1.88 * 102 = 192. I don't think the 192 is the combined system bandwidth, just the new PR number for the eSRAM.
that's make believe math though.. honestly, DF's assertion that the down clock is false makes zero sense.
you can access 128 bytes per clock cycle. fixed.
MS is now saying that in that clock cycle you can both read from and write to eSRAM.
They are saying this gives an effective 192GB/s
presumably (I really don't think this is a stretch) this means you can read at 96GB/s and write at 96GB/s.
96GB/s divided by 128 bytes = 750Mhz, on the nose.
previously MS was saying 102GB/s with one access per clock.
102GB/s divided by 128 bytes = 800Mhz, on the nose.
so what to take away from this? The EFFECTIVE REAL WORLD throughput on the eSRAM looks to be around 30% higher than expected. (that 192GB/s number will NEVER happen) At the same time, the GPU looks to have been down clocked by 6%.
Would this make the bandwidth speed same as PS4?
No. Comparing this news to anything having to do with the PS4 is pointless. Overall it's probably a win for MS.. Although with a 6% down clock it means there may eventually have to be concessions made (frame rate, res, etc).