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Guerilla: Killzone: Shadow Fall's multiplayer is 60 FPS, singleplayer is 30 FPS

Loomba

Member
PSY・S;77716053 said:
60fps needs to become the multiplayer standard.

Yeah honestly, if they can set it as 30 for SP and 60 for MP like they are doing with KZ without a massive drop in picture quality then I really can't see a reason not to do it that way.
 
Eh, not thrilled about this. Would've preferred a more uniform approach because this seems kind of sloppy. Switching between SP and MP is going to literally feel like a different game and I don't like that.

Either go full 60 FPS or don't do it at all IMO. Seems like something they've changed at the last minute to better compete with CoD and BF4.
Pretty much my take. Going from multiplayer to single player is going to feel pretty horrible I think, so its hard to just jump for joy here.

I'm open to having my mind changed, but going from past experience playing some COD and then switching over to Halo - its very jarring and brings the whole experience down.
 

deadlast

Member
Best of both worlds... 30 FPS with eye candy in single player - 60 FPS for MP.


Fuckin' A Guerrilla, you done good.

I agree with this 100%. I want the oooos and ahhhhs, and the wow look at that in single player. And I need the fast pace smooth game play in MP.

I might be canceling my Ghosts pre-order for this game.
 

Y2Kev

TLG Fan Caretaker Est. 2009
This is great. People worried about the adjustment should be ok because you will play the sp for 6 hrs or so and the multi for many many hours. It will be so much more playable.
 
This is great. People worried about the adjustment should be ok because you will play the sp for 6 hrs or so and the multi for many many hours. It will be so much more playable.
Not true, but many multiplayer centric players seem to think of this as fact with all games. I bounce between the two modes all the time. For many players its all about the campaign with multiplayer being a nice extra.

But regardless I've loved everything I've seen for this game so far so am more than willing to see how it goes.
 

GodofWine

Member
This is great. People worried about the adjustment should be ok because you will play the sp for 6 hrs or so and the multi for many many hours. It will be so much more playable.

and KZ single player is a bit slower paced than CODs single player, its not a 'twitch shooter' in single player, not even multi really, plays a BIT more strategic.

this game has moved up the amazon charts nicely since GC..as have all PS4 software...Sony shit a gold brick I believe.
 

RoadHazard

Gold Member
This is a perfect compromise, I think. Keep it at 30fps for the SP to make that look as breathtakingly good as possible, and then drop the visuals a bit for the MP to give it the responsiveness only 60fps can do.
 

MDSLKTR

Member
I hope the sp is 60fps too, IF they managed to double the framerate in 9 months since the original reveal it bodes well for the next batch of games coming in 2-3 years :)
 
If they can do this for KZ, a launch tittle, imagine further down the line. NEXT GEN INDEED GUYS.

EDIT: Also worst first post in the history of GAF.
 
Screen_Shot_2013_08_22_at_10_33_11_AM.png

Why no split screen? Guerrilla always fucks it up somehow.

Any word on co op? On Killzone 2 and Mercenaries, it's non existent. On 3 it's only campaign and it's only split screen. 90% of FPS out there today have online/offline co op -- campaign and objectives.

Also, a pet peeve of mine, but you can't go prone on Killzone for whatever reason. Helghast soldiers can go prone though. You also could do it in Killzone 1 IIRC, but for some reason they have removed that ability.
 

nib95

Banned
Makes sense. Blim was saying the little vid he had from the UI pegged it running at around 50fps. Good news I suppose. Cannot believe it looks as good as it does AND runs 60fps.
 
Not really. I play BF3 all the time on ps3, and then jump into BO2 without no problems. I guess I'm already used to it lol.
Going from 30fps to 60fps is fine. Its the other way round that's messed up. Play BO2 for half an hour and then go into BF3 and see how it feels ;P

This is probably the best possible compromise though, all things considered. Short of having the entire game run at 60fps of course.
 

hesido

Member
Superb news... I'd have preferred 60fps across the board, but MP 60fps is still awesome..

30fps "cinematic" experience for SP, 60fps for MP. Superb stuff. This will also teach some of them clearly what 60fps brings to gaming. We will be able to make direct comparison between how two different modes feel, and more people will be able to learn to differentiate 60fps and 30fps. (some claim to not notice the difference..)
 
D

Deleted member 47027

Unconfirmed Member
60fps Killzone? If they do this then you can consider me LEGIT SHOOK.

i7ac37Ynp4pkt.gif
 

JamboGT

Member
I like the idea of this, 30fps for the "cinematic" single player campaign, 60 for the multi seems like a great trade off.
 
All of those pretty pics were MP running at 60 FPS which means the main game probably looks a bit enhanced visually thus it runs at 30fps. Sweet. I hope more devs make this kind of compromise in the future.
 

nib95

Banned
All of those pretty pics were MP running at 60 FPS which means the main game probably looks a bit enhanced visually thus it runs at 30fps. Sweet.

Yeap. Why people continue to doubt GG's technical merits even now is beyond me. Single player visuals will blow people away.
 

