Gonzo The Great
Banned
Disney should be ashamed of themselves for releasing this piece of shit in its current state, and Warren Spector should never be allowed to direct another game again. He's responsible for murdering one of the most beloved cartoon characters in human history.
- It looks like a Gamecube game running in 720p
- Forced GamePad controls for player 1 even though the far superior Wii Remote controls work in multiplayer
- The framerate is so terrible that it actually runs better in Youtube videos than on my TV
- Unnecessary and forced co-op that makes the game gimmicky and nearly unplayable
- Extremely confusing mission-based system that doesn't make sense for a platformer
- The camera is so bad that even Earthworm Jim 3D and Tonic Trouble put it to shame
- Lame fanservice (since when are Pete's Dragon and Tron forgotten Disney characters?)
The worst part about this series is how much wasted potential it has. I still remember when the first Epic Mickey game got revealed via a leaked Game Informer cover, but the hype quickly deflated when it was confirmed to be a Wii exclusive. Although I can understand why, Super Mario Galaxy proves that developers can make beautiful looking games on weak hardware. Epic Mickey, on the other hand, has zero redeeming qualities, both artistically and graphically.
Not only is the level design atrocious, but poor checkpoint implementation, tedious and boring sidequests, and muddy graphics cement Epic Mickey and its sequel as two of the worst platformers I have ever played in my entire life. Epic Mickey 2 is particularly offensive, because the developers at Junction Point made no effort to fix the criticisms people had with the first game. They somehow managed to make it even worse by forcing you to play co-op with either a human player or the AI, which, by the way, is so laughably unintelligent that it may as well not exist at all.
- It looks like a Gamecube game running in 720p
- Forced GamePad controls for player 1 even though the far superior Wii Remote controls work in multiplayer
- The framerate is so terrible that it actually runs better in Youtube videos than on my TV
- Unnecessary and forced co-op that makes the game gimmicky and nearly unplayable
- Extremely confusing mission-based system that doesn't make sense for a platformer
- The camera is so bad that even Earthworm Jim 3D and Tonic Trouble put it to shame
- Lame fanservice (since when are Pete's Dragon and Tron forgotten Disney characters?)
The worst part about this series is how much wasted potential it has. I still remember when the first Epic Mickey game got revealed via a leaked Game Informer cover, but the hype quickly deflated when it was confirmed to be a Wii exclusive. Although I can understand why, Super Mario Galaxy proves that developers can make beautiful looking games on weak hardware. Epic Mickey, on the other hand, has zero redeeming qualities, both artistically and graphically.
Not only is the level design atrocious, but poor checkpoint implementation, tedious and boring sidequests, and muddy graphics cement Epic Mickey and its sequel as two of the worst platformers I have ever played in my entire life. Epic Mickey 2 is particularly offensive, because the developers at Junction Point made no effort to fix the criticisms people had with the first game. They somehow managed to make it even worse by forcing you to play co-op with either a human player or the AI, which, by the way, is so laughably unintelligent that it may as well not exist at all.