I wish Ryouga's post about how the Japanese view high school and college was quoted at the top of every page.
Hey, that's seems like a fairly interesting read, do you have a link please ?
I wish Ryouga's post about how the Japanese view high school and college was quoted at the top of every page.
Catherine and Persona 4 Arena are multiplat. I wouldn't shocked at all if Persona 5 was multiplat. Hell I'm sure if SMTIV was a console game it would have been multiplat as well.It's funny how some people expect Persona 5 being multi.
Why would Atlus do it with Persona if they don't do it with Shin Megami Tensei or Etrian Odyssey sagas.
I wish.She's married to the Etrian Odyssey composer.
I'm joking, in case this flies over anyone's head.
Catherine and Persona 4 Arena are multiplat. I wouldn't shocked at all if Persona 5 was multiplat.
I think the problem with this topic is anytime it comes up, there's an assumption the person mentioning it wants these ridiculously detailed models and animations.
Graphics are more than that, to me. Systems with more capability are better at conveying art styles. Imagine if Okami was on the PS1; it just wouldn't do the art justice and it wouldn't properly communicate the look the game is going for. And it could still be a great game, sure, but this conversation is never about that.
When I look forward to a sequel, I expect improvement in every facet; That includes the graphics. And that's the key word: improvement. Not serviceable or satisfactory; better. They can't do that on 3DS.
Again, this has nothing to do with the quality of the game design (I'm sure it'll be a fantastic game, no matter what it's on and if I need to buy some hardware, I will!), but people seem to always misconstrue this concern or just don't understand it at all, so I'm explaining.
Persona has one of the strongest visual identities in any series I've played. I'm invested in the art and I want it to be done as much justice as possible.
I wish.
Catherine and Persona 4 Arena are multiplat. I wouldn't shocked at all if Persona 5 was multiplat. Hell I'm sure if SMTIV was a console game it would have been multiplat as well.
Hey, that's seems like a fairly interesting read, do you have a link please ?
and biggest bomb in the history of persona franchise.
LOL.
After playing Catherine, I think the team is better off sticking with teenagers.
Is there anything you do like?
Speaking of graphics, do you think they'll ditch the character portraits in favor of high quality 3D models? On one hand, it seems a bit redundant and jarring to have high-res portraits with detailed models animating in the back but on the other, I feel that the portraits add a lot to the series' charm. Sure, Catherine's characters were really well animated and all... but they were still missing something.
Can't speak for Catherine, but Persona 4 Arena is multiplat because that appears to be ArcSys's MO. It's also the reason why P4A has dual languages and stuff that aren't usually found in Atlus releases.
Speaking of graphics, do you think they'll ditch the character portraits in favor of high quality 3D models? On one hand, it seems a bit redundant and jarring to have high-res portraits with detailed models animating in the back but on the other, I feel that the portraits add a lot to the series' charm. Sure, Catherine's characters were really well animated and all... but they were still missing something.
What do you think?
So should we expect another amazing localization effort by Atlus for this game? I'm hoping for a 2 month gap between original Japanese release and NA release like SMTIV.
It's possible they've already begun work on it, the only localization project they have lined up is Millennium Girl, and I doubt that's a very verbose game.
It's possible they've already begun work on it, the only localization project they have lined up is Millennium Girl, and I doubt that's a very verbose game.
Isnt the new BlazBlue PS3 exclusive now? lol i think o.o
Isnt the new BlazBlue PS3 exclusive now? lol i think o.o
BlazBlue isn't Atlus, irrelevant to bring up.
Because they did it with Catherine. Duh.
because catherine and persona 4 arena or something
Catherine and Persona 4 Arena are multiplat. I wouldn't shocked at all if Persona 5 was multiplat. Hell I'm sure if SMTIV was a console game it would have been multiplat as well.
I think the problem with this topic is anytime it comes up, there's an assumption the person mentioning it wants these ridiculously detailed models and animations.
Graphics are more than that, to me. Systems with more capability are better at conveying art styles. Imagine if Okami was on the PS1; it just wouldn't do the art justice and it wouldn't properly communicate the look the game is going for. And it could still be a great game, sure, but this conversation is never about that.
When I look forward to a sequel, I expect improvement in every facet; That includes the graphics. And that's the key word: improvement. Not serviceable or satisfactory; better. They can't do that on 3DS.
Again, this has nothing to do with the quality of the game design (I'm sure it'll be a fantastic game, no matter what it's on and if I need to buy some hardware, I will!), but people seem to always misconstrue this concern or just don't understand it at all, so I'm explaining.
Persona has one of the strongest visual identities in any series I've played. I'm invested in the art and I want it to be done as much justice as possible.
BlazBlue isn't Atlus, irrelevant to bring up. For the record, whether a 360 version comes to NA/EU (it's been confirmed that there won't be a version for the 360 in Japan.), is up to Aksys. It's safe to say that it will come to 360, seeing as the other games were on 360.
No his point is relevant in regards to P4A. But yeah seems even ArcSys realized how pointless it was to do a local 360 release.
And I still can't believe there are people who defend the P3P abomination or seriously want P5 on a 3ds/Vita
Because console-exclusive fighting games don't sell. That is literally the only reason as to why P4A is on 360 in the first place. If they were going to expect any type of profit from the title, it had to be multiplatform. If they wanted a bigger audience to play their game competitvely, it had to be multiplatform.
I guess my misunderstanding here is really that I never saw the Persona series as having such an exploratory art style. Nothing about the art in any of the games has seemed really anything more than above average to me. The statement about Okami makes sense, the issue here is that I really don't think comparing Persona to Okami is a fair comparison since I really don't think the visual direction and art style of Persona even touches something like Okami.
Each to there own I guess though.
Also, again, I really think we should just be excited about a new Persona after going through all of these spin-offs.
How many times have you asked me that? *laughs*Is there anything you do like?
How many times have you asked me that? *laughs*
Untidy researcher
Can't fucking wait, but If they don't have a dual-audio option I'll so damn pissed. P4A has dual-audio (even tho due to their one version worldwide release most likely), so I hope that will be kept for P5.
Also hoping for more mature characters - maybe a college setting?
Just no more robot girls, please.
Persona 3 was the only game in the series with a robot girl (not counting P4A, of course).
Just no more robot girls, please.
Not before this guy!
Just no more robot girls, please.
Gameplay wise.
Huh?
It's either adults with some teens or just teens. College isn't really a *thing* in Japanese culture like it is in other places.