on one hand I am a little sad there won't be a cart for the superior ff 10-2 even though there will be one for ff 10, on the other hand yay for physical existing for either.
I suppose on the plus side given most people have problems grasping that 10-2 is the superior game there will be a number of digital codes sold and I could just skip the meh 10 and replay the awesome 10-2
Possibly on the gameplay but not so sure about the story.
theres no quests in the normal sense but theres enemies and bosses. You can ignore them if you just wanna explore/buildAre there quests in terraria or do you just explore and discover, doing what you want to do whenever?
Possibly on the gameplay but not so sure about the story.
What's New on Asia PSN:
New games for Vita PS+ subs:
Guacamelee
Modnation Racers road trip
PS All-Stars
Leaving:
Time Travelers (JP language)
Disgaea Infinite (Eng + Jap versions)
Open Me
Phase Shift
PS+ 1 year membership price hiked to 268HKD (from 233hkd) but has a current promotion of buy 12 get 3 months free as part of PS4's launch.
PS+ in Asia updates only once in a month.
PSN currently hammered. Tomorrow 17th is the Launch of PS4 in select Asian countries. I expect to go worse.
Thank you for everyone who suggested Fate/Extra to me, that game is the reason I am not online for the past few days. The goddamn Caster is a cutie but is the very definition of a glass cannon. Almost all creeps constantly busts my ass like Brown on Rihanna.
That Asia PS+ list looks good. Does it mean we can expect PS All-stars and/or ModNation coming as freebies in US/EU as well? From what I remember, there were comments in the blog, that they cannot "strike a deal" for this games yet...
And yea, Fate/Extra is really good game. I enjoyed my time playing it on the PSP a few years ago. May dig out the UMD and play it again through the holidays.
sound shapes death mode is literally a creation of satan himself
fug this game
It should but probably won't.
on one hand I am a little sad there won't be a cart for the superior ff 10-2 even though there will be one for ff 10, on the other hand yay for physical existing for either.
I suppose on the plus side given most people have problems grasping that 10-2 is the superior game there will be a number of digital codes sold and I could just skip the meh 10 and replay the awesome 10-2
it's really a toss up for me which has the worse story, both are god awful. 10-2 at least is consistently meh while 10 has a few good parts and some really really really bad parts.
In general both are some of my lowest ranked FF games of all time though. I am just getting them to replay them and see how they hold up compared to my memories, as well as support the releases so we can get the best PS2 FF game on the vita... FF12.
this box art scares me
Shahid will need to bring indie in the same day and date with other versions if he want people to take indie games on Vita seriously as a platform for indie fans.
There's only 3 FF titles on the PS2 gen and basically two of them are the same so if FF12 isn't worse than them then logically it can only get better. I haven't finished 12 though so I don't know. I haven't finished X either because of a freezing issue related to my disc where it stops once you input the coordinates of the final battle in the airship. I vaguely remember finishing X-2 and beating up an old man in a 100 floor dungeon so there's that. I really want to replay those games so them being on the Vita is a godsend.I've always heard there was a fine line between the two.
That's just incredibly inconsiderate towards indies. Most indies can't handle developing several versions simultaneously, it's stupid to require them to. Consider the facts that 1) porting game still require quite a bit of effort and 2) the sales of indie games on platforms like Vita aren't all that great. It's probably in the thousands or tens of thousands copies for most games. That's not a huge amount of money with the kind of 3-15$ prince points most indies are selling for but that needs to pay for both the port as well as (hopefully) the development & porting of their next one.Shahid will need to bring indie in the same day and date with other versions if he want people to take indie games on Vita seriously as a platform for indie fans.
So the retail version will only include X on the card, and come with a voucher to redeem X-2 on the Store.
Uh.
As I only wanted X-2 this is kinda disappointing, but oh well. I wonder if it will be possible to buy X-2 solo digitally, their post is unclear on that.
So the retail version will only include X on the card, and come with a voucher to redeem X-2 on the Store.
Uh.
