• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Indie Games [September] Now Voting - Post 878!

Gryph

Member
I checked out the Octopus City Blues Kickstarter and the project video really sold my on the game. They're pushing the retro vibe really hard but I love the psychedelic pixel art / Lovecraft meets Kafka story.

They've hit their initial [probably too modest] funding goal and are into the stretch goals now. If you haven't taken a look / want to get in early on the backer rewards / aren't already broke from all the kickstarters recently you should check it out.

Kickstarter: Octopus City Blues

pbm2Tua.png
 

Mr Nash

square pies = communism
Played a bit more of MirrorMoon, and I'm finding that planets after that first level on side A of the disc aren't nearly as interesting. Sometimes they have some good puzzles and pretty vistas, but nowhere near the level of good steady pacing that the first level of the game has. It's still entertaining, but I was hoping it would be at least as good as the first bit if not better.
 
Played a bit more of MirrorMoon, and I'm finding that planets after that first level on side A of the disc aren't nearly as interesting. Sometimes they have some good puzzles and pretty vistas, but nowhere near the level of good steady pacing that the first level of the game has. It's still entertaining, but I was hoping it would be at least as good as the first bit if not better.

That's odd, I'm on side B as well and finding much more visually interesting stars. Though I haven't encountered a whole lot of puzzles.
 

Mr Nash

square pies = communism
That's odd, I'm on side B as well and finding much more visually interesting stars. Though I haven't encountered a whole lot of puzzles.

Yeah, I've hit about a dozen planets on side B, and a few have been pretty, and a few have had some nice puzzles, but it's been touch and go. It's not horrible by any means, but the pacing of side A may have set my expectations a little to high in terms of how steadily puzzles would be thrown at me.
 

bmdubya

Neo Member
Forgot that I backed The Stomping Land. Can't wait for that game to come out. Also Honourbound looks pretty sweet.
 
Yeah, I've hit about a dozen planets on side B, and a few have been pretty, and a few have had some nice puzzles, but it's been touch and go. It's not horrible by any means, but the pacing of side A may have set my expectations a little to high in terms of how steadily puzzles would be thrown at me.

I agree with you about the pacing. I feel like I got through side A pretty quickly and I'm barely making any progress with side B. But I don't fully understand the game yet so maybe it is meant to be like this.

Also, I've been crashes and freezes upon entering a new star since I've been on side B.
 

allansm

Member
You are a traveler exploring the space and uncovering mysteries of the game, with a help of other players, which according to the description is needed to fully unravel the story. I just started, so it's actually hard to tell exactly what's going on.

Ok, I'm really interested now. I'll probably get it while it's still discounted.
 

Hofmann

Member
Played a bit more of MirrorMoon, and I'm finding that planets after that first level on side A of the disc aren't nearly as interesting. Sometimes they have some good puzzles and pretty vistas, but nowhere near the level of good steady pacing that the first level of the game has. It's still entertaining, but I was hoping it would be at least as good as the first bit if not better.

I don't care for puzzles that much, but I wish that planets were a little more diverse visually - some sort of landmarks would help to make them more unique. Another thing that would be interesting is the ability to left messages on the planets' surface for other players to see, I haven't finished it yet, so I don't know how that would fit the game's narrative.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I don't care for puzzles that much, but I wish that planets were a little more diverse visually - some sort of landmarks would help to make them more unique. Another thing that would be interesting is the ability to left messages on the planets' surface for other players to see, I haven't finished it yet, so I don't know how that would fit the game's narrative.

I second both of these.
 
Not really sure I'm enjoying MirrorMoon too much. I think I sorta wanted it to be about primarily the exploration and discovery but the odd controls and activities you take part in are kinda distracting from that goal. I've hardly scratched the surface I'm sure but unless it really impresses me soon I might have to write it off as the first disappointment of September.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Hey, Toma, did you see One Finger Death Punch?

Also have you played LogiGun? Looks good but I was looking for GAF impressions.

OFDP is good fun, really cool how they implemented depth into these seamingly simple mechanics. Also looks super stylish.

LogiGun is good, but physics based platforming isnt all these rare in games these days, so I probably wouldnt buy it, especially since it seems to use lots of box puzzles and it feels like I already solved a million physics box puzzles.

