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GAF Games of the Year 2013 - Voting Thread - VOTING CLOSED

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erpg

GAF parliamentarian
1. Dragon's Crown ; A feast for the eyes. Along with Spelunky and Soul Sacrifice, had a wonderful time playing this in ad-hoc in the latter half of the year.
2. Tearaway ; Was smiles and giggles nearly the whole way through. Can't remember any game that did that to me.
3. Spelunky ; Fun co-op but I think the best thing about Spelunky is how quick it is. I can completely mess up a run and waste 15 minutes, but be back in the game in just a few seconds. Helps keep me going despite my failures.
4. Soul Sacrifice ; I put 80 hours into this in co-op, and loved every brutal minute of it.
5. Guacamelee; The humour in the game fell flat for me, but the art style and combat clicked immediately.
6. Muramasa Rebirth ; The year's other vanillaware looker. It never got stale for me (in fact, I actually loved the simple combat), but I will admit that the lack of fast travel knocked it down list a few places.
 
1. The Legend of Zelda: A Link between worlds ; What a surprise! I'm not the biggest fan of 2D Zelda games but this totally changed my mind. Everything was fun and I just can't stop playing it. Even the artstyle ended up being beautiful. This game shocked me.
2. The Wonderful 101 ; This is the best action I've ever played and the more polished Platinum game ever. Again, everything was fun and the gameplay is so original that it's almost like a new genre.
3. Super Mario 3D World ; EAD Tokyo managed to make what they wanted and I'm more than ok with that. Not my favourite 3D Mario, but another stunning installment in the series. Unlimited replayability.
4. Bioshock Infinite ; Ok I want to defend this game. Gameplay was ok and sometimes original, the atmosphere was unique and the story was just amazing. I don't think that it lives only on plot twists, there's a meaning beahind that and it's very clear. I LOVED the fast that racism, politics and things like that were ignored.
5. The Last of Us ; Naughty Dog managed to make a real cinematic experience by making a solid videogame. The story was ok, characters were pretty good but the gameplay was the best part. I'm not the biggest fan of Uncharted on the gameplay side, I find it boring, but Tlou was fun from the beginning to the end.
6. Luigi's Mansion 2 ; The perfect sequel for one of my favourite games ever. The only complain I have are the missions: they end up making it LESS portable.
7. Pikmin 3 ; This is the best Pikmin game, it really feels like something made by Miyamoto. So much polish!
8. Animal Crossing: New Leaf ; AC as a series had some issues, this game fixed everything. I love you Bob!
9. Phoenix Wright: Dual Destinies ; I wasn't expecting another good, surprising story from Capcom, and given the absence of Shu Takumi I wasn't planning to buy this game. But thank God I did! Amazing experience!
10. Lego City Undercover ; The best Lego game. Finally a game about the things I loved as a child, I mean there are all my Lego in it! And the humour was damn good, like a new Naked Gun movie.
x. Pokémon X ; This year was full of awesome games and Pokémon was one of them. The 3D added to the experience and the innovations were good. Still some steps back from Black 2/ White 2 were made.
x. Fire Emblem: Awakening ; I'm playing ths gem only right now and it feels like something that needs to stay in a top 10. But I'm not going to finish this soon! Too bad.
 
1. Super Mario 3D World ; Simply the most fun in a game I've had all year. Usual perfect tight Mario gameplay while being amazingly beautiful to the eyes and ears. I play it co-op with my GF, and seeing the simple joy her being able to play as Peach brings to her makes me happy. As I said in the first reveal topic, never doubt EAD Tokyo. :)
2. The Legend of Zelda: A Link Between Worlds ; Glorious return to my beloved classic Zelda style gameplay, cannot put into words how much I love this game.
3. Fire Emblem Awakening ; Again, another return to form for a real beloved franchise of mine. Amazing story and characters I actually cared about combined with the usual unforgiving but rewarding gameplay. I love that it broke through into 'mainstream' as well so now a whole bunch of other people know how good Fire Emblem is too. :)
4. Animal Crossing: New Leaf ; I hadn't played an AC game since the GameCube one, but that particular one was for a whole year so I shouldn't have been surprised how easily New Leaf sucked me in again. The fact that my GF and my Dad were so into it as well just makes it even more enjoyable. Wonderful.
5. StreetPass: Monster Manor ; Wasn't sure how to vote for these, I consider all of the new StreetPass games as a 'pack' but if not I'll just vote for my favourite one! Simple, addicting with surprising amount of content. As someone who is really into StreetPass (and has others who are too) these new games were very welcome! More please!
6. Bravely Default ; These past few months have felt liked I traveled back to the 16bit era with games like Zelda and BD. And that is a good thing! Great characters, beautiful art and music, a world that is interesting, all topped off with a job battle system from my dreams. A game many people wont believe current-day SE had in them.
7. Pokemon Y ; Another great Pokemon game, people are getting sick of these? I'm certainly not and I've been playing since day 1. Raising Pokemon and going along on the adventure trying to fill the Pokedex (while playing along with other members of my family) is a forever enjoyable game to me. I like the new graphics and a lot of the new improvements they made. Mega evolutions are cool I guess but I'd prefer just proper new forms to old guys.
8. Final Fantasy XIV: A Realm Reborn ; Another surprise SE game. I played FFXI for 11 years but after the original release of XIV I figured I was done with them. Of course I was down to play Realm Reborn day 1 just out of curiosity and never planned any significant addiction. What a found was a beautiful world filled with things to keep me interested for a bit with a battle system that was fun and dungeons that were challenging without being time-sinks. Once it was over it was over though for me, I haven't gone back and despite new content being added I probably wont. I just don't have it in me to seriously play MMORPGs anymore. I almost think it was 'too easy' I was able to see and be done after only a few months. Nice recovery though SE, I hope the game continues to improve and I'll come back for a look on the PS4 for sure (I'm a console gamer).
9. Bioshock Infinite ; While it wasn't as good as the first two games, and I don't like the sky setting as much as the under water one. The core gameplay and interesting characters/story was still there.
10. New Super Luigi U ; Wasn't sure how I was gonna like this one because I play co-op with my GF and didn't know if she could 'handle' it or not. We both love the previous 2D Marios but the extra difficulty made me worried for her. Turns out she was mostly fine with it and a much more confident gamer now. Perfect gameplay with some nifty level design, way better than it probably was expected to be for just a 'simple DLC thing'. Must say while I appreciate the style in keeping things fresher, I much prefer being able to explore levels than stress rushing. :p
x. DuckTales: Remastered ; Should have been better, but as someone who loved the original that much, I still like something like this existing and am glad I got to play it. Hearing the remixed music was worth it alone.
x. NES Remix ; Late entry but nearly made the main list with how awesome it is! Nostelgia overload with a lot of fun challenges and awesome Miiverse/stamp stuff (seriously). Make this a series please Nintendo!
 
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1. Metro: Last Light ; Metro 2033 was, in my opinion, good, but not great. I expected more of the same when I booted up Last Light. Instead, it took me on an amazing trip through post-apocalyptia, a world filled with lethal wildlife, both on the surface and below it. The plot was a bit cliché, but the heart-pounding moments spent ducking in the shadows, hiding from enemy flashlights or the peering eyes of a Nosalis, more than make up for it. The empty hallways and apartment buildings filled with whispers and the spirits of the damned are unnerving. The persistent pressure on your shoulders as you watch the time on your air filter tick down will constantly keep you on edge. Easily one of the most atmospheric games I've ever played, and I hope Bethesda takes some cues from it for their world design in Fallout 4.

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2. Brothers: A Tale of Two Sons ; GAF has been praising this game to high heaven, and with reason. I bought it for cheap on Amazon, and it's probably the best €2 I've ever spent. The controls, which see you guiding two brothers at the same time, can get a bit clunky, but the game is just so beautiful and fun that it more than makes up for it. Starbreeze created a fantastical world filled with trolls, ancient ruins and voracious tree monsters, and used it as an amazing backdrop for a story about two brothers on a quest to save their father. It's wonderful in its simplicity, and brilliant in its execution. Couple that with some unbelievable music, and you've got yourself a game that'll keep people talking for years.

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3. BioShock Infinite ; From the moment the game begins, you know something special is about to happen, but you have no idea what. The only thing you know is that you do not row. Minutes later, you're catapulted into the air, awaited by the breath-taking vistas of Columbia. The journey takes you across multiple decades, realities, and from one global extremity to another. Its shooter gameplay, while enjoyable, is often criticized here on GAF, and not entirely without fault. BioShock Infinite really shines when your weapons are holstered, and you get to explore the world Irrational so lovingly crafted.

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4. Saint's Row IV ; I'm a man of simple tastes. I like games that let me explore. I like games that tell me a story. I like games that make the goddamn President of the United States, using superpowers to fight malevolent alien invaders. Saint's Row IV is the stand-up comedian of the industry: a game that doesn't take itself seriously, and incessantly mocks those that do. It'll make you disarm a nuclear bomb with the music of Aerosmith providing the neccesary drama. It'll let you run around naked, armed with a gun that makes people dance to death. It'll give you a broomstick to fly. Not to mention that it features Keith David... As Keith David. It doesn't get much better than that.

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5. Grand Theft Auto V ; At one point, GTA and Saint's Row were competitors. Then the latter decided to go batshit insane, whereas Rockstar tried to keep it at least a little more grounded. That's a relative term, however, because with three protagonists, an enormous open world and a multitude of weapons and vehicles, GTA V is, simply put, the studio's grandest effort yet, and a clear sign that some kind of witchcraft or sorcery is being employed at their offices. The sheer size and scope of Los Santos is mind-blowing, and the fact that it runs on six-year-old hardware even more so. The game, like the city it's based on, is far from perfect, but Rockstar's attention to detail and storytelling make for a wild ride most other open-world games can only aspire to. The bar has been raised, and everybody knows it.

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6. Far Cry 3: Blood Dragon ; When the game was first announced, everyone thought it was an April Fool's joke. How could it not be? A game taking place in the year 2007, when the world has been reduced to an 80's action movie cyber wasteland? A game in which fucking Michael Biehn takes on a megalomaniacal cyber-general, on an island filled with cybernetically mutated dragons, neon-luminescent eels and bloodthirsty robo-cassowaries? It sounded too ridiculous to be true, especially in today's gaming industry, where shooters either need to be infused with modern military, supersoldiers in space, or the name 'BioShock'. Thankfully, the game was real, and ended up being one of the best, most hilarious games of the year, with Power Glove's amazing soundtrack as icing on the cake.

