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COD Ghosts Xbox One offline (2 weeks before launch) not possible without Live?

Truly beta tested in the future.

Parents buying this will be pissed to find out you will need internet to play offline. People without internet are in for a surprise.

A shit storm is coming in the next couple of weeks.
This seems a little hyperbolic.

But shipping w/o an OS sucks.
 
At this point, with all the information and Microsoft history of trying to screw their customers at every turn. Anyone still buying an Xbone should be well aware of what their getting and what type of ecosystem their buying into.

Yep. Buying into one that has Halo.

Worth it.
 
They had this plan in June- basically to ship without a final OS. Thats the big issue here, IMHO- but this was known already.
Going by that day one patch announcement back in June, people probably just didn't believe them which, after May 21st, I wouldn't blame anyone on. Apparently it took this explanation about something most people don't know about software development to get to this possible establishment of why Swani can't access his console.

Still...
Shake-My-Head-Reaction-Gif.gif
 
I don't think it's that simple. He never had a finished or proper day one update to begin with. He has a version of the OS clearly not suitable for official launch. It isn't really Microsoft's fault he got the system early before they were ready to push out their release day build of the OS. Launch day is the 22nd.

And naturally once he got banned from xbox live, that excluded him from getting the new updates. This is the risk of getting something before it's actually meant to be released. If this issue persists come launch day, then, and only then, will we have a problem. Anyway, off to work! Being on call blows sometimes. :(

In that case, that means only one thing : Xbone isn't entirely finished and Microsoft rushed Xbone just to meet launch in time against PS4.

But still, why console was bricked 24 hours after he playing COD : Ghosts. That's interesting.
 
I do...



So parents won't be pissed or people without internet? Or the people who don't want to connect online. This is a problem.
People will be upset- which is why I said it sucks. Not sure if we're at shitstorm level though.
 
You guys... the 24-hr check is still in the Xbox ONE. It has to be. Nothing else is adding up.

...
..

Nothing else adds up. Why else put such a short expiration date on an OS build? Why specifically label the PS4 version of Ghosts as being "offline enabled"? Why is that person's console bricked after his build "expired"? Why is the OS so barebones that MS needs to update it so frequently?

Idk... this might be wrong, but that's the conclusion my mind came to. The answers Penello provided do not add up at all.

Also, CBoaT would not post here for no damn reason. Something's up, and this seems to be it...
Alright, this is getting annoying to hear about. I work in software development, not within the games Industry, and from my experience its fairly normal for builds to expire when a product comes close to launch. The reason for this is that it forces testers and engineers to be on the latest builds to be able to submit the most up to date bug reports which in turn keeps the programmers from having to wade through outdated bug reports and only focus on things that are a problem still.

This is completely normal.
 
Alright, this is getting annoying to hear about. I work in software development, not within the games Industry, and from my experience its fairly normal for builds to expire when a product comes close to launch. The reason for this is that it forces testers and engineers to be on the latest builds to be able to submit the most up to date bug reports which in turn keeps the programmers from having to wade through outdated bug reports and only focus on things that are a problem still.

This is completely normal.

But, doesn't that only apply to those with dev kits and not retail models, which is what the guy in question has?

Serious question...
 
This seems a little hyperbolic.

But shipping w/o an OS sucks.
I actually think he is right on point they backlash from uninformed consumers is likely going to be a PR mess, and shipping without an OS doesn't just suck its going to cause major problems as well when a couple million people go to download the day 1 patch at the same fucking time, also having an OS that 2 weeks out is still clearly undergoing serious revisions is also a serious concern considering that it means that there will likely be no large scale testing phase you'd think that MS would have taken note of the healthcare.gov debacle and realized that 2 weeks isn't nearly enough time to adequately test a large scale roll out such as this.
 
You guys... the 24-hr check is still in the Xbox ONE. It has to be. Nothing else is adding up.

I read the entire thread up to this point. Guy plays COD Ghosts online, gets banned from Live temporarily, can still play Ghosts in SP campaign. Then, 24 hrs later, his console is essentially bricked.

