• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Fumito Ueda on The Last Guardian: Knack and Puppeteer have priority at Japan Studio

sublimit

Banned
:lol How did some of you not get that he's talking 100% bullshit? Blaming the eternal development hell of TLG on games that have been more than comparatively recently announced is ridiculous.

I don't think he blames these games for TLG's state.Don't be too quick to assume things.
 

sublimit

Banned
The amount of whining over TLG's lack of existence is crazy. We didn't even see any gameplay when they showed us trailers, I'd like the game to be released but complaining about other games getting priority when we don't even know if it actually still exists because Ueda's team suck at time management is just ridiculous.

Just hope that if/when it does release it isn't a colossal disappointment to the virtual pedestal that you've put it on.

We have seen gameplay.
 

kmax

Member
It just means that those are coming out this year, so Sony is obviously going to be putting more resources into them to make sure that they're ready. After what went on with Versus people should be more hesitant to call vaporware on something that simply hasn't been shown in awhile. If the game was dead then Sony would say it, just like they did with Warrior's Lair.

Oh I see. What about Agent, then? I don't think anyone's holding out for that one anymore, but I don't recall Sony ever saying that it's dead.

As for Versus, we actually saw gameplay and multiple trailers when it first was announced, which implies that they've actually worked on it quite a bit before the announcement. We've seen one single trailer from The Last Guardian, so we have absolutely no idea how far that they've actually gotten.

If it actually exists, a sign of life would be nice instead of the standard "Please understand" excuse.
 
Sony is not dumb. Sony knows how many people want this title and they will make it happen on the ps4, just like they did with borderland 2 on the Vita. I think that is better because it seems like a pretty big title.
 

sky

Member
I think it's pretty obvious to everyone that they rebooted development on the game, with PS4 as the lead platform. And since those other games need to come out sooner, it makes sense to focus on them for the short term.

Big lolz @ candy crush
 
Sony is not dumb. Sony knows how many people want this title and they will make it happen on the ps4, just like they did with borderland 2 on the Vita. I think that is better because it seems like a pretty big title.

Yep.
Sony know the value that TLG has for the hardcore.
Probably why it's taking so long, because it's very ambitious.
As long as the Ueda fall out/ freelance thing or whatever happened, didn't affect the development then I'm pretty confident it'll be astonishing.
 

Esch

Banned
The amount of whining over TLG's lack of existence is crazy. We didn't even see any gameplay when they showed us trailers, I'd like the game to be released but complaining about other games getting priority when we don't even know if it actually still exists because Ueda's team suck at time management is just ridiculous.

Just hope that if/when it does release it isn't a colossal disappointment to the virtual pedestal that you've put it on.

How is it crazy? They haven't put a game out in 8 years smdh
 
Earnest development, huh?

jblThYEXUzY02s.jpg

Uhh. Is he not allowed to have a life outside of developing games?
 

duckroll

Member
I should probably note that it's even more dire than the thread title suggests. Ueda actually says that Knack, Puppeteer, and more unannounced title(s) at Japan Studio have priority over TLG.

But let's be honest here, he's not really saying anything surprising. If you were Sony, and you had to choose between giving development resources to a game which is stuck in conceptual hell and giving the resources to games which actually look like they can be finished and released shortly, what would you pick? Why throw good money after bad? If and when TLG actually shapes up into something which is more than an idea Ueda keeps reiterating on, I'm sure Sony will move resources to give the game what it needs.
 

kaching

"GAF's biggest wanker"
Fuck's sake. I really hope development moves on to TLG after Knack is out the door. I mean, I don't even know anyone who's particularly interested in Knack besides being a technological curio (i.e. really nice particle effects) and a vague hope it's as good as Crash Bandicoot. But no way does it deserve to be prioritised over TLG :'(
It's not a matter of whether it "deserves" to be prioritized, Knack just happens to be a game in development that also happens to be much closer to meeting its targets. Ueda is blowing smoke.

With the way everyone involved in the TLG project keeps talking about its progress in vague generalities, LONG before Knack even showed up on the radar, there's absolutely no reason to de-prioritize projects that are on track and achieving their milestones.
 
Oh I see. What about Agent, then? I don't think anyone's holding out for that one anymore, but I don't recall Sony ever saying that it's dead.

There was actually an insider that recently mentioned that Agent is very much still a live.

As for Versus, we actually saw gameplay and multiple trailers when it first was announced, which implies that they've actually worked on it quite a bit before the announcement. We've seen one single trailer from The Last Guardian, so we have absolutely no idea how far that they've actually gotten.

