• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Doom 20th anniversery thread of ripping and tearing one's guts

Nerdkiller

Membeur
Come one, come all, fellow gamers. Boys, girls, men, women, zombiemen, shotgun guys, heavy weapon dudes and other various hellspawn of all ages, gather 'round as we celebrate a game that has done no part other than help evolve a young industry in a way that not even the Monolith in 2001 could do. This is...




m_doom-hi-res.png







What is this game?

Doom is a science fiction horror-themed first-person shooter video game by id Software. Considered by many to be one of the most influential games to have ever been released, Doom paved the way in how we use chainsaws in a manner of cutting things other than blocks of wood. Oh. And showing the world that First Person Shooters were a thing, now.

The game puts you in the boots of the man that many have dubbed as "Doomguy". A marine who is thought to be one of Earth's toughest, hardened in combat and trained for action. Incarcerated on Mars after assaulting a senior officer when ordered to fire upon civilians, he works alongside the Union Aerospace Corporation (UAC), a multi-planetary conglomerate and military contractor performing secret experiments on interdimensional travel. Recently, the teleportation has shown signs of anomalies and instability, but the research continues nonetheless.

Suddenly, something goes wrong and creatures from Hell swarm out of the teleportation gates on Deimos and Phobos. A defensive response from base security fails to halt the invasion, and the bases are quickly overrun by monsters; all personnel are killed or have been turned into zombies.

A military detachment from Mars travels to Phobos to investigate the incident. The player is tasked with securing the perimeter, as the assault team and their heavy weapons are brought inside. Radio contact soon ceases and the player realizes that he is the only survivor. Being unable to pilot the shuttle off of Phobos by himself, the only way to escape is to go inside and fight through the complexes of the moon base.

Okay, I get the point. What's the gameplay like?

This ain't your chocolate milk sippin' kid's FPS (okay, maybe Chex Quest). Basically, you're tasked with getting from Point A to Point B (no Superintendent Chalmers, there is no Point C on weekends) in a variety of 8 levels per episode (9 if you count the secret ones) with 3 episodes that follow the main story (a fourth, Thy Flesh Consumed, was patched in later and was released physically in stores as part of The Ultimate Doom, the game's first retail release). Usually, it's as simple as a click of the fingers, but later levels tend to mix it up by having you go search for keys that are colour coded to the doors that they open. Along the way, you might happen to bump into secrets which tend to contain a variety of useful goods. New weapons, ammo, stockpiles of health and of course, the Soulsphere. This helped encourage exploration in a manner that tends to get lost in most shooters these days.

But enough of that. What about the actual gunplay? Well, if you've played vanilla versions of Doom, it goes like this. Your aiming is stuck on a level field in which you can only aim left and right...WAIT, come back! It's actually better than it sounds. While the aiming is fairly straightforward, the gunplay is greatly refined and oh so satisfying. Nothing beats blowing away half a dozen imps and zombiemen with your Super Shotgun. In total, you have 7 weapons (8 in Doom II), not counting the fist as a weapon. The pistol (your starting weapon and the useless one to encourage you to get a better gun), the Shotgun, Super Shotgun (the Doom II only one), Chaingun, Rocket Launcher, Plasma gun and BFG-9000.

Cool. What platforms can I get it on?

Well, for starters, you can get it on Steam at the low, low price of €9.99 or your regional equivalent.

http://store.steampowered.com/app/2280/

But since I like you so much, I'm gonna link you Doom II and Final Doom while I'm at it.

http://store.steampowered.com/app/2300/

http://store.steampowered.com/app/2290/

Actually, I'm just gonna link you the bundle, which includes all these games, plus Master Levels for Doom II for €14.99.

http://store.steampowered.com/sub/18397/

These versions contain the DOSbox emulator, so you can play it the way they were originally meant to be played, back in the day, but if you want it play it in a more modern way, we'll get to that later.

And since we're talking about various versions of the game here, let's talk about those instead (for convenience's sake, I'm only going to detail the official console versions released, so no source ports for the Sega Mark III, please).