We then have a poster who posted a picture of the back of the PS4 box for Ghosts, and it specifically says "Offline Play Enabled". So far, it's the only PS4 game to have that specific labeling. Amirox then posts a picture of the ONE's box for Ghosts, and it doesn't even have labels regarding resolution, let alone any labels regarding offline SP.

Skip a few pages, then Albert Penello posts this:



Regarding the bolded: it makes sense, yet it doesn't. Microsoft is sending out periodic updates to the OS because it's apparently still very barebones at this point. Yet, updates are usually a one-time thing, and when you don't update, you device usually doesn't turn into a brick. Instead, it seems these builds have time limits... in this case, a 24 hr time limit, apparently.

Penello then says that the day one update doesn't remove the DRM, because none came installed within the ONE. But everything we've heard prior to that suggests otherwise. Even the Kotaku update that someone posted suggests that the update is needed for offline gaming, which was a major restriction of the DRM originally.

Nothing else adds up. Why else put such a short expiration date on an OS build? Why specifically label the PS4 version of Ghosts as being "offline enabled"? Why is that person's console bricked after his build "expired"? Why is the OS so barebones that MS needs to update it so frequently?

Idk... this might be wrong, but that's the conclusion my mind came to. The answers Penello provided do not add up at all.

Also, CBoaT would not post here for no damn reason. Something's up, and this seems to be it...


This post. this thread.

2013-01-2721_45_45_original_zps3529c971.gif
 
In terms of OS structure at the moment I imagine this guys console would be invaluable to the hacking and modding community at this stage, stuck between an off the shelf console and one that's been updated with a non final update.

The reason MS don't want this guy talking and reached out? Not because of goodwill, more that its probably got big red arrows pointing to its vulnerabilities in getting non-signed content running
 
I actually think he is right on point they backlash from uninformed consumers is likely going to be a PR mess, and shipping without an OS doesn't just suck its going to cause major problems as well when a couple million people go to download the day 1 patch at the same fucking time, also having an OS that 2 weeks out is still clearly undergoing serious revisions is also a serious concern considering that it means that there will likely be no large scale testing phase you'd think that MS would have taken note of the healthcare.gov debacle and realized that 2 weeks isn't nearly enough time to adequately test a large scale roll out such as this.
A- you have no idea how long they've been testing it/how significant the changes are
B- I said its gonna suck- for some people. But most people will have internet access and shit will be okay I imagine.
 
Alright, this is getting annoying to hear about. I work in software development, not within the games Industry, and from my experience its fairly normal for builds to expire when a product comes close to launch. The reason for this is that it forces testers and engineers to be on the latest builds to be able to submit the most up to date bug reports which in turn keeps the programmers from having to wade through outdated bug reports and only focus on things that are a problem still.

This is completely normal.
Software Dev is actually what I'm in school for and your right rolling changes are total normal but if at 2 week from deployment to the customer your testing changes are still resulting in program breaking bugs your up shit creek. At this point in the dev cycle they should be polishing functionality and optimizing efficiency with in the code not still trying to get features to work from my experiences.
 
Software Dev is actually what I'm in school for and your right rolling changes are total normal but if at 2 week from deployment to the customer your testing changes are still resulting in program breaking bugs your up shit creek. At this point in the dev cycle they should be polishing functionality and optimizing efficiency with in the code not still trying to get features to work from my experiences.
What program breaking bugs?
 
If as Albert stated this guys inability to play SP or even access the settings options is due to an OS update I'd have to say they broke it... not a huge leap on logic.
Not what Albert said.

What happened was his version of the OS expired, and he's banned from live so he can't update.

Nothing was broken.
 
If as Albert stated this guys inability to play SP or even access the settings options is due to an OS update I'd have to say they broke it... not a huge leap on logic.

It seems like this isn't a bug with the OS itself, but rather this all happened because he's banned from xbox live he can't get the latest update after the time runs out. Once the ban is lifted his console can connect and get the latest update and everything will be sunshine and roses, That's how i understand it.
 
Well, I'm glad I didn't get on this train. lol

I have no regrets. This is the most glued I've been to a forum since we were waiting for that guy to leak the last part of the UMvC3 roster on his Twitter.
I have a very exciting life.

