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F'DUPTON 3: Back in the Tub with 5.0/5.5/6/7/several Inches of RAM-Flavoured Water

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Saty

Member
We have no comment to make on the amount of memory reserved by the system or what it is used for.

lol. Sony is making this a bigger deal than it is with a comment like that. Why are they acting like they are 'hiding' information?
 

RetroStu

Banned
my thoughts

Nothing will be released to devs 'down the line' , if anything it will be the opposite as services and stuff will no doub't be added as the years go by. I'll be very suprised if any game uses more than 4.5gig (if this story is true), you might egt the odd blockbuster game like Uncharted 4 if they are struggling for memeory but i bet it will need to be an AAA level game like that.
Lets not forget that if Sony allowed ealry games to use say 5.5 gig of ram then 3 years down the line they have the os packed with new services that use up the whole 3.5gig of ram, how would those ealry games be played on the console?, they wouldn't be able to i'd guess as there wouldn't be enough ram available.
 

Vestal

Gold Member
I'm extremely impressed that Sony offered up some clarification. Lots of other companies wouldn't.
what?!? Its not really a clarification. They only clarified in regards to direct vs flexible which still makes no sense without more information. Why does the OS hold this memory instead of being open directly?
No response in regards to memory reservation either.
 

nib95

Banned
Based on Sony's statement, the flex memory is 100% for game use, and un-related to the OS. So in reality it is 5GB of ram for games. However, the exact numbers have not been set, which makes me think Sony are still tinkering with it.
 
So, why did everyone assume that the PS4 would have a 7/1 split? Where/when did Sony/Cerny allude to that?

Also, 5GB of GDDR5 for development seems to be plenty, no?
 

Frodo

Member
I'm not the one who has consistently touted that the PS4 is a console designed for gamers, first and foremost. That's Sony.

People will argue it still is. Even though they are allocating a large chunk if the RAM to other functions. Ignoring the direction Sony was pitching its speech.
 
I'm not the one who has consistently touted that the PS4 is a console designed for gamers, first and foremost. That's Sony.

The shit has a fuckton of RAM and a fucking huge GPU in an APU system. If you want a stupid amount of RAM, get a PC and get more RAM than you can ever use.

It is still a gaming system with as little compromises as possible considering everything. If you want to bitch about RAM, you guys better start bitching about the CPU because Jaguar cores are awful outside of peak power draw.
 
I dont know how to multi quote, but for the two guys who just responded to me...

Within some artlcle, out there, it was implied that the OS requirements would have been only 1 or 2GB.

Its kinda why folks were giving props to Sony. '7 vs 5' and what have you.
 
Sony was the gamers choice when they had 4gigs of ram and they are still the gamers choice with 5 gigs of ram dedicated to gaming Still disappointing news but laughably better than the competition at 100 dollars cheaper.
 

velociraptor

Junior Member
So, why did everyone assume that the PS4 would have a 7/1 split? Where/when did Sony/Cerny allude to that?

Also, 5GB of GDDR5 for development seems to be plenty, no?

I agree 5GB is plenty although I am confused at the distinction between the normal 4.5GB and the additional 512MB 'flex' memory.

Why is it even called that? Why not simply offer as much as possible from the start?
 

KungFucius

King Snowflake
Is it possible that by OS functions they are also including non Graphics gaming functions? The PS4 has shared ram so some will be used for textures and the rest for storing data needed for non graphics computations such as AI, etc.

Or do they mean that the OS is so bulky and resource hungry that they cannot limit it to less than 3.5GB.

I will likely not use a single PS4 feature outside of gaming unless for some reason they make a video app that is better than XBMC running on my HTPC. I would rather see an OS that is a little slow when a game is being played or paused than having less ram available for more advanced games 2+ years into the PS4 lifecycle.
 

LiquidMetal14

hide your water-based mammals
I'm extremely impressed that Sony offered up some clarification. Lots of other companies wouldn't.

It's a non issue really but good for commenting I suppose.

Is this update worse than before or no?! I am confused...

It's no worse than it was since the 8GB upgrade.

Does anyone here even have a clue on how much memory next gen games will use from day 1 to day 365? If some people knew how the devs were using the memory and not having issues then why are some throwing such a big fit when devs themselves hate little issue with the memory allocations on both Xbone and PS4?

Can someone answer me this with a coherent answer instead of thinking that this is bad for them? Having 4.5 or more GB of memory available for games is a hell of a lot that even devs can't use all the way yet unless they toss things in there because they know they can.
 

Jack_AG

Banned
lol yup

Now everyone wants to say stupid shit like

"4.5gb is still a lot of memory"

"the ps3 only had 256mb"

heh.png


Sony fanboys are funny people.
I would personally like to see more but for launch it is indeed fine. The difference between Bone/PS4 is that Bone won't be able to free up additional RAM with 3 OS's, meanwhile, Sony has reserved (locked out) RAM for future updates and can always allow that reserve to go for games when they feel they need to.

