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Steam Announces Family Sharing

mdtauk

Member
Lots of people at Microsoft gonna get hella drunk tonight.

Once Steam does it, and it proves popular, Microsoft can implement it and point to Steam to help people understand it.

However, it could blow up in Steam's face (can steam have a face???) or Steam makes some mistakes with it and change it later. Then Microsoft can learn from it, and "get it right" when they introduce it.
 
Lol .. When Steam does it its the greatest thing ever when MS does it its killing the industry ...

Microsoft's was actually better since it was on a per game basis. Their problem was they were trying to take something away that people cared about at the same time. Steam is not adding any new restrictions that I can see. Microsoft could and should still do sharing for digital games. 
 

M3d10n

Member
Wait, wait, wait. I don't understand that bit about "sharing a PC". Does this means Steam finally allows two different user accounts on the same PC?

Because right now if a user installs Steam in a shared PC and set it to auto-login or remember the password, it will log-in into the same Steam account for every different Windows user, which is terrible.
 

gblues

Banned
This solves the problem of multiple steam users on the same PC wanting to play each other's games.

What this isn't really useful for is long-distance lending. Sure, I can enable lending with my buddy back in Idaho, but during the times when our gaming time intersects, we wouldn't be able to play each other's games.

I'm okay with the one-person-at-a-time, but it really should allow my buddy to play a game that I'm not currently playing.
 
If you're sharing, not universal 24-hour check-ins like what Microsoft proposed.


Yeah I get that. But when you step back 1) we could all understand the need for the system to call home. 2) they had a better sharing plan based on games not locking you out of an entire collection 3) most of the negative reaction was a bit knee jerk.
 
Yeah I get that. But when you step back 1) we could all understand the need for the system to call home. 2) they had a better sharing plan based on games not locking you out of an entire collection 3) most of the negative reaction was a bit knee jerk.

The plan is not better due to the 24 hour drm alone.
 

Acccent

Member
So... maybe thie has been suggested already - should we create a "Steam Sharing OT" to list all the Steam games, each linked to all the gaffers who are volunteering to lend access to their libraries and have that game? It would be high-maintenance, and you could argue that it's taking advantage of the system, but on the other it could be rather convenient.

What do the mods think?
 

Drkirby

Corporate Apologist
The only feature I would want to see added is the ability to play a game we both own, while anther person can "borrow" one of mine that they don't own.
 

statham

Member
the family share plan is not what people had a problem with

try again
I could search quotes, but I remember many saying MS couldn't do this because of third party. Me and some others believed this was a tradeoff for MS allowing limited used game sales
 
Yeah I get that. But when you step back 1) we could all understand the need for the system to call home. 2) they had a better sharing plan based on games not locking you out of an entire collection 3) most of the negative reaction was a bit knee jerk.
Not knee jerk in the slightest. The 24 phone home was a deal-breaker for many. One deal-breaker among several.

As Steam (and PS3) already proves you don't require a phone-home to have a digital platform.

But the min you share on steam you're always on. DRM is always there waiting for the second player to either kick you off or be denied. It's 24/7 DRM once you share.
You don't *have* to share, thus the online requirement is completely optional.
 
It's almost a great idea.

Still falls pretty far short of physical borrowing, if "library in use" and "unable to buy DLC for borrowed games" mean what I think they do.
 
Then why is the 24/7 for sharing with steam not a deal-breaker?
Because you don't have to use it, and the restrictions don't apply if you don't use that feature.

I'm not planning on using Steam's sharing plan, so it doesn't affect me. The pre-180 plan on the Xbox would have bricked my games if I couldn't phone home regardless of whether I used sharing or not.
 

MrGerbils

Member
Here's why this plan is still great for coop games: it can basically act as a demo to convince your friend a game is worth buying.
 
I could search quotes, but I remember many saying MS couldn't do this because of third party. Me and some others believed this was a tradeoff for MS allowing limited used game sales

Well, many people did believe that. I believed it as well. However, "I don't think this will be as great as some think it will be" is a far cry from "this is a bad idea" only to hypocritically praise Valve's seemingly less ambitious implementation. And the reason for that is simple: nobody actually hated the family share plan in and of itself. I'm really not trying to be a Gabe fanboy here, but this is one of those cases where there's absolutely no substance to any sort of "LOL, the hive mind cracks me up" posts.

Further, it's pretty pointless to meander about wondering what might have been. Microsoft shouldn't get credit for a vapor ware idea they're not implementing. I don't see the merit in arguing that they really could have done it if not for those pesky kids and their dog.
 
This is kinda cool but having to share an entire library is a bit lame.

So let's say I share my library with Mike and Bill.

Can I play Binding of Isaac while Mike plays Brunout Paradise and Bill plays Saints Row 3?
 
