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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

rdrr gnr

Member
Then how can it be that Sony almost went with 4GB RAM?

That would have left 0.5GB for games..........

.........something doesn't add up.

3.5GB for OS? lollers
What's reserved for multi tasking is different from the size of the actual OS. The issue is no one knows why that number is larger than MSFT's.
 
Well, here's the kicker: A few weeks back there was a comment from a developer saying that they were scratching their heads trying to figure out what to do with the extra ram --> http://www.nextpowerup.com/news/192...on-what-to-do-with-all-the-available-ram.html

My guess is that Sony thought that if developers weren't going to be using all of the 8GB then they might as well put it to some use. So now the OS resembles Home and as the world loads about you, you're able to go into a virtual game store and pick the games with your Home avatar. Want to launch the game? You walk from the store to your virtual gameroom in Home and then put the game into the virtual PS4 and then look for your virtual controller in your gameroom and then boot the virtual console and then select the game and then play it!

Do you want to chat with a friend? You go out into the streets in Home and then yell for your friend until he shows up and then you invite him to your gameroom and then go through the same process. Now, in the virtual Home world, it seems like you guys are sitting in the same virtual couch and playing split screen, but in reality each one of you guys are at home, playing over PSN. It's genius, really!

Developers are always bitching; if it's good they bitch, if it's bad they bitch. Most them justify it with the quality of their output though. By the sounds of that, it's almost like Sony were fishing for an excuse to lock away that much RAM, because honestly other than a couple of rare times, when have developer complaints ever been taken into serious consideration by console manufacturers?

The Home example you gave right there is extravagant, yes, but a waste of resources. Some of us just want to get through those sort of mundane actions as quickly as possible. If Sony really wanted to do that, why not just offer it as an (optional) downloadable app. You download it, and it accesses low-level system resources to enable that sort of OS functionality (I'm sure there's a paradox in this but someone more technical than I could figure that one out).

Only issue here is that you won't be able to play games requiring more than 4.5 GB of RAM with this set-up, but Sony could just allow you to disable it and get that RAM back, and presto, you can play those games now. It's an issue stemming down to the individual user, and that'd be something for them to decide on.

You decide you don't want it, fine. You can still get around to doing all that stuff with a less elegant UI, but at least you still have that extra couple GB for games that could use it.

A scenario like that would be so much better; you still theoretically give devs as much RAM as they could need (say the less elegant UI only requires 1GB), and for those who want a richer Home-like OS experience like that example of yours, they can download that functionality, but live with the fact they can't play some games using the extra RAM now reserved for the OS. Win-win for everybody.
 

DieH@rd

Banned
How much RAM does the Vita OS require? Just curious about the overhead on the handheld because of its similar suspend functionality.

Vita OS uses 256MB of ram and very little vram. And suspend functionality has nothing to do with the OS size. System just pauses refreshing of the entire ram pool, keeps the power flowing but data remains fixed.
 

rjcc

Member
Apparently these multi-billion dollar companies have been procrastinating. We're like 3-4 months away from launch and they're still working on specs and building an OS. These things should've been laid down months ago and by now the only thing they should be working on is production and marketing. This goes for both Microsoft and Sony.

have you ever launched anything, ever?
 

Mister D

Member
I'll still be getting a PS4 but all I want to know is how this will affect the performance of games on my 4GB GTX680. I doubt Titan owners were going to need to upgrade this console gen anyway when devs had access to more of the PS4's 8GB of RAM. Now that this most likely has been reduced, I wonder if I will get more out of my GTX 680 for longer before needing to upgrade to max out or nearly max out console ports.
 

Imm0rt4l

Member
0NPb77f.jpg


0JXjfFG.jpg

I seriously just spit up on my monitor.
 

qko

Member
CPU hit is quite small, this is lossless recording remember. The bigger hit is to your HDD which gets absolutely destroyed if you're loading off it.

Lossless recording which immediately gets compressed once you upload to Facebook. I'd guess the lossless recording will be a key feature for twitch.tv, unless the start compressing uploads
 

Agent Icebeezy

Welcome beautful toddler, Madison Elizabeth, to the horde!
What the fuck are the X1 and PS4 operative systems doing? What the hell, waste of resources with a lot of stupid bullshit not related to playing games :(

I guess people haven't realized this to some great extent, but these are multimedia devices. We relate to this as gaming systems but the names that the respective companies put on them tells the story for both.