We haven't heard even a rumor that MS is doing the same. Its an entirely different situation of "you're locked in the entire gen" vs "let's see how it pans out and we'll free up more resources if need be".

The picture is not as black/white as you and your quoted paint.
 

Nachtmaer

Member
Blow was obviously talking crap when he made those tweets and this is just confirmation. Dude needs to chill.

From the tweets I've seen, he said (an early build of) The Witness wants to use over 5GB. That doesn't mean the game actually was allowed to use that much and perhaps streamlining was still in place.

People really like to take whatever he said out of context it seems.
 

fader

Member
That's it. I quit. I'm done with this thread. And the Internet for a little while.

When armchair devs suddenly believe they know more and have more valid opinions regarding game development and console power than actual devs, it's just too damn much.

Let's all forget the fact that the PS4's RAM is faster and still has the better GPU. Let's forget it's cheaper. Let's even forget that all of this is rumor from some clown on B3D who's been wrong about loads of other shit.

All that matters is righteous indignation. It was stupid when the conversation was about how much RAM is devoted to the Xbone's OS, and it's stupid now.

Just ugh.

tumblr_mj9nkr0Kme1rmihwmo1_400%25255B1%25255D.gif

exactly how im feeling right now bro...
 
"But to be clear, of the 8GB of GDDR5 on PS4,
our contention is that 5GB of it is available to
developers." Digital Foundry


I feel like a child trying to calm an argument in the middle of fighting parents...
5GB of ram for games. Thats what they said, thats what Im running with.
 

RetroStu

Banned
Sony statement:

We would like to clear up a misunderstanding regarding our "direct" and "flexible" memory systems. The article states that "flexible" memory is borrowed from the OS, and must be returned when requested - that's not actually the case.

The actual true distinction is that:

"Direct Memory" is memory allocated under the traditional video game model, so the game controls all aspects of its allocation
"Flexible Memory" is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it.

We have no comment to make on the amount of memory reserved by the system or what it is used for.

Well there is your answer.
 

nib95

Banned
So, why did everyone assume that the PS4 would have a 7/1 split? Where/when did Sony/Cerny allude to that?

Also, 5GB of GDDR5 for development seems to be plenty, no?

It does, maybe for now. But ultimately adding 8GB ram only to have 3GB reserved for the OS just seems a waste. I'd rather have more ram for more gaming performance than whatever outlandish OS features they think they might get use of. But who knows, maybe some of the software stuff Sony and Microsoft have planned are super ram intensive. As a few others have said, it could just be Sony keeping some behind as a "just in case" policy for now, since the OS is supposedly only using up 1.5GB for now.
 
How about we don't assume 5GB and wait for another announcement because we are getting ahead of ourselves yet again. I get some people want to alleviate knowing now that there's a statement but let's not get ahead of ourselves again and make a new expectation that we are not prepared to commit to. Let it air out until Gamescom or whatever event Sony wishes to flesh this info out with.
 

LiquidMetal14

hide your water-based mammals
I think we're all well used to PR at this stage. No direct denial usually means that the story is accurate.

At what point in the history of consoles has it even been important or prevalent enough for manufacturers to discuss memory allocations? Never has it mattered and it continues to hold true. Devs will have the say anyways and as time goes, things will change on both consoles. This is the biggest non issue I've seen made into something in a long time. It's genuinely frustrating.
 
I'm not the one who has consistently touted that the PS4 is a console designed for gamers, first and foremost. That's Sony. From the get go we were all aware of Microsoft's emphasis on building an all-in-one multimedia box.

The only reason why I would even consider purchasing these consoles is to play games. That's it.

And they will stil play games. My 360 and PS3 didn't stop playing games when Netflix apps came out.
 

Mononoke

Banned
So does X1 have more RAM for devs than PS4? And if so, does the advantages of GDDR5 equal it out or still make it better than X1s specs (in theory of course).
 

BigDug13

Member
I usually agree with you BigDug but please find me a robust O/S features that would eat up 3.5GB of ram. That is full fledged desktop level OS ram eating with many real programs open. If the O/S is using that much ram how much bandwidth is the OS stealing now? Is the OS stealing GPU power to now? To make use of 3.5GB of ram it is going to take other resources on top of it leaving less for games. Lets be honest these machines don't have a lot of power to give away as it is. To give back anything to Non-Gaming really is slap in the face. They should of used more beefy parts to make up for it.

It's not going to take that much though. They're planning ahead and telling early devs to not go hog wild on using up the 8GB RAM before they can lock down exactly what they want to do OS-wise. The quantity of gaming RAM will only go up from here.
 
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