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Fighting Games Weekly | Jan 6-12 | Nothing Happened HD Remix

Keits

Developer
Yeah, keits, the way you've set it up is really clever. Just the dilemma of everyone wanting to ban the same few characters already makes it hilarious/exciting.

Thats the idea! Enjoy watching people squirm over this monumental choice.

The one thing I didnt factor in is that some people will enter to troll and ban a really obscure character from their pool. Some dude on twitter is popping off saying he is going to enter and ban Hulk or Chris just for fun.
 
ChrisG will most likely be able to use his Wesker/Ryu/Hawkeye team so he should do very well. And by very well I mean he'll win.
 

kirblar

Member
Thats the idea! Enjoy watching people squirm over this monumental choice.

The one thing I didnt factor in is that some people will enter to troll and ban a really obscure character from their pool. Some dude on twitter is popping off saying he is going to enter and ban Hulk or Chris just for fun.
Poor Mike Ross. Still can't win with Hulk. :(
 

Dahbomb

Member
Nobody bans Ammy, looks like-
Oh nobody even plays her these days
:(
Ammy is in the same pool of characters as Dante and Strange. Amazing support potential but not the best support (that is Doom) and not a huge threat as a point. Most people's priority is banning the most lethal point character *Zero, Magneto) and the most lethal anchors (Vergil, Phoenix, Strider).

Normally in these types of games the support isn't given too much value except in the case of Doom because he does TOO much as a support character and is a point character who can make big plays to clinch wins he has no business winning. The combination easy mode moves and combos along with every toolset you would want from a top tier assist allows anyone to just slap him on a team and make it functional. A good support character is one that you carefully include into your team to fill weaknesses of your point... in Doom's case you pick him because he makes any 2 character in the game functional and that is too much of an auto pick.
 
LOL I forgot about Wesker.

Everyone gonna pick Wesker because no one is going to ban Wesker.

LOL. But on the real, doe...

Very interesting set up by Big Keits for UMVCX. And it was some good news to wake up to as well.

This will definitely be the most looked at aspect of UFGTX, for sure, aside from the Mystery Game Tourney, cause the MGT is always GDLK.

But speaking of this weekend, Defend The North is going to be bananas hype. I got a chance to see some of the people that are going to be at this tournament at Defend the School, and you can bet your a** that the competition will be stiff as hell. Especially with Killer Instinct and AE. I'm looking forward to this very much. 2014 will be great for Fighting Games.
 
Same people are going to be in top 8. Bans don't matter in pools and top 64.

Not necessarily. If the bans end up falling certain people's way, the top players can get mopped, or close to mopped. Essentially, if 6 characters get banned, and it so happens that the top players teams are comprised of some combination of the 6 players, you can kill someone's game plan EASILY.
 
SF4 is terrible in this regard. Links all over the place.

The best execution requirement is a lack of practiced combos, where your muscles are tested to adapt on the fly to every situation. Smash Bros is the only game that does this, which is why it is close to the perfect fighting game in terms of mechanics.

Combos should never be more than 5-6 inputs max. Long combos aren't just irritating to learn, they are boring to get hit by and to perform. Chains are better than links in general.
Not always

It feels really good to nail the standard 35-40 hit BnB with Cerebella (barely beating my opponent) when I only have a sliver of life left. Usually they do get kinda tedious though. The only thing that feels better are hilarious resets and blockstun pressure. Cerebella's low hitting level 3 and Hsien-Ko's Tenrai-Ha work wonderfully here for me.
 

enzo_gt

tagged by Blackace
wait a minute

how long has this been in the OP
Just over an hour. I edit my threads in Notepad so I don't have spellcheck. Thanks for the heads up though!

True or not, this still caught me off guard lol
Well I wouldn't pick on you for no reason :p

If you're willing to do it, let me know. And if you are, you can PM me the answers to those questions before next Sunday if you can.
 

Clawww

Member
Not always

It feels really good to nail the standard 35-40 hit BnB with Cerebella (barely beating my opponent) when I only have a sliver of life left. Usually they do get kinda tedious though. The only thing that feels better are hilarious resets and blockstun pressure. Cerebella's low hitting level 3 and Hsien-Ko's Tenrai-Ha work wonderfully here for me.

the boring-ness of it is also cut down by the possibility of your opponent dropping the combo...gotta be ready to capitalized
 

Dahbomb

Member
ChrisG and Justin Wong to make top 2 in that tournament. Anyone else is a wild card.

