X360 is 216 gflop. The pr number of 240 is not correctFYI, if wikipedia is to be believed, the RSX is only 176 GFLOPS, compared to the 240 of the 360.
X360 is 216 gflop. The pr number of 240 is not correctFYI, if wikipedia is to be believed, the RSX is only 176 GFLOPS, compared to the 240 of the 360.
It's not the 90s anymore. Hibernating to flash is perfectly reasonable. So is storing the firmware itself on the flash, which is what the PS3 did until they ran out of room.
Just notice that the Xbox One GPU is a DirectX 11.1+ GPU & the PS4 GPU is DirectX 11.2+ GPU is there any info out about the difference between a DX11.1 & DX11.2 GPU?
The differences for third party games will be minimal. But that's due more to the politics of ensuring parity for the consumers.
I think first party titles will start to show pretty soon. The increase in GPU alone will do that.
Tub King Cerny was showing that the way MS went was bad; they were going to go that route, but decided a better one.
That's the description of the two possible architectures of PS4 that Sony could produce. They opted not to go with 1 terabyte/sec architecture because developers asked for simplicity.
Wow, now that's some revisionist history!
Fair enough. I don't think it has been officially confirmed, but what I can tell you is that the PS4 APU customization (Garlic/Onion) fulfills the criteria for supporting hUMA. As for the Xbox One, the eSRAM pretty much guarantees the impossibility of hUMA.
Right, but how will that translate into games? You can day all of the above between a 660ti vs a 680, but I'm sure even years down the road both PC gamers will be content with their games and will want to upgrade around the same time.
The point he's making is that when Cerny talked about the hypothetical alternative, he added the bandwidth numbers together.
PS4: Hashirama when he was alive
Xbox One: Edo Tobirama
Wii U: Suigetsu
The differences for third party games will be minimal. But that's due more to the politics of ensuring parity for the consumers.
I think first party titles will start to show pretty soon. The increase in GPU alone will do that.
If the power is there, third party devs will use it. I don't expect them to dive deep into the compute resources of the PS4 GPU like first parties will do, but the 40%+ raw power advantage will show. Third parties won't gimp their games on PS4 just to appease Lord Microsoft. Keep in mind that they are not simply competing against themselves. It's in their best interest to make their games look as good as their budget allows as to not appear vastly inferior to first party titles or even other third party games.
No. It's in their best interests to keep customers happy and platform parity is one way to do that.
not really, the 8GB GDDR5 megaton took everyone by surprise.
Didn't happen like that with the PS3/360. Nope, at the VERY LEAST, the extra GPU power will prevent slowdowns and framerate dips on high action scenes on the PS4, assuming games are GPU limited.No. It's in their best interests to keep customers happy and platform parity is one way to do that.
No. It's in their best interests to keep customers happy and platform parity is one way to do that.
I can see how you can still use hUMA type memory systems and still use eSRAM.
What crazy world did you live in where the internet wasn't widespread in 2000?
Dude, consoles are not even out and PS4 multiplat is pulling ahead already, see NFSR thread.
What were seeing with the consoles are actually that they are a little bit more powerful than we thought for a really long time especially one of them, but Im not going to tell you which one," Nilsson told VideoGamer.com at Gamescom earlier today.
And that makes me really happy. But in reality, I think were going to have both those consoles pretty much on parity maybe one sticking up a little bit.
Funny thing is, in all the areas the PS4 is superior to the Xbox One pretty much indicate the better longevity of the console. In layman's terms, the PS4 is geared for superior long-term gain when compared to the Xbox One. So even on that front it has an advantage. You won't see that advantage in year 1 or 2, but year 3 might be a different story.
It was a PR move to discredit MS's number. It's a fight bullshit with bullshit kind of thing.
I don't believe MS is playing games with that ESRAM bandwidth. Whatever is going on, I don't think it's a simple combining of bandwidths. There's more about the ESRAM that likely has to be explained, because even if you combine every single pathway for bandwidth in the system, you still wouldn't get that number, or you would overshoot it by quite a bit, so there's something else going on, and the closest thing to an explanation that we have is the DF article about spare processing cycles and it being able to read and write simultaneously.
Dude, consoles are not even out and PS4 multiplat is pulling ahead already, see NFSR thread.
Weren't we all hoping for 2TF+?
I was...on both consoles.
Nothing new here, PS4 is still 50% more powerful w/ tighter memory setup.
Weren't we all hoping for 2TF+?
I was...on both consoles.
You're vastly overstating the differences between these consoles.
And look! I'm engaging in the console war!
Which proves my point. A marginal difference but it's clear that they are focusing on platform parity to keep customers happy.
Was it confirmed that he talked about the PS4 version? I mean... It's obvious but not yet confirmed.![]()
I don't think it is as feature rich or as powerful as the one in the Xbone.Whats the deal with People saying Sony doesn't have dedicated audio chip?
http://www.gamechup.com/mark-cerny-ps4-contains-a-dedicated-audio-processing-chip/
ugh. Just because a company doesn't shove things down your throat doesn't mean they don't have it.
Was it confirmed that he talked about the PS4 version? I mean... It's obvious but not yet confirmed.![]()
If the eSRAM is shared between CPU and the GPU,
In (theoretical) layman's terms:
Xbox One: pseudo-hUMA capable
PS4: full-hUMA capable
Was it confirmed that he talked about the PS4 version? I mean... It's obvious but not yet confirmed.![]()
I'm a facts guy. I could care less about console wars. But, the numbers are there, if you understand them, it's easy to see the potential.
PS4 = PUTIN
Xbone = Merker
Wiiu = Obama
I don't think it is as feature rich or as powerful as the one in the Xbone.
no, but Shu retweeted it...not sure why he would retweet something like that if the dev was talking about the Xbone..
No. It's in their best interests to keep customers happy and platform parity is one way to do that.
I wonder was that 8GB flash a later addition, and how its absence on the PS4 affects the fluidity of the OS and switching apps?
Why would platform parity keep customers happy? So customers will be happier knowing that they're gimping the more powerful console than they would knowing that they put their best effort into both versions of the game?
If you're buying an XBO and you're enough of a gamer that you're going to be looking at side-by-side comparisons of the multiplats, you're already aware that there is a power difference between the consoles. To those gamers, it actually makes you feel less respect towards the developer when you realize they're intentionally gimping their product. And those gamers that truly care about having the best multiplats aren't buying an XBO for that reason anyway, so why would holding back the better hardware make certain gamers happy?
Shu tweeted the article. isn't that obvious given what we know?
Do you ever get tired? Really its a serious question.
I don't think Xbox One devs will do this. I think the eSRAM will be used only by the GPU
Show me where it states that PS4's CPU and GPU can access and allocate anywhere in the systems virtual memory space which is would have to do to be "full-hUMA capable".
I don't think Xbox One devs will do this. I think the eSRAM will be used only by the GPU
Show me where it states that PS4's CPU and GPU can access and allocate anywhere in the systems virtual memory space which is would have to do to be "full-hUMA capable".
Maybe cyberheater means it'd make him happy, and he's generalizing from his own preferences to the broader audience.
PS4: British Empire
Xbone: Caliphate of Cordoba
WiiU: Principality
Sure, the PS4 is more powerful, but this console longevity theory of your is just plan silly. You're overstating the graphic output of these consoles and the importance of graphics power to a console's lifespan. I mean, do you think 3rd parties will drop support of the XB1 or make games are are unplayable on it?