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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

Just caught up.


Maaaan this is bad news for PlayStation. So I guess the Xbox One is more powerful now right?

Oh snap! I bet that's why Titanfall isnt on it. They were waiting to see if the specs were finalized and 1080p.

Say good bye to multiplats
We should all just switch to OYUA!
This thread :/
 

Raphael

Member
New and improved one for this thread. (courtesy of Xbudz)

wGqwAnN.gif

Haha, gold.
 
Do more catching up. They're looking to be about equal.

They do not look equal

GPU is still significantly more powerful in PS4

Ram: 4.5gb at least of GDDR5 in PS4 vs 5gb DDR3 in X1 + 32mb esram

Ram is far closer now but I still believe PS4 is more powerful there

GPU is still significant difference
 

bronzeP

Banned
7GB or not

both consoles will use roughly the same amount of RAM.

Yesterday I've played Metro: Last Light on a console with 512mb ram and it looked amazing!
 

Minigo

Member
Just caught up.


Maaaan this is bad news for PlayStation. So I guess the Xbox One is more powerful now right?

Oh snap! I bet that's why Titanfall isnt on it. They were waiting to see if the specs were finalized and 1080p.

Say good bye to multiplats

I really really want to hear how you came to that conclusion
 

Ryoku

Member
I don't want a choppy OS in like the ps3 has. 4.5ddr5 for games is still plenty

DDR3 does not imply a choppy OS. DDR3 is just the better choice for an OS. Cheaper, works well with multi-tasking applications, etc. It's not just about bandwidth. An OS does not need high bandwidth to operate smoothly.

A small, separate CPU with exclusive access to 3.5GB DDR3 that focuses on the OS, coupled with 4.5GB GDDR5 for 8 Jaguar cores and the GPU would have been a better idea, in my opinion.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
In truth. Both machines, Xbox One and PS4 will produce amazing games.

5 gigs of ram will be more then enough for a the time being before the platform holders optimise the respective OS's to allow more free ram for future expansion and even more amazing games.
 

jWILL253

Banned

Sooooooooooo, why is everybody losing their shit, then?

Color me skeptical. Sony isn't gonna be doing any of the extra shit Microsoft is doing with the Xbox ONE, and multitasking features aren't hard to do for Sony, if the Vita is anything to go by. Also, the PS4 has a dedicated video decoder/encoder chip for both the Share feature AND Remote Play, so no RAM resources on that.

Is it just Sony fans panicking and Xbox fans taking the piss?
 

jayu26

Member
Just caught up.


Maaaan this is bad news for PlayStation. So I guess the Xbox One is more powerful now right?

Oh snap! I bet that's why Titanfall isnt on it. They were waiting to see if the specs were finalized and 1080p.

Say good bye to multiplats

...I don't want to spoil your fun.

But no, PlayStation is still more powerful.
 

Finalizer

Member
Quoted for emphasis.

A vain effort, really. Realize that the "discussions" over the topic are more from the perspective of folks who lock in on "4.5 < 5" more than any real discussion over what each system is capable of, or how memory is actually utilized in these systems. It's a bullet point on a numbers list, and one that MS fans can put on their side - something that they've been hungry for quite some time. (Just see the last FRIDAYTON thread)

Still, it does boggle my mind that the console OSes are getting so big nowadays. I just don't see these multitasking things taking off - when I play or watch TV, that screen space is precious real estate that I don't want being taken up by some other app. I'd figure most everyone interested in that kinda thing would have a phone or tablet for that kinda stuff, and would merrily ignore these "features" on the console itself.

(EDIT - and the idea that either OS would need to keep recorded gameplay in memory is dumb when DVRs have had similar features with larger recorded segments for years despite putting things straight on the HDD)

Still, I realize that it's not of any real significance to game devs (not at the moment, anyway), but it still irritates me that the whole point of reserving these sections of system memory feel like misguided efforts.
 
There's a lot more than this, but one of the things I'm being told is that the RAM in the PS4 makes a huge difference in computations for example. Can range from anything like permutations of AI behavior (open world games).

The difference between the types and speed of RAM in both machines will really only truly come to light in exclusive titles, unsurprisingly. Unsure about others, but at this particular (incredibly large) studio, the games are being developed to Xbox One specs, then ported over as required.
Wow, really? Things like AI I could see the extra CUs making a difference, but bandwidth was like the least candidate I expected to affect it XD

And that's for final devkits? And relatively mature tools?

Thanks for the info!

Edit: On a second though, AI subroutines like visibility tests could very well be bandwidth limited...
 
so basically the thread is in the same place it was when it started? Lots of stress and excitement about nothing?

Not seeing an issue with the RAM allocations. It's sensible and logical.

But the PS4 was the console for gamers. Now it's in a similar boat as the Xbone. That's why everyone is freaking out.