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7. Gone Home ; I love a game that just lets the player explore, and The Fullbright Company delivers that in droves. You arrive home after a year abroad, and are greeted with nothing but silence and an ominous note stuck to the front door. As a thunderstorm rages outside, you delve deeper into the abandoned, cavernous, barely-lit mansion where your family once lived. The game throws you a complete curveball, and only when it's over do you realize how invested you were. A fantastic experience.

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8. Assassin's Creed IV: Black Flag ; After Assassin's Creed III, I was done with the franchise. The game was a poorly-written and even sloppier-developed mess, with tons of glitches and a protagonist that could just as easily have been a wooden plank. Ubisoft took the criticisms to heart while developing their annual sequel, and it was enough to secure it a place in my library, and my game of the year list. There are still bugs aplenty, including the funniest I've ever seen, and the gameplay still needs a complete overhaul, but exploring the Caribbean aboard the Jackdaw turned out to be a true gem.

x. Crysis 3 ; This game has many things going for it. It looks amazing. The story is decent. It offers a lot of great combat scenarios. Dat bow. But somewhere along the way, Crysis 3 lost it. The game offers only a few truly wide-open areas, often choosing to funnel the player into tunnels, caves or collapsed buildings instead. It throws some incredibly annoying opponents your way, like a fire-spitting damage sponge. The later areas are bland and uninspired. And while I never stopped having fun, I did feel like this game could've been a lot more. So while it doesn't deserve a spot on my game of the year list, it gets a knock as an honorable mention instead.

x. Tomb Raider ; Another case of 'almost, but not quite'. 'Tomb Raider' is the first game of the franchise I've ever played, and I'm not sure I'll come back for the inevitable sequel. The premise is great: you're stranded on a remote island, you need to learn how to survive and find out what secret force is keeping you and your friends stuck here. The execution, however, is severely flawed. Crystal Dynamics wanted us to feel like we needed to 'protect' Lara, but then they make her a hyper-athletic character with a PhD in free-running right from the start. She's a nineteen-year-old who manages to outwit and outshoot professional soldiers. She survives beating after beating, getting shot, getting burned in countless explosions. With so many great exploration games coming out this year, Tomb Raider instead focusing so much on shootbang gameplay makes it fall short as a GotY-contender. The good gameplay hidden underneath the shooting and the QTE's is its saving grace, and at least secures it a place as an honorable mention.

2012. Alan Wake's American Nightmare ; I never played the Alan Wake games until this year, and man, did I feel like I missed out. Then again, I got them both for like a buck, so I'm not complaining. American Nightmare takes a new approach to the storytelling of the first game, more like Tarantino instead of King. Pulpy, moody, it builds upon the story, but leaves you in the dark whether the events you see transpiring are actually happening or not. The action is pretty good, with some great setpieces, especially when "Balance Slays the Demon" comes on. The constant retreading got a bit old, but that's the only flaw that's really noteworthy. It's a shame the franchise got locked in a vault somewhere in Washington DC, because I'd be more than thrilled to see Alan Wake materializing in our reality again.
 

StingX2

Member
Hope I did this right

1.Rayman Legends ; [A masterpiece of 2d platforming that offers the originality of a Mario World or DKC title 20 years after those games]

2.Beyond Two Souls ; [The relationship between Jodie and Aiden is easily the most interesting relationship between two individuals I've ever seen. the entire ride is a fun one]

3.Pokemon X/Y ; [This is the 3D pokemon I've wanted since I was ten years old. Beautiful, addicting, and fresher than it has been in years]

4.Tomb Raider ; [The original games were neat but this took cinematic, thrill, and action to levels that Uncharted are a little jelly about. Ok Uncharted 2 is like whatever man but 1 and 3? Totally jelly.]

5.Saints Row IV ; [A fitting end to the franchise that at the same time makes all other superpower games seem inferior. Brilliantly written and a blast to play, gave me crackdown chills (that's a positive)]

6.Animal Crossing New Leaf ; [Nintendo Network saved this game from just being another AC game, it elevated this game to being the game it always sought ought to be]

7.Guacamelee ; [Nothing new offered here by genre standards but it is easily the best Metroidvania of the year and as a rabid fan of Metroidvanias that's a big place in my heart]

8.Rogue Legacy ; [The Genetic defect gimmick is a new twist that we haven't seen and the game is hard to boot. Rogue Legacy has an interesting take on the Metroidvania by being part that and part ghosts n goblins. Which i both love and hate]

9.Papers Please ; [I never thought I'd play anything like this ever. It's chilling, funny, and gives you that real world scare gamers try to usually separate themselves from]

10.Grand Theft Auto V ; [Best GTA location: Check, Interesting protags: check, Fun Online: check. Blew me away: Not really, I love this game but the above 9 impressed me

X A Link Between Worlds ; this game is a lot of fun and throwback to the 2D Zeldas I adore but so much of this game feels lazy to me with the rental items, the same exact layout as the SNES game to the T, and dungeons that feel like rehash. Love the graffiti ability.

X Soul Sacrifice ; I'm not a big fan of Monster hunter because its simply too slow. Soul Sacrifice is fast paced and sports one of the most menacing and downright spooky stories about a homicidal maniac I've ever encountered

2012 XCOM Enemy Unknown ; I was a fool not to play this game last year. This game changed my look at strategy games forever. I want more and thankfully enemy within exists cause I've been salivating since I finished this in the summer.
 

dugdug

Banned
1. The Last of Us ; I think it's probably the most well-told story I've seen in a game. Helps that the gameplay is solid and brutal to back it up.
2. Proteus ; There's nothing else like it. I had emotions welling up from the very second it started. Wish more people were open to this kind of game.
3. BioShock Infinite ; Screw you, I loved the gameplay in Infinite. Skyhooks changed everything. Loved the mindfuck at the end, too.
4. Assassin's Creed IV: Black Flag ; I was so disappointed by 3, that I had no expectations for this one. Blew me away, and, will probably be the first game I 100% complete, in ages.
5. Grand Theft Auto V ; Similar to AC4, I had lower expectations for this one, but, the trailers got me so hyped, and, the game delivered in pretty much every way, for me.
6. DmC Devil May Cry ; The reviews made me give this one a shot, and, man, I'm glad I did. I wasn't too much a fan of either previous DMC games, or Ninja Theory, but, they nailed it with this one.
7. Bit.Trip Presents Runner 2 Future Legend of Rhythm Alien ; PS+ is the reason I even tried this game, and, I loved it from start to finish.
8. Lone Survivor: The Director's Cut ; David Lynch + Silent Hill = DREAM GAME. Scary, and, actually touching at moments.
9. Gran Turismo 6 ; Such a remarkable improvement from GT5, microtransactions aside.

2012. Persona 4 Golden ; I bought this, and, started it in 2012, but, the intro was so slow, that I didn't really put any time into it until this year. It's now one of my favorite games of all time.
 
1. Battlefield 4 ; Even though the launch was very rocky I've had many hours of fun and "Battlefield moments" with maybe only a crash or two per day ;P Oh, I guess it has single player too. Uh... it was better than 3's!
2. Assassin's Creed IV: Black Flag ; AC3 almost made me give up on the series, but the idea of expanding the best part of 3 (the naval combat) into an open world game reeled me in. Ignoring for a moment the AC wrapper, the game is just an excellent and fun to play pirates game.
3. Tomb Raider ; I didn't expect much from this game at first, but the action adventure set piece romp ended up being a lot of fun.
4. Castlevania: Lords of Shadow - Ultimate Edition ; Glad this finally made it to PC! Cry sacrilege all you want but MercurySteam delivered a very enjoyable 3D Castlevania game. Eagerly awaiting the sequel and more of Robert Carlyle =D
5. DmC: Devil May Cry ; Another surprisingly fun reboot. Pew pew pew DASH slash slash slahs JUGGLE pew pew pew pew slash slash slash SLAM slash slash.
6. Splinter Cell: Blacklist ; Despite being quite skeptical after the initial reveal, Blacklist turned out to be a solid Splinter Cell game allowing me to fully experience it with the stealthy and lethal playstyle I know and love.
7. Remember Me ; This game seemed to want to meet all my gameplay expectations for it only halfway, leaving me a bit disappointed with what it could have been. The music and visual design though, oh man. As if they were designed directly for my brain. I would replay this game before a lot of others (being someone that almost never plays games more than once) just to listen and look at it.
8. The Swapper ; Before playing it I wasn't sold on the concept, but I tried it because of the art style. Turned out to be a very well done little 2D puzzle/quasi platformer. None of the rooms were ever stumping, but a lot of them were just so *cleverly* done, especially later on, it was a joy to play.
9. Crysis 3 ; Prettiest walking simulator. Nanosuit gameplay + ultra bow = notbad.jpg. Unfortunately it was ridiculously short and the later levels weren't that good =/. Could have been much better, but got DA2'ed.
10. Batman: Arkham Origins ; Squeaks in because the gameplay mechanics of the Arkham series are just that good. Other than that though, it felt like a poorly made expansion to Arkham City, with the same map copied over, then linked to another chunk across a way too long bridge while the rest of Gotham watches and teases you across the water =(
X. Lost Planet 3 ; Another game that redeemed itself after a shoddy previous entry. Well acted cast, endearing main character. Good ol bug killing and T-energy collecting. Missed the combat mechs though.
 

matmanx1

Member
1. Tearaway ; Pure joy distilled into video game form. Such creativity and really only possible on the Vita.
2. Shin Megami Tensei IV ; One of the best atmosphere's on a handheld game, ever. Sublime OST. And I really liked the new third-person dungeon crawling perspective.
3. Dragon's Crown ; I love this game! Gorgeous graphics and well crafted stages with epic boss fights in a package that works well on the PS3 and the Vita.
4. Fire Emblem: Awakening; Excellent gameplay and well supported with post launch DLC. I did not care for the moe graphics and the waifu stuff, unfortunately.
5. Animal Crossing: New Leaf ; Tons of new stuff to do while still being as addictive as ever.
6. Soul Sacrifice ; Fast action, fun customization, excellent boss fights. Multiplayer was a blast and the free DLC had both quality and quantity making Soul Sacrifice one of the better supported games from 2013.
7. Tales of Xillia ; Jude and Milla are both good characters and the action is suitably entertaining. Not my favorite Tales game but still a quality entry in the series.
8. Killzone: Mercenary ; Probably the most technically impressive game on the Vita. The single player was surprisingly fun and lived up to the promise of a true Killzone experience on the Vita.