Vidpixel

Member
I'm actually kind of okay with this trend of the single-player for games being 30fps and the multiplayer 60fps (with Assassin's Creed IV and now this). Obviously, 60fps all around would be ideal, but this is a decent trade-off for those who want the single-player portion of games to push the graphical capabilities of a console, while at the same time, keeping the gameplay smoother and more stable for the multiplayer component where it's vital for an enjoyable experience.
 
I think people will be very surprised if they think any of the launch games are really pushing this system. Just wait a few years and shadowfall will be that mediocre looking launch game

Even worse, you've gotten people suggesting the idea that since the PS4 is ridiculously easy to code for, that it'll be tapped out a lot sooner.

Which ignores the fact that, that hasn't happened EVER in the history of computers, let alone consoles.
 
... keeping the gameplay smoother and more stable for the multiplayer component where it's vital for an enjoyable experience.
On this note why do you consider it less vital for single player? Or more vital for multiplayer?

You've got almost the exact same suite of actions and controls.
 
Man, this is actually the greatest thing that could happen to a game. (probably already been done before.) You get to show off your batshit crazy visuals in the single player campain (and show those scenes for your advertisements) with all the amazing set-pieces and effects going overboard that 60FPS will never hit, then for the multi-player, you can drop your visual fidelity and focus on the smoothness of the experience for the modern day COD crowd. In general people don't put amazing set pieces into the multi-player, so you have all these freed up resources anyway.

Smart move that pleases both crowds. I would hate this game if ran the single player at 60FPS, GG's visual team is just too good to have a desolate ghost town for a game. Will be curious to see if the visual ambiance of the multi-player takes a hit. The maps in COD always look awful to me.
 
On this note why do you consider it less vital for single player? Or more vital for multiplayer?

You've got almost the exact same suite of actions and controls.

If people are anything like me, you want to be floored by a game when you've got less pressure and more time to appreciate. The performance gains from dropping your framerate from 60 to 30 are enormous, perhaps more than double. Gives you the ability to slam out obscene draw distances, ramp up the Anti-aliasing, pour a bunch of power into A.I., overkill the lighting engine etc etc. There are many things that just can't be done when you focus on 60 FPS. It's a MASSIVE tradeoff, not one to be taken lightly.
 
D

Deleted member 47027

Unconfirmed Member
I wish a tradeoff wasn't necessary. That's all.
 

Sorc3r3r

Member
Uhm...not sold yet.
I want to see first how the multy will play, how classes will interact, maps, and the modes we can choose to play.
KZ2 was good, KZ3 honestly was a (beautiful) mess.

Not saying that it's not great what they are trying to achieve(60 fps, unlocked weapons,free dlc) but since for me multys are very hate/love and in these day the multy is often the core of the FPSes i have to wait to know more.

Then if they craft a master SP campaign the multy stuff will be only a very welcomed plus.
 
I wish a tradeoff wasn't necessary. That's all.

What's worse, is that when you run your game at 60FPS, you don't give the system enough time to actually utilize a huge pool of ram :p So everyone lodged in this 60FPS camp for everything is missing out on that critical piece as well. Simple math always breaks into a massive trade-off.
 
If people are anything like me, you want to be floored by a game when you've got less pressure and more time to appreciate. The performance gains from dropping your framerate from 60 to 30 are enormous, perhaps more than double. Gives you the ability to slam out obscene draw distances, ramp up the Anti-aliasing, pour a bunch of power into A.I., overkill the lighting engine etc etc. There are many things that just can't be done when you focus on 60 FPS. It's a MASSIVE tradeoff, not one to be taken lightly.

It's probably just me, but I consider a smooth 60 FPS experience to be better looking than any fancy graphical effect you might want to throw at a game at 30 FPS. The difference in responsiveness is just too great.
 
I downloaded the E3 trailer on PSN, and was a little confused as some of the footage appeared to be 30fps (or less) and some of the other footage was at 60fps. I suppose this clears up the mystery. I personally would rather the whole game was 60fps.
 
It's probably just me, but I consider a smooth 60 FPS experience to be better looking than any fancy graphical effect you might want to throw at a game at 30 FPS. The difference in responsiveness is just too great.

Well the difference in responsiveness isn't even tied to the visual refresh rate. Some games separate the input refresh with the visuals. Forza 5 at the moment is claiming some 360hz input refresh while playing at 60FPS. The jump from 30 to 60 is only represented by a visual feel.
 

Raistlin

Post Count: 9999
I'm very happy with this decision.

30fps (extra graphics-whoreness) for the single player, story driven campaign ... with 60fps for multiplayer?
 
I'm very happy with this decision.

30fps (extra graphics-whoreness) for the single player, story driven campaign ... with 60fps for multiplayer?

What does *targeted* mean? Are they aiming to get multiplayer at 60?.. like, Evolution is saying with regard to DriveClub or are they already at 60Fps on this build?
 
Did you guys watch this? http://www.gamersyde.com/stream_killzone_shadow_fall_gc_ps4_interface-30578_en.html

The trees look much better here compared to the e3 and february demo. All the leaves and branches are moving in the wind. The trees in the e3 build were crappy looking and they didn't move in the feb demo

I noticed that. And while the SP was locked at 30fps, it just looks a bit more buttery smooth now. I do have a tiny bit of regret pre-ordering BF4 for PS4 at launch... will definitley pick this up though a few months after launch.
 
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