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Xbox One specs from Hot Chips session (8GB Flash, 1.31TFlops, 204GB/s peak BW)

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It's not the 90s anymore. Hibernating to flash is perfectly reasonable. So is storing the firmware itself on the flash, which is what the PS3 did until they ran out of room.

Hibernate 8GB DDR3 to 8GB FLASH is a bloodbath because trim doesn't help at all.
 

Piggus

Member
The differences for third party games will be minimal. But that's due more to the politics of ensuring parity for the consumers.

I think first party titles will start to show pretty soon. The increase in GPU alone will do that.

If the power is there, third party devs will use it. I don't expect them to dive deep into the compute resources of the PS4 GPU like first parties will do, but the 40%+ raw power advantage will show. Third parties won't gimp their games on PS4 just to appease Lord Microsoft. Keep in mind that they are not simply competing against themselves. It's in their best interest to make their games look as good as their budget allows as to not appear vastly inferior to first party titles or even other third party games.
 

twobear

sputum-flecked apoplexy
Tub King Cerny was showing that the way MS went was bad; they were going to go that route, but decided a better one.

That's the description of the two possible architectures of PS4 that Sony could produce. They opted not to go with 1 terabyte/sec architecture because developers asked for simplicity.

The point he's making is that when Cerny talked about the hypothetical alternative, he added the bandwidth numbers together.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Fair enough. I don't think it has been officially confirmed, but what I can tell you is that the PS4 APU customization (Garlic/Onion) fulfills the criteria for supporting hUMA. As for the Xbox One, the eSRAM pretty much guarantees the impossibility of hUMA.

I can see how you can still use hUMA type memory systems and still use eSRAM.
 
Right, but how will that translate into games? You can day all of the above between a 660ti vs a 680, but I'm sure even years down the road both PC gamers will be content with their games and will want to upgrade around the same time.

Funny thing is, in all the areas the PS4 is superior to the Xbox One pretty much indicate the better longevity of the console. In layman's terms, the PS4 is geared for superior long-term gain when compared to the Xbox One. So even on that front it has an advantage. You won't see that advantage in year 1 or 2, but year 3 might be a different story.
 

IN&OUT

Banned
The differences for third party games will be minimal. But that's due more to the politics of ensuring parity for the consumers.

I think first party titles will start to show pretty soon. The increase in GPU alone will do that.

Dude, consoles are not even out and PS4 multiplat is pulling ahead already, see NFSR thread.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
If the power is there, third party devs will use it. I don't expect them to dive deep into the compute resources of the PS4 GPU like first parties will do, but the 40%+ raw power advantage will show. Third parties won't gimp their games on PS4 just to appease Lord Microsoft. Keep in mind that they are not simply competing against themselves. It's in their best interest to make their games look as good as their budget allows as to not appear vastly inferior to first party titles or even other third party games.

No. It's in their best interests to keep customers happy and platform parity is one way to do that.
 

coldfoot

Banned
No. It's in their best interests to keep customers happy and platform parity is one way to do that.
Didn't happen like that with the PS3/360. Nope, at the VERY LEAST, the extra GPU power will prevent slowdowns and framerate dips on high action scenes on the PS4, assuming games are GPU limited.
Remember PS4 games are competing with other PS4 games.
 

johnny956

Member
No. It's in their best interests to keep customers happy and platform parity is one way to do that.

That hasn't been the case with the 360/PS3 and even the Xbox/PS2. Not all, but many multiplats performed better on one then the other. Saints Row IV just came out and the differences are noticeable between the two.

edit: coldfoot just beat me to it but I feel the difference will be more noticable this coming gen. Especially with the similarities to PC, many developers will code to PC and then optimize for each accordingly.
 
I can see how you can still use hUMA type memory systems and still use eSRAM.

Theoretically there's a chance, but the result would be of little consequence. The eSRAM is for the graphics shading pipeline only. An example:

If the eSRAM is shared between CPU and the GPU, the situation gets worse when CPU and GPU are fighting for that 32 MB of "last-level cache", so a fight ensues between a CPU-intensive snapping app and the game on that eSRAM block, then you get something akin to cache thrashing, and an unresponsive system.

True hUMA is supposed to simplify things, the addition of eSRAM is complicating things. So you get low-latency graphics at the expense of the need to manage the eSRAM at all cost.

In (theoretical) layman's terms:

Xbox One: pseudo-hUMA capable
PS4: full-hUMA capable
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Dude, consoles are not even out and PS4 multiplat is pulling ahead already, see NFSR thread.

And here is what the executive producer Marcus Nilsson had to say on that very issue.

What we’re seeing with the consoles are actually that they are a little bit more powerful than we thought for a really long time – especially one of them, but I’m not going to tell you which one," Nilsson told VideoGamer.com at Gamescom earlier today.

“And that makes me really happy. But in reality, I think we’re going to have both those consoles pretty much on parity – maybe one sticking up a little bit.

Which proves my point. A marginal difference but it's clear that they are focusing on platform parity to keep customers happy.
 
Funny thing is, in all the areas the PS4 is superior to the Xbox One pretty much indicate the better longevity of the console. In layman's terms, the PS4 is geared for superior long-term gain when compared to the Xbox One. So even on that front it has an advantage. You won't see that advantage in year 1 or 2, but year 3 might be a different story.


You're vastly overstating the differences between these consoles.

And look! I'm engaging in the console war!
 