Atari Jaguar: This is actually the port that many other versions of Doom of the same generation are based on and one of the highlights of the Jag's library. It contains most of the levels from the PC version (22 out of the 27 from Doom's original release, but has 2 additional levels not found in the DOS original), however, it lacks the Cyberdemon, the Spider Mastermind and the Spectre, as well as in game music, for some reason.

Sega 32X:
This port, by many, has been described as...well, rushed, and it shows. It only contains the first 2 episodes (save for one level), which means no BFG-9000 without using cheats. And let's not forget the terrible, terrible music, which the Angry Video Game Nerd famously described as sounding like "farts".

PlayStation: This is probably the port that the most people have played yet and arguably, the best port of its generation. Two obvious additions are the coloured lighting and a new, somewhat creepy soundtrack. It contains most of the first 3 episodes of Doom (23 out of 27), 5 of the levels of the "Thy Flesh Consumed" episode, 6 levels created by Midway themselves as well as the inclusion of Doom II, containing 23 levels from that game. The Arch-Vile isn't included in this version and in its place, is the Nightmare Spectre, which is basically a greener, tougher version of the normal Spectre.

SNES: Unlike the other versions of Doom mentioned before, this one is not based on the Jaguar port. Instead, a brand new engine was built from the ground up to support this game running on lower hardware, with the Super FX chip assisting it. 22 of the original game's levels are present, however, since the game's sprites are only facing the front, monster infighting is impossible. Not to mention if you even see an enemy, it'll immediately attack you. However, unlike the 32X and Jaguar versions, this actually does contain the Cyberdemon and the Spider Mastermind, but lacks the Spectre. And unlike all the other versions of the game on consoles (up until the Xbox 360 version) this was actually capable of online multiplayer via the XBAND modem (whereas most console versions could only do a direct local link up). However, the online was fairly crude (you only faced against one opponent and his sprite is always facing you lacks animation, as well as a lack of sound effects, possibly to cut down on lag), but it was functional, as demonstrated here (http://www.youtube.com/watch?v=-P3JGxBNUyM http://www.youtube.com/watch?v=jONkFljFrck).

3DO: This is often regarded as one of the worst official Doom ports and boy, you can see why. The framerate is atrocious. To even get it at an acceptable level, you have to shrink the screen, which is already problematic when you're trying to go though the level. But if there is a plus to this game, it in that it has a pretty bitchin' soundtrack (for example, At Doom's Gate: http://www.youtube.com/watch?v=AjEx292Ph8M). Not much else other than that it has the same levels as the Jaguar version.

Sega Saturn: Mostly a straight port of the PlayStation version. All the levels, music, and enemies that were present from that version are here in this one. However, it has a worse framerate, it no longer has the regular and Nightmare Spectres and lacks the coloured lighting, the animated fire skybox and the echoed sound effects.

Game Boy Advance: Sharing the same levels as the Jag port, this version is notable for its censored content. Enemies now bleed green and disappear after a few seconds after being killed (this continued with the GBA version of Doom II, which also censored the secret Wolfenstein levels). Because of this, it was the first version of Doom that was allowed to be sold in Germany, as the others were indexed for content. Another feature is that this is the first console version to include the 4 player multiplayer that was present in the PC version (all other versions could only do up to 2).

Xbox: This is the first version of the game since the SNES port to not have its code based on the Jaguar version. Included with (as well as Doom II) the Collecter's Edition for Doom 3, it was the first version of the game to include split screen multiplayer. It also contained 2 new secret levels, as well as being the first version of the game to include all the levels from all 4 episodes of the original PC game.

Xbox 360: Much like the Xbox version before it, this port includes all the levels from the PC original. But now not only does it include split screen multiplayer, but online as well. Both co-op and deathmatch.

PlayStation 3: Pretty much the same game as the 360 version, but with one exception...no server browser for online multiplayer. Frankly, I think that this was a stupid decision on whoever made this port, as I think that matchmaking is a terrible way of finding an online game. Especially since there's no late join, which only hurts communities even more.

But I've already played Doom more times than I can remember. What have you got that'll make it new again?

