've discussed in this thread. And my name isn't Justin.
 

Mully

Member
This way of thinking really offends me. Sorry for going off on a tangent and blowing up on you, but it's really really really bothering me.

"Everybody else is doing it too!" means jack all, it's a spineless way of reasoning and a ridiculously flimsy argument.

If our politicians start having dissidents jailed and shot because "some random dictator in some banana republic does it too" they will be dealt with, and for good reason.

You don't get to give me a wedgie and take my lunch money just because "thousands of bullies do it too".

It just doesn't work that way.

If Kotaku does shitty journalism and gets called out for it they do not get to hide behind the abysmal state of journalism elsewhere. The rest of the press could be baby-eating necrophiliacs and it wouldn't change a single thing about the issue at hand.

Not that I really get all this hubbub, but jeez.

OK, sorry again for the outburst, back to our scheduled programming.


Man, so, that Justin Schreier guy, right? I swear.

I think you misinterpreted my post. I'm not saying that type of journalism is okay. Far from it. I'm saying that this controversy is not particular to just games journalism but to all forms of journalism and should be debated about constantly. It's silly when people specifically point to games journalism as the only form of reporting that has an issue with this.

How far should a journalist pull back a curtain on someone's life? When does it go too far and hurt the person of interest's job? Could the information hurt the person, but help the public?

When these types of stories come up, a journalist really needs to think about the implications of their words and what they should and shouldn't write about.
 
Jesus christ. Nobody is trying to justify bad reporting practices. We are responding to posts that claim video game journalism is worse than other fields, like this one:

This is an issue facing all forms of media, just like all of the other myriad issues that we've discussed in this thread. And my name isn't Justin.

The problem with claiming its an issue facing all forms of media is when your own media's not doing jack shit about it. In Britain, there has been the Leveson Inquiry into the culture and ethics of the media and in Australia, the Finklestien inquiry into the culture, ethics and ownership of the media in the last two years. There have been lengthy discussions, tell all books (Flat Earth News By Nick Davies was the book that exposed the hacking scandal and also gave the biggest inside look into the press workings since Roy Greenslade's expose in the 90's)

In my home country, Ireland, we have the toughest media regulator on the books thanks to the press rushing to be first and creating a massive diplomatic incident with Russia. A hated former minister who was almost directly responsible for the economic collapse was killed in a car crash in Russia. There was a young, pretty girl in the car with him. Press immediately said she was an escort. Turns out she was an official employee of the Russian government and promply came over and cleaned house in libel suits. The government were furious and made them agree to a independent regulator or would put laws on the books that included giving corrections the same due prominence as the original story as it was printed. Yet, Ireland still consistently remains in the top 10 countries in the press freedom index due to the adherence of quality and accurate reporting. Getting it wrong by going first means that you could possibly be dedicating your next day's front page to an apology to the public for getting things wrong.

America is having an introspective look at its own media over the Boston Marathon coverage with the NY Post getting slammed for outright dangerous reporting for going first. And even before that, MediaMatters has existed for a while and Fox News was the subject of a documentary about how it manipulated media for it's own financial gain and influence. There is a concern about the media in America that goes beyond the Daily Show and it's a debate that's being academically studied

Current Affairs media is going through a huge cultural change. The press is in constant debate over this through journals and internal newsletters. There is a raging debate of profit motive versus truth in reporting and speed vs accuracy. Shrugging your shoulders and saying "But other people are doing it" is ignorant when others in the field are taking action or being forced to take action because of the culture and ethics of the press arguably going into decline for the sake of the profit motive. There is real academic debate over the future of the current affairs press and governments have had to step in, particularly in Britain, as the culture and ethics lead to things like phone hacking.

I'm not saying that we'd ever have governments stepping in and fielding an inquiry over if it's right to get blog clicks by repeating "Someone said a thing on twitter!". But the fact is, there are problems in the specialist press. Saying "But it faces all the press" is foolish as the largest sector of the press is going through an intense period of reflection, even if some of them have to be dragged into it. Britain will likely have a new Royal Charter mandating independent regulation of the press as the culture and ethics due to the current culture being so toxic that it enabled phone hacking and other lowbrow methods of gaining sales.

