lordchompy
Member
Playstation Vita is recognized as being quite a bit below the performance level of PS3, not just with things like shaders and polygons, but especially the CPU which prevents some of the more processor cycle intensive game from running on the portable hardware.
But the PSP was closer to its console cousin in performance when looking at games like GTA, God of War, and the plethora of PS2 ports that are impressively similar to their console counterparts.
There's just one thing which Vita does better relative to PSP when you take all the fancy polygons and whatnot aside, image quality.
If comparing some of the more impressive PS2 to PSP ports in screenshots, Prince of Persia the Warrior Within, for an instance, they look remarkably close. But looking at the actual game in person on PSP, you'll see texture flickering, collision detections issues, and horrible white seams between some of the geometry, as if the world wasn't properly put together. I've never seen most of these issues before on any other console, so it's quite jarring when it's so noticeable.
This isn't limited to a few bad apples, I've seen this in a lot of PSP games, especially ports from PS2. Is this inherently a PSP hardware shortcoming or just developer laziness? The only time I've seen something close to this sort of bad image quality on Vita was in Resistance Burning Skies.
Anyone care to guess what was causing this image quality malaise in PSP games?
But the PSP was closer to its console cousin in performance when looking at games like GTA, God of War, and the plethora of PS2 ports that are impressively similar to their console counterparts.
There's just one thing which Vita does better relative to PSP when you take all the fancy polygons and whatnot aside, image quality.
If comparing some of the more impressive PS2 to PSP ports in screenshots, Prince of Persia the Warrior Within, for an instance, they look remarkably close. But looking at the actual game in person on PSP, you'll see texture flickering, collision detections issues, and horrible white seams between some of the geometry, as if the world wasn't properly put together. I've never seen most of these issues before on any other console, so it's quite jarring when it's so noticeable.
This isn't limited to a few bad apples, I've seen this in a lot of PSP games, especially ports from PS2. Is this inherently a PSP hardware shortcoming or just developer laziness? The only time I've seen something close to this sort of bad image quality on Vita was in Resistance Burning Skies.
Anyone care to guess what was causing this image quality malaise in PSP games?