fvng
Member
Most of the resistance was probably due to certain egos not wanting to give up the design of the console to a westerner.
I think they got over that hump a long time ago since Cerny has been a Sony contributor for quite some time.
Most of the resistance was probably due to certain egos not wanting to give up the design of the console to a westerner.
I think it means it's complex in manufacturing/has extra features that would perhaps not be seen as necessary in a games console. My guess anyway.Why did they think that x86 was too complex for games if that's what PC games run on?
I find that a bit puzzling too. What else is there they could've used that doesn't cost insane amounts of money in this day and age? We all know how Sony ended up with making a custom chip like Cell (even if it wasn't a Sony-only thing). What does IBM offer that isn't POWER (unless they can scale it down) and fits in a console besides the Wii U's CPU? I am honestly curious.
Also what is so surprising about x86? The Xbox basically used a Pentium III.
Should've spent some of that time on his game
Nice, I guess Reggie didn't do enough presentations then.
This is a man with a vision.
They could have used ARM. And in retrospect, that may have been a wiser move.
What are people's problem with Knack? Can't they recognize when a game is not geared towards them?
Best thing I've seen all day.
I feel significant resources have been put towards a title that appeal so little to the early adopters...
MS are doing exactly the same thing, not really sure what's so noteworthy about this.
I feel significant resources have been put towards a title that appeal so little to the early adopters...
.Sounds like he saved Sony from itself.
I'm reasonably confident the resources put into Knack will have been worth it purely on the basis that the system architect gets direct feedback on the console design and the use of GPGPU physics systems for Knacks body will be usable for all Sony teams, I'm pretty sure the Budget for Knack is very low and is mainly for Developer feedback.
They could have used ARM. And in retrospect, that may have been a wiser move.
Could you explain what you mean by significant resources?
His championing of the game has always been modest. He's never tried to oversell it. The problem, as ever, is mostly in the way the audience here tries to assign some kind of high significance to the game just because it was the first PS4 game unveiled.Yeah I want to like the guy when he's talkin about hardware and systems design, but once he starts championing Knack it sort of undermines the rest for me. What a boring shitty lookin game.
Who is?I'm just not pretending it's the next Mario 64.
MS are doing exactly the same thing, not really sure what's so noteworthy about this.
I'm reasonably confident the resources put into Knack will have been worth it purely on the basis that the system architect gets direct feedback on the console design and the use of GPGPU physics systems for Knacks body will be usable for all Sony teams, I'm pretty sure the Budget for Knack is very low and is mainly for Developer feedback.
Keep in mind I'm not hating on the game, I'm just not pretending it's the next Mario 64.
I'm reasonably confident the resources put into Knack will have been worth it purely on the basis that the system architect gets direct feedback on the console design and the use of GPGPU physics systems for Knacks body will be usable for all Sony teams, I'm pretty sure the Budget for Knack is very low and is mainly for Developer feedback.
Who is?
Perfection!
Cerny has gone on record to say that Knack is the type of game that's "a second purchase for the PS4" not a flagship title. He's been very modest about the scope of this game in particular, because he knows what people expect from someone with his pedigree.Keep in mind I'm not hating on the game, I'm just not pretending it's the next Mario 64.
MS are doing exactly the same thing, not really sure what's so noteworthy about this.
MS are doing exactly the same thing, not really sure what's so noteworthy about this.
I don't think there are ARM cores that as fast as the AMD ones yet.
And that also doesn't allow for one of the bigger advantages of X86: They could get a gpu on die, fromt he same maker.
They did go arm for the Vita though, and that was smart. Let them make easy use of mobile graphics libraries and economies of scale versus a custom chip, as well as have a clear upgrade path for future generations of Vita.
Yeah, perhaps. However, isn't the performance gap between ARM and x86 still relatively big? Then you'd also need a GPU and try to fit everything into one chip for convenience's sake.
I guess it's more about AMD being able to offer them everything they need than trying to go with the most efficient design, performance and cost-wise. Even when it comes to that, it seems like they did a pretty decent job.
I agree with your other points, but does the ISA really matter in any way for the more mainstream tablet/smartphone game market?4. ARM-based platforms are rapidly gaining in marketshare due to large sales of tablets and smartphones. It may overtake x86 as the most popular platform for games.
Well... an entire dev team, most likely a few dozen of people. I'm sure these have been managed wisely, and they know what they're doing.