There are problems in the gaming media. There are problems with news gathering. The prominence of PR pushed into articles. Non-Stories via "Developer said a thing on twitter". Searching for controversy when there is none. Poor treatment of people on the other end of stories that would make a media ethics professor blow his damn top.

Current affairs media is trying to get its house in order again (Despite the protests of messers Murdoch, Rothermere, Desmond et all for as much as the culture is toxic, it's highly profitable). And the question is, why can't the media for our specialist hobby also get its house in order if a bigger and more monolithic media can?
 
There are problems in the gaming media. There are problems with news gathering. The prominence of PR pushed into articles. Non-Stories via "Developer said a thing on twitter". Searching for controversy when there is none. Poor treatment of people on the other end of stories that would make a media ethics professor blow his damn top.
Agree with most of it, but a major difference with normal news and specialist, is that the specialist press is so dependent on what PR say. And over the last years the PR departments got more and more secretive to the point we have an announcement of an announcement of a trailer, being told to us through a press release that's under embargo. When PR holds all the info and power when to release something, it's very hard to have a healthy journalism environment.

Also, the "developer said on twitter". Developers should by now realize thousands of people read their messages and can misinterpreted it. If Ken Levine is talking about "game writing" and people take that as he's writing a new game, can you really blame them? And after that he doesn't clarify the issue, but just writes some more angry tweets.

Add to that the constant lying and denying stuff that turns out to be true, well, how are you ever supposed to publish something that isn't from a press release.
 
Real gaming news show, fake documentary: http://www.youtube.com/watch?v=vTBug1TKCiE

I love Inside Gaming because of their blatant admission that they're not journalists.
I actually hate people who do that (outside of sites / channels that are really only for entertainment like you linked) because it is an easy way out. "I'm not a journalist anyway, so the rules don't apply to me" is an argument I come across way too much and used as an excuse when they are wrong in their article.
 

Kadayi

Banned
I actually hate people who do that (outside of sites / channels that are really only for entertainment like you linked) because it is an easy way out. "I'm not a journalist anyway, so the rules don't apply to me" is an argument I come across way too much and used as an excuse when they are wrong in their article.

Personally I'm a lot more down with game writers being 'we review games, report news and comment on things in/related to the games industry' Vs certain people in the gaming press who liberally throw around the term 'games journalism' with all the inherent associations of operating to some journalistic quality metric, when in large part more often than not they've not a whiff of understanding of what that actually means in practice because they've no journalistic training at all.

Good journalism is about exploring a supposition fully and critically, and then drawing conclusions, questioning every piece of evidence along the way as to its inherent validity from both sides of the position (does this evidence hold up? Is there possibly any other reason why this might be the case? etc, etc). What it's not about is jumping to a half baked assertion and then scouring around the internet for disparate bits of 'evidence' to support said assertion/belief that are in no way evaluated beyond 'here is the proof as to the truth of what I say'. Unfortunately that latter seems to be the far more common than the former when it comes to many articles from alleged 'gaming journalists'.
 
VG24/7 took an idea that could have easily been clickbait and are turning it into a very good series of articles (its about GAF).

http://www.vg247.com/2013/05/15/the-story-of-neogaf-part-one-humble-beginnings/

Its one of the better things I can remember reading in a while, and not just because its about this site that I post on. I also like that the author makes it clear right away that he posts here as well.

I'm curious how it will stack up to Gametrailers video documentary on the same subject, and want to see how they match up.
 

Zaph

Member
I think it's absolutely worth reporting.

Gaming is a massive entertainment industry, and just like movies and music, is filled with mega-publishers and carefully worded, diplomatic press releases.

Tweets like that from senior development staff give us a small insight of the actual internal culture and thoughts of said publishers/developers.
 
Man I really hate these "Guy said X on twitter" news stories.

http://ca.ign.com/articles/2013/05/17/ea-senior-engineer-the-wii-u-is-crap

Posting the news story as fast as you can after stumbling on the GAF thread and asking for comment with a promise to update if random guy on twitter responds to you is no better then not asking for comment at all.

Also these probably aren't worth reporting on in the first place.