Those two have both the fundamentals and the multi character experience to win it. With so many bans expect to see Justin pull out a surprise Iron Fist and blow everyone up.
 

Tik-Tok

Member
Maybe give everyone a secondary ban if someone already has the first ban? Either way, really hype about the format!

Because you may as well just ban the top 16 (or how ever many people are in the pools) characters then.

It's more interesting this way.
 
the boring-ness of it is also cut down by the possibility of your opponent dropping the combo...gotta be ready to capitalized
This is the worst when fighting Valentine, Filia and Painwheel. I literally sit there slack jawed when I get touched by someone who knows what they're doing with them. Hit confirms from angles that make you wonder if they're seeing some dimension we can't and long combos dialed down to atomic precision. No thanks to all that.

It's more exciting to look for combo drops in games like SF, Smash, VSav or GG where the combos are usually a bit shorter than those in versus style games.
 

MavFan619

Banned
ChrisG and Justin Wong to make top 2 in that tournament. Anyone else is a wild card.

Those two have both the fundamentals and the multi character experience to win it. With so many bans expect to see Justin pull out a surprise Iron Fist and blow everyone up.
I can definitely see this. When I see others play backup characters the play is less clean. Though RayRay has a god variety of backup characters as well so strong wildcard If he were to make it.
 
the boring-ness of it is also cut down by the possibility of your opponent dropping the combo...gotta be ready to capitalized
That makes it even more boring. Let me turn off my brain in peace at least. Don't make me watch for a drop for 10 seconds. It is like watching bacon cook. I just want to eat it when it is done.
 

vocab

Member
sf4's combo system and input system is why I don't even play the game anymore. The game loves to give me a dragon punch when I don't want it, and just doing basic combos are a chore. I can practice that shit all day, but doing it online, or doing it after a week or two off the game is painful. Add on top the whole plinking shit, and some 1 frame links you got a recipe for disaster. I don't mind link's, but I hate how sfiv deals with them. SFXT took away a lot of that shit, but I feel getting accidental chains when doing links is a problem with that game. When I play KOF or BB I get what I want when I want. It's just being fast, and precise. Accidental drive cancels in kof happen, but you don't get punished(most of the time it's a dropped combo and you have the advantage anyway) remotely the same as missing a link in SFIV.

I remember ultradavid and james chen talking about ST, and they mention that execution errors is a common thing in the game and it's something you have to accept because of how strict it is, and the game eating your inputs, but SFIV giving you a move you don't want is something I can't accept. When I see a top level player get a dragon punch or a snake strike and they lose the round because of it is just bullshit. It's not like other fighting games where execution errors are obvious.
 
Saw people talking about cheap stuff in the last thread. can't believe people think cheap stuff doesn't exist in fighting games. There's hella cheap stuff out there. And sirlin is dumb.
 

xCobalt

Member
sf4's combo system and input system is why I don't even play the game anymore. The game loves to give me a dragon punch when I don't want it, and just doing basic combos are a chore. I can practice that shit all day, but doing it online, or doing it after a week or two off the game is painful. Add on top the whole plinking shit, and some 1 frame links you got a recipe for disaster. I don't mind link's, but I hate how sfiv deals with them. SFXT took away a lot of that shit, but I feel getting accidental chains when doing links is a problem with that game. When I play KOF or BB I get what I want when I want. It's just being fast, and precise. Accidental drive cancels in kof happen, but you don't get punished remotely the same as missing a link in SFIV.

I remember ultradavid and james chen talking about ST, and they mention that execution errors is a common thing in the game and it's something you have to accept because of how strict it is, and the game eating your inputs, but SFIV giving you a move you don't want is something I can't accept. When I see a top level player get a dragon punch or a snake strike and they lose the round because of it is just bullshit. It's not like other fighting games where execution errors are obvious.

Although shortcuts can be annoying, the game has been out long enough for people to adapt. People are too quick to blame the game when the player is most likely at fault.
 

