Play 2 first, then play 1, then play 3, then 4, then Dragon Quarter.
Vita port begging on page 1. Interesting.so why cant this come to psm for vita? seriously these devs
Is getting Spielberg to direct your Halo TV show better or worse?Christ, it's like getting Spielberg to direct your commercials... For bran cereal.
Keep wasting top talent, guys, I'm sure it will pay off in the end-run.
Same. Kinda getting predictable, lol. The title even gave it a "too good to be true" sort of thing.
Still don't understand why people get so upset about IOS announcements.
Well, for the Japanese market, the following is worth considering:
Japanese Mobile Game Industry 2012:
Japanese Traditional Game Industry 2012 (Software + Hardware):
- $5.1 Billion Total
- $2.7 Billion Smartphone Games (this grew 5.4 times higher than 2011)
- $2.4 Billion Feature Phone Games
Mobile games are cheap to make, and the market is experiencing gigantic explosive growth, and it's larger than all Japanese console + handheld sales across both hardware and software combined, so making a lot of bets seems worthwhile.
- $4.6 Billion Total
- $2.8 Billion Software
- $1.8 Billion Hardware
The potential userbase is also astronomical, so finding an audience is potentially easier, especially when your costs aren't that high in the first place.
I think the real discussion here is that are JRPG's on consoles going to be a (very) rare commodity? It seems mobile gets the vast, vast majority of all new JRPG titles now.
The reality is that big publisher like Capcom aren't targeting their mobile games to these premium market consumer. What they targeting is the bulk of mobile market, that is those who used to freemium model or overly cheap made game. Last, we must remember that Japanese mobile games are designed to be played on short burst, to fit with commute culture in Japan. This is why I will keep my scepticism over any Japanese mobile game announcement.I just hope that eventually some developers have the balls to release premium games on iOS (like XCOM) for people willing to pay premium price for a real product. It may not even be a particularly large market compared to the rest of the mobile ecosystem but it should still exist.
The reality is that big publisher like Capcom aren't targeting their mobile games to these premium market consumer. What they targeting is the bulk of mobile market, that is those who used to freemium model or overly cheap made game. Last, we must remember that Japanese mobile games are designed to be played on short burst, to fit with commute culture in Japan. This is why I will keep my scepticism over any Japanese mobile game announcement.
I think it's actually more sad that I didn't fall for it this time
edit: in all fairness though, it doesn't look bad. Still need to find out what the monetization strategy is before expressing any genuine interest.
I may just not appreciate JRPGs properly, but this looked fine to me. Not exploitative and reasonably mechanically complex.
Are people simply complaining because it's iOS?
Do they have a continuous story?
Play 2 first, then play 1, then play 3, then 4, then Dragon Quarter.
What's the name of the artist from BoF and this?
A little Photoshop solved the issue.
A little Photoshop solved the issue.
A little Photoshop solved the issue.
I may just not appreciate JRPGs properly, but this looked fine to me. Not exploitative and reasonably mechanically complex.
Are people simply complaining because it's iOS?
Fuck you.
....and Duckroll too