With the huge amount of twitter stories recently I'm surprised companies still haven't sat everyone down and had a chat about it. If it goes up there its probably going to be in the media soon.
 

krae_man

Member
I think it's absolutely worth reporting.

Gaming is a massive entertainment industry, and just like movies and music, is filled with mega-publishers and carefully worded, diplomatic press releases.

Tweets like that from senior development staff give us a small insight of the actual internal culture and thoughts of said publishers/developers.

If it's someone like Peter Moore, Michael Pachter or Kaz Hirai etc? Sure. Random guy who all we know about is an employer and job title? No way.

Also the nature of these is to post them as fast as possible and not get clarification about context etc before posting them.
 

MrKaepora

Member
If it's someone like Peter Moore, Michael Pachter or Kaz Hirai etc? Sure. Random guy who all we know about is an employer and job title? No way.

Also the nature of these is to post them as fast as possible and not get clarification about context etc before posting them.

He is a senior engineer from a major company and he expressed his opinion about one of the platforms his company should be producing software. It is news and it should be reported accordingly.

Now, if this engineer should be talking on twitter like he was talking among close friends, is another history.
 

Oddduck

Member
Man I really hate these "Guy said X on twitter" news stories.

http://ca.ign.com/articles/2013/05/17/ea-senior-engineer-the-wii-u-is-crap

Posting the news story as fast as you can after stumbling on the GAF thread and asking for comment with a promise to update if random guy on twitter responds to you is no better then not asking for comment at all.

Also these probably aren't worth reporting on in the first place.

Employees should know when to shut up. It's one thing to write 1 stupid tweet. But to write 5 or 6 stupid tweets in a row, you're just asking for problems.
 

Oersted

Member
Guys and ladies, I´m planning to do a thread about serious questions you want journalists to ask towards AAAs, indies, Microsoft/ Nintendo/ Sony / Valve and so on. Questions which are not so likely ask, like " how can people be sure that a second RROD won´t happen?".

Any suggestions, is this a bad idea, and so on...
 

Kadayi

Banned
Guys and ladies, I´m planning to do a thread about serious questions you want journalists to ask towards AAAs, indies, Microsoft/ Nintendo/ Sony / Valve and so on. Questions which are not so likely ask, like " how can people be sure that a second RROD won´t happen?".

That requires serious journalists....
 

Kadayi

Banned
Oh come on^^.

I'm not joking, by on large most of the motor mouths who purport to be 'game journalists' are fucking dismal at it: -

http://www.rockpapershotgun.com/2013/05/23/unlearning-to-share-the-industry-hatred-of-human-nature/

No even one iota of comprehension of the fundamental differences in the economics of scale in terms of design & production input and overall costs/risk factor that separate a child's toy from those of a AAA game?

Oh no JWs added a get out clause: -

(This isn’t some grand essay, nor is it a definitively researched piece on the legal side of the matter. This is rambling thoughts, so treat it in that manner. And throw back your rambling thoughts in return.)

Yeah that makes talking out of your arse perfectly acceptable. Seriously, how hard is it to apply a modicum of thought as to whether the parallels hold up?

http://www.eurogamer.net/articles/2012-02-11-why-devs-owe-you-nothing

Yeah despite the fact that you (the gullible consumer) bought Episodes 1 & 2 of the HL2 trilogy, you're clearly not entitled to know when the 3rd part is coming out because you've not paid for it yet. Yeah we may have sold the first episode to a skeptical player base on the basis of the whole thing being wrapped up by Christmas 2007, but guess what we changed our mind and we're so rich from Steam money we give a shit about honouring that promise.

With any other business if your delivery date slips you offer a revised ETA to the expected parties (not a 'when it's done'), regardless of whether moneys been exchanged or not.

You think either Marsh Davis or Gabe Newell sit around in a restaurant and happily wait for the third course that seemingly never arrives and don't ask the head waiter what's going on? I doubt it.

Also whom exactly does Marsh Davis thing the likely customer base is for Episode 3/Halflife 3 exactly when it comes down to it? Would it not in fact be the very people who are already 2/3rd invested in the series? This denigration of people who are paying customers into 'fans who should be grateful that Valve even give them the time of day' is the sort of bent logic from someone brown nosing for a PR position.