This is the press release from NBA Live 14

June 10, 2013 – EA SPORTS unveiled today the first look at NBA LIVE 14 at the company’s E3 press conference, ushering in the future of basketball for the next generation. Exclusively for Xbox One® all-in-one games and entertainment system from Microsoft, and PlayStation®4 computer entertainment system, NBA LIVE 14 will launch this fall.

Only one even includes games in the title. They are swiss army knives that happens to play games.

Anyways, I hope we get someone to either collaborate or debunk this story soon.
 
So I remember I kept being told that the PS4 was 50% more powerful than the X1.

Where does that figure stand? I just woke up not too long ago and am catching up on things.
 
Developers are always bitching; if it's good they bitch, if it's bad they bitch. Most them justify it with the quality of their output though. By the sounds of that, it's almost like Sony were fishing for an excuse to lock away that much RAM, because honestly other than a couple of rare times, when have developer complaints ever been taken into serious consideration by console manufacturers?

The Home example you gave right there is extravagant, yes, but a waste of resources. Some of us just want to get through those sort of mundane actions as quickly as possible. If Sony really wanted to do that, why not just offer it as an (optional) downloadable app. You download it, and it accesses low-level system resources to enable that sort of OS functionality (I'm sure there's a paradox in this but someone more technical than I could figure that one out).

Only issue here is that you won't be able to play games requiring more than 4.5 GB of RAM with this set-up, but Sony could just allow you to disable it and get that RAM back, and presto, you can play those games now. It's an issue stemming down to the individual user, and that'd be something for them to decide on.

You decide you don't want it, fine. You can still get around to doing all that stuff with a less elegant UI, but at least you still have that extra couple GB for games that could use it.

A scenario like that would be so much better; you still theoretically give devs as much RAM as they could need (say the less elegant UI only requires 1GB), and for those who want a richer Home-like OS experience like that example of yours, they can download that functionality, but live with the fact they can't play some games using the extra RAM now reserved for the OS. Win-win for everybody.

): my post was a joke. I like that you called the idea "extravagant" though. Thanks! :D
 

AniHawk

Member
i remember when i purchased my first sony system. it was after christmas and i had finally gathered enough money with my sibling to plunk down $299.99 (plus tax) at a gamestop. we bought final fantasy vii and final fantasy x. ffx was the most technologically advanced thing i had ever seen. i cried when they cried. i laughed when they laughed. it was a true experience that touched me deeply. there were many more experiences on the ps2 like this that made me the person i am today.

flash forward to ps3. the $599.99 announcement stung, but i knew in my heart of hearts that i would come back to the worlds sony had made so dear. years later in 2009, i purchased one, and only a few months later i experienced the tour de force that was david cage's heavy rain. uncharted 2 and the last of us followed (with beyond still on the way). these were experiences that not only further shaped me as a person, but changed the gaming landscape as we knew it.

just a month ago i reserved a ps4. the promise of 8gb gddr5 meant exciting new worlds, new heights in storytelling, new frontiers to be experienced. now i'm not sure if that will be possible. and i don't know with this betrayal how i could ever trust sony again.
 
Funny how Jonathan Blow already blew by that 4.5 'confirmed limit' and jumping into .5 of the speculated 'flex ram' territory.

This does really confirm anything. First says it 'wants to use' over 5 GB's of ram. He then says it is 5 GB - but doesn't specify that he is specifically talking about the PS4 version.

Obviously we will need to wait until the main rumor is confirmed or debunked.
 
i remember when i purchased my first sony system. it was after christmas and i had finally gathered enough money with my sibling to plunk down $299.99 (plus tax) at a gamestop. we bought final fantasy vii and final fantasy x. ffx was the most technologically advanced thing i had ever seen. i cried when they cried. i laughed when they laughed. it was a true experience that touched me deeply. there were many more experiences on the ps2 like this that made me the person i am today.

flash forward to ps3. the $599.99 announcement stung, but i knew in my heart of hearts that i would come back to the worlds sony had made so dear. years later in 2009, i purchased one, and only a few months later i experienced the tour de force that was david cage's heavy rain. uncharted 2 and the last of us followed (with beyond still on the way). these were experiences that not only further shaped me as a person, but changed the gaming landscape as we knew it.

just a month ago i reserved a ps4. the promise of 8gb gddr5 meant exciting new worlds, new heights in storytelling, new frontiers to be experienced. now i'm not sure if that will be possible. and i don't know with this betrayal how i could ever trust sony again.



