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[Update: Confirmed for PS3/PC] Rumor - Enslaved: Odyssey to the West Releasing on PC

Axiom

Member
I really liked Enslaved and I hope this port comes with Pigsy's Perfect 10, as I heard good things but never played it
 

dark10x

Digital Foundry pixel pusher
PLEASE let this be real. I played this on PS3, it was such a great game but completely hindered by the piss poor GPU.
It was the fault of the developer not the PS3. 360 version is smoother but still suffers from severe slowdown. It runs much worse than most other UE3 titles on consoles.
 

jamsy

Member
One of my favorite games of this generation.

Story and characters were awesome. Also, dat ending.

Not sure what the "premium" edition would include though other than that Piggy's DLC thing.
 

TJP

Member
I don't understand the hate towards Ninja Theory. I really enjoyed Enslaved and would love to see a PC port, especially if it's completed by the team behind the PC port of NT's DMC as the opitmisation was first class. The only DLC for Enslaved - Piggy's Perfect 10 DLC was really solid and I hope it's added to the PC port.
 

antitrop

Member
I don't understand the hate towards Ninja Theory. I really enjoyed Enslaved and would love to see a PC port, especially if it's completed by the team behind the PC port of NT's DMC as the opitmisation was first class. The only DLC for Enslaved - Piggy's Perfect 10 DLC was really solid and I hope it's added to the PC port.
Nope, Qloc isn't doing this one.
 

Grief.exe

Member
Added this image to the OP. Too gorgeous.

du8FdCG.jpg
 

Durante

Member
Namco likes those Dark Souls sales, they do. I wish we'd have up-to-date PC totals. Unless people are downloading dsfix multiple times each, they should be pretty amazing.
 
Kinda silly / pointless unless they actually tend to start making the sequels.

Also, I'd hope it was a proper PC port. But my cynicism tells me it'll be some FPS locked junk with poorly implemented PC controls...even years after it's initial release.
 

Sentenza

Member
Also, I'd hope it was a proper PC port. But my cynicism tells me it'll be some FPS locked junk with poorly implemented PC controls...even years after it's initial release.
It's a platform/brawler.
A controller would be the preferable input system anyway.
 

Schlomo

Member
Huh? I played Madness Returns on PC and it was great. 1440p, ultra, the whole kadoodle.

Edit: almost forgot about the added PhysX stuff. Was an amazingly beautiful game in motion.

On AMD cards it runs like shit. Having to turn PhysX off to get good performance is understandable, but it will still stutter or hang for half a second in irregular intervals, and sometimes textures take a moment to load.
 
On AMD cards it runs like shit. Having to turn PhysX off to get good performance is understandable, but it will still stutter or hang for half a second in irregular intervals, and sometimes textures take a moment to load.

I ran Alice at flat 60FPS pretty much on my somewhat older ATI card IIRC.
 

Durante

Member
I wish more Japanese publishers would try releasing just one good game on Steam.
Apparently that's all it takes.
 

Sentenza

Member
I wish more Japanese publishers would try releasing just one good game on Steam.
Apparently that's all it takes.
I'm still baffled about some Capcom choices for the platform.
They aren't porting Monster Hunter or Dragon Dogma, but apparently they think everyone on PC wants more Lost Planet (and so on).
 

Durante

Member
I'm still baffled about some Capcom choices for the platform.
They aren't porting Monster Hunter or Dragon Dogma, but apparently they think everyone on PC wants more Lost Planet (and so on).
Yeah, not porting Dragon's Dogma in particular is such an incredibly odd choice. That game would sell gangbusters in Europe on PC.
 

JaseC

gave away the keys to the kingdom.
Edit: almost forgot about the added PhysX stuff. Was an amazingly beautiful game in motion.

It's a pity the PhysX effects were toned down in the final release versus what Nvidia had earlier showcased -- in the the former the fluid effects when attacking enemies are less prominent and the destructible terrain is limited to only a single particular point in the game (the giant chess boards). (I'm not sure if particle effects also took a hit.)
 

MaLDo

Member
It's a pity the PhysX effects were toned down in the final release versus what Nvidia had earlier showcased -- in the the former the fluid effects when attacking enemies are less prominent and the destructible terrain is limited to only a single particular point in the game (the giant chess boards). (I'm not sure if particle effects also took a hit.)


Alice is incredible. Sadly they never fixed the performance bug with Pepper Grinder smoke. Can be alleviated modifying a parameter but affects other elements. (of course I'm talking about game with 60 fps unlocked framerate)
 
Yeah, not porting Dragon's Dogma in particular is such an incredibly odd choice. That game would sell gangbusters in Europe on PC.

