Laughing_Man__
Neo Member
Your the one who mentioned spec sheets. I even have seen people here on gaf say the X1 ram is not much different then what the 360 used..... ;D!
So we are really back at the beginning.
Even the PS3/X360 comparison is here.
Your the one who mentioned spec sheets. I even have seen people here on gaf say the X1 ram is not much different then what the 360 used..... ;D!
So we are really back at the beginning.
Even the PS3/X360 comparison is here.
Your the one who mentioned spec sheets. I even have seen people here on gaf say the X1 ram is not much different then what the 360 used.
Great, can you confirm or deny his numbers beyond questioning his sources? Because, beyond console war nonsense it would be nice to know how much resources Devs have to reserve to give me better audio for my 7.1 living room setup. The leas the better so its incorporated in more games IMO.
On paper the PS3 was better then 360. Course this might not count because of the cell stuff.
Same architecture = comparing specs makes so much more sense.Your the one who mentioned spec sheets. I even have seen people here on gaf say the X1 ram is not much different then what the 360 used.
Wait so now it's flipped this gen?360 had the better GPU and RAM solution, PS3 had the better CPU.
You have to be trollin' now....Wait so now it's flipped this gen?
Misread his post. Calm down.You have to be trollin' now....
It depends entirely on the game and what the developers want to do with regard to audio.Great, can you confirm or deny his numbers beyond questioning his sources? Because, beyond console war nonsense it would be nice to know how much resources Devs have to reserve to give me better audio for my 7.1 living room setup. The leas the better so its incorporated in more games IMO.
An example of Killzone 2's audio. Bolded is my emphasis.That kind of depends on whether a game would otherwise need more power for audio codec vs dsp.
Looking at Killzone 2's breakdown of SPU usage, they used on aggregate about 10% of one SPU for audio (and bear in mind, they could have used a lot more if they wanted/needed). Over half that time seems to have related to MP3 decoding, the rest for effects. In a case like that, if you had a chip to offload mp3 decoding to, that chip would be handling 'most' of the burden.
I don't really know where this idea that there's going to be some sort of next-gen audio revolution and devs are going to devote heaps of processing resources towards it is coming from either...Why are people clinging to audio as some saving grace?
When has audio ever been a difference maker?
The posts in this thread are actually making me look forward to these console launches to see the bloodbath nearly as much as the consoles themselfs, oh you guys...
Why are people clinging to audio as some saving grace?
When has audio ever been a difference maker?
Why are people clinging to audio as some saving grace?
When has audio ever been a difference maker?
Uncompressed audio needs the least amount of computing power, having to compress it is more CPU intensive..PS3 was able to output the most impressive games with uncompressed sound despite not having a dedicated HW for sound. what makes you think that X1 will be better than PS4 in this area?
I wouldn't hold on this audio crap if I were you, don't forget that Sony have been manufacturing Audio chips since 1980s, remember the impressive audio chip for the SNES, it was made by Sony.
I've said this before, Indie games have as much as a chance of impressing me as any other game. I expect them to be available on every platform though.
Indie games that meet the criteria I listed will rarely be exclusive.
A game that sells above average for its genre and budget, which has a metacritic score above 80 and which the majority of people who play it would say they enjoyed afterwards.
Why is it so surprising that balance can be better than raw power? Just like Cerny said about PS4 that they could have used edram to have 1000 GB/s but chose not to for ease of programming. When the hardware of Xbox One is used just the right way (this will take some time) they can surpass brute forced graphics of "better" hardware..
Why are people clinging to audio as some saving grace?
When has audio ever been a difference maker?
Uncompressed audio needs the least amount of computing power, having to compress it is more CPU intensive..
FMOD, the quite infamous audio middleware did a press release on how they are working with MS and the SHAPE processor..
http://www.develop-online.net/news/44302/FMOD-Studio-optimised-for-Xbox-One
It's not some amazing golden bullet for sure, but it's sounding like (pun intended) it's a step up from anything used before on consoles..
Of course, the PS4 may have something awesome, but no ones come forward with it yet...
What's funny is the whole rebuttle in this thread about people bringing up audio.. which is ironic considering the thread title.. One definition of balance just could be to put processing resource where it's needed in all areas of the console.. shocking revelation that will no doubt be shot down..
Everyone knows, admits, and is OK with the PS4 being the GPU raw powerhouse that is also designed to be very efficient.. that doesn't mean that MS calling their system 'balanced' is some heinous attack on Sony that needs instant berating and pedantic chastisement of what is normal marketing spin..
Can't wait for the Xbox One to have the best balanced multiplats.
