Not sure how I feel about all the action and explosions at the end, but it looks good nonetheless.
Looks better than the last demo, but I still get the feeling that tackling open world has turned out to be a bit of a mistake. A lot of the new stuff I'm seeing in the gameplay is looking less and less like what I loved about MGS gameplay, and more like a developer desperately trying to catch up on certain popular things in the AAA space spearheaded by western developers in the last few years.
It's really hard to be impressed by any attempt at open world action when I'm playing GTAV too, and I think the comparisons at this stage will be really hard not to make, since there are a lot of similarities in the scenarios shown and some of what you do in GTAV. Except one game is actually out right now, and much more impressive and vast in scope, while another is merely being demoed in a very limited way at TGS with no release date in sight.
Might be a bit of unfortunate timing on Kojima's part.
The shadow pop in is jarring but other than that it looks great.
The very idea of comparing other games to MGS makes no sense to me personally. There's always that signature MGS flavor to these games, no matter how much they deviate from each other. I have my problems with them, but these problems are never defined as: "Game X did this better than MGS"
When it comes to "scope" I never wanted a large map to traverse freely; I'll get GTA or similar open world games to satisfy that need. I'm more interested in "sandbox" elements when designing encounters / challenges / boss fights. I.E: Making it so a situation can be approached from multiple angles and play styles.
At the end of the day, all I want is for Kojipro to approach this in manner they feel makes sense for their style.
I have my problems with them, but these problems are never defined as: "Game X did this better than MGS"
This is not how next gen looks... this looks terrible.
Was this on ps4?
I want to like this, but I can't. As a diehard MGS fan, this looks so disappointing. I don't see any of the signiture Kojima Productions style or uniqueness. Instead, all I'm taking away from the two demos is that Kojima is trying to make a generic "safe" Western game. The biggest offender is, of course, the recharging health. In Metal Gear, I always liked that there was a limit to how much "action" you could have in the game, since your rations weren't forever. I see no motivation to use stealth in this game.
Of course we haven't seen everything, and we don't know how boss battles and such will play out, but I'm not hopeful about this one, I'm sad to say.
I entirely agree with the above mentioned point of regenerating health on a whim, but fans of genres have to embrace change. Can you imagine how terribly boring it must be for a developer if they mass produce the exact same game every few years with very few differences?
Formulas grow old and stale, and developers are always willing to try new things, and I think fans should recognize that and not be too stubborn and quick to dismiss their efforts.
In addition to that, considering the route MGS4 took in regards to gameplay, I don't find the open-world to be too much to get used to.
Yuuuuup.Kojima would be relieved to hear this, because mechanics wise MGS has sucked for a long time. Without some kind of Gestalt thing where the whole is more than the sum of its parts, MGS would collapse under the weight of its cumbersome controls, crappy combat, overlong, stilted script and its unbearably pretentious, bloated story.
Thank goodness I hardly if ever notice these things lol. I just play man. If the graphics aren't nurtured shit then the mechanics is what counts.
One thing I don't remember anyone mentioning is if camo is done as a mechanic. I see no camouflage usage at all in the game. That is probably why Kojima added tagging and the slow mo cause losing the ability to hide in the open is huge
Kojima would be relieved to hear this, because mechanics wise MGS has sucked for a long time. Without some kind of Gestalt thing where the whole is more than the sum of its parts, MGS would collapse under the weight of its cumbersome controls, crappy combat, overlong, stilted script and its unbearably pretentious, bloated story.
Looks better than the last demo, but I still get the feeling that tackling open world has turned out to be a bit of a mistake. A lot of the new stuff I'm seeing in the gameplay is looking less and less like what I loved about MGS gameplay, and more like a developer desperately trying to catch up on certain popular things in the AAA space spearheaded by western developers in the last few years.
It's really hard to be impressed by any attempt at open world action when I'm playing GTAV too, and I think the comparisons at this stage will be really hard not to make, since there are a lot of similarities in the scenarios shown and some of what you do in GTAV. Except one game is actually out right now, and much more impressive and vast in scope, while another is merely being demoed in a very limited way at TGS with no release date in sight.
Might be a bit of unfortunate timing on Kojima's part.
Either this or the dolphin dive were the funniest parts of the demo to me. Game definitely looks great though.
That was my favorite part of the whole video. So bad ass.
Man the shadows right at the beginning look real bad and I'm usually not someone who notices stuff like that.
and since when is snake superman and can see through stuff? meh
Man the shadows right at the beginning look real bad and I'm usually not someone who notices stuff like that.
and since when is snake superman and can see through stuff? meh
Nothing wrong with trying new things, but it's boring for consumers when people aren't trying "new" things but rather trying to copy whatever else seems to be popular at the time. Can you imagine how terribly boring it must be for a gamer if they play the exact same game mechanics every 6 months with very few differences?
Mechanics will always be borrowed from other games. Nothing is novel. At least concerning the title of Metal Gear itself, it's a turn in a different direction.
yeah, if you thought enemies suddenly spotting you right out of your peripherals in a game full of linear hallways was annoying, multiply that possibility times 10 in an open world. I think that's also why they're going for the slow-motion thing, I mean you could be potentially spotted from just about anywhere now. There's not that "OK, I got to the next area/next room, I'm safe from those guys in the last one, even though they're on Warning/High Alert" feeling anymore.