As I only wanted X-2 this is kinda disappointing, but oh well. I wonder if it will be possible to buy X-2 solo digitally.
both games will be available on the psn as separate purchases (as far as I know, like for $30 each). Aside from that there is a number of people who only like 10 and hate 10-2, it wouldn't be surprising if around launch if you hung out in the buy sell trade thread on neogaf that you could pick up a code for 10-2 from someone for less then it will be on the psn.
both games will be available on the psn as separate purchases (as far as I know, likely for $30 each).
both games will be available on the psn as separate purchases (as far as I know, likely for $30 each). Aside from that there is a number of people who only like 10 and hate 10-2, it wouldn't be surprising if around launch if you hung out in the buy sell trade thread on neogaf that you could pick up a code for 10-2 from someone for less then it will be on the psn.
What where was this confirmed?
Nope, they confirmed there will be no separate purchase in one of the replies.
Malicious Rebirth is twice the PS3 game , has 5 more bosses and the camera is way better than the ps3 version, the game is beautiful , the music is beautiful and yes i beleive the game is intentionally puting you on a world where the character floats , the game was and still is a way better game than the ps3 version despite the frame drops . I think Malicious is worth more than most of those indie games that are 10/15 dollars like stealth inc . or RCR . It has a lot of work put into it.
The game is not a simple hack n slash game , it is a bizarre mix couse bosses in most cases requires more strategy than simply smashing the buttons. The game is challenging.
In conclusion i dont think it deserves the same treat as for example chronovolt (wich mysteriously runs on the same engine)
If you see this video for example you can see clearly that there is a difference between the floating sensation and the real frame drops that only shows when there is much going on in the screen , i mean why else the guy you control floats always and the enemies still running at normal speed even when there is a lot going on... it is obviously intentional.And this same thing happens on the PS3 version maybe with a difference of 3 fps in favor of the PS3...
http://www.youtube.com/watch?v=1WRiJgfcqTo
I think a fair review is this one http://arcadesushi.com/malicious-rebirth-review/, althou for me the game is a solid 8/10 despite flaws . Its not a game for anyone , you must like challenging games like for example the megaman zero saga.
My 64GB card has arrived, no problem with customs
I've e-mailed Nippon Yasan twice about my order but they haven't replied yet @_@
Gonna send another e-mail again...
Wow, Killzone is Guerilla developed? Color me impressed.
Quick question, I know in certain PSP titles you can map actions to the second analog stick, how comprehensive is it?
Unless the game is a port from an originally 60FPS game, I don't understand pixel/framerate hunters at all.
Just play the fucking game. I never complained about framerate on my PSX games (even if many of them have those, looking back). I never complained about how sluggish some SNES titles looked. Or N64. I just played them, finished them and created fond memories of them.
Sigh... I'll probably be some type of retrogamer in the future.
I have it on good authority that I'm receiving a copy of Tearaway and Muramasa for Christmas.
There's only 3 FF titles on the PS2 gen and basically two of them are the same so if FF12 isn't worse than them then logically it can only get better. I haven't finished 12 though so I don't know. I haven't finished X either because of a freezing issue related to my disc where it stops once you input the coordinates of the final battle in the airship. I vaguely remember finishing X-2 and beating up an old man in a 100 floor dungeon so there's that. I really want to replay those games so them being on the Vita is a godsend.
ThanksThis is great news. Believe it or not, I was actually worried about how your experience with Nippon-Yasan would turn out because it was me who started you down that path, I believe.
Enjoy the extra space!
FFXII is my absolute favorite. I would pee on a beehive to have it on my Vita. Unfortunately, we have to depend on SE to make a competent decision for that to happen. I have a feeling even if sales do exceptionally well for X & X-2, by the time SE get around to deciding if they might maybe want to give XII the HD treatment... PS3 will be a dead console and the Vita by itself isn't enough to warrant the effort.
Wow, Killzone is Guerilla developed? Color me impressed.
