Not Spaceghost
Spaceghost
#mytime!=yourmoney
Op you should have limited it to 'developers are taking your time hostage with arbitrary grind and microtransactions'
Your production cost analogies etc only give the defense force ammo to deflect and distract instead of staying on point
(also it's to lose, not to loose)
I agree though, we are going to end up with f2p design in full price games, and the worst kind of f2p (arbitrary inconveniences) , not the dota kind
It's already here and unless we make it stop gaming will never be the same, do you guys really want chores and work to go into your games?
The effort put into a game should be in the form of a learning curve (which ironically developers are conditioning gamers to shy away from... but that's for another thread), not filling bars or ticking boxes, and the reward and drive should be gameplay , not filling bars and removing inconveniences
there is no reason for a game to be designed to not be as pleasant and convenient as possible from a gamer standpoint, and the only reason developers do it is to nickle and dime their fans.
Please, for the sake of everyone, do not support the developers that do this.
We are now a hair's breadth away from paying for bagspace in 60 dollar games as well , and every other f2p inconvenience you can think of, and we've already crossed the line with arbitrary grind
It's almost too late to go back... we make a stink right now and vote with our wallets or freemium will become the standard
I am personally against the entire idea of IAP for all games (because I take then very seriousky--but I know not everyone is like me). If you feel like your ROI for your game is or will be too low and you start looking for ways to get the consumer to give you more money than a single, up-front cost, then your game is already compromised from a philosophical standpoint.
Maybe the effect is minimal, maybe it isn't. It still bothers me that instead of delivering complete, rich and fulfilling experiences, many developers/suits are simply all business and no art. There is no integrity in these IAP.
Sometimes, this stuff is "tacked on" a la Path of Exile, but this is few and far between.
You know it's not the choice of the Devs. This is being pushed primarily by the Publishers as an alternative revenue stream.
There is one thing I believe that needs to be proven for this to work. That the grind is, without a shadow of a doubt, being extended out further than ever before in order to push buying the in game currency. That it becoming so excessive that buying the currency is the only way to make it bearable.
Prove that and you have something. Because this movement is way late and is lacking in cold hard facts to raise eyebrows where they need to be raised.
I edited the OT to delete my cost/Monopoly/price brilliant analysis.
And so the world will never know what genius I am... :-(
There is one thing I believe that needs to be proven for this to work. That the grind is, without a shadow of a doubt, being extended out further than ever before in order to push buying the in game currency. That it becoming so excessive that buying the currency is the only way to make it bearable.
Prove that and you have something. Because this movement is way late and is lacking in cold hard facts to raise eyebrows where they need to be raised.
A wild Monster Hunter Frontier appears!
It uses Covet.
It's super effective!
I would gladly pay a small fee to skip the tedious hours of grinding in any grind happy game.
You want to grind your life away...
I don't...
Why would you want to take that option away from the consumer?
Microtransactions are fine. If you want more content you can buy it, if it is not worth it to you then don't.
Why do you have to pay for it? Cheats used to be free. Easy modes used to be free.I would gladly pay a small fee to skip the tedious hours of grinding in any grind happy game.
You want to grind your life away...
I don't...
Why would you want to take that option away from the consumer?
Microtransactions are fine. If you want more content you can buy it, if it is not worth it to you then don't.
A wild Monster Hunter Frontier appears!
It uses Covet.
It's super effective!
We will.
We will speak of your genius in the decades ahead as we enter a gaming utopia unburdened by greedy publishers forcing their evil monetizations schemes on us.
Your sacrifice will not be forgotten.
but how does this compare to the grind that a regular retail version of monster hunter has?
How can you be that naive? The hours of tedious grind are (in many cases) artificially built into these games to make you pay for skipping them. The fact that people are actually falling for this is making me lose faith in human intelligence.I would gladly pay a small fee to skip the tedious hours of grinding in any grind happy game.
You want to grind your life away...
I don't...
Why would you want to take that option away from the consumer?