Not really sure I'm enjoying MirrorMoon too much. I think I sorta wanted it to be about primarily the exploration and discovery but the odd controls and activities you take part in are kinda distracting from that goal. I've hardly scratched the surface I'm sure but unless it really impresses me soon I might have to write it off as the first disappointment of September.

Yeah, I think its missing some... rewarding elements? Its nice to explore the planets, but the puzzles seem to become to samey and the planets dont seem to offer any incentives to explore more of them. The above mentioned ideas of player messages and more visual diversity would be good.
 

Vancha

Member
As i'm hiding in the closet for anything scary because of Outlast, I also played some other games. Including Iron Soul.
It's a game based aroud a robot who helps human kind because they had the smart idea to make an army of robots. But they all turned against us (think the movie I Robot). It's a third-person shooter with platform elements mixed in between. Reminds a bit of MDK or Ratchet & Clank.

Our article on Indiespotted

It's on Greenlight right now, oh and did I mention you need a DX 11 card to run it?
 
As i'm hiding in the closet for anything scary because of Outlast, I also played some other games. Including Iron Soul.
It's a game based aroud a robot who helps human kind because they had the smart idea to make an army of robots. But they all turned against us (think the movie I Robot). It's a third-person shooter with platform elements mixed in between. Reminds a bit of MDK or Ratchet & Clank.

Our article on Indiespotted

It's on Greenlight right now, oh and did I mention you need a DX 11 card to run it?
Nice. And thanks for posting. I had forgotten the name of your site. Mind if I link it as a recommended site on my indie gaming blog?

Also, are there any free sites to set up a site rather than a blog? I want to share my posts on N4G but they don't allow personal blogs.
 

Hofmann

Member
Yeah, I think its missing some... rewarding elements? Its nice to explore the planets, but the puzzles seem to become to samey and the planets dont seem to offer any incentives to explore more of them. The above mentioned ideas of player messages and more visual diversity would be good.

I just discovered and named
an observatory planet
, so there are secrets worth seeking. Although, as I wrote, I would like to see a bit more of them. Still, as an audiovisual experience the game touches the right spot, with all those droning ambient sounds corresponding with a slight changes to the color palette on each planet, creating the atmosphere of unknown.
 
Seems like I missed posting on Wednesday, between school and deciding between Aces Wild and Risk of Rain. Went with Aces so here are my impressions:
I've seen Aces Wild called a "bullet hell beat-em-up" and I think the phrase describes the game perfectly. Take the overwhelming number of enemies, the wild visual overload, the insane pace of a bullet hell SHUMP and combine that with over-the-top Dragonball Z-style combat and you get Aces Wild.

The combat in Aces Wild requires one to walk a fine line between craziness and caution. Attacking enemies builds up your Wild meter which allows you to charge up your destructive, enemy-pinballing super attacks or perform a space clearing move that heals you, but the more Wild you have, the more powerful enemies become. So combat becomes a very satisfying mix of punching enemies across the screen and dodging and evading attacks while strategically utlizing your Wild at the best times.

Best played with a gamepad, Aces Wild is a visual treat. Enemies and mini-bosses attack from all sides. Debris flies across the screen. Combos leave you aerial for minutes at a time while missles and projectiles track you and colorful impact effects blind you. The game is a great stress reliever but remains a challenge throughout. With three characters to choose from (each with their own style), a boss rush, arcade mode, and local co-op for double the chaos, Aces Wild has enough content to last hours. You can purchase the game here and vote for it on Steam Greenlight.

aw_2_24_2012_1.jpg

Trailer, more images, and more indie recommendations at my blog
 

Vancha

Member
Nice. And thanks for posting. I had forgotten the name of your site. Mind if I link it as a recommended site on my indie gaming blog?

Also, are there any free sites to set up a site rather than a blog? I want to share my posts on N4G but they don't allow personal blogs.

Sure you may post it as a recommended site, I would be gratefull to you :)

To get your own site you could try wix.com. But offcourse if you want your own domain name you'll have to buy it there aswell.
 

Hofmann

Member
Hey guys, don't know if it's appropriate to post it here, but if you're short on money, I recommend buying games from TF2 Outpost. It's very easy and, I suppose, safe, when using Steam client - I bought few games already and had no problems at all. For example Brothers is €8.30 (€14 on Steam) and Outlast is €11 (€19 on Steam). So, as you see there's no need to wait for a sale in some cases.
 