Still I'm not sure what's worse the piss poor quality of the articles or the people who lap them up without question as if they were the word of God.
 

AkuMifune

Banned
To be a real journalist you need to be aggressive, pushy and willing to be an incessant prick to get an interview or story you need.

A games journalist with those qualities would never get access to games or publishers. Due to the very nature of the industry you kind of have to be a suck up (or at least willfully ignorant) just to survive. It's not really their fault. It's enthusiast press. We want journalistic quality from outlets that aren't built for that type of writing. The more access you have, the more you can write, the more you can play, the better job security.

There is kind of a reason 8-4 was the only outlet willing to say anything, they're in japan and don't have to get a meeting with microsoft during E3. Even CheapyD is planning meetings there and staying diplomatic about the whole thing.

I'd say it may even be subconscious. Sure, maybe nothing there, maybe another thisisneogaf or tinfoilhat.gif response to my thinking, but the way the industry works it will always give the impression of complacency.
 

Kadayi

Banned
To be a real journalist you need to be aggressive, pushy and willing to be an incessant prick to get an interview or story you need.

A games journalist with those qualities would never get access to games or publishers. Due to the very nature of the industry you kind of have to be a suck up (or at least willfully ignorant) just to survive. It's not really their fault. It's enthusiast press. We want journalistic quality from outlets that aren't built for that type of writing. The more access you have, the more you can write, the more you can play, the better job security.

I think there's scope. A lot of it probably comes down to giving publishers/developers a fair shake of the dice and measuring criticisms. All too often it's either 'can do no wrong' suck ups, or 'worst company ever..blight on gaming' trolls.
 
To be a real journalist you need to be aggressive, pushy and willing to be an incessant prick to get an interview or story you need.

A games journalist with those qualities would never get access to games or publishers. Due to the very nature of the industry you kind of have to be a suck up (or at least willfully ignorant) just to survive. It's not really their fault. It's enthusiast press. We want journalistic quality from outlets that aren't built for that type of writing. The more access you have, the more you can write, the more you can play, the better job security.

There is kind of a reason 8-4 was the only outlet willing to say anything, they're in japan and don't have to get a meeting with microsoft during E3. Even CheapyD is planning meetings there and staying diplomatic about the whole thing.

I'd say it may even be subconscious. Sure, maybe nothing there, maybe another thisisneogaf or tinfoilhat.gif response to my thinking, but the way the industry works it will always give the impression of complacency.

Politeness also goes along way with that being pushy. Pushy but polite. Being an incessant dick is just getting you nowhere (And I've seen it backfire on people spectacularly. Doesn't hurt to say "please").

One of the problems, and I dropped it in the latest Kuchera nonsense, is that perhaps we're seeing this lack of quality because the writers have no loyalty to the audience, only their advertisers. I brought up this quote from the editor of Private Eye, Ian Hisop

I’m repeatedly telling people that the VICE generation are at some point going to have to decide whether they want to pay for what I think are the best things in life. If you download all the good films for free, nobody can afford to make films any more. If you download music it’s pretty hard to create music. With journalism, if you don’t want to pay for it you won’t get it. You’ll get opinion, you’ll get blogs, but you won’t get edited, tested, interesting, well-written journalism because people want to get paid for that.

Private Eye is one of the few holdouts in that it won't bring it's content to a digital platform (aside from some special reports as a subscribers bonus) because there's no profit in it and the people interested in writing good journalism are the people who want to be paid properly for it. And the problem on top of the "Not getting paid" part is that the way we're paying journalists. A starving dog is loyal only to the hand that feeds it and these people go frenzied if they see their meal ticket threatened. So not only are we getting bad, clickbait journalism. It's not in the public interest either, it's in the advertisers interests. The public don't really get a say in it either because all they grace it with is their attention and as long as you click the page, that's all they care about (And if it's enough to light a few forums on fire with indignant nerd rage, that's almost a hit counter multiplier) so it's not like they will listen to you either. Just ratchet up the idiocy and kill discourse for the sake of even more hits.

