Passive Assassin
Member
ST and 3s? I knew you were my favorite commentator for a reason
also, isn't title misleading? That EMP/Watson nonsense
in the end... nothing happened.
ST and 3s? I knew you were my favorite commentator for a reason
also, isn't title misleading? That EMP/Watson nonsense
I bet ChrisG bans Wolverine.
Also: Weskers. Weskers everywhere.
No P4UUSH in upcoming 2014 games?
Yeah, keits, the way you've set it up is really clever. Just the dilemma of everyone wanting to ban the same few characters already makes it hilarious/exciting.
Poor Mike Ross. Still can't win with Hulk.Thats the idea! Enjoy watching people squirm over this monumental choice.
The one thing I didnt factor in is that some people will enter to troll and ban a really obscure character from their pool. Some dude on twitter is popping off saying he is going to enter and ban Hulk or Chris just for fun.
Has a date even been announced? I mean, if it has, hype incoming.
Nobody bans Ammy, looks like-
Oh nobody even plays her these days
Ammy is in the same pool of characters as Dante and Strange. Amazing support potential but not the best support (that is Doom) and not a huge threat as a point. Most people's priority is banning the most lethal point character *Zero, Magneto) and the most lethal anchors (Vergil, Phoenix, Strider).Nobody bans Ammy, looks like-
Oh nobody even plays her these days
LOL I forgot about Wesker.
Everyone gonna pick Wesker because no one is going to ban Wesker.
They said 2014 for PS3 in Japan, which is good enough I guess?
Same people are going to be in top 8. Bans don't matter in pools and top 64.
Same people are going to be in top 8. Bans don't matter in pools and top 64.
There's only one Ammy player now that Marlinpie dropped her.
Even if the players are the same, the teams, and thus the game, should be different.
Not alwaysSF4 is terrible in this regard. Links all over the place.
The best execution requirement is a lack of practiced combos, where your muscles are tested to adapt on the fly to every situation. Smash Bros is the only game that does this, which is why it is close to the perfect fighting game in terms of mechanics.
Combos should never be more than 5-6 inputs max. Long combos aren't just irritating to learn, they are boring to get hit by and to perform. Chains are better than links in general.
Just over an hour. I edit my threads in Notepad so I don't have spellcheck. Thanks for the heads up though!wait a minute
how long has this been in the OP
Well I wouldn't pick on you for no reasonTrue or not, this still caught me off guard lol
wait who
Not always
It feels really good to nail the standard 35-40 hit BnB with Cerebella (barely beating my opponent) when I only have a sliver of life left. Usually they do get kinda tedious though. The only thing that feels better are hilarious resets and blockstun pressure. Cerebella's low hitting level 3 and Hsien-Ko's Tenrai-Ha work wonderfully here for me.
Sure. Sounds like fun too.Well I wouldn't pick on you for no reason
If you're willing to do it, let me know. And if you are, you can PM me the answers to those questions before next Sunday if you can.
Maybe give everyone a secondary ban if someone already has the first ban? Either way, really hype about the format!
This is the worst when fighting Valentine, Filia and Painwheel. I literally sit there slack jawed when I get touched by someone who knows what they're doing with them. Hit confirms from angles that make you wonder if they're seeing some dimension we can't and long combos dialed down to atomic precision. No thanks to all that.the boring-ness of it is also cut down by the possibility of your opponent dropping the combo...gotta be ready to capitalized
I can definitely see this. When I see others play backup characters the play is less clean. Though RayRay has a god variety of backup characters as well so strong wildcard If he were to make it.ChrisG and Justin Wong to make top 2 in that tournament. Anyone else is a wild card.
Those two have both the fundamentals and the multi character experience to win it. With so many bans expect to see Justin pull out a surprise Iron Fist and blow everyone up.