Quick question, I know in certain PSP titles you can map actions to the second analog stick, how comprehensive is it?
this box art scares me
is this really going to be the final roster?
c'mon scamco where's seiya, yugi, and ryuuk
Vita will get some promotional AR app this week:
Apparently there won't be any (paid?) DLC: http://game.watch.impress.co.jp/docs/news/20131216_627896.html?ref=twitter
Me too!!!I even bought them myself.
First time in 15 years that I will be getting a bunch of games for Christmas. Makes me feel like a kid again.
the ps3 won't be a dead console until at least 2016, beyond that last time I checked the ps4 can handle HD games just fine, if everyone has moved to the ps4, then they could just do their HD port on the ps4 instead of ps3.
You didn't? I certainly did even if I didn't know the proper term.
I just knew certain games would "slow down" and it'd be pretty annoying.
I'm certainly not going to put fingers in my ears and pretend everything is fine. Good games or not.
SE is going for iOS/andoid ports nowdays (DQ8) they might pick mobile over consoles in the future for their ports.
FFXII might be perfect for mobile one hand gaming since it's already play automatically by itself
SE is going for iOS/andoid ports nowdays (DQ8) they might pick mobile over consoles in the future for their ports.
FFXII might be perfect for mobile one hand gaming since it's already play automatically by itself
ugh...
Somehow I think that's likely too...
Doing my part. Importing the jpn version and will double dip with the NA version comes.I would love to play 12 on my vita~Super excited about the FFX/X-2 release. Hopefully many people buy them so Square can give more support to the Vita. Hopefully in the form of DQVIII and FFXII.
Doing my part. Importing the jpn version and will double dip with the NA version comes.I would love to play 12 on my vita~
playing 12 on the vita will be nice.... playing the international version officially in english anywhere will be AMAZING!
My 64GB card has arrived, no problem with customs
Exactly.
There's a difference between playable and frustrating. When a game is something that requires PRECISE inputs, a CONSTANT and preferably HIGHER framerate is ESSENTIAL.
Seriously. If the framerate isn't constant, your timing continually needs to change on inputs. So for the action games (Devil May Cry, Ninja Gaiden, Bayonetta, etc.) the game needs to have these things. Same holds true for fighters and is the reason I will take up my sword in defense of MK9 when people start complaining about the bad textures and low polycount in the models. Nothing is more annoying than having a move come out that wasn't what you inputted in a game that requires precision and timing.
Racing games feel like you're moving faster and give you more of a sense of speed. Everything benefits from it, really, because more frames will make the animations more fluid.-- but it's not required to be locked (depending on how far it moves -- see God of War 3 for an example of doing this right).
Is it the one with the Zodiac something something? What's the difference?
songmic from gamefaqs said:1. Zodiac Job System - In original FFXII, everyone had the same one big license board. However, in IZJS, each character chooses a job among 12 different jobs, each representing a symbol of the zodiac. Each job has different license boards. You can see how each license board looks like, but if you choose a job you can't change it. The most significant change in the game.
2. 16:9 Screen size mode - Now, in options menu, you can choose 4:3 and 16:9 screen size. Not a significant change, in my opinion.
3. Strong mode - beat the game once to unlock it. Everybody starts as lv90 characters, making the game hell easy.
Trial mode - unlocked from the start. The game pits your characters against 100 stages of trial fightning enemies. The difficulty of the final 100th stage is legendary.
Weak mode - clear Trial mode to unlock it. Same as normal mode, except for the fact nobody gains EXP whatsoever from fighting monsters. In other words, no level ups. Quite challenging, yeah?
4. The L1 button - press L1 to activate fast mode gameplay. Literally, you play the game faster. With this wonderful button you'll be less tired from clearing through a wide area or dungeon. Not recommended when fighting a difficult battle, however.
5. Certain changes in Magicks, Gambits, and Items. I can't list all the details. Treasure chests' locations and their contents have changed altogether.
6. You can mess with Guest's gambits, make Guest your leader. You can turn your Esper's gambit on/off, and make it your leader.
7. Certain changes in monster data(HP, steal-able items, etc.)
8. Vamped event scenes.
9. Slight changes in graphics.