Well, for one thing, there's this mod known as Brutal Doom. Not only does this add more graphical additions and gore, but it also changes the gameplay in a way that'll make you think that you're playing a new game. Most weapons now have an alt fire, as well as brand new weapons, with the rifle replacing the useless pistol, the addition of the Reverent's shoulder mounted seeker rocket launcher and the Mancubus' flame cannon. The mod requires a ZDoom based source port to run, and out of all of them, I recommend Zandronum, which is an online focused source port which allows for easy access to multiplayer via the included server browser (though, I prefer to use Internet Doom Explorer instead of Doomseeker for server browsing). So if you want to play in a way that the original version of Doom could never do, there you go.

So...what else have you got to chip in in regards to Doom for its 20th?

Go easy on me since it's my first thread.
 

SargerusBR

I love Pokken!
Maybe i'm in the minority but i think Doom 3 is the best one.

The original is still awesome though.
 

Sneds

Member
A few months ago I played through Doom 1 and part of Doom 2. I absolutely loved it. It felt so refreshing to play an fps that focuses on player movement and dodging projectiles. That is sorely lacking from modern shooters. They have a great atmosphere and tone too.
 
I kinda stopped my recent replay of Doom 2 once I hit Downtown, but I really should get a full playthrough down before the year's done.

Bless you Doom, I'll be shotgun sniping imps for the rest of my life.
 
The thing about Doom that keeps it in my regular rotation every few months is that its just so...playable. You boot the game up, you're playing in like 10 seconds. There are no cutscenes, no forced slow walking, no stealth segments, no turret segments, or anything like that. It's a very simple idea of running really fast through intelligently-designed maze-like levels fighting well-placed monsters with satisfying weaponry. Its so flexible and moldable it has spawned thousands and thousands of WADS since, and the idea still works. It just doesn't really get old. I'll probably be playing it off and on forever.
 

epmode

Member
Maybe i'm in the minority but i think Doom 3 is the best one.

You're definitely in the minority. Or at least I hope you are.

Doom 3 is a pretty good game but it's certainly not an all-time classic like 1 and 2.

From what I've read from the rumours I'm glad DOOM 4 isn't a thing.

I'd be shocked if current id could put together a game that's even a shadow of the original Doom.
 

Tagyhag

Member
Love me some DOOM II.

I honestly haven't played Brutal DOOM yet, I might get on that tonight. Does it work with the Steam version?
 
i've been replaying Brutal Doom lately and watching the Breaking Brad: Doom 2 videos on Giant Bomb, i guess i subconsciously knew the anniversary was coming.

Doom is sublime. might be the best game of all time.
 

Grizzo

Member
Just dropping by to say that I've really loved the Game Boy Advance port since its release 11 years ago (woah, time flies). Back then I was really amazed by how they managed to fit the game in such a tiny system.

Even the SNES version isn't as good. Actually, this one is really bad.

Edit : Also, Doom 64 is an underrated game.
But that's a whole other subject
 
Chocolate Doom is a really nice way to play the original games. It's a modern source port that emulates the original release without needing DOSbox configuration.
 

Rlan

Member

I do hope that one of these days they update the DOOM and Quake catalog on Steam to be super polish, non-DOSBox'd versions with all the right stuff done to them. The Megaton Edition of Duke Nukem 3D and Shadow Warrior is amazing in that regard - widescreen support, real mouse support, etc.
 

Mendoza

Member
I rank Doom in my top 10 favorite games ever. I've played it so many times that I've lost count, and have owned it on like 8 platforms.

Brutal Doom looks awesome by the way.
 

RedSwirl

Junior Member
Actually played this for the first time this year. I threw it into zDOOM but I don't think doing so made too many changes. I just wanted to play it with WASD at modern resolutions.
 

Victrix

*beard*
Play Brutal Doom

Seriously

Do it

It's fucking awesome. If you're a Doom vet, play it with Doom The Way ID Did for a nostalgic experience, or just any old wad for a new doom experience
 
I played the Dooms that were released on 360 a ways back and it still shits all over every single modern 1st person shooter. Best first person shooter in history.
 

Ooccoo

Member
Time sure flies. I remember playing this on an old computer when I was young. I have a poster of the game on my wall, it's probably one of the most important videogames alonside Super Mario Bros.
 

BigDug13

Member
Doom 64 was the real Doom 3. Doom 3 is to Doom as Mario 2 (Doki Doki Panic) is to Mario. It didn't feel like the same series.
 