2012. Borderlands 2 ; Diablo with guns has never been as impressive.
 
Speaking of Blood Dragon, I thought it was a worse open world game than SRIV, and equally disappointing because of it. At least SRIV felt great to get around in. Both had some great missions, though. BD at least managed to convince me I wouldn't have enjoyed vanilla FC3.

I'd probably say SRIV had the year's best satire, and BD had possibly the year's best soundtrack.
 

Verendus

Banned
1. The Last of Us ; It's rare a game grabs me as strongly or makes such a memorable impact like The Last of Us did. Often growing up, I'd find myself most enamoured by Final Fantasy, Metal Gear Solid, or Resident Evil, so it's been quite the change now that Naughty Dog has delivered two of my favourite games of all time in the span of a few years. The Last of Us has solid mechanics, great presentation, and a brilliantly executed campaign that leaves you with fond memories.
2. Tearaway ; Vita has always been a pretty terrible product in my eyes. From when I learnt of its conception, to release, and now years after. Having said that, Tearaway is such a charming and brilliant game that it alone validates the Vita for me. This is one of the most fun games I've had the pleasure of playing.
3. Metal Gear Rising: Revengeance ; After Metal Gear Solid 4, I've given up all hope with the main series. So the fact that MGR is such a ridiculous, over the top, and sometimes stupid action game doesn't faze me at all. The mechanics are brilliant, and the game does a great job of putting you in control of Raiden and pulling off the kind of moves that you expected when you see him all ninjafied in MGS4.
4. Puppeteer ; More than anything else, the art direction and gorgeous presentation of Puppeteer spoke to me straight away. It helps that the game has solid gameplay and is a breezy playthrough.
5. Sly Cooper: Thieves in Time ; The Sly trilogy on the PS2 was one of my favourite series on the platform. This installment really is more of the same. But that's not always a bad thing. It was a good trip down memory lane.
2012. WWE 13 ; The last WWE game I played was probably more than half a decade ago. It astounds me just how little work has seemingly been done to improve this series, and how terrible the graphics still are. Having said that, this is one of most fun multiplayer games I've played with friends and family.
 
Speaking of Blood Dragon, I thought it was a worse open world game than SRIV, and equally disappointing because of it. At least SRIV felt great to get around in. Both had some great missions, though. BD at least managed to convince me I wouldn't have enjoyed vanilla FC3.

I'd probably say SRIV had the year's best satire, and BD had possibly the year's best soundtrack.

Blood Dragon really shined during the missions, the open world is just kinda there. Not very exciting too, because everything looks the same. After the ending they drop you back in it, but there's fuck-all left to do except going on a rampage to kill some dudes.

Which is a perfectly valid reason, but still.
 

NFreak

Member
1. The Wonderful 101 ; This was quite a shock for me. Even though I'm a huge fan of Platinum Games and Hideki Kamiya, I didn't expect this game to be one of my favorite games of the year, let alone my number one title but it completely blew me away. The story is completely bonkers with incredible moments throughout the game that just get better and better as you play. Not only that, but it's genuinely funny. The combat is so much deeper than it looks on paper and the drawing mechanic for the unite morphs are very satisfying. Unlike what you may have heard, the controls just work. The only reason anyone should have trouble is if they don't practice and like any action or fighting game, the Wonderful 101 requires practice. I could go on and on about the game but I'll just say this: The Wonderful 101 is easily the best GAMING experience I've had all year.
2. The Legend of Zelda: A Link Between Worlds ; This is how you pay homage to one of the greatest Zelda games of all time. Nintendo took what was familiar from A Link to the Past and added a bunch of new elements to keep it fresh. Becoming a painting adds a whole new level of depth to the puzzles and dungeons, and the dungeons are better for it. I also can't forget to mention the music which is masterfully done and probably my favorite soundtrack of the year.
3. Phoenix Wright: Ace Attorney - Dual Destinies ; I am a HUGE Ace Attorney fan and when I learned the latest entry in the series was coming to the US, I was ecstatic. Thankfully the game completely delivered with everything I wanted from a new Ace Attorney game. The game is a bit more streamlined than the DS Ace Attorney games and I think it's probably better for it. The presentation is as always fantastic as well.
4. Super Mario 3D World ; Similar to a lot of others on Gaf, I was a bit disappointed when Super Mario 3D World was first revealed during this past year's E3. Now don't get me wrong, I loved Super Mario 3D Land but I wanted something new for the first "next gen" Mario game. Fast forward a few months later to the release of the game and I could not have been more excited. There is so much variety, charm, and fun to be had in Super Mario World that I could not help but love it.
5. Pokemon X/Y ; What can I say, I love Pokemon, and Pokemon X and Y are probably the best Pokemon games to date. All of the new online additions add a ton to the pokemon formula and the addition of the fairy type really changes the way you play the game.
6. Fire Emblem: Awakening ; Fire Emblem Awakening may be one of the best strategy RPG's I've played. Before this game, I had only barely touched the Fire Emblem series, but this game is incredible. The permadeath aspect of the game really makes you care about the characters on your team and with a top notch presentation to go along with it, any 3DS owner needs to have this game in their collection.
7. Metro Last Light ; I love atmosphere in video games, and few developers know how to nail the atmosphere of their games quite like 4A. I loved Metro 2033, and Last Light improves upon that game in almost every way.
8. Animal Crossing New Leaf ; There was no other game I played more than Animal Crossing this year. I don't know what it is about the AC series but whatever it is, I can't stop playing them. Checking up on my town became a daily routine and while I may have stopped playing regularly now, I still find myself going back in every once in a while just to see what has changed.
9. Metal Gear Rising Revengeance ; Platinum does it again. Revengeance is an absolutely crazy and ridiculous take on the Metal Gear universe and one that I frankly enjoy way more than the actual Metal Gear games. Pure fun.
10. Tearaway ; Tearaway is the definition of charming. To me it really feels like the classic N64 platformers from back in the day. In some regards that's not a great thing but it certainly isn't a bad thing either. I'm not a fan of Media Molecules other platformers, but Tearaway is extremely creative and I love it.

x. The Last of Us ; I have yet to beat The Last of Us. This is mostly due in part to the gameplay. I've played about 5 hours and just can't get past the fact that the game is really just not a lot of fun to play. I love the direction the story is taking and I definitely need to go back and finish it but I couldn't get into it on my first try.
x. Rayman Legends ; I honestly am not sure how this didn't crack my top 10 but I guess I found 10 games I enjoyed more. Legends is platforming at its best and it might have the best visuals of any game I've played this year.
x. Attack of the Friday Monsters ; I played this small little 5 hour eShop title in one sitting but I can't exactly put my finger on why I enjoyed it so much. The setting was great and it sort of made me feel like a kid again.
x. Pikmin 3 ; What a gorgeous game this was. I never got into the pikmin games back on the Gamecube but I was definitely excited to try my hand at this latest edition on the Wii U and it really didn't disappoint.
 

Skidd

Member
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1. Ni no Kuni: Wrath of the White Witch; A good JRPG with gorgeous presentation and unresistable charm! This game made me feel the child-like sense of wonder and adventure. A sensation I have not felt since the original Jak & Daxter or Super Mario 64.
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2. Metal Gear Rising: Revengeance; I have never played such a ridiculously stupid, adrenaline pumped action game. The ultimate cyborg ninja power fantasy, powered by a awesome soundtrack, all that's missing is wall running...
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3. Guacamelee; A great Metroidvania-style game. Extremely tight controls, great artstyle, challenging platforming and combat. Top it off with some good sense of humour and you've got quite a package.
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4. Grand Theft Auto V; A vast and busy world with tons of things to do, fun and well written characters. Plus, a lenghty story with some great set pieces.
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5. Ratchet & Clank: Into the Nexus; A solid return to formula with a few significant improvements. Insomniac proves once again that action platformers are not dead. Framerate and length left me a bit disappointed.
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6. The Last of Us; Great story with great characters and probably the best looking console game of the generation. It is immersive, it is cinematic and for some, that is enough. Gameplay is fine but it doesn't reinvent the wheel in the third person genre.
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7. God of War: Ascension; A lackluster addition to the franchise, but still manages to keep the combat entertaining and somewhat fresh. Not as breathtaking as III, but Ascension makes up for it with a larger color palette and some great vistas and throws in a couple of great set pieces as a bonus.

x. Assassin's Creed IV: Black Flag; A game I've yet to play, but it would definitely be in my top 5, if not my favorite had I already played it.
x. Saints Row IV; An open world game that takes its absurd sense of humour to a place where few have even deared to enter. Essentially a broken game with the addition of super powers, but that's what makes it so wonderful.
x. Antichamber; A game that messes with your head. A lot. I like that.
 
1. Pokémon X/Y ; I have been a Pokéfan since I was 11 years old, when the Red and Blue versions hit the U.S. back in 1998. While many non-players say the games never change, Pokémon is a great example of sequels done right. While the game doesn't change drastically with each new iteration, it adds new features and tweaks existing systems to improve it for the people who actually play it, without watering it down to "attract a wider audience." Game Freak makes the games they want to make, and they respect the audience they have. There isn't enough of that in today's game industry.

2. Monster Hunter 3 Ultimate ; My first exposure to Monster Hunter was through Monster Hunter Tri on the Wii. I absolutely fell in love. It's refreshing to play an action game in this day and age that respects your abilities as a player and encourages you to actually challenge yourself. It's not hard to see why this is one of Capcom's best-selling game series. When I first heard about Japan's Tri G, it was immediately on my radar. I was excited about the prospect of a western release. When nothing was announced for quite some time, I was incredibly dissapointed. But then, a star shone brightly in the sky: Monster Hunter 3 Ultimate for 3DS and Wii U? It was a day-one purchase on 3DS. I eventually bought a Wii U specifically for this game, even though I already had it on 3DS. It's that good. Everything is precisely designed with a clear purpose, from the combat and item animations down to the inventory system. Also, the multiplayer is a riot. 350 hours and counting.

