I have seen people mention that they could allow the purchase of "extra" credits with real money, but there are no details out on that.
Forza 3 does that count?
What's the problem here? You're not forced to buy anything... If I want to spend $72 to buy my Lotus, instead of grinding for hours to get it, why does it matter to anyone? Others can still get it normally, Turn 10 is just giving players options.
Yeah, consumables you can buy repeatedly would obviously not really fall into that, or would at least have to be listed separately.
But just the amount for the gated content would be fine.
You could also just not spend any money on the microtransactions. If they were to not earn any money from them they will stop implementing them.
The problem is that the game seems designed to push you to buy with real cash. It is blatantly obvious
The push come from the removal of certain aspects and game mechanics that would have made the game actually more enjoyable, but we're instead sacrificed to push the real cash tokens.
To be fair, you get those 1 million credits by preordering from Amazon, for no extra charge.
I have seen people mention that they could allow the purchase of "extra" credits with real money, but there are no details out on that.
In addition, from launch at retail youll find a new option for building your ultimate fantasy car collection in-game credits will be purchasable through PS Store or your friendly local retailer at the following denominations: 500K, 1 million, 2.5 million or 7 million credits which youll be able to apply in-game for cars and parts. To know how much your credits will get you, take a look at the menu of choices. For 1 million credits you could get all the cars below.
Sure. So I'm sure you'd probably agree that getting the top level cars has always been a bit of a grind
I'm also not "forced" to buy the game in the first place. The problem isn't about being coerced into anything. It's about a $60 game being deliberately scaled back and about your progress being "throttled." The crime is putting business strategy ahead of good design.What's the problem here? You're not forced to buy anything...
Gross.
And just like with MS's botched announcement for the Xbone, Sony has a chance to step up to the plate smiling and say: "GT6 will never cost you more than the price of the game." Hopefully they're paying attention.
Soooooo.... the answer is take out all micro-transactions and make everyone grind for the cars?
I still do not get the rage.
That's just an attempt to milk the whales even harder.I'd agrue that the game is pushing you away from buying real cash if the major change is cars cost more in tokens than before but the same in in game currency.
Yes, that is absolutely the answer. Without a "shortcut", the developers would be forced to make a proper grind progression that is not frustratingly slow. Without a shortcut, developers have to focus on making the progression fun. WITH a shortcut, all they have to do is provide you a way to bypass the frustratingly slow progression. And why is the progression frustratingly slow? Because now that they're going to make more cash from people by creating a shortcut, it encourages them to slow down the non-shortcut progression in order to "encourage" gamers to pay real money to eliminate the grind.
With your avatar and the ridiculous micro-transaction bullshit on the games from that company, I can understand why you don't see the issue.Soooooo.... the answer is take out all micro-transactions and make everyone grind for the cars?
I still do not get the rage.
This is absolutely ridiculous. There is simply no precedent for this in $60 console games.
They admitted to deliberately curbing the speed at which you can earn credits in order to make the fanciest cars hard to obtain. And they've taken it to such an extreme that it takes several hours of play in order to afford one of those pricey cars, and since you get nowhere near close to affording many of those cars by the time you finish the career, that means you're going to be grinding the same content you've already completed several times over in order to afford all the cars.
They deliberately designed the progression of the game to be molasses slow in order to tempt you to buy virtual currency. It's F2P game design grafted into a $60 game with paid day one DLC.
There was a thread a day or two ago where many people were convinced that GT6 was JUST AS BAD because they announced they were selling virtual currency as well, even though we have no idea how quickly you can earn credits in that game or how much they charge for cars or how valuable their virtual currency is.
You can eventually purchase all the cars in FM5 without paying for virtual currency, but the rate at which you can earn the in-game credits to buy the cars normally is so ridiculously slowed down that it would take you several dozen hours of replaying races you already won in order to afford them. You could race online, but since you are less likely to finish first, that would be a slower way to get credits than just doing career races over and over.
