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The Doom 20th anniversery thread of ripping and tearing one's guts

Victrix

*beard*
I'd say Doom was easily one of the most defining video games of the last two decades. It spawned a genre of games that is still healthy and growing to this day.

I also think its amazing that the game is still plain fun to play - great gameplay is timeless, and Doom with modern source ports is still a hell of a game (haw).

I'm still waiting for a modern take on Doom with procedurally generated levels and fast action gameplay. Hitscan enemies and weapons are the devil (haw), anathema to fast action mobile combat in the open.
 
I'm 27 minutes into the IGN play through, and this just reminds me how awesome shareware was. It's mind blowing how much they used to give away for free in the first episode of Doom alone, there was enough there to keep you occupied for weeks.The try before you buy system of Shareware was such an amazing thing back in the day.
 

notBald

Member
It did, as I recall. One could choose "low" or "high" quality, where "low" would give you chunkier pixels in exchange for smoother performance. It made a big difference when running on a 386.

The Dos original ran at 320x200 or 160x200 resolution, there was also a version for Windows 95 and Mac that ran at 640x480.


(Click the image for full size)

Doom is one of those games that don't look better if you up the resolution or add higher detail textures. In fact, the OpenGL ports aren't able to faithfully render Doom's lighting. Makes the game more sterile looking.

Also, the scary specter demon apparently can't be done right with OpenGL. Perhaps like how it's not until recently, with DirectX 11, that we got ports of Quake that get all the lightning oddities of the software renderer right.
 

BFIB

Member
I played DOOM via shareware at a friends house. When the SNES version released, I quickly snatched it up.

I hated the fact that the enemies always faced you, that the controls were sluggish, but I didn't care. I had a version of DOOM and I played the ever loving shit out of it.

Also, the red cartridge was cool.
 
Still watching the Romero IGN Doom play through. I like how John Romero lists the original Legend of Zelda as inspiration for the level design in Doom. I also like how John talks about his distaste for first levels being like a tutorial. I agree that it would be better if game designers would just drop players in to the game and let them figure it out.

Shame that Bethesda didn't put the Doom series on sale for today. Such a missed opportunity.
 
There are some things I don't understand. I have Doom 1&2 (Doom95 CDs) and want to expand my library to celebrate.
Which version do I need to play Brutal Doom (and other mods)? Where can I get it? Should I get Final Doom on Steam?
 
Apologies for the shameless plug here, but last week John Romero came by IGN and played through Episode 1 of Doom with me to celebrate the 20th anniversary. It was a dream come true for me as Doom was a life-changing game for me (as it no doubt was for many of you) and in the spirit of the thread I'm hoping you guys might enjoy it. It's basically a 90-minute interview...that we're playing Doom over the top of. :)
Romero trying to sneak swastikas in games, I knew that boy was up to no good; actually I got into Doom within the later revisions so I didn't even realize that in the first place. Cool video, really illuminating to watch the man play and regale with the process of creating it.
 

notBald

Member
There are some things I don't understand. I have Doom 1&2 (Doom95 CDs) and want to expand my library to celebrate.
Which version do I need to play Brutal Doom (and other mods)? Where can I get it? Should I get Final Doom on Steam?
First you need zandronum: http://zandronum.com/download

Then you need Brutal Doom: http://www.moddb.com/mods/brutal-doom/downloads
(Download Brutal Doom and optionally the metal soundtrack)

Put all that in the same folder as Doom95. (If the files are on a CD, you can just copy them from the CD to a new folder on your hard drive.)

Right click on Zandronum.exe and select "Create shortcut". Then right click on the shortcut and click "properties".

In the target of the proterty write something like this:
"C:\ ... \zandronum.exe" brutalv018a.pk3 DoomMetalVol3.wad

Where "C:\ ... \zandronum.exe" should already be filled in for you, so you only need to put brutalv018a.pk3 at the end.

This excellent review of Brutal Doom also shows how to get it working through "Drag and drop":
http://www.youtube.com/watch?v=nzsG2sLc7dk
 
I've been playing through the Doom Classic Collection on the PS3, which contains Doom, Doom II, Final Doom: TNT Evilution, Final Doom: Plutonia Experiment, Doom II: Master Levels, Doom II: No Rest for the Living.
I've been playing through all of them on Ultra Violence difficulty and I'm currently up to the 20th map of Doom II: Master Levels. After that all I have left is Doom II: No Rest for the Living.
Even with the ability to save anywhere some of these maps are bloody hard.
This doesn't happen to be one of the games with DS4 support does it?
 