This is kinda cool but having to share an entire library is a bit lame.

So let's say I share my library with Mike and Bill.

Can I play Binding of Isaac while Mike plays Brunout Paradise and Bill plays Saints Row 3?

Simultaneously? No, you can't. When you go to play Isaac, either Mike or Bill (only one of them can access your library at a time) will get booted after a short time.
 
yeah, but if you need offline play, just don't share, this just gives you more options, not less



Because you don't have to use it, and the restrictions don't apply if you don't use that feature.

I'm not planning on using Steam's sharing plan, so it doesn't affect me. The pre-180 plan on the Xbox would have bricked my games if I couldn't phone home regardless of whether I used sharing or not.

These are both valid and I feel much the same way but I'm not reading too many people posting "sucks what I have to trade just to get sharing" it's more "this is a great feature lets start a family plan thread so we can play more" and that just seems a lil off compared to a couple months ago when people were calling for Mattrick's head.
 
These are both valid and I feel much the same way but I'm not reading too many people posting "sucks what I have to trade just to get sharing" it's more "this is a great feature lets start a family plan thread so we can play more" and that just seems a lil off compared to a couple months ago when people were calling for Mattrick's head.

You do realize that Microsoft's proposal was being fleshed out in the midst of a much larger conversation, right? It's not like they led off with the Family Share plan and that inexplicably led the to an angry mob responding.
 
You do realize that Microsoft's proposal was being fleshed out in the midst of a much larger conversation, right? It's not like they led off with the Family Share plan and that inexplicably led the to an angry mob responding.


I do. And that conversation was cut short by a very vocal adverse reaction. Instead of allowing for a proposal of a modification the visceral reaction caused MS to take their ball and go home.The industry is going there sooner rather than later. Maybe it was MS' fault for lack of tact, or proper consumer education before the tide turned but I find that Valve is doing much the same but the reaction is much much different.
 

epmode

Member
I do. And that conversation was cut short by a very vocal adverse reaction. Instead of allowing for a proposal of a modification the visceral reaction caused MS to take their ball and go home.The industry is going there sooner rather than later. Maybe it was MS' fault for lack of tact, or proper consumer education before the tide turned but I find that Valve is doing much the same but the reaction is much much different.

False equivalency is no fun. Microsoft was going to take away the option of offline play. You were tied to the garbage 24 hour check-in even if you didn't use their sharing system. Valve is providing the option to switch to family sharing which will presumably disable offline mode.

But you might be right and we collectively imagined Microsoft's decades of anti-consumer bullshit because we hate consoles or whatever.
 
I do. And that conversation was cut short by a very vocal adverse reaction. Instead of allowing for a proposal of a modification the visceral reaction caused MS to take their ball and go home.The industry is going there sooner rather than later. Maybe it was MS' fault for lack of tact, or proper consumer education before the tide turned but I find that Valve is doing much the same but the reaction is much much different.

Well, if you're just talking about digital games and DRM, it's worth understanding that Valve has spent -- what -- 8-9 years making Steam what it is today? There were certainly bumps along their journey, but they kept on. It's not as though everybody loved Steam and Based Gamen from the very beginning when it was shipped with Half-Life 2. So, I feel like that explains the inconsistency you're not quite understanding in terms of reaction.

As for sharing specifically, again, I'd note that that was never what people hated about Microsoft's DRM. So, any endeavor wherein you try to understand why Microsoft was lambasted and Valve is being praised is doomed from the start as you are operating from faulty assumptions about the reality of the situations.
 

MRORANGE

Member
So... maybe thie has been suggested already - should we create a "Steam Sharing OT" to list all the Steam games, each linked to all the gaffers who are volunteering to lend access to their libraries and have that game? It would be high-maintenance, and you could argue that it's taking advantage of the system, but on the other it could be rather convenient.

What do the mods think?

Yes, in due time when it gets nearer launch date, I'll create a share thread.
 

Exuro

Member
Hmm so I'm assuming games that require 3rd party clients like Uplay won't work on this? If so and they throw on a Not Sharable tag on the store I wonder if that'll give Ubisoft incentive to have steam only versions of their games. *dreams*

Also I wonder if they'll put in some sort of borrower priority system.
 
Instead of allowing for a proposal of a modification the visceral reaction caused MS to take their ball and go home.
People asked for clarifications constantly, leading to vague and contradictory statements, leading to Q&As that said nothing or said we'd find out more soon, followed up by a still quite limited FAQ, and followed by more evasions, which were then followed by the 180s.