I'm a huge, huge DOOM fan. I don't have very many games on more than one platform, but Doom is an exception:

Doom%20Collection%20sm.jpg


Doom 64 might be my favorite version.

For any Doom fan who hasn't tried it, Brutal Doom is crazy! It's a bit of a process to get working, but it's worth it.
 

The Boat

Member
John Stalvern waited. The lights above him blinked and sparked out of the air. There were demons in the base. He didn’t see them, but had expected them now for years. His warnings to Cernel Joson were not listenend to and now it was too late. Far too late for now, anyway.
John was a space marine for fourteen years. When he was young he watched the spaceships and he said to dad “I want to be on the ships daddy.”
Dad said “No! You will BE KILL BY DEMONS”
There was a time when he believed him. Then as he got oldered he stopped. But now in the space station base of the UAC he knew there were demons.
“This is Joson” the radio crackered. “You must fight the demons!”
So John gotted his palsma rifle and blew up the wall.
“HE GOING TO KILL US” said the demons
“I will shoot at him” said the cyberdemon and he fired the rocket missiles. John plasmaed at him and tried to blew him up. But then the ceiling fell and they were trapped and not able to kill.
“No! I must kill the demons” he shouted
The radio said “No, John. You are the demons”
And then John was a zombie.
 

luka

Loves Robotech S1
710mtxR.jpg


still rockin' the depths of doom after 16 years. aw yis.

also, i'm gonna quote my post from the last doom-related thread:

Additionally I'm going to again implore people who want to play Doom (or any game from the DOS era that uses General MIDI) to give the software synthesizer BASSMIDI a shot. Set up the driver, download a decent soundfont (this one is probably my favorite for GM games), and get blown away. It's fairly close to the way the tracks were originally composed on high-end MIDI hardware.

A lot of people will recommend rips of alternate cd soundtracks like the PSX version, which is great, but creepy ambient noise just doesn't match the pace and intensity of Doom. Other soundtracks like the 3DO version are much closer but don't even have arrangements for half of the maps from Doom 1, let alone 2. Soft synth is definitely the way to go!

nerdkiller, give it a try and maybe add it to the op.
 

RangerX

Banned
The level design of the original doom is still absoloutly masterful. That mazey room where the lights keep flashing freaked the shit out of me when i was younger.
 

Syf

Banned
Doom. Such great memories. <3

Doom 2 remains one of my favorite shooters when played with the mod that grants full mouse control.
 
GOAT.

I do prefer to play Doom II these days just for the super shotgun, extra variety in enemies and generally more challenging levels. However the original still holds a unique place in my early gaming years - i remember being terrified when i first came up against one of the Pink Demons in E1M4 'Command Control'. Frantically scrambling around in the labyrinth section, hearing its grunting and pacing in the adjacent corridors.. terrifying for a 7 year old who had never experienced anything like this before.

Can't forget the liberal use of IDKFA, IDDQD and IDCLIP back when i was too inexperienced to beat the games without the use of cheats either :)
 
Saw a copy of Doom 64 for 600 yen at my favorite game store recently. They just got a load of N64 games in, nearly all of them for cheap. I may have to get it. Has anyone tried the Japanese version?
 
Doom and Doom 2 are still unmatched as far as speed and overall insanity are concerned.

And Doom 3 wasn't a BAD game, but it was a shitty Doom game.
 

Silky

Banned
Brutal Doom is awesome. I need to get to re-installing it.

There will never be a good Metal arrangement of Knee Deep in the Dead.
 

Phatmac

Member
Wish they did an update for steam that doesn't require DOSbox. Been playing Duke Nukem Megaton Edition and it rules.
 

Linkark07

Banned
20 years? Man, time for sure pass fast. I still remember when my dad brought the Doom Floppy Disk.

Even though they are gone, I still play Doom thanks to Zdoom sometimes, especially on my laptop. That game never gets old.
 

Grayman

Member
I kinda stopped my recent replay of Doom 2 once I hit Downtown, but I really should get a full playthrough down before the year's done.

Bless you Doom, I'll be shotgun sniping imps for the rest of my life.

I have always found the best way to play Doom and doom 2 is to run balls to the walls through levels and whole games. If I die I start again.
 
Top Bottom