5amshift

Banned
This was probably one of my first games I ever played back in the days of DOS. This and Commander Keen of course. As a 5/6 year old, I was scared walking into rooms that had noises of demons coming from them, so I remember just rushing in and firing thinking I was tough until I saw one. Doom shares an amazing spot in my heart, it'll be a game I can always go back and play.
 

subversus

I've done nothing with my life except eat and fap
Yeah, good times. I want them back. Watching how mother's co-worker mowing down the first cacodemon was mindblowing. The game felt unbelievably smooth.
 
First you need zandronum: http://zandronum.com/download

Then you need Brutal Doom: http://www.moddb.com/mods/brutal-doom/downloads
(Download Brutal Doom and optionally the metal soundtrack)

Put all that in the same folder as Doom95. (If the files are on a CD, you can just copy them from the CD to a new folder on your hard drive.)

Right click on Zandronum.exe and select "Create shortcut". Then right click on the shortcut and click "properties".

In the target of the proterty write something like this:
"C:\ ... \zandronum.exe" brutalv018a.pk3 DoomMetalVol3.wad

Where "C:\ ... \zandronum.exe" should already be filled in for you, so you only need to put brutalv018a.pk3 at the end.

This excellent review of Brutal Doom also shows how to get it working through "Drag and drop":
http://www.youtube.com/watch?v=nzsG2sLc7dk

Awesome, worked great. Thanks!

I was getting ready to buy something so I might still get Final Doom for the levels.
 
..also i am not a fan of brutal doom. it was a fun diversion for an hour or so, but the synergy between the weapon balance, enemy behavior and pacing of the original maps just works so much better in vanilla.

doom was about maneuverability as a defensive mechanism, while in brutal doom your only real defense is unmitigated offense. instead of carefully rationing your shots to take advantage of weapon stun/recovery properties and reduce the number of projectiles coming at you in tight spaces, its about unrelenting bullet spam to kill things as quickly as you can see them. brutal doom would work better with serious sam 'killbox' style maps that play to the mod's strengths.

i can understand that people don't see it as any sort of replacement for vanilla doom and (i hope) newcomers aren't playing it as their inaugural experience. as for me, i've been playing doom for all 20 years and i've never felt it needed any kind of 'freshening up.' when i am in the mood to play doom, i want to play doom, not some other game wearing it's skin. :)
I agree entirely with this.

Sorry, I just cannot wholeheartedly recommend Brutal Doom - especially not for a first-time runthrough. It changes too much, and the game isn't really better for it, just different. Imps now lunge at you. Your pistol is now an AR, rendering the chaingun redundant (also not sure if it's good for sniping like the pistol was). The BFG's complex mechanics were completely tossed out the window in favor of another, bigger rocket launcher. Plus, all of its changes mean that many other mods are entirely incompatible - pretty sure anything with a modified monster, via a DeHackEd file or what have you, is going to have issues.

It's not like I'm some purist filth, either. I regularly play the game using GZDoom - OpenGL renderer, mouselook, jumping/crouching (well, I try to refrain from using those, generally) - not very close to the original at all. I just prefer that gameplay as set up originally to anyone trying to think they can do the same thing, only arbitrarily better.

If all you want is the gore, the guy also made a "Ketchup" mod, which only adds gore, but leaves everything else about the game alone.

As an oldschool doomer and a bit of a doom purist, and I think Brutal Doom is the greatest mod of any game EVER. I can't understand why people don't like it.
Because it's not Doom. It's some other game wearing Doom's clothing and everyone praising it as doing the job better, when frankly, it does it worse. (More specific complaints noted above.)

Doom is one of those games that don't look better if you up the resolution or add higher detail textures. In fact, the OpenGL ports aren't able to faithfully render Doom's lighting. Makes the game more sterile looking.

Also, the scary specter demon apparently can't be done right with OpenGL. Perhaps like how it's not until recently, with DirectX 11, that we got ports of Quake that get all the lightning oddities of the software renderer right.
Not wholly true. GZDoom does a damn good job on both of these points; the "Software" lighting method uses shaders to emulate the original lighting mechanics of, well, the software renderer, and it has several options for how to render Spectres, some of which come darn close to the real deal (although here, we'll probably never get it QUITE right...).

There are some things I don't understand. I have Doom 1&2 (Doom95 CDs) and want to expand my library to celebrate.
Which version do I need to play Brutal Doom (and other mods)? Where can I get it? Should I get Final Doom on Steam?
GZDoom for single-player, Zandronum for online multiplayer. Zandronum's based on a much older version of ZDoom that is missing a lot of the cool things added since (like mouse control in the menus, mmm). GZDoom's done by one of the people working on ZDoom proper, and as such is generally in lockstep with all of ZDoom's latest additions - but the netcode isn't something I recommend using online (tried it once; you have to specify the number of players who will join, because the game won't start up until that quota is met, and players can't join after the fact, either - plus, it was a rather laggy affair for all parties involved).
 