Dahbomb

Member
sf4's combo system and input system is why I don't even play the game anymore. The game loves to give me a dragon punch when I don't want it, and just doing basic combos are a chore. I can practice that shit all day, but doing it online, or doing it after a week or two off the game is painful. Add on top the whole plinking shit, and some 1 frame links you got a recipe for disaster. I don't mind link's, but I hate how sfiv deals with them. SFXT took away a lot of that shit, but I feel getting accidental chains when doing links is a problem with that game. When I play KOF or BB I get what I want when I want. It's just being fast, and precise. Accidental drive cancels in kof happen, but you don't get punished(most of the time it's a dropped combo and you have the advantage anyway) remotely the same as missing a link in SFIV.

I remember ultradavid and james chen talking about ST, and they mention that execution errors is a common thing in the game and it's something you have to accept because of how strict it is, and the game eating your inputs, but SFIV giving you a move you don't want is something I can't accept. When I see a top level player get a dragon punch or a snake strike and they lose the round because of it is just bullshit. It's not like other fighting games where execution errors are obvious.
On keyboard, trying to do a HCB gives you a DP in SF4. I stopped playing Oni for this reason because I would try to do his charge fireball from full screen and would get a DP for no reason. I have no idea why I get a DP doing a HCB... my guess is that when you are pressing forward to down/forward it reads as down/forward twice and you get a DP. Fucking horrendous.

Actually I don't really try to play anything other than a charge character on PC SF4.
 
Ready and waiting to be shit on instead of communicated with, sir!

Seriously though, I've always run MK9 since it came out. Why would it change now?


Because interest is so low now. I am surprised SCR has it too. No one really plays anymore.
 

K.Sabot

Member
Walking forward and doing a low forward fireball is the most inane thing ever in SF4.

I mean, it's like 5 frames for the low forward to be active and it's still holding your forward input when you do the fireball, giving you uppercut.

So so so so stupid. SF4 would be great if they lowered the input buffer and murdered the reversal buffer.
 

QisTopTier

XisBannedTier
YOOOO WHOS GOING TO DEFEND THE NORTH?!?! HIT ME UP!!!!!!!!!!

image.php
 

Keits

Developer
Because interest is so low now. I am surprised SCR has it too. No one really plays anymore.

A lot more goes into my roster selections than "will tons of people enter" and "will I get shit on".

And if not a lot of people show up, it will be quick and easy to run I guess. I just hope people have fun!
 

vocab

Member
Walking forward and doing a low forward fireball is the most inane thing ever in SF4.

I mean, it's like 5 frames for the low forward to be active and it's still holding your forward input when you do the fireball, giving you uppercut.

So so so so stupid. SF4 would be great if they lowered the input buffer and murdered the reversal buffer.

Amen. A simple fix would go a long way.
 

Lost Fragment

Obsessed with 4chan
Walking forward and doing a low forward fireball is the most inane thing ever in SF4.

I mean, it's like 5 frames for the low forward to be active and it's still holding your forward input when you do the fireball, giving you uppercut.

So so so so stupid. SF4 would be great if they lowered the input buffer and murdered the reversal buffer.
They're fixing that particular issue in ultra IIRC.
 
A lot more goes into my roster selections than "will tons of people enter" and "will I get shit on".

And if not a lot of people show up, it will be quick and easy to run I guess. I just hope people have fun!



It's a nice surprise.

I may start practicing again.
 

BakedYams

Slayer of Combofiends
But in all honesty, that character ban tournament sounds hilarious. Can't wait for people to actually play the game for once. I'd ban Doom period, give me anything else.
 

Dahbomb

Member
Walking forward and doing a low forward fireball is the most inane thing ever in SF4.

I mean, it's like 5 frames for the low forward to be active and it's still holding your forward input when you do the fireball, giving you uppercut.

So so so so stupid. SF4 would be great if they lowered the input buffer and murdered the reversal buffer.
You have to re-configure yourself to do low forward by starting from down/back, almost doing a HCF to do a Fireball and not have it come out a DP. Basically, you want to do the fireball like you are doing the Rose fireball.

You will still get a DP sometimes but this method lowers that chance greatly.
 
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