That makes it even more boring. Let me turn off my brain in peace at least. Don't make me watch for a drop for 10 seconds. It is like watching bacon cook. I just want to eat it when it is done.the boring-ness of it is also cut down by the possibility of your opponent dropping the combo...gotta be ready to capitalized
I am surprised UFGT will have MK9 as an official game.
sf4's combo system and input system is why I don't even play the game anymore. The game loves to give me a dragon punch when I don't want it, and just doing basic combos are a chore. I can practice that shit all day, but doing it online, or doing it after a week or two off the game is painful. Add on top the whole plinking shit, and some 1 frame links you got a recipe for disaster. I don't mind link's, but I hate how sfiv deals with them. SFXT took away a lot of that shit, but I feel getting accidental chains when doing links is a problem with that game. When I play KOF or BB I get what I want when I want. It's just being fast, and precise. Accidental drive cancels in kof happen, but you don't get punished remotely the same as missing a link in SFIV.
I remember ultradavid and james chen talking about ST, and they mention that execution errors is a common thing in the game and it's something you have to accept because of how strict it is, and the game eating your inputs, but SFIV giving you a move you don't want is something I can't accept. When I see a top level player get a dragon punch or a snake strike and they lose the round because of it is just bullshit. It's not like other fighting games where execution errors are obvious.
On keyboard, trying to do a HCB gives you a DP in SF4. I stopped playing Oni for this reason because I would try to do his charge fireball from full screen and would get a DP for no reason. I have no idea why I get a DP doing a HCB... my guess is that when you are pressing forward to down/forward it reads as down/forward twice and you get a DP. Fucking horrendous.sf4's combo system and input system is why I don't even play the game anymore. The game loves to give me a dragon punch when I don't want it, and just doing basic combos are a chore. I can practice that shit all day, but doing it online, or doing it after a week or two off the game is painful. Add on top the whole plinking shit, and some 1 frame links you got a recipe for disaster. I don't mind link's, but I hate how sfiv deals with them. SFXT took away a lot of that shit, but I feel getting accidental chains when doing links is a problem with that game. When I play KOF or BB I get what I want when I want. It's just being fast, and precise. Accidental drive cancels in kof happen, but you don't get punished(most of the time it's a dropped combo and you have the advantage anyway) remotely the same as missing a link in SFIV.
I remember ultradavid and james chen talking about ST, and they mention that execution errors is a common thing in the game and it's something you have to accept because of how strict it is, and the game eating your inputs, but SFIV giving you a move you don't want is something I can't accept. When I see a top level player get a dragon punch or a snake strike and they lose the round because of it is just bullshit. It's not like other fighting games where execution errors are obvious.
Ready and waiting to be shit on instead of communicated with, sir!
Seriously though, I've always run MK9 since it came out. Why would it change now?
MK9 at 9am
Because interest is so low now. I am surprised SCR has it too. No one really plays anymore.
Walking forward and doing a low forward fireball is the most inane thing ever in SF4.
I mean, it's like 5 frames for the low forward to be active and it's still holding your forward input when you do the fireball, giving you uppercut.
So so so so stupid. SF4 would be great if they lowered the input buffer and murdered the reversal buffer.
They're fixing that particular issue in ultra IIRC.Walking forward and doing a low forward fireball is the most inane thing ever in SF4.
I mean, it's like 5 frames for the low forward to be active and it's still holding your forward input when you do the fireball, giving you uppercut.
So so so so stupid. SF4 would be great if they lowered the input buffer and murdered the reversal buffer.
A lot more goes into my roster selections than "will tons of people enter" and "will I get shit on".
And if not a lot of people show up, it will be quick and easy to run I guess. I just hope people have fun!
You have to re-configure yourself to do low forward by starting from down/back, almost doing a HCF to do a Fireball and not have it come out a DP. Basically, you want to do the fireball like you are doing the Rose fireball.Walking forward and doing a low forward fireball is the most inane thing ever in SF4.
I mean, it's like 5 frames for the low forward to be active and it's still holding your forward input when you do the fireball, giving you uppercut.
So so so so stupid. SF4 would be great if they lowered the input buffer and murdered the reversal buffer.