While Forza Horizon was littered with DLC ads and enabled you to buy tokens and boosters, none of that was necessary because the game gave out credits at a fair rate for playing the game. After playing Horizon for 25 hours (mostly single player, couple hours of online, and a couple hours of challenging rivals), I had bought most of the cars I had wanted and could afford to buy a couple of the 10 or so cars that cost over a million credits
The kicker with the Forza DLC is that once you buy a DLC pack, you still have to buy the car with credits or tokens. So if you paid for the DLC for the LaFerrari, which is a highly desirable and expensive car, you would still have to earn the credits in game to buy that car, which would take several hours of playing. Or you could buy tokens, which the game reminds you of constantly.
So if the LaFerrari cost 1 million credits, and you bought the DLC for the LaFerrari, you would have to either have 1 million credits on hand, play for the hours required to make the difference up, or pay for enough tokens to buy the LaFerrari. Yes, you would be paying them MULTIPLE TIMES in order to drive that car.
LOL this is so funny actually... If the game was free to download and play then I would understand all this... but are they expecting player will pay full and then spend even more to buy extra content?
Can you buy a single ship in AC4 for in excess of $70? I must have missed that offer.Except about a dozen other games with 'shortcut' DLC, ranging from Battlefield to Diablo to Assassin's Creed.
So we are still talking about two paywalls for DLC cars? Real money for the DLC and then tokens to buy them again once those cars are in your game?What makes it worse is that even if you buy the $50 season pass, all of the cars are still locked until you either grind it out at a snails pace, or you guessed it, pay more real money to get them. Pay to pay to play indeed.
Or just play the game and earn the credits in game to buy them
This is strictly for those that do not want to sit through the game to get to that point and is totally optional
For them, the money is probably worth it. If you don't agree don't buy tokens and earn them in game. I don't see the issue with options for people with more money than time
I have seen people mention that they could allow the purchase of "extra" credits with real money, but there are no details out on that.
Except about a dozen other games with 'shortcut' DLC, ranging from Battlefield to Diablo to Assassin's Creed.
[...]
Edit - I'm done with the thread. At this point it's just a bunch of people who haven't played the game and have no idea how it works feeding off the doom and gloom fears of other people who haven't played the game.
This is where we show our support for indie games that one quarter of the price, for a similar amount of content, and are usually better gaming experiences that a lot of this "AAA" crap we're force fed.
Can you buy a single ship in AC4 for in excess of $70? I must have missed that offer.
So we are still talking about two paywalls for DLC cars? Real money for the DLC and then tokens to buy them again once those cars are in your game?
Holy shit @ one car costing half the base game
T10 taking bad lessons from Train Simulator 2013
There are no equivalent experiences to GT and Forza on consoles, sadly. I guess we're getting PCars soon.
Again, it depends upon which token packages you buy. If you bought several of the smaller token packages the real world cost would be £79 for that car.Half? Closer to three quarters (UK Xbone Store price for Forza 5 is £45).
Can anyone clear up this questions, please - thank you!
1. what is the average net-payout for the 1st place in the mid-tier races, with all possible in-game bonuses (no assists usage, pro AI, simulation setting, etc)?
2. which amount of money can be earned by self-sustained grind of Rivals? (as in FM4, where you deliberately do not push someone's Rival in order to maximise the profits with every next run with Rival above)?
3. How long EXACTLY can take to earn 1-million? One hour? Two hours?
4. Also, I would like to know what is the length of the average race?
Half? Closer to three quarters (UK Xbone Store price for Forza 5 is £45).
Until those questions are answered, it is pointless to make any concrete conclusions about how bad those are in GT6, let alone make any kind of equivalence between GT and FM5.
We know all this info about FM5, and it paints a shockingly ugly picture, the likes of which are unprecedented in console gaming. Presuming that GT6 will be just as horrible without having most of the necessary information to accurately come to that conclusion is actively harmful to having an accurate and informed discussion about all of this.
GT6 doesn't have microtransactions, it just has a pre-order bonus that gives a person 1 million credits.
Yeah, the DLC cars will still be locked until you can afford them. Unless you want to buy tokens to unlock the cars.
Thanks for the correction.Microtransactions (credit packs) are confirmed. Whether they are going to reduce credit income to force people towards buying the credit packs in a similar manner to Forza 5 is the ten million credit question.