.... ;D!
So we are really back at the beginning.
Even the PS3/X360 comparison is here.
Copy & Paste:
Gap between the PS3/Xbox was smaller than the gap between the PS4/XBone.
PS3/X360 were nearly the same.
PS4/XBone have nearly the exact same architecture.
PS4 is around 50% faster if you look at the GPU, RAM, etc.
Dude, we already had all that talk.
PS3 was able to output the most impressive games with uncompressed sound despite not having a dedicated HW for sound. what makes you think that X1 will be better than PS4 in this area?
I wouldn't hold on this audio crap if I were you, don't forget that Sony have been manufacturing Audio chips since 1980s, remember the impressive audio chip for the SNES, it was made by Sony.
SHAPE was created to handle Kinect commands only. devs has no control over it at all. small part of SHAPE is standard Audio chip for compression and decompression just like PS4, that standard chip is the one will be used for games.
Great, can you confirm or deny his numbers beyond questioning his sources? Because, beyond console war nonsense it would be nice to know how much resources Devs have to reserve to give me better audio for my 7.1 living room setup. The leas the better so its incorporated in more games IMO.
SHAPE was created to handle Kinect commands only. devs has no control over it at all. small part of SHAPE is standard Audio chip for compression and decompression just like PS4, that standard chip is the one will be used for games.
SHAPE was created to handle Kinect commands only. devs has no control over it at all. small part of SHAPE is standard Audio chip for compression and decompression just like PS4, that standard chip is the one will be used for games.
Firelight Technologies today announced that its cutting edge audio technology has been optimized to support Xbox One, the all-in-one games and entertainment system from Microsoft. The high performance processor and dedicated Scalable Hardware Audio Processing Engine (SHAPE) is fully utilized by FMOD Studio to deliver next generation audio for the next generation of games. Authorized Xbox One developers and publishers can download an evaluation today.
Source?? I've heard different, it certainly has plenty in it for kinect, but a disgruntled ex-employee on B3D (bkillian) seemed to say it was much more then a simple audio processor for games..
And FMOD says specifically it's designed to work with SHAPE..
But if you have a good source to the contrary, I'm fine with that..
it was bkillian himself who said that Kinect is consuming the majority of SHAPE juice, I'll try to find the post related to this.
It will also handle effects and filtering as well for games.
Also, from FMOD middleware press release:
usually official product descriptions are full of flashy buzz words, my point is PS4 will be just find knowing Sony history with sound tech. It's not like X1 is magically will bridge the gap just because of SHAPE as some people claim.
This is silly. People are just making up numbers with no way to back them up. The burden of proof is on him to show that it would take 100-200 GFlops of gpu power to emulate SHAPE. Until he can show some way of proving it, its pure conjecture. It would be like me saying to Background chip on the PS4 is handling video compression/decompression and it would take 100 GFlops from the gpu to emulate it on the One. I'm sure developer will be able to utilize this chip through the API! I have no proof, but I read it on a message board somewhere. People would rightfully ridicule me.
Is it impossible to talk about Shape outside of the context of the PS4? No magical bridge seems to be being discussed except by those shooting it down.
Is it impossible to talk about Shape outside of the context of the PS4? No magical bridge seems to be being discussed except by those shooting it down.
Crap. You're probably right. >_>I am actually hoping that somebody points out that with the PS4's higher resolution, faults in textures are easier to notice and so the XB1 version is superior, I just know were going to get something that stupid at some point in November.
usually official product descriptions are full of flashy buzz words, my point is PS4 will be just find knowing Sony history with sound tech. It's not like X1 is magically will bridge the gap just because of SHAPE as some people claim.
SHAPE is discussed here because some believe it will reduce the gap between PS4 and Xbox One.
Is it impossible to talk about Shape outside of the context of the PS4? No magical bridge seems to be being discussed except by those shooting it down.
Why are people clinging to audio as some saving grace?
When has audio ever been a difference maker?
it was bkillian himself who said that Kinect is consuming the majority of SHAPE juice, I'll try to find the post related to this.
Thanks to Chobel for providing me with the link
I think the sound for both will be comparable, and the Xbox One will use up freed CPU resources to improve other parts of the engine
Came across this today. Guess you can apply it to console and spec wars also .... Not everyone and def not a blanket statement but ... i would assume some of the psychology in this does spill to console wars also.
http://www.huffingtonpost.com/marty-kaplan/most-depressing-brain-fin_b_3932273.html
SHAPE is discussed here because some believe it will reduce the gap between PS4 and Xbox One.