3. Donkey Kong Country Returns 3D ; I love Donkey Kong Country. All of them. I am happy I can say that, even after the original Donkey Kong Country Returns' slip-up with the shake-to-roll controls on the Wii. The 3DS version of the game fixes everything wrong with the original, making it a worthy addition to the Donkey Kong Country legacy. Its tight, natural controls perfectly guide you through a variety of brilliantly-designed levels, masterfully crafted with vivid and detailed art. The game's music sets the tone of each stage perfectly. Donkey Kong Country Returns drips with authenticity and heart. It is truly a triumphant return for one of my all-time favorite game series. I await Tropical Freeze with great anticipation. The king of the jungle is back, baby!

4. Bioshock Infinite ; I do not like FPS games. I love Bioshock Infinite. The setting and story are equally outlandish and immersive. The characters are animated and memorable. The gameplay is fast-paced and precise. It's a game that tells an interesting story really well without forgetting it's a video game. A+, Ken Levine.
 

Bii

Member
1. Animal Crossing: New Leaf ; Only game this year where I've played more than 100 hours. So many things to do.
2. Fire Emblem: Awakening ; I've only played one other FE game before this, Sacred Stones, and after finishing Awakening, I want to try some of the other ones that I already own. Unfortunately, I sold away Path of Radiance for the GameCube and am a bit hesitant in booting up Radiant Dawn on the Wii.
3. NBA 2K14 ; Despite its game design flaws, the game plays like butter.
4. Pokemon Y ; I didn't play this as much as I'd like to this year but it may end up being my most played 3DS game of 2014.
5. Starcarft II: Heart of the Swarm ; Seems most of us had forgotten about this expansion pack.
6. Killer Instinct (2013) ; Best exclusive Xbox One game.
7. Resogun ; I still like Super Stardust HD more but Resogun's no slouch.
8. Pokemon Rumble U ; I'd really like to see more NFC Pokemon figures released.
9. The Typing of the Dead: Overkill ; We need more modern typing games.
 

The Jer

Member
1. The Last of Us ; This is quite possibly the best game I have ever played. Perfect ludonarrative resonance. I have always believed games could achieve a higher level of story telling than other mediums. This is the first where it was actually done. This is an easy number one choice.
2. BioShock Infinite ; This is an easy number two choice. This is an absolutely amazing game. I almost feel bad putting other games on the same list with The Last of Us and BioShock Infinite.
3. God of War: Ascension ;
4. Far Cry 3: Blood Dragon ;
5. Ratchet & Clank: Into the Nexus ;
6. Gone Home ;
7. Duck Tales: Remastered ;
x. Beyond: Two Souls ; This game was okay. I don't think it deserves to be ranked with the other games on this list, however. So, it gets an honorable mention. This was one my biggest disappointments of the year. I really enjoyed Heavy Rain and I expected more from Beyond. The game showed a lot of great potential and there were lots of great ideas. But, it failed to deliver.
2012. Far Cry 3 ;
 

Soulhouf

Member
Alright, here is my vote.

1. Shin Megami Tensei IV ; I was so worried every time Atlus reveled more information about the game. Despite many flaws, it ended up being amazing. It's a J-RPG like we don't see any more and it's very faithful to the main series even more than Nocturne.

2. Steins Gate ; The game title has a semi-colon, so I removed it to not screw up the parser. I played this on PS3 and Vita and I will say it straight. This is probably my favorite visual novel since Policenauts. An amazing story with multiple ending and the seiyuu are first class. Jump on it when it comes out in the West.

3. The Wonderful 101 ; This game isn't accessible at all and isn't even appealing at first. Watching videos and viewing screenshots won't do anything for you. But if you make effort and invest in it, you will discover one of the most amazing action game design ever made. The designer of this game really knew what hi was doing and the result is spectacular.

4. Devil Summoner Soul Hackers ; I'm almost cheating here since it's not a new game, but this classic 3DS port deserves your love because games like this are so rare nowadays.

5. Etrian Odyssey IV ; The classic Atlus dungeon crawler is back stronger than ever. Despite being more accessible and some changes in the level design, it didn't lose what made that series so good. Kudos to the music in particular by master Yuzo Koshiro.

6. Earth Defense Force 4 ; This is my first EDF and I was so impressed. It's very intense and very rich experience in this unusual Z movie game.
 

gaugebozo

Member
1. Bioshock Infinite ; Right after I played this, I replayed all of the other Bioshocks. Thoroughly enjoyed all of them.
2. Diablo 3 ; A blast to play on consoles. One more legendary, then I'll go to bed!
3. Rayman Legends ; Pure sugar rush, mixed with buttery smooth platforming.
x. Battlefield 4 ; Haven't played enough to put it on the list, and too many bugs at launch.
x. Metro: Last Light ; Amazing atmosphere, but didn't enjoy the gameplay enough to officially make the list.
 

SegaShack

Member
1. A Link Between Worlds ; A true return to the Zelda series I fell in love with.
2. Ni No Kuni ; One of the best RPG games in recent years and my favorite PS3 game of all time.
3. Super Mario 3D World ; A fantastic experience that brings the abstract worlds of classic Mario into 3D.
4. Forza 5 ; An amazing racing game that looks and plays flawlessly.
5. Castle of Illusion HD ; Amazing reimagining of the classic Sega title.
6. Ducktales Remastered ; Great remaster and update to a great game.
7. Streets of Rage Sega 3D Classics ; An insane immersive visual experience that is in my opinion the best use of 3D and it makes me rethink how classic games worlds can look.
 
1. Pokemon X/Y ; Brings a fresh take to a familiar formula. I'm enjoying this one quite a bit.
2. Ni No Kuni ; Arguably the best JRPG and PS3 exclusive of the generation, Ni No Kuni has all the makings of a great game, but the monster balancing brings down the pokemon style battle system somewhat.
3. Gran Turismo 6 ; An improvement over GT5 in a lot of ways and a great racing game, but the premium/standard distinction is still a sour note.
4. DoDonPachi SaiDaiOuJou ; Designed to be CAVE's last arcade STG, SDOJ is relentless. Pretty solid, but I feel CAVE has made some better games.
5. Bioshock Infinite ; A disappointing follow up to Bioshock
and Bioshock 2
, Bioshock Infinite is unfocused with its themes and the narrative is lacking. There is some gameplay regression as well with regenerating health and more linear level design.

I played more games this year, but these are the ones that I felt deserved it.
There are tons of 2013 releases that I still want to play though.
 

Mulgrok

Member
The only gaming platform I own is PC. So please forgive me if these titles may have released earlier on consoles, but they are all new to me and were released on PC this year.

1. Path of Exile ; Free game that refines and expands upon many of the best parts of Diablo2. The microtransactions are mostly cosmetic, and all do not affect the experience of a new or casual player. The massive passive skill tree that links all classes allows players to do pretty much anything they want without having classes play the same. The only downside I have found so far is the frequent desynchronization issues, causing some frustrating deaths. It is impossible to not get your money's worth out it!
2. Dust: An Elysian Tail ; Beat'emup that combines gorgeous visuals with loveable characters and tight gameplay. <3 Fidget
3. Zafehouse: Diaries ; Turn based survival horror strategy that plays like a board game. Overcoming the pentagram of hate to save your party of 5 is difficult, but losing is half the fun.
2012. Blood Bowl: Chaos Edition ; Did not hear about it until this year and once I started playing online matches I could not stop. I love the injury and death mechanics that make coaches decide between scoring or combat effectiveness. We need more turn based strategy games, like this one, that are simple and incredibly deep.

Those are the only 2013
 

FYC

Banned
I didn't play too many games this year, so I'm just sticking with 5.

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1. Wonderful 101 ; I have been waiting for this game ever since it was announced. Being a huge Kamiya and Platinum fan, my excitement was off the charts. I went into the game mostly blind, having avoided the demo and most media coverage outside of a few trailers. After finishing the game, I can safely say I love it from the bottom of my heart.

Most action games have the player control a single character fighting large groups of enemies. Wonderful 101, however, has you controlling a large group of heroes huddled together against small groups of large enemies from an isometric viewpoint. The player can draw several shapes on the Gamepad with the touchscreen or right analog stick to transform the group of heroes into a weapon; a line for a sword, a circle for a fist, a curvy line for a whip, etc. You can draw multiple weapons and let the AI take control of those weapons while you do what you please. The bigger your drawing, the bigger and more powerful the weapon will be, although the maximum size of your drawing depends on how many heroes you have available. Drawing weapons works excellently, due to the unique shapes ensuring the player doesn't accidently summon the wrong weapon. The player can also send heroes to jump on the enemy and start pounding on them, similar to Pikmin. As the game progresses and the player unlocks more abilities, fights start to become even more hectic; in a good way, of course. You'll be dodging, blocking, juggling, managing your team, timing special moves, executing crazy combos and more. The combat in Wonderful 101 is an absolute blast.

However, the combat isn't the only great thing about Wonderful 101. The level design is absolutely top notch as well. There's always something exciting or different happening, ranging from puzzles to new enemies being introduced. To add to this, you also have a large array of incredibly fun, unique bosses. I mean, one of the fights has you...Well, I won't spoil the surprise. You have to see it to believe it. Trust me. Then you have several bonus missions, hidden characters, easter eggs, collectibles, multiplayer, and of course, multiple difficulties and rankings. Trying to get Pure Platinum on every level is extremely challenging and rewarding, especially on the higher difficulties. There's an absurd amount of content hidden in Wonderful 101, including hidden cutscenes that most people will probably never even stumble upon. Packed with pure, unfiltered fun, Wonderful 101 is an absolute joy from beginning to end.

Wonderful 101 feels like a Saturday morning Superhero cartoon in the form of a video game. It's happy, over the top, silly, and simply pure fun. The main cast of characters all have very strong personalities and quirks, guaranteeing the player will find at least one character they love as they progress through their adventure to save Dearth-- I mean, Earth, from the evil GEATHJERK. The story is a rollercoaster from beginning to end, and boy, does it get crazy. For the love of god, it somehow managed to destroy Bayonetta in the crazy department. Your mind will melt, your heart will explode, and you'll have a smile on your face the whole time.