Aka, reality has hit that all consoles need to be able to compete on a semi-even playing field across all features. Sony not being able to match the OS level services of the Xbox would be a lot worse than the benefits they'd gain by giving devs a few more gigs of RAM.

Which again, brings more focus to the main issue which is that the specs of the console are almost completely irrelevant for all intents and purposes. Sony going this route proves that. If there was a tangible benefit to widening the gulf in game performance between the PS4 and the Xbone, then they wouldn't be allocating this much RAM for non gaming functions
 

Crisco

Banned
Which are exactly the people who are most likely to get your system on launch; which are exactly the people who parroted the '8 GB GDDR5' and the presumably 7GB for devs as a swaying reason to get the PS4.

Sony was happy to let that go on and not correct or divulge any further details about the allocation because it suited their image as being the gamer's choice and all that. And their silence on that front is also why now this news is met strongly by people. It would have been much less of a 'big deal' if Sony detailed the allocation X weeks after the console announcement.

Yeah, but has nothing to do with any real or perceived loss of gaming capability. They are mad because they've lost one of their bragging points for their console of choice, or they have to eat a little crow from their MS fan friends. It's just a pissing content.
 

pompidu

Member
So I don't think a lot of that ram is used for the 15 min share. It must be constantly writing to the harddrive. For 1080p video I found this little bit of info

1920 * 1080 = 2073600 number of pixels
2073600 * 24 = 49766400 24-bit color (16.7M colors)
49766400 * 60 = 2985984000 60 frames per second
2985984000 / 8 = 373248000 convert to bytes/sec
373248000 / 1024 = 364500 convert to KB/sec
364500 / 1024 = 355.957 convert to MB/sec

so basically it would be recording 356MB every second. Way to big to store in ram. This information could be wrong though.
 

Eric_S

Member
@Durante

Any guesses as to how the 1GB of RAM that may be used if called upon works?

There has been lots of speculation, including guesses that this is shared by the OS. Wouldn't you need to lock down that chunk of memory, and 100% of it in a "worst case" scenario in order to guarantee a set amount of performance?

(Some types of world data perhaps? But that seems like a headache to manage.)
 

brandnew

Member
Ps4 has the same 1080p Shaders? Doesn't Titanfall require at least that much memory to make those shaders fit?

If it comes to Sony it will provably be sacrificed to only 60fps at 720p. That's ok, but I'll stick with the One imo

lol nvm, don't worry about catching up. You have your mind set.
 

ypo

Member
Which are exactly the people who are most likely to get your system on launch; which are exactly the people who parroted the '8 GB GDDR5' and the presumably 7GB for devs as a swaying reason to get the PS4.

Sony was happy to let that go on and not correct or divulge any further details about the allocation because it suited their image as being the gamer's choice and all that. And their silence on that front is also why now this news is met strongly by people. It would have been much less of a 'big deal' if Sony detailed the allocation X weeks after the console announcement.

lol let's not rewrite history. It was the more powerful GPU, way faster RAM and more RAM available for games, which is still true. Not to mentioned the lower price, more consumer friendly policies.
 
So I don't think a lot of that ram is used for the 15 min share. It must be constantly writing to the harddrive. For 1080p video I found this little bit of info



so basically it would be recording 356MB every second. Way to big to store in ram. This information could be wrong though.

Dude, 0.3GB for 1 second is way too much storage space 0_0
 

Boke1879

Member
So they pretty much confirm the OS memory reserve, but say it should be plenty enough?

Hasn't confirmed nor denied. Probably can't at this stage. Let's be real though. Sony doesn't want another situation like the PS3 where they just didn't have enough RAM. According to insiders here. 1.5 gigs is reserved for OS and OS functions. While another 1 gig is reserved for "future proof".

As much as we like to say we know what, and how much is needed a few years down the line we just don't know what will be available as far as features go.

That leaves 4.5 gigs At the ready for devs to use plus 1gig there if they need it bringing it to 5.5gigs. Which is more than enough considering what they are working with in the PS3.

Also as stated earlier. that OS footprint over time may be reduced.
 

Jarmel

Banned
The difference between the types and speed of RAM in both machines will really only truly come to light in exclusive titles, unsurprisingly. Unsure about others, but at this particular (incredibly large) studio, the games are being developed to Xbox One specs, then ported over as required.

That's unfortunately what I expected would happen.
 

CoG

Member
So I don't think a lot of that ram is used for the 15 min share. It must be constantly writing to the harddrive. For 1080p video I found this little bit of info



so basically it would be recording 356MB every second. Way to big to store in ram. This information could be wrong though.

It would need to buffer some amount of frames in RAM. Probably 1 second or so gets written to RAM and gets flushed to disk in a queue.
 
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