Microtransactions are fine. If you want more content you can buy it, if it is not worth it to you then don't.
I want a regulatory board, and shame stickers on every game deemed to pass a threshold of microtransaction content (perhaps if microtransactions have a cumulative value of more than half of the RRP, assuming no repeat purchases).
It is, apparently (as I've never played the game) much. much, much worse. You buy passes that have a determined duration (a day, 3 days etc.) that raises the possibility of certain rare items to drop. And the drop rate of the rare items are ridiculously low. RIDICULOUSLY low.
Edit: at least, to add to MH Frontier's defense, it is going to be distributed as F2P on the new release.
Not when you design your game to practically force player to buy their way out of the grinding.
Why do you have to pay for it? Cheats used to be free. Easy modes used to be free.
People get freaked out and paranoid that the game is being balanced towards encouraging people to pay more money instead of being able to play normally and unlock content/progress that way.I would gladly pay a small fee to skip the tedious hours of grinding in any grind happy game.
You want to grind your life away...
I don't...
Why would you want to take that option away from the consumer?
Microtransactions are fine. If you want more content you can buy it, if it is not worth it to you then don't.
It is all bullshit though, but with game cost rising while games are still $60. What can they do?
I am lacking time (kids coming home) and would appreciate some help completing the OT.
We need to name all the biggest games that use F2P model.
Please describe what kind of monetization we are talking about for each.
Can someone do that? And then I ll add it to the OP?
Should have bought the Wii U, dumbasses.
I think you are missing my point. Nevermind.
Exactly.To those who think we need definitve proofs of what we say: why not?
BUT
Let's not forget it's not a debate between devs and gamers. What we need is to make enough noise so they know they can't do it anymore. They know what they do... we don't need to get in a technical debate to prove our point: just to let everyone know that their dear game they just bought for 70 is broken and is actually a trojan to sell you more and more stuff...
We need to scare them, not to convince them.
Don't you think?
To those who think we need definitve proofs of what we say: why not?
BUT
Let's not forget it's not a debate between devs and gamers. What we need is to make enough noise so they know they can't do it anymore. They know what they do... we don't need to get in a technical debate to prove our point: just to let everyone know that their dear game they just bought for 70€ is broken and is actually a trojan to sell you more and more stuff...
We need to scare them, not to convince them.
Don't you think?
So right now: here are the options:
#mytime!=yourmoney
#NoF2P60$games
#noconsoleF2P (but i think it's not good as the problem is not F2P, it's F2P we paid 60 bucks)
#NoRetailF2P
#NoPAymium
Come on men. Give me more.
A valid concern, but a lot of people just make this assumption that it basically automatically hurts a game when it doesn't have to.
Should have bought the Wii U, dumbasses.
how low is ridiculously low?
and I've play PSO2, i'm well aware of what real "ridiculously low" drops are
industry is going to crash at some point because of all this crap.
A simple #nofeetoplay?So right now: here are the options:
#mytime!=yourmoney
#NoF2P60$games
#noconsoleF2P (but i think it's not good as the problem is not F2P, it's F2P we paid 60 bucks)
#NoRetailF2P
#NoPAymium
Come on men. Give me more.
So right now: here are the options:
#mytime!=yourmoney
#NoF2P60$games
#noconsoleF2P (but i think it's not good as the problem is not F2P, it's F2P we paid 60 bucks)
#NoRetailF2P
#NoPAymium
Come on men. Give me more.
Not all games with microtransactions are like that, though. That's what you're not getting.How can you be that naive? The hourse of tedious grind are (in many cases) artificially built into these games to make you pay for skipping them. The fact that people are actually falling for this is making me lose faith in human intelligence.
A simple #nofeetoplay?
So right now: here are the options:
#mytime!=yourmoney
#NoF2P60$games
#noconsoleF2P (but i think it's not good as the problem is not F2P, it's F2P we paid 60 bucks)
#NoRetailF2P
#NoPAymium
Come on men. Give me more.