In the end, W101 turned out to be one of the best action games to date. It's unique, innovative, and a pure joy to play. There's a staggering amount of love and care put into it, and it shows. Unite Up and go buy this game, everyone.

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2. Shadow Warrior ; I didn't really know much about this game going in. I played very little of the original Shadow Warrior, but so many people recommended this I had to check it out. I'm glad I did.

Shadow Warrior offers the most satisfying first person sword combat I've ever had the pleasure to play. You can unlock several moves that are easy to remember thanks to a brilliant control scheme, and use them to create crazy combos. Lo Wang, the protagnist, also has some magic up his sleeve; he can push enemies away, levitate them, and much more. As you fight hordes of enemies with your Katana and shurikens, limbs will go flying and blood will pour. Lots of blood... Lots of limbs. The Yakuza and the Police are the best enemies to fight with the Katana, as they take much less damage than the other enemies and literally fall apart after a couple of well placed slashes. I truly believe the Katana in Shadow Warrior is one of the best weapons in a video game ever. It's unbelievably fun. That said, the Katana isn't the only weapon Lo Wang has in his aresnal. There's an Uzi, a Flamethrower, a Shotgun, a Rocket Launcher, etc. The guns pale in comparison to the Katana, but they're still quite fun. As you progress through the game and upgrade your guns, then they get REALLY fun. On top of basic things like damage increase or ammo capacity, you can also unlock abilities for each weapon, including the option to dual wield Uzis and use laser guided rockets to control a rocket manually. When you kill demons, you have a chance of being able to pick up a Demon Heart, which when squeezed will instantly kill any of the smaller enemies nearby. You can also rip off certain demon's heads and use them to shoot devestating laser beams from their eyes at other enemies. Shadow Warrior's combat is absurd, varied, and succeeds in making you feel like a goddamn badass as you destroy large groups of enemies surrounding you.

There's a decent cast of enemies for you to fight, each of them equipped with their own unique traits and abilities. None of the enemies feel cheap or annoying, with the exception of the poorly designed bull. Shadow Warrior also has a few giant bosses, and while they're certainly a spectacle, they're kinda...Boring. They're far too simple, and sometimes feel like they drag on. Still, most of the encounters are highly enjoyable and challenging, although it can start to feel rather repetitive.

I was pleasantly surprised by the characters and story. Lo Wang and his demon parter in crime Hoji are absolutely hysterical. They work great together, one of my favorite duos in video games. The fortune cookies hidden throughout the game crack me up too, each filled with a humorous message. There's actually a touching story hidden beneath the comedy, which took me totally off guard, told through beautiful comic book style drawings.

Fans of FPS games should definitely check out Shadow Warrior. Go get some Wang.

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3. Rise of the Triad ; ROTT is an excellent old school FPS. No ingame cutscenes, no waiting for Sgt. McSoap to open the door for you, no regenerating health, no need to reload. Once you start the mission, it's go time baby. It's fast paced and ludicrous. The developers took all the strengths of the original and improved on them. The Monks are no longer a pain in the ass, the level design is much better, and the boss fights are a huge improvement. They've also added a new enemy and made other small changes. On top of all this, the already incredible soundtrack has been recreated and fused with the power of HEAVY METAL. A faithful reboot through and through. The levels are large, filled with traps, several collectibles and secret areas. Perhaps my memory is off, but I believe there are a few areas where a door will close behind you and you can't backtrack to explore if you'd like. Bit of a minor gripe. I'm also not a fan of the platforming sections. It's rather hard to control yourself in midair and leads to some frustrating moments. The weapons are a blast to use, especially with the added secondary fire option. Slam dunking a nuke into a batch of enemies is devilishly fun. There are some great powerups too, particularly, God Mode & Dog Mode. The former grants you invincibility and lets you fly around, destroying everything in sight with energy blasts, while the other turns you into a Dog that can bark and bite people to death, or give one last great howl before exploding and taking out nearby enemies. It's a silly game, but that's most definitely a positive.

The developers have put tremendous effort into the game, and you can tell they had a blast making it. They interact very well with the community, host Saturday night meetups, have released tons of free content such as a superb map editor, worked hard to fix several glitches, and more. It's a shame that ROTT had a rather buggy launch, but at this point in time it runs like a dream. The multiplayer is an amazing arena shooter, and if the population was higher, I would be playing it much more. Fans of the original owe it to themselves to play this.

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4. Tearaway ; Tearaway is filled to the brim with charm and delight. It's artstyle is breathtakingly beautiful, almost unbelievable when you're walking around in it. The world is full of fun characters and a variety of wonderful locations to interact with. The levels have loads of secrets and paths off the main road for you to discover. The creation parts of the game allow you to express yourself in some really neat ways. You can draw items for you or other characters to wear, decide what snowflakes look like, record noises with the Vita microphone to be used in-game, use the Vita camera to take a photo and use said photo as material for an item, etc. Combat is simple, but efficient; some fights require use of the front or reach touchpad, or you can throw enemies after dodging them. The platforming feels smooth, with some very tricky obstacles scattered throughout.

It's the essential Vita game. Built for the Vita, it utilizes all of its features excellently. Tearaway simply would not work on any other system. Vita owners owe it to themselves to play Tearaway.

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5. Call of Juarez: Gunslinger ; The first two Call of Juarez games were met with lukewarm reception. Call of Juarez: The Cartel was offensively bad. Call of Juarez: Gunslinger turning out to be so good is a shock to the system.

Gunslinger is an arcadey shooter set in the Wild West. You play as Silas Greaves, an old infamous Bounty Hunter. One day, he stumbles into a bar and is recognized, then asked to tell stories of his adventures as a Bounty Hunter as a younger man. You play through the levels with Silas Greaves narrating. Sometimes, one of the bar patrons will correct a mistake you made, or Greaves will lie to make the story more interesting, and the level will rewind / change accordingly. There is an astonishngly brilliant merge of story and gameplay here. You'll encounter several historical figures, including Jesse James and Billy The Kid. Collectibles offer history lessons on some of the featured characters. It's an entertaining story from beginning to end.

The action is fast and furious. You can fight your way through hordes of bandits, pull off delicious combos with the help of bullet time, invest XP into talent trees that unlock abilities and upgrade your weapons to become the greatest bounty hunter ever known. The arcade mode focuses purely on the action, challenging the player to maintain the highest possible combo and score possible in order to earn a 3 star ranking, or dominate the leaderboards. This addicting mode might just be the highlight of the entire game. Last but not least, there's Duel Mode, in which you fight several AI opponents in a quickdraw duel. You'll have to maintain your focus and keep your finger on the trigger to make sure you shoot first...Although if you'd like, you can get a little dirty and pull the trigger before the countdown finishes.

If you like the Wild West setting, or FPS games, you'd be crazy to not try Gunslinger. It's easily the biggest surprise of the year.
 

firehawk12

Subete no aware
1. Saints Row 4 ; Pure sentimental favourite. I had the most fun playing this game and its DLC. It's stupid, but that's why it's great.
2. The Stanley Parable ; Although I played the mod and found the distilled experience a bit more cohesive, the tricks in this game were just as funny. As a commentary on games through gameplay, it works great as an indictment of the game design we see today.
3. Fire Emblem Awakening ; A good SRPG made great by its cast of characters. And hell, I beat the game without even getting to the kids! The only problem is support grinding.
4. Rocksmith 2014 ; Pretty much a massive improvement over the first game. If you want to learn how to play guitar or bass, you really can't beat this game. It's what Harmonix tried and failed to do with Pro mode in Rock Band 3.
5. Dragon's Crown ; As a modern take on the old school D&D game, it was great. Add in the loot grind and this is really the most fun I've ever had playing an ARPG.
6. Beyond Two Souls ; David Cage's latest game is far from perfect, but I still admire his efforts to combine the cinematic experience with gameplay rather than separate them completely as we see in every single other game. There are also many great emotional moments in the game that you just don't see covered in games at all, including
the attempted rape and the homeless scene
.
7. XCOM: Enemy Within ; It was nice to step back into the XCOM world again, and the new additions make the game worth going back to at least once. The fact that you have to go through the same "arc" as before is unfortunate though, as the metagame is still mostly the same.
8. Dragon's Dogma: Dark Arisen ; I haven't even gotten to the Dark Arisen content, so maybe this is a cheat, but this game really is fun to play. Although the fast travel system is still pretty broken.
9. The Last of Us ; I have a lot of problems with this game and I feel like people heap praise on the game for all the wrong reasons, but the few moments that the game shines does give me hope for the "cinematic game". Honestly, if David Cage could make a game with Naughty Dog and leverage each others strengths, you'd probably have the perfect game.
10. Animal Crossing: New Leaf ; My first ever AC game and it's easy to see the appeal and why someone would get addicted.
x. Tomb Raider ; I liked playing this more than The Last of Us, but its storytelling left me even more sour than that game. That's even if you ignore the pre-release PR shenanigans.
x. Grand Theft Auto V ; there are some moments that are great, but not enough to just make the game memorable after you finish it. They need to figure out whether they want to be serious or satirical, because they've managed to make a game that both has a schizophrenic story and isn't all that great to play.
x. Metal Gear Rising ; A fun game with a stupid great story, but just didn't leave a mark after I was done with it.
x. Papers Please ; Like The Stanley Parable, this game also makes good on using game mechanics to tell a story, but does it in the guise of an edutainment message game with its simplistic puzzle game-like mechanics.
x. Shin Megami Tensei IV ; The Dark Souls of Persona! Although I never did finish the game, when it clicked, all of the systems worked really well. I just need to get back to this some day.
x. StreetPass Mii Plaza ; I'm not really sure if this fits, but the new games were fun to play and made StreetPassing an obsession of mine... to the point where I set up a homepass for a month in the summer.
2012. Sleeping Dogs ; There were some great ideas in this game, and a lot of stupid moments. As a balance between GTA and SR, it works really well. If anything, this is probably as close to "old" SR that you're going to get nowadays.
 