I remember some people bringing up Dan Hsu asking Peter Moore why the 360 launch line up sucked and wondering where the balls to do that came from. Dan Hsu had the balls to do that because EGM was still a fairly profitable magazine and a large audience that very likely cleared their profit through their readers or at the very least, their production costs on top of their advertising. So they had a loyalty to their readers since their wages came from the readers and their magazine would stay open because of the readers. And they delivered a quality product because of the readers and even had a policy where they name publishers who pulled advertising over review scores for the readers benefit. All because people were paying for it and wanting a quality product to read with. Hell, even Nintendo Power was an obvious advertisement but the quality was off the charts with the detail and depth of it's walkthroughs.

And we reach a problem with it. With people being so used to years of regurgitated PR. Would they pay for properly researched journalism that takes a while to do from qualified people with an interest in doing it? Or do they just want it free but still full of the problems we find? Or should we just dial back games journalism to a freesheet paper with just the news and advertisements for companies?

That's the problem. We're getting what we pay for and we're now finding out, it's not worth much. But who's going to be brave enough to offer a fully paid service with a better standard of quality?
 

Dyno

Member
The problem with claiming its an issue facing all forms of media is when your own media's not doing jack shit about it. In Britain, there has been the Leveson Inquiry into the culture and ethics of the media and in Australia, the Finklestien inquiry into the culture, ethics and ownership of the media in the last two years. There have been lengthy discussions, tell all books (Flat Earth News By Nick Davies was the book that exposed the hacking scandal and also gave the biggest inside look into the press workings since Roy Greenslade's expose in the 90's)...

That was a good read double R!
 

jschreier

Member
To be a real journalist you need to be aggressive, pushy and willing to be an incessant prick to get an interview or story you need.

A games journalist with those qualities would never get access to games or publishers. Due to the very nature of the industry you kind of have to be a suck up (or at least willfully ignorant) just to survive. It's not really their fault. It's enthusiast press. We want journalistic quality from outlets that aren't built for that type of writing. The more access you have, the more you can write, the more you can play, the better job security.

There is kind of a reason 8-4 was the only outlet willing to say anything, they're in japan and don't have to get a meeting with microsoft during E3. Even CheapyD is planning meetings there and staying diplomatic about the whole thing.

I'd say it may even be subconscious. Sure, maybe nothing there, maybe another thisisneogaf or tinfoilhat.gif response to my thinking, but the way the industry works it will always give the impression of complacency.

I don't really get it. What sort of stories or interviews do you think are not done because people are worried about losing access? What have you seen that gives you the impression that gaming reporters aren't doing things because they're worried about the repercussions from publishers? Are you just assuming all of this?

I have been at Kotaku since February of 2012. I've written hundreds of stories. I've never once had to worry about losing access. I've never once seen co-workers have to worry about losing access. I've never once seen colleagues have to worry about losing access.

Where is this coming from?
 

Kadayi

Banned
Politeness also goes along way with that being pushy. Pushy but polite. Being an incessant dick is just getting you nowhere (And I've seen it backfire on people spectacularly. Doesn't hurt to say "please").

^Truth. I think it's entirely possible to be pushy for a story, but polite in the interview even when leveling criticisms if you're measured about it. Gaming as a medium is still evolving and I doubt anyone in the industry is of the opinion that everything they make is solid gold, but there's ways and means to address a subject and certainly a few writers shoot themselves in the foot though being too aggressive and confrontational.
 

DocSeuss

Member
I don't really get it. What sort of stories or interviews do you think are not done because people are worried about losing access? What have you seen that gives you the impression that gaming reporters aren't doing things because they're worried about the repercussions from publishers? Are you just assuming all of this?

I have been at Kotaku since February of 2012. I've written hundreds of stories. I've never once had to worry about losing access. I've never once seen co-workers have to worry about losing access. I've never once seen colleagues have to worry about losing access.

Where is this coming from?

Well, I do remember at one point, Sony threatened/did cut off Kotaku's access because Kotaku reported something accurately and Sony was buttmad about that? And then, of course, there's Gerstmangate, which is everyone's favorite go-to for how the industry treats the industry's journalism.