AniHawk
Cranky. Very cranky.
Rather sarcastic to boot.
 
i remember when i purchased my first sony system. it was after christmas and i had finally gathered enough money with my sibling to plunk down $299.99 (plus tax) at a gamestop. we bought final fantasy vii and final fantasy x. ffx was the most technologically advanced thing i had ever seen. i cried when they cried. i laughed when they laughed. it was a true experience that touched me deeply. there were many more experiences on the ps2 like this that made me the person i am today.

flash forward to ps3. the $599.99 announcement stung, but i knew in my heart of hearts that i would come back to the worlds sony had made so dear. years later in 2009, i purchased one, and only a few months later i experienced the tour de force that was david cage's heavy rain. uncharted 2 and the last of us followed (with beyond still on the way). these were experiences that not only further shaped me as a person, but changed the gaming landscape as we knew it.

just a month ago i reserved a ps4. the promise of 8gb gddr5 meant exciting new worlds, new heights in storytelling, new frontiers to be experienced. now i'm not sure if that will be possible. and i don't know with this betrayal how i could ever trust sony again.
5.5 gigs is a shit ton of fast ram.
 

LiquidMetal14

hide your water-based mammals
i remember when i purchased my first sony system. it was after christmas and i had finally gathered enough money with my sibling to plunk down $299.99 (plus tax) at a gamestop. we bought final fantasy vii and final fantasy x. ffx was the most technologically advanced thing i had ever seen. i cried when they cried. i laughed when they laughed. it was a true experience that touched me deeply. there were many more experiences on the ps2 like this that made me the person i am today.

flash forward to ps3. the $599.99 announcement stung, but i knew in my heart of hearts that i would come back to the worlds sony had made so dear. years later in 2009, i purchased one, and only a few months later i experienced the tour de force that was david cage's heavy rain. uncharted 2 and the last of us followed (with beyond still on the way). these were experiences that not only further shaped me as a person, but changed the gaming landscape as we knew it.

just a month ago i reserved a ps4. the promise of 8gb gddr5 meant exciting new worlds, new heights in storytelling, new frontiers to be experienced. now i'm not sure if that will be possible. and i don't know with this betrayal how i could ever trust sony again.

This is going to be a movie produced by Jerry Bruckheimer.
 

LCfiner

Member
No. Its a tech demo built to show what the system is capable of doing with its 'available resources' and it used only 4GB GDDR which is within this supposed 4.5GB limit. You don't go around building flashy tech demos without using most if not all of the available resources.

I think you're misunderstanding me.

yeah, that demo looked amazing. And it used less than 4 GB of available RAM. The point is that late next gen, we should expect stuff to look like that and take place on much larger scale. That level of fidelity in a bigger space with more characters and more interactive items requires more memory.

my point was that we can't sit back and say that 4.5 GB will be plenty because of the tech demos we saw. More memory is always better.

And, honestly, it still makes zero sense to me for Sony to double the RAM, eat that extra BOM cost, and only give developers an extra GB o so to work with. Especially since they said publicly that devs were asking for 8 GB - assuming that most of it would be usable to them.

This whole thing is just super weird. Either Sony wants to shoehorn multiple running apps into the PS4, or the OS as they've shown it so far is just a RAM hog
 
Do you think that perhaps your questions are answering your question?

Personally I think we should all hold of and see what Sony has to say. But ThisIsNeogaf.gif



And they likely will come close if the OS shrinks as indicated by the previous gen.

I will wait for Sony to confirm, but it's not likely that this isnt true. It's the video recording feature. Even using the best compression techniques video with audio takes up a ton of space and resources. Just starting to record gameplay will drop my ingame performance from 60 fps to 45 fps when recording at only 35fps.

I'm sure what they are using is probably more efficient than something like Fraps. But using fraps recording at only 900p I easily go over 1gb of data per minute on the hdd. Not sure how much memory the program uses to record but we are talking about the recording + compression on top of the normal OS features.
 
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