There are two trailers, a behind the scenes video that looked into its development, extra footage shown in the ICO/SotC Collection and a playable demo that was shown to the press. I think that's more than was ever shown for Versus.
 

sublimit

Banned
I should probably note that it's even more dire than the thread title suggests. Ueda actually says that Knack, Puppeteer, and more unannounced title(s) at Japan Studio have priority over TLG.

But let's be honest here, he's not really saying anything surprising. If you were Sony, and you had to choose between giving development resources to a game which is stuck in conceptual hell and giving the resources to games which actually look like they can be finished and released shortly, what would you pick? Why throw good money after bad? If and when TLG actually shapes up into something which is more than an idea Ueda keeps reiterating on, I'm sure Sony will move resources to give the game what it needs.

Or maybe SCEJ needs more resources in general.
 

TriGen

Member
Notice how he says Knack and Pupetteer are the 'only ones announced'? Hinting that TLG will be re-announced perhaps?

PS4 game awyeah.

That's the way I took that. Now I'm not saying that it will be announced this year (who the hell really knows?), but the fact that TLG an "announced" title doesn't actually count as announced must mean a platform shift.

Although that's been pretty much a given, since I doubt TLG would release in 2015 as a PS3 game knowing how many issues they've had with its development on PS3 hardware.
 
I'd rather have a launch game than vaporware aka wth was Ueda doing these past 8 years

Maybe TLG wouldn't be vapourware if Studio Japan had cast Knack aside and put their heads down on development of Ueda-san's game instead. Imagine how glorious it'd have been if we got a Team ICO game at launch for the PS4, or close to launch, instead of God of War: Kiddywinkle Edition.
 
If I were Sony, I'd do the same thing. It makes more sense to prioritise these two. Those projects seem to have a better shot of meeting their deadlines. Maybe when they're finished they dedicate some more resources to faff around with The Last Guardian.
 

sublimit

Banned
Maybe TLG wouldn't be vapourware if Studio Japan had cast Knack aside and put their heads down on development of Ueda-san's game instead.

There must be something seriously fucked up with SCEJ if they are unable to work on multiple small projects like Knack and Puppeteer while also funding development of more ambitious (but still developed by a relatively small team) projects like the Last Guardian.
 

kaching

"GAF's biggest wanker"
Cerny was also trying to use Knack to help Japan Studio get up to speed with next-gen pipelines and to generally optimize workflow, from what he's said. So prioritizing Knack before TLG may actually help pull it out of dev hell.
 
Maybe TLG wouldn't be vapourware if Studio Japan had cast Knack aside and put their heads down on development of Ueda-san's game instead. Imagine how glorious it'd have been if we got a Team ICO game at launch for the PS4, or close to launch, instead of God of War: Kiddywinkle Edition.
We will get it soon enough. Believe in Verendus/famousmortimer. They are accurate.
 

Suirrad

Member
Well both Puppeteer and Knack release in the next two months or so, so obviously they have priority.
The Last Guardian comes after those.
I'd even say that Ueda has been told to shit focus towards those particular titles, if questioned during Gamescom.

But this thread will be full of irrational ranting.

Logical and probably true.
 

KAL2006

Banned
People need to get over The Last Guardian, the game was just an idea, the gameplay looked boring as fuck from the original trailer. I think the concept was nice, but then they realised the game is no fun and would just be a big disappointment so they should really tell everyone the game is cancelled. To soften the blow thy should do this while announcing another decent Studio Japan game.
 

Drek

Member
Dovetails perfectly with my suspicions. Sony sent Ueda and the core of Team Ico back to the drawing board where they're tasked with turning the last eight years of PS3 work into a legitiimate PS4 prototype, at which point SCEJ will up-staff them again and get the game out the door.

It might already be at that point and is waiting on Puppeteer and Knack to go gold or it might still be in the process of being reworked. The only way we see it at TGS is if it's the former and even then that isn't guaranteed.

Same thing happened with Ico FYI. Not quite so long but it started out as a PS1 game, went through dev hell, and then got moved to PS2. Ueda is many things, fast has never been one of them.
 

samalpha

Banned
It will be so long before I buy a PS4, that it doesn't really matter to me. I really wanted it for PS3, but that's not happening.

I do hope it comes out, and I hope it's great...but who knows? What a waste of resources and money if not.
 
Top Bottom