I'm not sure who it was that you think didn't allow for "a proposal of modification", or how you think they achieved that, whatever *that* is. MS put out contradictory and partial messages on their DRM and the supposed benefits and then stayed quiet, and in lieu of answers people discussed and dissected what was known (seriously, there was a 60 page thread here trying to figure out how it worked and what it meant), and the more people looked into the details and implications the louder the uproar became. Then Sony brought their A game and presented a clear alternative and sucked all the oxygen out of MS' plans. This was reflected in pre-order numbers, and here we are.

What Steam is proposing here has no effect on their customers unless they want it to, and those people can look into the further details. There's nothing here to rage over.
 
Lol .. When Steam does it its the greatest thing ever when MS does it its killing the industry ...

Steam is adding this feature on top of an already established and beloved platform.

Microsoft was (vaguely) promising this feature as a consideration for the mountains of inconveniences caused by their DRM proposition.

Steam added value, Microsoft removed value. That's why the reaction is what it is. (Also, we have no way of knowing exactly what Microsoft's version was going to be.)
 
False equivalency is no fun. Microsoft was going to take away the option of offline play. You were tied to the garbage 24 hour check-in even if you didn't use their sharing system. Valve is providing the option to switch to family sharing which will presumably disable offline mode.

But you might be right and we collectively imagined Microsoft's decades of anti-consumer bullshit because we hate consoles or whatever.


Microsoft is starting from scratch with a new console. Valve is introducing a new "feature" to a mature service, this is probably the main reason for the divergence in the check in call. Removing offline play fully would enrage the masses and probably alter your pre sharing EULA just as if the next dashboard update on the 360 were to require always online.

As for your last sentence, not sure where I talked about any of that. To me this is not a consoles vs. pc thing or even Microsoft vs. Valve it's more about the perception/acceptance of these policies.
 

MarionCB

Member
I'm not impressed by it (especially it being the whole library or nothing), but it doesn't change anything for people who don't want it, so meh.

What I find amusing is how Valve have called it Family Sharing and set the limit at 10 devices in what seriously comes across as a deliberate taunt to Microsoft, haha.
 
People asked for clarifications constantly, leading to vague and contradictory statements, leading to Q&As that said nothing or said we'd find out more soon, followed up by a still quite limited FAQ, and followed by more evasions, which were then followed by the 180s.

I'm not sure who it was that you think didn't allow for "a proposal of modification", or how you think they achieved that, whatever *that* is. MS put out contradictory and partial messages on their DRM and the supposed benefits and then stayed quiet, and in lieu of answers people discussed and dissected what was known (seriously, there was a 60 page thread here trying to figure out how it worked and what it meant), and the more people looked into the details and implications the louder the uproar became. Then Sony brought their A game and presented a clear alternative and sucked all the oxygen out of MS' plans. This was reflected in pre-order numbers, and here we are.

What Steam is proposing here has no effect on their customers unless they want it to, and those people can look into the further details. There's nothing here to rage over.

I'm not raging over anything. Just interested in the reaction. I don't think that Microsoft allowed for a proposal of modifications and they should have. All they heard was "we hate this always online". They just fumbled and did a 180.
This isn't about the console wars so I have no interest in including Sony in this discussion since they do not/did not offer up a comparable feature.
 
But the min you share on steam you're always on. DRM is always there waiting for the second player to either kick you off or be denied. It's 24/7 DRM once you share.

Yea but it makes sense since you are sharing at that time. It's not based on the whole thing like MS planned.
 

MarionCB

Member
There's no reason for MS not to still implement Family Sharing themselves. No one had a problem with that part (though it sounds like it was only going to be useless timed demos). It really does come across as a case of storming off with your ball because you can't get your way on everything. Can't we get something good without needing to be severely punished for it? That's no-one's fault but Microsoft's.
 

fallagin

Member
Simultaneously? No, you can't. When you go to play Isaac, either Mike or Bill (only one of them can access your library at a time) will get booted after a short time.

Ok, that is not great. What is the point of having a large library in the first place then. It would be better just to have one account per game.

I understand that they have to cowtow to publishers, but this kind of makes the whole thing less valuable.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
GNU7Ita.png

Perfect.
It shouldn't be possible for someone to look that pathetic, but there it is.
 

Parsnip

Member
Baby steps I guess.

I'm not terribly impressed with the way it's going to be implemented, unless they change it during the beta.
 

GuardianE

Santa May Claus
This isn't really comparable to the XBone's family plan. Steam has the infrastructure and the multi-device functionality to make it worthwhile. Microsoft doesn't. They tried to prematurely implement it to incentivize their overall horrible "always online" restrictions. Additionally, there were those rumors regarding the XBone family plan actually being timed demos to encourage purchases, rather than actual sharing.

And I also feel the need to remind people that Microsoft didn't have to pull the family plan. They could have (re: SHOULD have) restricted it to digital download titles only when they did a 180 on their other policies... rather than the half physical half digital bullshit that they were planning at the start.
 
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