I think a lot of it is just... people look at the "big sites" (IGN, mostly), and they go "the enthusiasm for this stuff looks insane, and the games aren't nearly as good as the hype IGN seems to have for them, so clearly IGN's bought off, and we've got evidence like Jeff Gerstmann, so, uh, yeah, that must be why the industry is so positive, despite our overwhelming negativity for so many things."

Then there are people like me, who think big sites like Kotaku need to do a LOT better on various niche coverage (in my case, PC games); I recall reading a dev's take on their game, where they basically said, flat-out, that the game, being PC exclusive, wouldn't get many hits, so they wouldn't post about it.

Then you've got sites like Kotaku, where writers, particularly Ashcraft and Hernandez, post stuff that just seems like... lol hits hits hits, amirite.

So there's this perception that things are only done for the hits, and there have been cases where publishers/advertisers have pulled stuff because of negative press feedback, and that just all creates this big sense of cynicism that's probably going to continue to stick around for a while. The way to change it, oddly enough, would be to cater to the whims of the people who get upset about these things, so talking about games most people don't talk about, or agreeing with people when they're annoyed with Mass Effect 3's ending would actually help them go "okay, these people are on my side, and they're not afraid to say what I'm thinking."

But then the question is... is that honest?

Me, I liked the Xbox One's reveal, for instance, but I'm a guy who likes consumer electronics stuff. My take on it is similar to Navarro's, but so far, most people have used "oh my god, they talked about things that aren't games" to find whatever negativity they can about the console. If journalists talk positively about the Xbox One, when there's a lot to be positive about, some of the more, ah, reactionary people get upset and think oh my god, they're being bought off.

Sometimes, I think maybe journalists are just a bit disconnected from some of us--by and large, the pool of opinions, at least as a reader, seems somewhat homogenous; you all grew up playing console games, you value Japan more than some of us, you don't care for niche games, prefer your games to be more gamey (lots of numbers on the screen and whatnot) than simulationy (hi, Far Cry 2), generally only care about the PC as it relates to F2P experiences, Minecraft, Blizzard, or Valve... and so on and so forth.

I mean, unless I go to Eurogamer or a PC-specific site, I don't really feel like I'm coming across journalists who share the same interests as me. And I know there are people with console-leaning tastes who also feel like games journalists all seem to sort of have the same voice.

Actually--and yeah, I get it, I'm rambling now, but what do I care? I spend all my time working in a building that's making me worse, but I can't afford proper medical treatment, and typing about random bullshit like this on the internet provides a nice distraction--I think that might help things as well: individual voices. I've noticed sites with personalities (or streamers as personalities) tend to get a lot more positive gamer response than those without.

That's why Rock, Paper, Shotgun and GiantBomb seem to be more liked than other, more anonymous sites.

Okay, so, one last thing. I have a game design degree. I got this degree, moreso by helping the game design department at school restructure itself (I helped write some of the documentation outlining the program's future). I'm not some sort of wizard supergenius who understands game design better than everyone else out there, but I do know a pretty decent amount--and when I read reviews, I feel like they're nicely-written reviews by people who literally do not know what they are talking about. Some of my friends, who have backgrounds in things like, yes, game design, as well as film, theater, and stuff like that have voiced similar concerns.

Sometimes, you'll get guys like Stephen (Fire Emblem), Kirk (LA Noire), Luke (Crusader Kings II, that Sim City piece that explained it better than any review I'd read), or yourself (all I can think of are your reportage pieces, like Metacritic), who post these insightful, interesting takes on things, and that's always super fun, but generally, I find myself reading pieces from people who seem not to understand or appreciate what kind of game they're playing (for instance, a bad review of Alan Wake on a major site by someone who has claimed to hate horror games, and gave Dead Space a similar disproportionately low grade), or I read these really dry, boring, clinical reviews by people like a certain someone over at Polygon (I like several of the Polygon reviewers, but one guy in particular has this very dry style, and once said that games don't make him feel anything, and if he did, it'd probably be "ew").

And then there are the overwhelmingly positive reviews of games with really severe problems--like Mass Effect, which has a button that will, among other things, interact with objects, put you into cover and pull you out of it,

Also, there's a circlejerk around certain personalities in the industry who many gamers find really off-putting, mostly because they're pretentious assholes, or say dumb things with pretty words (like this one guy who couldn't even figure out how to meditate in The Witcher 2 during his review, or this woman who hijacked #1reasonwhy so she could blame her poor drunk podcasting abilities on sexists, and not her own failings) and we have no idea why so many people in games journalism seem to love them. And that's really, really offputting.

