You guys... the 24-hr check is still in the Xbox ONE. It has to be. Nothing else is adding up.
I read the entire thread up to this point. Guy plays COD Ghosts online, gets banned from Live temporarily, can still play Ghosts in SP campaign. Then, 24 hrs later, his console is essentially bricked.
We then have a poster who posted a picture of the back of the PS4 box for Ghosts, and it specifically says "Offline Play Enabled". So far, it's the only PS4 game to have that specific labeling. Amirox then posts a picture of the ONE's box for Ghosts, and it doesn't even have labels regarding resolution, let alone any labels regarding offline SP.
Skip a few pages, then Albert Penello posts this:
Regarding the bolded: it makes sense, yet it doesn't. Microsoft is sending out periodic updates to the OS because it's apparently still very barebones at this point. Yet, updates are usually a one-time thing, and when you don't update, you device usually doesn't turn into a brick. Instead, it seems these builds have time limits... in this case, a 24 hr time limit, apparently.
Penello then says that the day one update doesn't remove the DRM, because none came installed within the ONE. But everything we've heard prior to that suggests otherwise. Even the Kotaku update that someone posted suggests that the update is needed for offline gaming, which was a major restriction of the DRM originally.
Nothing else adds up. Why else put such a short expiration date on an OS build? Why specifically label the PS4 version of Ghosts as being "offline enabled"? Why is that person's console bricked after his build "expired"? Why is the OS so barebones that MS needs to update it so frequently?
Idk... this might be wrong, but that's the conclusion my mind came to. The answers Penello provided do not add up at all.
Also, CBoaT would not post here for no damn reason. Something's up, and this seems to be it...