I'm just happy most people seem to help logic prevail in this situation. Could anyone think that MS didn't completely learn its lesson by the time they announced the DRM removal in the summer?
 
Not what Albert said.

What happened was his version of the OS expired, and he's banned from live so he can't update.

Nothing was broken.
The problem with this logic is that he was banned from live nearly a full day before this occurred and without a connection his system wouldn't know that a new version was mandatory. Also it not logical to think that every update would stop all past versions from functioning in their entirety like this because if a new version did in fact screw things up to an non functioning state you'd want something that did work to fall back on immediately.
 
But, doesn't that only apply to those with dev kits and not retail models, which is what the guy in question has?

Serious question...
Yes and no. It depends how the company sets up their update infrastructure. But you have to remember that Microsoft has stated that retail units are dev units and vice versa.

In the case of the One, Microsoft probably made the assumption that an Xbox One wouldn't get into the wild until a couple days before launch, and because they also need to test (stress and normal test) the production build patching, they are doing these patches on the production side of things so that they can iron out all the final bugs. From projects I've worked on before, we have usually switched over to production patching in the last few months so that we can make sure that products are completely set to go once it goes live rather than just leaving it to chance. Its not a good thing if we just flip the switch and watch as the whole thing just crashes and burns from the start. It makes for plenty of unhappy customers (and employers)

In the case of the Xbox One and this guy, He's both lucky and unlucky at the same time. Because his console was banned until launch, he can't connect back into the patching servers to grab the latest builds and reset the timer on the pre-release builds. Luckily for him though, if I had to guess, The final RTM patch will probably be ready at least a day or two before launch date (so that it has time to propagate to servers worldwide and whatnot), so if Microsoft decides to unban him then, he might be able to play a couple days early still.
 
The problem with this logic is that he was banned from live nearly a full day before this occurred and without a connection his system wouldn't know that a new version was mandatory. Also it not logical to think that every update would stop all past versions from functioning in their entirety like this because if a new version did in fact screw things up to an non functioning state you'd want something that did work to fall back on immediately.
The software industry guy a few posts up said this is common. You would want everyone to have the latest version. He was banned a full day before his OS expired. That explains the timing.
He never stated that "The OS is locked down due to code expiration. Not cause it's broken."
Smdh- he said essentially that.
 
ahhh god edited for fact of Timed-Patch/build/OS whatever. Got caught in the Public Relations Spin.....god it hurts my head.

Makes sense there.

Penello did shed light about the DRM and how it is/was/to be pre-patch/after patch though.

I will let those remarks speak for themselves.
 
What the fuck are we even talking about?

The product isn't out yet.

They are constantly updating the OS. And they say they are still working on it.

Start bitching on November 22 if it doesn't work as advertised.
 
The problem with this logic is that he was banned from live nearly a full day before this occurred and without a connection his system wouldn't know that a new version was mandatory. Also it not logical to think that every update would stop all past versions from functioning in their entirety like this because if a new version did in fact screw things up to an non functioning state you'd want something that did work to fall back on immediately.

If I understand it correctly each software build seemingly has an expiration date by which time there should be a new one available to download from Live. As this guy can't access live he can't update and his OS has expired
 
The fuss ultimately boils down to initially MS threatened 'online only' requirements and 24 hour online checks to let the box function for on and offline play. Now we find that's exactly what's happened to a pre-release unit but were being advised its got nothing to do with the said original threats and is caused for a completely different reason.

I'm not saying Alberts flat out lying but equally I don't believe in coincidences
 
The fuss ultimately boils down to initially MS threatened 'online only' requirements and 24 hour online checks to let the box function for on and offline play. Now we find that's exactly what's happened to a pre-release unit but were being advised its got nothing to do with the said original threats and is caused for a completely different reason.

I'm not saying Alberta flat out lying but equally I don't believe in coincidences
You can believe whatever you want man. I think it's pretty tin-foily, but MS hasn't done themselves any favors w their messaging.
 
Its in the OP and it's been parsed out detail by detail in the last 2 pages.

Man! You are one relentless beast aren't you? Let it go. You gave it your best shot. Methinks it is time to kick back, watch the thread wither and gradually descend into the hallowed graves of GAF :)
 
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