Not Spaceghost
Spaceghost
Well that was fucking amazing.
Here's a link to the night time footage. Stick it in the OP.
http://www.youtube.com/watch?v=tl4tC4K5n0w&feature=c4-overview&list=UU8JiX8bJM5DzU41LyHpsYtA
Game looks great
Slo mo looks cheap as fuck though
The MS TGS should be starting in like 11 mins right?
Yeah it sucks that the entire game is designed around xray mechanics. You either have to deal with it or play on a stupidly hard difficulty.
I doubt we will see anything new from MS one but hopefully I am wrong.
I can at least make peace with the x ray/slow mo thing being disabled on hard, but trying to tweak health regen in an open world stealth game is just so absurd to me. You essentially lose any fear of long term punishment, with the only way to make it even kinda hard is either having enemies do a SHIT LOAD OF DAMAGE or have health regen be absurdly slow with no other way of bringing it back and neither of those solutions are what I would call elegant.
Wonder why he is doing that.
It has actually been a live demo every time, it's just that whoever's playing it has it down to a science and is practically running in his own footsteps. You can only spot the differences in tiny little things like the way he aims.
and here come the theoriesbut it also makes it feel like a real world that you interact with, not a VR mission.
A few observations and questions:
- I wonder why Snake stopped wielding the knife during interrogations. Right now it just looks like he's giving the soldier an embrace from behind.
There weren't any tree shadow pop ups from the Xbone demo near the end. Interesting.
Yes there were, stop trying to start shit. Looked identical. So much so that it actually makes me wonder if either version is even running on the system itself.
Yeah, enemy tagging seems like a problem because it invalidates a LOT of the other things this game excels at. The world is so nice and detailed, and you have a lot of tools at your disposal to know where enemies are, but they all go away when the Terminator vision activates and you dont need to bother anymore.
Why explore when you know where everyone is? Why listen to audio clues to find out where enemies are when you can just see a semi-translucent outline? I understand that it makes the game harder, but it also makes it feel like a real world that you interact with, not a VR mission.
Yes there were, stop trying to start shit. Looked identical. So much so that it actually makes me wonder if either version is even running on the system itself.
This is not how next gen looks... this looks terrible.