I love Brutal Doom, it's an exercise in excess and a really fun alternate take to playing through the games, but like all indulgences it's only good in moderation. I would never say it supersedes the original experience and definitely shouldn't be the first way you experience the games. That said, it's excellent for what it is and it's not something that I care about not being as holistically designed as the vanilla experience. Things die gud and it's a fun way to mix it up.
 

Nerdkiller

Membeur
As far as gameplay mods I like to promote, I'm a big fan of Samsara. What better way to mix Doom up than to play through it with several characters from games directly inspired by Doom (and one that technically predates it)? Both ZDoom/GZDoom and Zandronum versions are available from here.

The next version's even slated to have gore effects, in addition to the Unreal character teased at the end of the first video.
How about Project MSX? I mean, just look how insane this is. This is what I feel modern shooters should be like if they still got their cues from Doom.

http://www.youtube.com/watch?v=7s8oGz0TUHY
 

Noema

Member
I was obsessed with Doom back in the day. I bought some extra RAM for my old 386SX which ran at 33MHz since 4MB was the minimum for the game. It ran like crap in a tiny little window but I didn't care because I was playing Doom.

I also remember playing the Jaguar version at my cousin's house. It had no music! I'd blast Metallica or Van Halen on the stereo to break the silence.
 

RedSwirl

Junior Member
Just spent probably an hour on DOOM 64 for the first time through the EX version. Really great set of DOOM levels with a nice shift in the atmosphere and art direction. I'm guessing a lot of people shat on it because they thought it was an inferior port of DOOM (when it is in fact an original game) or because traditionally you need an N64 to play it.
 
Its not a Doom thread until Shadow Hog shits on Brutal Doom

Brutal Doom is a great mod for veterans of Doom. Playing through the original maps with it makes them new again, it's like a Doom from a just slightly different alternate dimension. Unlike the original, guns aren't rendered obsolete by other ones that do the exact same job but better. Every weapon has a purpose. The rifle certainly doesn't make the chain useless, as sometimes you need that higher fire rate and damage potential, and lack of reload, to clear out the area. This is especially true with Brutal Dooms more aggressive and capable enemies.

I can see not liking something, but I don't understand jumping up every time you see it mentioned and moaning about it. Clearly Brutal Doom does something that a large number of Doom fans like, and should be given a try by any Doom fan.
 

wizzbang

Banned
Happy birthday to the game which changed my life. It took 19.5 years for another game to honestly best it for me (and me to accept some of the nostalgia needs to be taken into account) but 19.5 years being the best game of all time was pretty fucking great.

Big respect, amazing game, never forget the serial networking sessions and that incredible dynamic change to battles when we finally got 10mbit coax networks and did 3 players, what a hell of a difference.

Hell my first game I ever benchmarked on was Doom, always striving to get load times down. - love that game.
 
I really need to remember to pick these up in Steam's holiday sale. The Doom 3 BFG edition is a waste right? I remember reading something wrong about it and/or the ports of classic Dooms.
 

Jharp

Member
Really is the greatest FPS of all time. I loved it when I was in third grade, and I love it today. I do a playthrough every year of at least Doom 1, if not Doom 2 and Final Doom. I already did one this year, but hell, it's the 20th! I gotta go get some Doom'n in.
 

notBald

Member
Not wholly true. GZDoom does a damn good job on both of these points; the "Software" lighting method uses shaders to emulate the original lighting mechanics of, well, the software renderer, and it has several options for how to render Spectres, some of which come darn close to the real deal (although here, we'll probably never get it QUITE right...).
Should have realized that they've improved on this. It's pre pixel-shader OpenGL that can't get the lighting right, and Doom ports are still being updated. But it is interesting that they don't have the Specters right even with pixel shaders.

Doom may be old, but still doing things modern games can't :)
I really need to remember to pick these up in Steam's holiday sale. The Doom 3 BFG edition is a waste right? I remember reading something wrong about it and/or the ports of classic Dooms.

Doom 3 BFG is a great port for the 360/PS3 that runs at 60FPS. There's nothing wrong with it. But yes, the classics judder on the 360 port.

So if you want to play classic Doom you're better off picking up the PS3 port. Or simply get the games from the PlayStation Network/Xbox Arcade.