Hey guys, don't know if it's appropriate to post it here, but if you're short on money, I recommend buying games from TF2 Outpost. It's very easy and, I suppose, safe, when using Steam client - I bought few games already and had no problems at all. For example Brothers is €8.30 (€14 on Steam) and Outlast is €11 (€19 on Steam). So, as you see there's no need to wait for a sale in some cases.
Is that a site?
 

Dascu

Member
Yeah, recently started using TF2outpost myself too. You buy TF2 or Dota keys on the Market and then trade them for games on the site. They're Russian users who can buy the games, but not the keys, at a cheaper price. Arbitrage!
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Yeah, recently started using TF2outpost myself too. You buy TF2 or Dota keys on the Market and then trade them for games on the site. They're Russian users who can buy the games, but not the keys, at a cheaper price. Arbitrage!

Weird things happening in the world. How does the value work? If I buy a key on the market, how much trade in value will I get for it from them?
 

Dascu

Member
Weird things happening in the world. How does the value work? If I buy a key on the market, how much trade in value will I get for it from them?

Key prices have been stable and hover around 1.60 euro (2 dollar?). Then just look up how much keys people want for games on TF2outpost and see what profit you make.

For example, the trading price for Castlevania: Lords of Shadow was eight keys. So that's just shy of 13 euro, which was 10 less than the price on Steam for me.
 

Hofmann

Member
Is that a site?

Key prices have been stable and hover around 1.60 euro (2 dollar?). Then just look up how much keys people want for games on TF2outpost and see what profit you make.

For example, the trading price for Castlevania: Lords of Shadow was eight keys. So that's just shy of 13 euro, which was 10 less than the price on Steam for me.

Yeah, that's what I meant. Pretty sweet, right:D

Don't know if those offers are as good for people outside of Europe, as we're getting shafted most of the times with prices on Steam, so you have to see for yourself how it translates to $.
 
I think MirrorMoon EP has shot up to one of my top games of 2013. It reminds me a lot of Kairo, which was one of my favorite games of 2012. They both have a minimalist visual style and a lot of mystery surrounding the world and what's ultimately going on. More games need mystery and to not explain everything.
 
Raymans been eating a fair chunk of my time, but now the worst of thats out of the way I had better get started with this.....

Impressions from the Opening Post

A Good Husband
Honestly, I found this game dull and completely unsubtle. ISIS from last months thread pulls off an similar end message with bucket loads more charm and interest.
2/5

Assault Android Cactus
Visual treat, that’s for sure. Special congratulation has to go to whoever designed the graphics and effects because it does a fantastic job of keeping you aware of what is going on despite the fact that (like most of these games) shit is going crazy at all times. A highly enjoyable game, the guns all have a nice impactful feeling and skating round bullets is fun. I do have a few reservations, I found the draining health mechanic more frustrating than inspiring and I’m not a fan of any twin stick shooters where you have to constantly hold down a fire button. There are a few weapons that need accuracy with their shooting but I would appreciate an auto-fire toggle for the more machine gun wielding androids. However, I found the demo enjoyable and I look forward to seeing what the team is going to do next with the project.
4/5

Brothers: A Tale of Two Sons
A wonderful little experience. I gotta admit I didn’t find the ending as powerful as many reviewers did however the journey up to that point was rather special and full of really memorable set pieces and encounters. The twin controls did take a bit to get used to and to be honest I never really got full control, my playthrough was spiked by constantly falling off cliffs because I forgot which brother was meant to be releasing the trigger button. Although the occasional fail did help give the individual brothers perhaps more character in the overall thing. A great game that I highly recommend.
5/5

Cloudberry Kingdom – Didn’t Buy
-/5

Constant C
I went into this thinking it would be Stealth Bastard, but it is a relatively different game considering the similarities in appearance. Constant C is a puzzle platformer where you play as a robot who exists in this environment where time has frozen leaving blocks that should have fallen thanks to gravity floating in the air. By moving around you can restart time to manipulate these blocks into falling into patterns that allow you to navigate them to the exit. The initial concept of this game is super cool, I really like the static element of it and you carry ‘time’ around with you meaning that sometimes there are these things like fires frozen in time behind you that spring to life as you walk past. All this is very cool, but the actual puzzles just felt a little dull and lacked the charm of the Braids and other time manipulation games. An enjoyable experience, but one that I will likely forget about in a month or so.
3/5