1. The Last of Us ; A technical and artistic marvel. Proves that AAA games can be much more than headshot simulators.

2. Path of Exile ; 30 New Zealanders on a tiny budget made a better game than Diablo III. Truly a game for gamers with endless customisation, ruthless difficulty, a unique economic system and great reward for those who invest time into it. Oh yeah, and it's free to play, without any of the pay2win bullshit that we all hate.

3. Metal Gear Rising: Revengeance ; It's impossible for Platinum to make a game with bad gameplay.

4. DmC: Devil May Cry ; Screw the haters, I loved it. Great art direction and dripping with atmosphere. The combat, while not up there with its Japaense predecessors, is still extremely enjoyable.

5. Brothers: A Tale of Two Sons ; This year's Journey. Anyone who values gameplay as a storytelling medium needs to play this game now (luckily it's heavily discounted right now).

6. Gone Home ; A really special interactive experience. Like Brothers, it takes great advantage of the medium to tell a touching story.

7. Papers, Please ; An intriguing game that is more than the sum of its parts. Is it a roguelike? A paperwork simulator? A social commentary? Great to see indie games with content and themes like this.

2012. Sleeping Dogs ; Strikes a great balance between GTA's urban realism and SR's over-the-top ridiculousness. Great setting, fun gameplay and memorable characters and scenes (especially the wedding).
 

FYC

Banned
Speaking of Blood Dragon, I thought it was a worse open world game than SRIV, and equally disappointing because of it. At least SRIV felt great to get around in. Both had some great missions, though. BD at least managed to convince me I wouldn't have enjoyed vanilla FC3.

I'd probably say SRIV had the year's best satire, and BD had possibly the year's best soundtrack.

Agreed. Having never played FC3, I was really disappointed by the open world and a few other things. But the credits song is seriously one of the greatest things in the world, so I'm very glad I finished it.
 
1. Bioshock Infinite ; For me, experiencing Bioshock Infinite for the first time was as if Ken Levine and the folks at Irrational Games somehow managed to requisition the ship from Inner Space minus Martin Short and used it to delve into my innermost life experiences (both negative and positive), surroundings, interests and failings before extracting them and breaking into CERN labs to smash them together in the Large Hadron Collider. They didn&#8217;t discover the Higgs Bosson, but they managed to create my 2013 GOTY. Tackling themes such as nationalism, religion, racism, classism and quantum physics is no easy task . Few games tackle such themes and when they do, it&#8217;s usually only one or two with mixed results. While Bioshock Infinite stumbles in resolving some of the narrative themes it embarks on early in game, most notably with the Vox Populi, it still managed to completely enthrall me from beginning to end, culminating in an end game sequence that was mind-bendingly awesome and had me instantly running to my computer to discuss and dissect what just had happened with others who had finished the game. While its gameplay is admittedly its weakest point, I still had fun with the mechanics, so much so that I played the game twice, each time with unique builds.
2. The Last of Us ; Deciding whether Bioshock Infinite or TLoU was my No. 1 game this year was agonizing for me, but, in the end, TLoU comes in second in a photo finish. TLoU will go down as among my games of the generation and is probably the first game I&#8217;ve played where I think the story could stand on equal footing with other mediums like film and literature. That might seem hyperbolic, but TLoU&#8217;s story is a brutal, unflinching look at life and loss set amidst the backdrop of the post apocalypse and, yet, for all of its brutality, it still manages to be a story about redemption and love. The TLoU&#8217;s story is about characters. Yes, there are zombies, but they are like the props in a play more so than the stars. That distinction goes to Joel and Ellie. One of favorite parts of Joel&#8217;s character is that the game doesn&#8217;t shy away from the fact that he is a killer. So many games have you play as the wisecracking protagonist with a heart of gold, who also incidentally murders hundreds of people throughout the game without batting an eye or recognizing it. Joel is a survivor in a harsh world. He murders people and the game&#8217;s body count makes sense for once in a videogame, yet he is still a likeable character who we root for and cheer for in the end. TLoU also is a fun game in my opinion. It&#8217;s actually the first stealth game that I&#8217;ve played that is more fun when you screw up, everything goes to hell and you have to fight your way through a chaotic and deadly situation by whatever means you have at your disposal, whether it&#8217;s the brick at your feet or the pistol with one bullet left. My only complaint is the game is a little too forgiving and resource plentiful on normal difficulty. By the end of the game you definitely don&#8217;t feel like you are hurting for bullets, weapons or crafting components.
3. Gone Home ; An emotionally moving game that gives me hope for the future of the industry. I only finished it recently, but had to edit my top 10 list to include it. It made me cry multiple times and is the closest thing to literature in videogames that I've played in all my years of playing games.
4. Brothers - A Tale of Two Sons; Like Gone Home, it's another game I just recently finished, but shot up my top 10 list. It's an emotionally compelling journey coupled with an interesting gameplay mechanic. It was enthralled from beginning to end like no game before outside of Journey from last year.
5. The Stanley Parable ; This game manages to be wonderfully funny, charming and, at the same time, an interesting and thoughtful critique of modern game design. I&#8217;ve completed it multiple times with different outcomes, but I still feel like I&#8217;ve barely scratched the surface. Comedy is also a really, really under represented genre in videogames.
6. Beyond: Two Souls ; Beyond is as divisive a game as people&#8217;s thoughts on David Cage and his approach to game design. Beyond, despite its misteps, touched an emotional nerve with me and one chapter in particular actually made me shed a tear &#8211; something that is rare for me with videogames and the entire medium as a whole.
7. GTAV ; GTAV is the first GTA game I&#8217;ve actually enjoyed and, outside of GTAIV, is the only one I&#8217;ve actually finished. The heists were great, and I loved the characters, especially the much maligned Trevor. While it gets "shouty" and heavy handed at times, it still struck a chord with me because of its satire of the American dream and for reflecting my own personal experience of knowing very well off people who are miserable despite their comfortable life and fortunes, always striving for more and more money even though it will not make them happier.
8. Far Cry 3:Blood Dragon ; Blood Dragon is a love letter to cheese-filled 80s action flicks and the Terminator/Robocop/Predator-infested future I was weaned on growing up through film. It&#8217;s also funny and lampoons the actual game it owes its existence to. It&#8217;s brevity, while a fault for some, was actually a breath of fresh air for me, especially since - against my better judgment - I 100 percented Far Cry 3 and was left miserable for doing so. Blood Dragon is like Far Cry on Cheetah speed mixed with the level up mechanics of Breath of Death. It&#8217;s just stupid fun.
9. Metal Gear Rising: Revengeance ; With such a ridiculous subtitle, you know the game you are going to play is probably going to be crazy. MGR is a blast whether you are slicing Metal Gear Rays in half from the start while running on missiles like platforms or chopping up bad guys into sashimi-sized pieces. It also has arguably the most memorable end boss this year. Lastly, it&#8217;s a game that actually encourages replays to get everything out of it and embraces the concept of new game plus and mastering different difficulty levels.
10. Assassin's Creed IV: Black Flag ; After the disappointing ACIII, Black Flag is a return to form of sorts. It took the best part of ACIII, the naval section, and created a beautifully constructed open world to play in as pirates with a swashbuckling main character that is nearly as fun as Ezio. The open world aspect of it is truly the star of the show, especially upgrading the Jackdaw and exploring and conquering the map. Unfortunately, the actual story mission design fails to live up the fun of just roaming the high seas and enjoying your own personal pirate simulator full of shanties and rum.
x. Saints Row IV ; While, for me, the open world of ACIV was the star of the show for that game, SRIV&#8217;s story missions are probably the only reason its on my list. It&#8217;s not nearly as fun as SRIII, but the missions are just funny, witty and, ironically, touching enough for it to earn a spot on my honorable mentions list. The actual open world part of it complete with the recycled city feels like the expansion pack DLC it was originally designed to be, sadly, even though the Matrix-like control you have over the simulation is great fun.
x. Amnesia: A Machine For Pigs ; ; While it fails to hold a candle, or lantern, gameplay-wise to its predecessor, A Machine for Pigs is an interesting, disturbing and sometimes outright disgusting experience that actually manages to tell a really cool story.
x. Duck Tales Remastered ; A pure nostalgia trip aided by beautiful art design and an actual story that instantly transported me back to my days of watching Disney cartoons on TV. People seemed to hate the voice acting and cutscenes, but for me it was like playing one of my favorite games of all time with the added effect of a true Duck Tales story line.
 

chifanpoe

Member
1. The Last of Us ; Game of the generation. What a gut punch, loved every minute of it.
2. Zelda Link Between Two Worlds ; best Zelda game in years
3. Super Mario 3D World ; #1 reason to own a WiiU, most "fun" game I have played (especially with my two kids)
4. Tear Away ; Such a great game on the Vita, MM thank you.
5. GTA V ; most fun I have had playing any of the GTA games
6. Fire Emblem Awakening ; Wow, great game with rewarding combat and well told story.
7. Wonderful 101 ; #2 reason to own a WiiU, great combat and combo systems.
8. Gran Turismo 6 ; Best driving simulator on any system.
9. Puppeteer ; what a fun and charming game, loved it.
10. Pikmin 3 ; #3 reason to own a WiiU - so well thought out and put together.

These are the best of the games I have finished this year.

2012. Spec Ops The Line ; Entertaining story with nice game play. Thank you PSN+ or I would have missed this.
 

Fabrik

Banned
1. Pikmin 3 ; Just going by my playtime this year, this is the game I enjoyed the most and I still am. I think it is the best designed game of 2013. The level design is coherent, clever, varied, open and progressive. The controls with the nunchuck-wiimote-gamepad combo are precise and fresh. The graphics are gorgeous and the music soothing. The mission mode and its DLC are extremely addictive and it's challenging but rewarding to try and get a Platinum medal. The multiplayer is also very fun and competitive with another player of your skill level. Pikmin 3 is completely unique in the video-game landscape.

2. The Legend of Zelda: A Link Between Worlds ; Another brilliantly designed Nintendo game. Other than being slightly on the easy side, I can't think of a single flaw in this game. Of my 17 hours playthrough, not a single moment was dull. The gameplay is so fast and engaging. All the dungeons are expertly crafted and offer a unique twist. The wall mechanic is very clever and adds a new layer to the puzzles. The 3D effect is gorgeous and really make the graphics and artstyle shine. The game is just perfectly suited for the 3DS: top-down view with 3D depth, snappy 360° controls with the analog pad, lower touch-screen for the maps and inventory management. It's just perfect.