I'm still rambling, and I think I'm getting to the point where I'm just trying to distract myself from the pain I'm by saying everything I've ever felt was problematic with games journalism than I am addressing the point, I think--though I do think if the problems were addressed, many of the complaints would go away.

So I'ma go play video games.

I appreciate your presence in this thread, Jason.
 

Jackpot

Banned
So Respawn have publicly stated

"What XBox One lacks in RAM, it potentially makes up for in cloud computing."

Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."

yet Digital Foundry's analysis of using the cloud to offload game processing says it's "bogus PR hand-waving" at best.

http://www.neogaf.com/forum/showthread.php?t=569241

Will any journalists challenge Respawn's regurgiatation of MS's misinformation?
no
 

Jackpot

Banned
Jason Schreir is already calling da clowd "insane". So, yeah.

Rather different from a face-to-face interview where the decision is between nodding your head and lapping up their info for hits and actually risking embarrassing them by countering their BS with facts.
 

jett

D-Member
Rather different from a face-to-face interview where the decision is between nodding your head and lapping up their info for hits and actually risking embarrassing them by countering their BS with facts.

I think you misunderstood. He's calling it insane in a positive way.
 
Rather different from a face-to-face interview where the decision is between nodding your head and lapping up their info for hits and actually risking embarrassing them by countering their BS with facts.

The question was what their interpretation of the Cloud was. If they got a positive answer, fine. The whole subject of the interview is "What's it been like working on XBox 1?" and that's what their opinion is. Following up with with "Some dude online says it's bogus so you are lying and full of BS. What do you have to say to that?" is being a douchelord. You could follow up with "There have been some doubts on the viability of the cloud, especially on it's latency, what do you think in your experience working on it?" and run with their answer. If they say it's good and they are happy with it, then that's your answer. It's not a sting operation to catch Devs out on "lying" because one source expresses doubt on their claims. Not all journalism is "GOTCHA!" stings nor does it have to be.
 

Zaph

Member
Looks like Microsoft wants an on-point and distraction free E3 - with no exec's opening their mouths and saying something stupid (or the truth...not mutually exclusive).

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Jackpot

Banned
Oh wow...

From the same article:

Best Brand Ambassadors: There are no booth babes at E3, apparently. But Activision had a brand ambassador to put me in my place while I was waiting to see Call of Duty: Ghosts, which, between the awesome graphics and apocalyptic storyline, might well be the best in a long and successful series.
 

Lime

Member
Ben Kuchera, everyone:

My first thought when a developer placed the controller in my hand was the following: “Holy shit, that’s nice.” It takes a bit to work backwards to figure out everything Sony did in the design to get that reaction, but there you go.

It felt almost too good, like I was holding something illicit. I was afraid it would be taken away. It felt like the first time I touched a girl’s breast in the backseat of a car with fogged up windows, scared that her parents were going to fling the door open and start yelling at me. I wanted to grab the controller and run. I wanted to nuzzle it against my face and ask it who is a good controller? Who is a good controller?

You’re a good controller, you sexy thing, you.

http://penny-arcade.com/report/arti...-just-slightly-better-than-the-best-thing-eve

It's almost thread-worthy, considering he's actually paid to write this shit (in addition to his prior behaviour, e.g. Rapelay, Erik Kain, begging for games over Twitter, etc.).
 
Ben Kuchera, everyone:



http://penny-arcade.com/report/arti...-just-slightly-better-than-the-best-thing-eve

It's almost thread-worthy, considering he's actually paid to write this shit (in addition to his prior behaviour, e.g. Rapelay, Erik Kain, begging for games over Twitter, etc.).

In many contexts, reading prose like that would strike me as intentional hyperbole for comedic effect. And I'm sure that's what Kuchera thinks he's doing. But being familiar with Kuchera and the problems in gaemz jurnalizm, it just makes me roll my eyes so hard they may fall out of my skull.
 
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