Hana-Bi

Member
It was a PR move to discredit MS's number. It's a fight bullshit with bullshit kind of thing.

Nope, he said that 1088 GB/s could be used for games in the long run but the devs wanted a simple unified solution which might be weaker but could be used right from the get go.
 

TheCloser

Banned
I don't believe MS is playing games with that ESRAM bandwidth. Whatever is going on, I don't think it's a simple combining of bandwidths. There's more about the ESRAM that likely has to be explained, because even if you combine every single pathway for bandwidth in the system, you still wouldn't get that number, or you would overshoot it by quite a bit, so there's something else going on, and the closest thing to an explanation that we have is the DF article about spare processing cycles and it being able to read and write simultaneously.

Do you ever get tired? Really its a serious question.
 

Portugeezer

Gold Member
Weren't we all hoping for 2TF+?

I was...on both consoles.

Don't remember much FLOPS talk. From what I remember the general feeling was to expect 4GB RAM (some people even saying 2GBs) and mid range PC specs.

Instead we got 8GB's of GDDR5 and better than mid range graphics (unless you want to get all technical, PS4 is pretty high when you look at recommended specs of PC games)
 
Nothing new here, PS4 is still 50% more powerful w/ tighter memory setup.

There seems a real rush here to remind people of this.

Equally these two combined are still weaker than good gpu but so what.

This was some info and detail about the system, but it seem only the comparison matters to some.

It does have to be said its wierd that ms were happy to go with something so lacking in power though for sure,
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
If the eSRAM is shared between CPU and the GPU,

I don't think Xbox One devs will do this. I think the eSRAM will be used only by the GPU

In (theoretical) layman's terms:

Xbox One: pseudo-hUMA capable
PS4: full-hUMA capable

Show me where it states that PS4's CPU and GPU can access and allocate anywhere in the systems virtual memory space which is would have to do to be "full-hUMA capable".
 
I'm a facts guy. I could care less about console wars. But, the numbers are there, if you understand them, it's easy to see the potential.

Sure, the PS4 is more powerful, but this console longevity theory of your is just plan silly. You're overstating the graphic output of these consoles and the importance of graphics power to a console's lifespan. I mean, do you think 3rd parties will drop support of the XB1 or make games are are unplayable on it?
 

BigDug13

Member
No. It's in their best interests to keep customers happy and platform parity is one way to do that.

Why would platform parity keep customers happy? So customers will be happier knowing that they're gimping the more powerful console than they would knowing that they put their best effort into both versions of the game?

If you're buying an XBO and you're enough of a gamer that you're going to be looking at side-by-side comparisons of the multiplats, you're already aware that there is a power difference between the consoles. To those gamers, it actually makes you feel less respect towards the developer when you realize they're intentionally gimping their product. And those gamers that truly care about having the best multiplats aren't buying an XBO for that reason anyway, so why would holding back the better hardware make certain gamers happy?
 
Why would platform parity keep customers happy? So customers will be happier knowing that they're gimping the more powerful console than they would knowing that they put their best effort into both versions of the game?

If you're buying an XBO and you're enough of a gamer that you're going to be looking at side-by-side comparisons of the multiplats, you're already aware that there is a power difference between the consoles. To those gamers, it actually makes you feel less respect towards the developer when you realize they're intentionally gimping their product. And those gamers that truly care about having the best multiplats aren't buying an XBO for that reason anyway, so why would holding back the better hardware make certain gamers happy?

Maybe cyberheater means it'd make him happy, and he's generalizing from his own preferences to the broader audience.
 

Crisco

Banned
In all honesty, from a pure spec perspective, both consoles are fine. Sure they are shamed by a modern PC, but that's like comparing a reasonable priced sports coupe to a Ferrari. Their specs are just fine for what they need to do, and for the price, they are both bargains. The PS4 definitely has some more head room which will result in a tangible detail/performance advantage. I think vs PC, the main advantage will be the ability to run at higher resolutions with more AA. In 3 years, we should be seeing 4k gaming becoming standard on PCs.
 

Sounddeli

Banned
Some of the work traditionally done by the GPU is being done by other custom chips in this unit. Swizzle matrix maths is something the traditional Vertex shader does, if they have put the GPU but still in the pipeline, that gives the actual GPU a little bit more free grunt to do other work.
 
I don't think Xbox One devs will do this. I think the eSRAM will be used only by the GPU



Show me where it states that PS4's CPU and GPU can access and allocate anywhere in the systems virtual memory space which is would have to do to be "full-hUMA capable".

What's the meaning of Onion, Onion+ and Garlic otherwise ?
 
I don't think Xbox One devs will do this. I think the eSRAM will be used only by the GPU

That's because eSRAM is for the GPU only. Which would, in effect, not make it truly hUMA capable. Understand?


Show me where it states that PS4's CPU and GPU can access and allocate anywhere in the systems virtual memory space which is would have to do to be "full-hUMA capable".

I don't understand why you insist on me showing things. The APU spec on the PS4 is capable of this, as to whether or not it's going to happen is nothing but a rumor. The point I'm trying to make is that the Xbox One cannot do the same if it wanted. The PS4 could.
 
Sure, the PS4 is more powerful, but this console longevity theory of your is just plan silly. You're overstating the graphic output of these consoles and the importance of graphics power to a console's lifespan. I mean, do you think 3rd parties will drop support of the XB1 or make games are are unplayable on it?

I didn't mention graphics. So I don't know what you're talking about.
 
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