Deios
Out of this and last month, this is probably the first time I’ve ever had real trouble putting to words an impression of a game. Deios is a game where you move across a rather beautifully rendered pixel landscale wielding a massive gun of your own design while the game glitches out and bark philosophy at you. Generally don’t know if I want a full game of this, but this demo is highly memorable and well worth experiencing, it’s only like 5 minutes.
4/5

Divekick – Didn’t Buy
Although I have played this round a mate once and it seemed competent and enjoyable in short bursts.
-/5

Doorways – Didn’t Buy
Horror game? NONONONONONONONONO I am a coward.
-/5

Dream – Didn’t Buy
I can’t really see myself enjoying a beta for this. I’ll get it at release if it’s any good. There are some games that I don’t feel any desire to get into any beta programs for, generally story and liner based stuff.
-/5

Electronic Super Joy Didn’t Buy
-/5
 
It's on a planet called "Winds", neighboring "Fog", "Spot" and "Magnets".

Coordinates 653234872

Thanks. I saw a chair yesterday while playing and wished I would have gotten a screenshot of it. I was looking around for "WINDS" and came across one named "CHAIR" so I figured I'd check it out. It also had a chair on it, haha.
 

CheesecakeRecipe

Stormy Grey
Ugh, can't explore very much right now. Game keeps crashing after about 10-15 minutes in game with a huge memory leak going over 4GB of RAM. Planet loads take ages now and the framerate is getting strangely inconsistent. They said they had a patch due out monday but I feel like it's crazy to leave the game as it is (crashes and a pair of incompletable planets) for its debut weekend. :(
 

Wok

Member
Hey guys, don't know if it's appropriate to post it here, but if you're short on money, I recommend buying games from TF2 Outpost. It's very easy and, I suppose, safe, when using Steam client - I bought few games already and had no problems at all. For example Brothers is €8.30 (€14 on Steam) and Outlast is €11 (€19 on Steam). So, as you see there's no need to wait for a sale in some cases.

It is cheaper for the customer, but how much do the devs get in the end? I am tempted, but at the same time, I want to support the devs. Plus I believe it is illegal in France since you are supposed to pay 20% taxes on your purchases.
 

allansm

Member
It is cheaper for the customer, but how much do the devs get in the end? I am tempted, but at the same time, I want to support the devs. Plus I believe it is illegal in France since you are supposed to pay 20% taxes on your purchases.

Well, you're not purchasing a game, you're trading. There is no currency involved. The purchase occurs when you buy the keys, so I think you're fine.
 
Anyone remember Isomer? The isometric open world RTS survival game described as a mix of of old school XCOM and Dwarf Fortress

Had anyone played it? I saw it was mentioned in the March thread
 

Hofmann

Member
It is cheaper for the customer, but how much do the devs get in the end? I am tempted, but at the same time, I want to support the devs. Plus I believe it is illegal in France since you are supposed to pay 20% taxes on your purchases.

You can support more devs that way:D
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Anyone remember Isomer? The isometric open world RTS survival game described as a mix of of old school XCOM and Dwarf Fortress

Had anyone played it? I saw it was mentioned in the March thread

I'll bite. Gimme a few days to check it out.
 
Was going to ask about Towerclimb but then I saw Toma's impressions
Flawless combination of roguelike ideas, platforming gameplay and good controls. Really fun game.

Good enough for me. Buying in a minute
 
Okay, Towerclimb is awesome. Tough platforming, challenging but never unfair, gorgeous pixel art style. You have to be cautious and smart to survive. It's a precision platformer but not crazy fast like Super Meat Boy. More subdued and slow paced, more about planning out your route and using your few tools in the best ways to take out enemies and help you climb ever higher. I love it
 

CzarTim

Member
I ended up getting Mirrormoon EP. Having a blast so far. Glad space exploration is a genre now. Want to see more games like it and Outer Wilds.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Was going to ask about Towerclimb but then I saw Toma's impressions


Good enough for me. Buying in a minute

How do you dig up these old ass comments? Going completely through the older threads?
 
Top Bottom