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Xbox One Dashboard Leak - Version 2

Fingers crossed you can pin and move pins to specific locations.

Wonder if you will be able to increase the size of the tiles from small to large?

Dashboard looks super snappy.
 

malfcn

Member
Yeah but not always during cutscenes, and some cutscenes skip when you hit pause. I used to use the guide and ps button on certain games to pause cutscenes. I just hope there is an option.


I pause all the time with the guide button. That is a good point.
 

chubigans

y'all should be ashamed
Ryse continued playing (in some sought of live preview fashion) while he accessed other features on the dashboard. If that isn't multi-tasking I don't know what is...

He didn't actually access any of them though. Multitasking is switching from a game to an app or something. This was really like pressing the Guide button on the controller now.
 

rocK`

Banned
damn, the problem i have is, i use my xbox to play video games, not do 99% of the shit i saw on the UI.

I will never use it for bing, ever.
 

schuey7

Member
I really like the "quality of life" upgrades coming.

1. You can let the game run while you check a message, for example, in a cutscene you've seen before and in an MP lobby and still see when it's loading/progressing/match ready/finished.

2. Instant on for the game is impressive. No loading to get started. No looking at the same title screen for a game a million times and sitting through sometimes unskippable pub/dev logos every time. Perhaps the death of "Press > to start" every time?

3. Quick snap betweens from program to program or game to dash is great.

4. The voice commands will be great with this too - I wish he would've demoed that and/or the TV functionality in the wild. (Don't know if either is part of the beta, so who knows?)

5. Playing while downloading.

Many of these are on PS4 as well, and I for one look forward to our smoother, faster, more enjoyable console media futures.

You summed it up perfectly, looks great so far.
 
He didn't actually access any of them though. Multitasking is switching from a game to an app or something. This was really like pressing the Guide button on the controller now.

I'd say it falls under multitasking because he can access the entire dashboard while still having the game running. On 360 you would have to quit out of the entire game to see the dash.
 

bbalde

Member
I'm used to "Tiles" since windows phone 7, and windows 8... not a single problem for me. But it was a touch interface, now I want to see what Kinect bring on the table:

- on Windows 8 i can give name to a group of tiles, zoom out, select one, boom it zoom in... With a gesture close my palm, point to a group of tiles, stay on it for a few seconds, etc...


I think Microsoft is onto something here, as long as they keep the gestures natural.
 
Ryse continued playing (in some sought of live preview fashion) while he accessed other features on the dashboard. If that isn't multi-tasking I don't know what is...

He didn't exactly access other features. He scrolled through the menus. None of the apps were opened. Compared to current systems, yes this is more advanced in the fact that you can see the video (game) displayed in nicely formatted window while scrolling through the menus. With PS3 at least, you can have XMB be superimposed on your screen while a game still runs, unpaused in the background.
 

Sushen

Member
Metro on desktops is utter shit from an ergonomic perspective, and I use it every day at the office.

But for the big TV, and in combination with Kinect-based gestures, it will be fine.

To me, it's more about the look of it. A series of flat colored squares doesn't wow me in any way; it's rather blah.
 

Satchel

Banned
That is what we assume.

Hope so. Because as much as I love Metro, it shines when you vary the tiles and adjust which ones are live and which ones aren't.

It looks horrible when they're all just the same size in a grid. Like the pinned ones were.
 

timepiece

Member
From what I remember he accessed the dash board only...that's not multitasking.

Well the dashboard is a process in it self, running Ryse (a process as well) in tandem with another process in this case the dashboard is known as multi-tasking.

From Wikipedia:
In computing, multitasking is a method where multiple tasks, also known as processes, are performed during the same period of time
 
To me, it's more about the look of it. A series of flat colored squares doesn't wow me in any way; it's rather blah.

Well, hopefully when games are pinned to it, they'll at least have little box arts, apps and stuff for a bit of colour variance. Not to mention a theme in the background.
 

OMG Aero

Member
s1ULuoS.jpg


You forgot the most important shot, Kev!
Sad Xbox store bag should be friends with Nintendo's happy eShop bag.
v0uJfYe.jpg
 

Zeth

Member
The W8 UI should be great. It really works well with touch/gesture. The majority of its poor reputation is the result of it's poor performance with a keyboard and mouse interface.
 

FINALBOSS

Banned
So browsing the dashboard and Ryse continue running is not multitasking?
How about the snap feature of the X1?