If you pick them up on Stream, note that the classics are not bundled with the BFG edition. Again, there's nothing wrong with the BFG edition on the PC, the only complaints center around purists not liking the small changes and folks that expected more (On the PC you already got 60FPS and high detail).
 
Should have realized that they've improved on this. It's pre pixel-shader OpenGL that can't get the lighting right, and Doom ports are still being updated. But it is interesting that they don't have the Specters right even with pixel shaders.

Doom may be old, but still doing things modern games can't :)


Doom 3 BFG is a great port for the 360/PS3 that runs at 60FPS. There's nothing wrong with it. But yes, the classics judder on the 360 port.

So if you want to play classic Doom you're better off picking up the PS3 port. Or simply get the games from the PlayStation Network/Xbox Arcade.

If you pick them up on Stream, note that the classics are not bundled with the BFG edition. Again, there's nothing wrong with the BFG edition on the PC, the only complaints center around purists not liking the small changes and folks that expected more (On the PC you already got 60FPS and high detail).

Hmmmm,,, thanks for the insight. Looks like I will be picking up the Doom Ultimate Bundle or w/e separate from BFG edition. Thanks!
 

industrian

will gently cradle you as time slowly ticks away.
Just spent probably an hour on DOOM 64 for the first time through the EX version. Really great set of DOOM levels with a nice shift in the atmosphere and art direction. I'm guessing a lot of people shat on it because they thought it was an inferior port of DOOM (when it is in fact an original game) or because traditionally you need an N64 to play it.

I spent an hour or so with it, and it just comes across to me as just another "Doom-type" FPS that clogged the gaming scene for so long in the mid-to-late 90s. As in, it's a by-the-numbers game that just sits in the middle of a busy road with nothing to set it apart.

Maybe I should play it for longer though...
 

Cragvis

Member
I remember spending many late nights during high school, playing doom on the snes or jaguar while listening to the radio on my walkman.
 

Wolff

Member
This thread brought great memories, and now i'm listening the 10 hour version of Doom's theme while working. haha

Think i'm gonna download Brutal Doom. Never played that one.
 

luka

Loves Robotech S1
e4m2 on uv is pretty ridic :p

Apologies for the shameless plug here, but last week John Romero came by IGN and played through Episode 1 of Doom with me to celebrate the 20th anniversary. It was a dream come true for me as Doom was a life-changing game for me (as it no doubt was for many of you) and in the spirit of the thread I'm hoping you guys might enjoy it. It's basically a 90-minute interview...that we're playing Doom over the top of. :)

just got around to watching this. the story of john's head in icon of sin is amazing.
 

RedSwirl

Junior Member
Y'know what the DOOM franchise needs? It needs to get the New Super Mario Bros. or Mario 3D World treatment.

I actually haven't played DOOM 3 (very much), but I hope DOOM 4 largely ignores modern shooter trends and goes back to the philosophy of level design for the sake of level design. It shouldn't try to toss in "narrative" and heady shit like that. Just challenging, well laid-out levels with next-gen assets and some interesting new mechanics, weapons, and enemies.

I spent an hour or so with it, and it just comes across to me as just another "Doom-type" FPS that clogged the gaming scene for so long in the mid-to-late 90s. As in, it's a by-the-numbers game that just sits in the middle of a busy road with nothing to set it apart.

Maybe I should play it for longer though...

I actually think it is an amazing game, N64 got shat on a lot in general by people it seems, I always thought it was a popular console? Certainly was one of my favourites and Doom 64 was one of the better games on it for sure, loved every minute of it, maybe I am blinded by nostalgia?

Well remember, this is coming from the perspective of someone who's just now getting into DOOM.

I just think the level design in DOOM 64 is really good. It doesn't do a ton of stuff different from regular DOOM (I think it has a few unique enemies), but is still a good set of levels. Back when it came out its purpose was pretty much being the only version of DOOM available to N64 owners (the only other DOOM-style FPS on the system was Duke Nukem 3D).

Maybe it's just because I haven't been inundated by all the shooters of that era. I've played DN3D extensively but have yet to get to Hexen, Shadow Warrior, Quake, or Star Wars Dark Forces.
 
Just spent probably an hour on DOOM 64 for the first time through the EX version. Really great set of DOOM levels with a nice shift in the atmosphere and art direction. I'm guessing a lot of people shat on it because they thought it was an inferior port of DOOM (when it is in fact an original game) or because traditionally you need an N64 to play it.

It got shat on because it came out at the same time as Turok, and while D64 was a fun game, it didn't have the graphical chops Turok did (3d, fluid animations). Not saying Turok was necessarily the better game, but public opinion of the time is that it was.
 
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