3. The Last Of Us ; Ok I have to admit, I was ready to hate this game, I value gameplay systems over cinematic linear automatic emotional bullshit, I think Journey or The Walking Dead (Although I liked the story and characters) getting a GOTY award is ridiculous, and in the first few hours after the prologue I wasn't enjoying myself but at one point the game just clicked. Once more abilities are offered to you and you accept that you shouldn't play stealthily at all cost but just "in the moment" and improvising like a survivor, the game really shines. After Bill's town, the environments open up Halo-style and you can tackle your foes very freely. The crafting system becomes useful and adds a layer of strategy and resources management. Compared to the Uncharted series, moving your character has real weight to it and the controls were spot-on. The world Naughty Dog has created is really captivating with stories told just via the environments (Similar to Half-Life 2) which is always a good thing.
The
Winter and giraffe
sections were stunning. The game is technically insane, with crazy effects and a level of detail rarely seen (Footprints in the mud, in the snow, rain dripping on windows and so on). And for the first time ever in a game, I briefly felt compassion for a character, Ellie. The story, characters and truthfulness were better than most blockbusters released this year, like World War Z or Hunger Games 2.

4. Metal Gear Rising: Revengeance ; Just by the amount of time I played the demo, this deserves a spot. I had so much fun sliding, running, cutting, parrying that I kept playing it over and over. Raiden controls so fluidy it's a delight every time. The gameplay systems are incredibly solid and the cutting and Zendatsu mechanic really fresh. A shame the final game disappointed me for being too short, not varied enough, slightly repetitive, with very dull environments and level design, uninteresting story and characters (Other than Raiden).

5. Tomb Raider ; I never liked the old Tomb Raider games because of their abysmal controls but Crystal Dynamics did a wonderful job here. Moving Lara around is very precise, you can control her jumps mid-air, a far cry from the automated jumps in Uncharted. I was having almost as much fun jumping around as a Mario game. The island is the real star of the show. It is extremely well designed and they managed to make the environments varied within this small island. Now the game is not perfect, the platforming was on the simple side, some set-pieces ridiculous, the different areas not interconnected enough and the game seriously needed more puzzles and tombs to explore. Still a very good reboot.

6. The Legend of Zelda: The Wind Waker HD ; Normally I don't like to vote for remakes but here the differences are very noticeable and made a good game even better. The new tropical look made it feels fresh again and the touch-screen item management and fast sailing a godsend. The dungeons are still too simple and too few for a 3D Zelda though.

7. Guacamelee! ; A simple yet very good Metroidvania in a unique setting and approaching Nintendo's quality. Spot-on controls, varied melee moves and combos and very good level design but lacking the truly interconnectedness, secrets and backtracking of Super Metroid.

8. Super Mario 3D World ; A very good game but a disappointment for the long-time Mario fan that I am. I was waiting to play some multiplayer before making this list but I'm of the opinion that multiplayer Mario platforming just doesn't work. It's fun for a short while but with no real competitive goals it's just mindless fun and my less gaming friends lose interest quickly. I already made a thread about what I think is disappointing with it so I won't repeat myself here but Nintendo needs to bring back a cohesive world to the Mario franchise and not just abstract levels.

9. The Wonderful 101 ; When it works, it's amazing. The combat system is unique, multi morph powers genius but it's sometimes just a mess. Some encounters were just too frustrating and un-fun and that killed the replayability for me. Wonder-Red had some good lines but I found most of the other characters annoying. The levels were very varied and interactive which was good after the blandness of MGR:R. As a big Kamiya fan since Viewtiful Joe and Bayonetta, it was a small disappointment.

10. GTA V ; I enjoyed it enough to finish it but it was more to know how it ends than anything. I didn't had that much fun. The formula is getting old for me, too much pointless driving and waste of time, only about 10 missions out of 69 are memorable (The Life Invader mission made me laugh). The game is basically never clever. You never have to think once. Still, considering price/playtime, it's cheap entertainement.

Other games I played this year are Rayman Legends (Too short), Luigi's Mansion 2 (Too mission-based), Fire Emblem Awakening (Very good but I prefer Advance Wars), NES Remix (Playing it now, very good but too retro and in short bursts to be nominated), Phoenix Wright : Dual Destinies (Not really a game for me), Sonic Lost World (Uninteresting level design past the first world), Bioshock Infinite (Only the ending is interesting), HarmoKnight (Just OK) and XCOM: Ennemy Unknown (Unplayable, random and punitive).
 
I wish I had gotten to a few more games this year, including Shin Megami Tensei IV, Devil Summoner: Soul Hackers, Etrian Odyssey IV, and Dragon's Crown. I have feeling they might have had a chance to get onto my top 10 list (especially Dragon's Crown, which I'm just getting into now). Regardless, here it is:

1. The Last of Us; A masterfully crafted game, in all aspects. Naughty Dog proved once again why they are one of the best developers out there.
2. Monster Hunter 3 Ultimate; I probably had more fun with this game than anything else this year. Playing with fellow GAFfers was a blast.
3. Final Fantasy XIV: A Realm Reborn; This is the first MMO I've really gotten into. Like with Monster Hunter 3 Ultimate, I had the most fun while I was playing with GAF. I just picked it up again recently and I can feel myself getting sucked back in.
4. Super Mario 3D World; Platforming greatness.
5. The Legend of Zelda: A Link Between Worlds; The most fun I've had with a Zelda game since Ocarina of Time.
6. Fire Emblem: Awakening; This was the first Fire Emblem game I played to completion, and it was a blast. Especially enjoyed the character interactions.
7. Tearaway; Everyone who owns a Vita should be made to play this game.
8. Assassin's Creed IV: Black Flag; The best Assassin's Creed game, the best pirate game I've ever played. Great characters, and ship combat was awesome.
9. Muramasa Rebirth; I love everything Vanillaware puts out there.
10. Tomb Raider; Fun combat, and blast to run around in.
x. Pokemon X/Y; Another installment, another great game.
x. Grand Theft Auto V; A good open world game, but nothing spectacular.
2012. Zero Escape: Virtue's Last Reward; If only I had played this sooner. This and 999 are some of my favorite games of all time.
 

kswiston

Member
I somehow missed this thread until now! I'm definitely planning to vote this year, but want to get to a few last minute titles before voting. I had been planning on making TLOU my GOTY, but I am starting to lean towards Rogue Legacy to give the game a needed boost. I can't put it down.
 
1. The Last of Us
2. Path of Exile
3. Tearaway
4. Killzone: Mercenary
5. Killzone Shadowfall
6. Resogun
7. Gran Turismo 6
8. Puppeteer
9. Beyond: Two Souls
10. Metal Gear Solid Revengeance
 

Tookay

Member
x. The Legend of Zelda: A Link Between Worlds ; A Link to the Past is far and away my favorite Zelda game, so A Link Between Worlds naturally had me interested since its announcement. When I finally got to play it, I'd be lying if I said I wasn't a bit disappointed. Don't get me wrong: it's a good game that plays just as well as its grandfather. It's serviceable. The reason this is an honorable mention is it just doesn't draw me in like old Zelda games do. I stopped playing around when it first drops Link into "Lorule," partially just because of the ridiculous pun. I think the last Zelda game that truly impressed me was Ocarina of Time. Either the series is declining from its roots, or I'm just too old for this shit, and the fact that Pokémon is in my number one slot kind of implies which of the two is more likely.

But that's when the game gets really going...
 

Kurtofan

Member
x. The Legend of Zelda: A Link Between Worlds ; A Link to the Past is far and away my favorite Zelda game, so A Link Between Worlds naturally had me interested since its announcement. When I finally got to play it, I'd be lying if I said I wasn't a bit disappointed. Don't get me wrong: it's a good game that plays just as well as its grandfather. It's serviceable. The reason this is an honorable mention is it just doesn't draw me in like old Zelda games do. I stopped playing around when it first drops Link into "Lorule," partially just because of the ridiculous pun. I think the last Zelda game that truly impressed me was Ocarina of Time. Either the series is declining from its roots, or I'm just too old for this shit, and the fact that Pokémon is in my number one slot kind of implies which of the two is more likely.

I think you just gave me a brain aneurysm, you stopped playing because of single pun that has no importance whatsoever? Why Why, that's when the game picks up too.
 

McBacon

SHOOTY McRAD DICK
1. Papers, Please ; Who knew being a corrupt passport official could be so fun?
2. Fire Emblem Awakening ; Exceptionally fun tactics game that really endears you to your crew of misfits.
3. Super Mario 3D World ; A masterpiece of bouncy, colourful platforming design, and so much fun in co-op.
4. Spelunky ; It's a year old, but the Vita port made it feel brand new. This perfect platformer works wonderfully on handheld.
5. Guacamelee ; Terrific brawler adventure that is inspired by all the old games I love.
6. The Last of Us ; Heart-wrenching survival epic with a fab leading duo. Also, great stealth stuff.
7. Brothers: A Tale of Two Sons ; Beautiful puzzle-driven fairytale that ties its story to its mechanics in a crushing, effective, surprising way.
8. The Stanley Parable ; Funny, thought-provoking comedy that is constantly surprising you.
9. Civilization V: Brave New World ; Monster expansion pack that reinvented my favourite victory condition: culture. Also, the archaeology stuff was a stroke of genius.
10. Ridiculous Fishing ; The perfect mobile game. Addictive, deep, and absolutely untainted by bullshit F2P bibble.
 