Dragon's Dogma not being on PC is pretty much a crime. I thought for sure with the expansion pack version they would port it but I guess not.
 

Kikujiro

Member
Yeah, not porting Dragon's Dogma in particular is such an incredibly odd choice. That game would sell gangbusters in Europe on PC.

This is one of the most frustrating thing about Japanese developers. I hope things change with the next-generation since conversions between platforms should be even more easy. So you're making an RPG with a western flavor, but you won't release it on the most important platform for this kind of games, how does this make any sense?
I expect all the S-E Japanese console games for next-gen to be released on PC too, it makes zero sense when you're already developing on a PC and you have a big PC presence thanks to Eidos.
 
I've been waiting so long for this game to get released on PC. I always wanted to play it, but didn't want to bother with the technical limitations.


Heavenly Sword was a really awesomely made game that lacked in key gameplay areas. However it had all the cornerstones to become so much more than God of War could ever be. The King Bohan (spelling?) character was awesome, and it had some of the coolest looking enemies I have ever seen in a video game.

On top of all this, it's flash scenes backstory that was released before the game was out rocked too. And the main heroine was not obnoxious but felt like a real female character. powerful, independent, feminine and had edge and character.
 

Meier

Member
This game was really good and if you haven't played it yet, give it a go. Kinda forgot about it to be honest.. sort of this gen's BG&E.
 

Grief.exe

Member
This is one of the most frustrating thing about Japanese developers. I hope things change with the next-generation since conversions between platforms should be even more easy. So you're making an RPG with a western flavor, but you won't release it on the most important platform for this kind of games, how does this make any sense?
I expect all the S-E Japanese console games for next-gen to be released on PC too, it makes zero sense when you're already developing on a PC and you have a big PC presence thanks to Eidos.

Some of these Japanese publishers seem to have no bussiness sense, I can't explain the majority of the decisions they make.
 

Grief.exe

Member
I hope those Halo games land on Steam eventually! I really miss Halo! Such a great series

I am looking forward to Halo since day one as well, I did a lot of research and posted a couple of threads on rumors. Needless to say, I am very excited for a potential port.

I hope they rework the net code for dedicated servers in Halo 2 and 3, while also giving great M/KB controls. The latter is quite easy to mess up.

Very outside chance here, but ODST would be very popular on PC. Horde mode games are some of the most played on Steam, and Firefight would prove to be a very attractive mode on the platform.
 

scitek

Member
You don't think there's a chance the whole Linux focus/SteamOS thing could hurt chances for future MS releases on the platform, i.e. Halo?
 

Grief.exe

Member
You don't think there's a chance the whole Linux focus/SteamOS thing could hurt chances for future MS releases on the platform, i.e. Halo?

Valve is not going to let the windows side of their business lapse due to SteamOS.

All titles will still be available to play via Steamplay. If you buy a title that has linux access, you will still be able to play it on Windows or Mac.
 

Mesoian

Member
Still has the best in game acting I've ever seen. Those facial expressions...they're super good. The combat isn't great and it does get a little collectathony, but it's still an experience worth having. If they release it for 20 bones, everyone should dive in.

I still like equating this game to a stage play. There's really only 3 characters, the rest of the world seem more like a silent narrative through a fantasy land, what few other characters exist mostly do so through off screen narration or silhouetted pantomime, it's a really fun short story.
 
I am looking forward to Halo since day one as well, I did a lot of research and posted a couple of threads on rumors. Needless to say, I am very excited for a potential port.

I hope they rework the net code for dedicated servers in Halo 2 and 3, while also giving great M/KB controls. The latter is quite easy to mess up.

Very outside chance here, but ODST would be very popular on PC. Horde mode games are some of the most played on Steam, and Firefight would prove to be a very attractive mode on the platform.
yes I am also really hopeful. I loved the original too much! Gearbox did a fantastic job
 

Grief.exe

Member
Still has the best in game acting I've ever seen. Those facial expressions...they're super good. The combat isn't great and it does get a little collectathony, but it's still an experience worth having. If they release it for 20 bones, everyone should dive in.

I still like equating this game to a stage play. There's really only 3 characters, the rest of the world seem more like a silent narrative through a fantasy land, what few other characters exist mostly do so through off screen narration or silhouetted pantomime, it's a really fun short story.

Interesting analogy.
 
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