No, accessing the dashboard with Ryse running isn't really multitasking--especially after all the talk of the snap features.

Having game open + another app = multitasking. Was pretty obvious we'd be able to open the entire dash while a game is running because that's what facilitates the damn multitasking to begin with.
 
So browsing the dashboard and Ryse continue running is not multitasking?
Yes, but you can do that with current consoles.
How about the snap feature of the X1?
Now that is unprecedented multitasking...but we didn't see it. Would've been nice, because the last time we saw it, the framerate was terrible. Given that Ryse begins stuttering badly while running in the dash in this video, there's some room for trepidation.
 

Stimpack

Member
I'd say it falls under multitasking because he can access the entire dashboard while still having the game running. On 360 you would have to quit out of the entire game to see the dash.

You're alone on that one. Backing out into the dashboard is not multi-tasking. Looking at the dashboard is not a task. Now if he had accessed another app, like Bing, then that would be multi-tasking.
 
Access to the full dashboard when a game is running is a step up in multitasking in itself, unlike on 360 it seems we're no longer restricted to a very basic mini dash and having to quit out of a game to use various dash features.
 

ElTorro

I wanted to dominate the living room. Then I took an ESRAM in the knee.
Now that is unprecedented multitasking...but we didn't see it. Would've been nice, because the last time we saw it, the framerate was terrible. Given that Ryse begins stuttering badly while running in the dash in this video, there's some room for trepidation.

According to this article...

1) Running: The game is loaded in memory and is fully running. The game has full access to the reserved system resources, which are six CPU cores, 90 percent of GPU processing power, and 5 GB of memory. The game is rendering full-screen and the user can interact with it.

2) Constrained: The game is loaded in memory and is still running, but it has limited access to the system resources. The game is not rendering full screen in this state; it either is rendering to a reduced area of the screen or is not visible at all. The user cannot interact with the game in this state. System resource limits in this state are four CPUs, 5 GB of memory, and 45 percent of GPU power if the game is rendering to a reduced area of the screen, or 10 percent of GPU power if the game is not visible.

3) Suspended: The game is loaded in memory but is not running, meaning that the system has stopped scheduling all threads in the game process. The game has no access to CPUs or to the GPU processing power, but it still has the same 5 GB of memory reserved.

4) NotRunning: The game is not loaded in memory and is not running, and the system has no game-history information about the previous execution of the game. A game would be in NotRunning state in any of these three scenarios:

-The game has not been run since the console started.
-The game crashed during the last execution.
-The game did not properly handle the suspend process during the last execution and was forced to exit by the system.

5) Terminated: The game is not loaded in memory and is not running, which is identical to the NotRunning state in terms of system resource usage. Terminated state, however, indicates that during the last execution of the game, the game process was successfully suspended and then terminated by the system. This means that the game had a chance to save its state as it was suspended; the next time the game is activated, it can load this previous state data and continue the user experience from the same position. A game, for example, can start from the same level and position in the player’s last session without showing any front-end menu.

…the game would be in constrained mode when running inside a tile. It's no big surprise that it stutters then. Most probably nobody at Crytek has implemented a reaction to the state change for that demo.
 

Vizzeh

Banned
You're alone on that one. Backing out into the dashboard is not multi-tasking. Looking at the dashboard is not a task. Now if he had accessed another app, like Bing, then that would be multi-tasking.
Lets be fair though, this is a random leak, not a well thought out x1 dash reveal displaying its potential :)
 

OryoN

Member
Glad to see that they finally realized that highlighting/outlining item boxes(on dashboard) is common procedure since the dawn of gaming.

I mean, who the hell thought it was a good idea NOT to have to user easily recognize which selection is highlighted on the current dashboard? That's the last place you'd want to use subtlety. It pisses me off to no end when these supposedly smart individuals overlook such simple and obviously necessary things.

Same goes with the horrible 1-line-A-to-Z keyboard for most aps. I pray to God they change that. As if typing with a controller wasn't painful enough, leave these geniuses make it even worse.The fact that these incredibly stupid - easy to fix - decisions make it all the way from concept to consumer version, is beyond me.
 

derFeef

Member
Are we arguing about the possibility of multitasking, or just that he did not show it?
Because it sure is possible, he just did not show it.
 

Mr_Zombie

Member
I wonder why there are only three rows of tiles (or four, if you add the top menu). In Windows 8, on 1080p resolution, there are 6 rows of tiles and they are still pretty big when viewed on TV.
 
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