Schlomo

Member
1. The Last of Us ; As much praise as story and characters get, more importantly I found the core gameplay to be enormously entertaining. Turn of Listen Mode, grab brick or bottle and you're in for the most exciting game in a long time.
2. Zelda: ALBW ; It plays so fluently, so fast! It's impossible to put down before you have seen everything it has to offer. And let's not forget the fantastic music arrangements!
3. Rayman Legends ; The definitive Wii U GamePad co-op experience, showing that Ubi understands the Wii U better than Nintendo does, betrayalton aside.
4. The Wonderful 101 ; A game that feels completely original and controls like no other game you have played before. It's a little uneven and some segments can be annoying, but that's a price I gladly pay for such a varied and impressive game.
5. Mario & Luigi: Dreamteam ; The first M&L RPG I have played, and I was blown away buy the cool battles, hilarious characters and FUN all around.
6. Super Mario 3DWorld ; I prefer 3DLand and miss the 3D, but it's so well done that it can't be lower on the list. Multiplayer can be awesome but also frustrating in some levels.
7. Luigi's Mansion 2 ; Beautiful game where every room of every level looks completely hand-made, inviting exploration and drawing you into the game.
8. Sonic All-Stars Racing Transformed (PC) ; Awesome Sega fanservice and an excellent fun racer on top!
9. DmC ; The gameplay is really fun and some of the environments breathtaking.
10. Brothers ; A truly magical experience. My "small" game of the year.

2012. Gravity Rush ; Awesome art design and fresh gameplay, I loved it.

Honorable mentions:
x. Contrast
x. Castle of Illusion 2013
x. Dragon's Dogma: Dark Arisen

2013 games I haven't played yet but might have had a chance are Bravely Default, Beyond, Pikmin 3, Metal Gear Rising.
 

BriBri

Member
Copied and pasted (with semi-colons added!) from my blog:-

01. Tomodachi Collection: New Life ; Not similar enough to Animal Crossing to dissuade a purchase but better than in that you can ‘play God’ not hoping your neighbours leave but simply delete your current ones and import more. Never has a game made me smile so much, and it still does over 300+ hours later.

02. The Legend of Zelda: Triforce of the Gods 2 ; So much more than a re-imagining of A Link to the Past incorporating more emphasis on the non-linearity of the awesome Famicom original yet taking advantage of everything that the 3DS can technically offer.

03. Bravely Default -For the Sequel- ; Probably my favourite Final Fantasy title since VI. Huge game without much padding, epic story, impressive graphics, a wonderful soundtrack and a fantastic inventive new battle system.

04. Darumeshi Sports Store ; Nintendo’s first F2P title and an amazing baseball themed mini-game collection with a brilliant story involving you bartering with the sports store owner to buy new Famicom-looking carts to play on your 4DS.

05. Pokémon X & Y ; Probably doesn’t need any introduction here, excellent entry and the first mainline Pokémon on 3DS. Worth buying for newcomers, veterans or returnees to the series.

06. Luigi Mansion 2 ; A million seller in Japan which is a rarity for a Western developed title but simply a fantastic sequel to the GameCube version and manages to work perfectly on a portable.

07. Puzzle & Dragons Z ; Absolutely jam-packed dungeon puzzler totally deserving of its success. No IAP and an added (but admittedly basic) RPG mode make this the best version of P&D out there.

08. 3D Super Hang-On ; M2 are surely the developers of the year recreating several classic (well, not all the original material was classic) Mega Drive and Arcade games and turning them all into mighty fine 3DS games.

09. Nazo no Mini-Game ; The only DSiWare title in the list and an amazing mini-game packed RPG where levelling-up involves playing some addictive little mini-game goodness all wrapped up in some beautiful retro graphics.

10. Youkai Watch ; Just pipping Monster Hunter 4 (Ghosts > Monsters) is Level-5’s take on Pokémon packed with cute ghosts, great graphics, an amazing soundtrack and a fresh battle system.
 
1. Spelunky ; It's the closest thing I've seen to perfection in the gaming space since Geometry Wars 2. The daily challenge elevates it from an amazing game about situational awareness and risk management to one of the most competitive leaderboard experiences I've ever seen.
2. Gone Home ; For the most part, games don't even try to tell stories like Gone Home and for that, it's worth it's weight in gold. It's also the only game that had me press my face up against the screen as if it was a Magic Eye.
3. ;
4. ;
5. ;
6. ;
7. ;
8. ;
9. ;
10. ;

GTA V, Guacamelee, Brothers, Paper's Please, Bioshock Infinite and DmC are also definitely somewhere on this list as well as a few games I'm forgetting off the top of my head. I'll sort out the proper order in a while.
 

T.O.P

Banned
1. Killer Instinct ; i litterally cried when they announced this, my favourite series from when i was a kid by far and DH did an amazing job on this game, they perfected the combat system, incredible soundtrack, best netcode for any fighting game ever, extremely deep tutorial, everything just feels great, welcome back KI!
2. GTAV; seriously don't know what to say here, it's the perfect open world game
3. Rogue Legacy; still playing this every once in a while and it always feels fresh and fun
4. Bravely Default; enemy encounter % as an option? am i in heaven?
5. The Last of Us; moving and insanely intense story, beautiful atmosphere for one of the best experience of the gen, must play
6. Forza Motorsport 5; less content than FM4, but everything else? Best Forza by far
7. Metal Gear Solid Rising; crazy fun, controlling Raiden just feels perfect...really hope too see a sequel for this asap
8. Dead Rising 3; shitload of zombies - shitload of weapons - shitload of combo vehicles - shitload of things to do/places to visit, best entry for this series...and a hottie for mc too!
9. Fire Emblem Awekening; great story, neat music and graphics, one of the best tactical games i've ever played
10. Outlast; scared the shit out of me, terrifying experience from start to end...AMFP on the other hand, ugh



Still have to get a WiiU anyway :( my list is missing a sure addition (3D world)
 

Xater

Member
1. Monster Hunter 3 Ultimate ; The game I spend most of my time with and one of the most fun co-op experiences I ever had
2. The Legend of Zelda: A Link Between Worlds ; Pushed all my nostalgia buttons for LTTP and is just a really good game on top of it
3. The Last of Us ; Best storytelling all year. The character work in this is just exceptional
4. Rogue Legacy
5. Fire Emblem Awakening
6. Papers, Please
7. Pokemon Y
8. Call of Juarez: Gunslinger
9. Metal Gear Rising: Revengeance
10. Europa Universalis IV
 

WinFonda

Member
1. The Last of Us ; There aren't (m)any games that can wreck me emotionally, but The Last of Us is one of those games. Naughty Dog is at the zenith of their craft with this release, and it shows in every last bit of The Last of Us. From the pitch perfect RE4 inspired survival-horror gameplay, the immense detail and atmosphere pouring out of each ramshackled US city owed to the gorgeous art direction, Gustavo Santalolla's brilliant score, the tense slow paced multiplayer modes... there's just no other game like it. It's the crowning achievement of the PS3, and it's my game of the year.

2. Bioshock Infinite ; A game that attempted to do or did a lot of what The Last of Us did, only not quite as good. Infinite split its focus between resonating emotionally and intellectually with the player, often to mixed results. Sometimes asking you to do more thinking and less feeling, and other times more feeling and less thinking. When it's at its best, it's a brilliant work of fiction. When it's at its worst the story feels a bit like a shell game. Still, it's primary shortcoming is its stiff competition. If Infinite had came out at the end of 2012, it'd been my GOTY last year. Fantastic game with a mindblowing premise.

3. Splinter Cell: Blacklist ; Best Splinter Cell in ages. Really satisfying stealth gameplay. Good time. Thought it was funny though how your team is supposed to be made up of the most ultimate 'Murrican badasses... and a couple of them had pronounced Canadian accents. But new Sam Fisher was good.

4. Diablo 3 ; The console version made a lot of good improvements. Best loot crawler on consoles.

5. Metal Gear Rising ; A pretty kick ass action game, albiet too short.

6. God of War: Ascension ; The multiplayer was a surprising and refreshing takeaway. Really fun.

7. DmC ; Regardless of how you feel about Dante, the game was fairly tightly designed. Ninja Theory has some cool ideas.

8. Dead Space 3 ; I don't think it's as bad as its reputation, they tried something a bit different. Sometimes it worked, sometimes it didn't. But I enjoyed it overall.

9. Dragon's Crown ; a fun action RPG with a welcomed loot focus, and a lovely painterly art style.

10. Tomb Raider ; A solid reboot with some fun mechanics. But I encountered a progression-blocking bug. No bueno Crystal Dynamics. No bueno.

x) Beyond Two Souls ; It's an honorable mention. I liked it enough, it was a bit more gamey than Heavy Rain but the choices mattered less. Much better acting too. But like other Quantic Dream games, can't see myself replaying.
 

Gotchaye

Member
1. Fire Emblem Awakening ; It'd be a really strong entry in the series even if it hadn't changed up the mechanics a bit. Making perma-death optional is fantastic, and allowing grinding for an end-game is a really interesting twist. I spent a lot of time with spreadsheets sorting out which characters to breed.

2. Valdis Story: Abyssal City ; The distinguishing feature of this Metroidvania is the feel of the combat. The game is just a joy to control, and, while it's full of RPG mechanics, mastery of the combat system is crucial to doing well. It feels to me a lot like the GBA Megaman Zero games, with beefier level-up and equipment systems. It's still got a lot of rough edges, though the developers continue to work at it.

3. Zelda: A Link Between Worlds ; I was ready to be lukewarm on this one, since aLttP isn't my favorite Zelda and the 3D looked gimmicky. I was pleasantly surprised. The wall-crawling mechanic is one of the most interesting things Zelda has done in a long time. Compared to the Minish Cap's shrinking, which was always very clearly signposted, wall-crawling is often made to feel like a way to take advantage of natural features in the level, and, at least early on, I was often forgetting about it when exploring because it makes use of such a ubiquitous feature of the world.

4. Marvel Puzzle Quest: Dark Reign ; These people saw me coming. I love the Puzzle Quest games and I'm big on superhero crap. There's nothing terribly original here - it's a match-3 f2p game, after all - but the IP makes it for me. The monetization is mostly inoffensive and it's totally infeasible to pay-to-win because prices are crazy high, although this is an option. Mostly you'd use money to allow yourself to have more characters, although you can also grind this out in a month or two.

I played some other things I enjoyed, but I don't feel like they're really worthy of points. I might update after playing more of La Mulana, Reus, and EU4.
 

DaBuddaDa

Member
1. Final Fantasy XIV: A Realm Reborn
2. Dota 2
3. BioShock Infinite
4. State of Decay
5. The Legend of Zelda: A Link Between Worlds
6. Shadowrun Returns
7. Gunpoint
8. Far Cry 3: Blood Dragon
9. Luigi's Mansion: Dark Moon
10. Antichamber

I'll be back to add comments...
 
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