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| Info Box |
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Price: $4,99
Platforms: PC (Mac + Linux if you buy from the dev website)
Steam Link: http://store.steampowered.com/app/263560
Main Website (You can also buy it from here, giving the devs a bigger cut, yet still getting a steam key down the road): http://ultrarunaway.itch.io/paper-sorcerer-demo
FREE DEMO: http://ultrarunaway.itch.io/paper-sorcerer-demo
Watch the trailer (seriously, watch it): http://www.youtube.com/watch?v=mRfJjYpRcVE
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| What is this? |
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Developer description:
Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.
Note: The game can be VERY hard (check the difficulty level "80's" if you monsters to wipe the dungeon floors with you), but I feel the description is not completely on spot. It is true that the game rewards good tactics, which basically lets you progress faster, but the game definitely offers the possibility to grind through difficult levels by having random encounters and a plethora of skill upgrades via level up. So this game should should appeal to both, the grinder and the tactician.
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| Media |
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This game is so goddamn pretty and is currently the source for my most recent wallpapers:
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| Impressions |
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The game is a dungeon crawler in which you travel in a party of four and beat several dungeon levels, which get incrementally bigger and more perilous. Since its very similar to traditional dungeon crawlers (with the exception of having a tradition jrpg turn based combat system), I'll just get right down to the specifics.
The good:
- The art style looks amazing, and is actually one of the main reasons I am playing this game for since I want to see what other levels might look like.
- Varied classes to pick from which play fundamentally different and allow for lots of strategy and depth in the combat situations
- 4 difficulty levels for a lot of replayability
- puzzles in the dungeons
- hidden areas, items, bonus/challenge dungeons
- seems to have quite a bit of content, I assume one playthrough would take around 15 hours
- lots of loot
- Easily worth the $5 asking price
The bad:
- so far, the puzzles are ridiculously easy as they mostly require you to look for very easy to spot buttons on the wall. This might change later and is not too bothersome for the begginning, but this could hold down the overall potential of the game
- Although I got used to it by now, the combat UI is notably clunky and combat in general feel rather slow.
- No "back" option if you already entered the order of char a and are currently at char b's orders.
- No mapping function seems a bit jarring
Conclusion:
I really like it. It oozes with charme, it has plenty of content in the campaign, especially considering the difficulty levels and it seems to be an overall very competent dungeon crawler with some deductions for the puzzles, but overall its a joy to play even it probably wont kick Legend of Grimrock from its recent & pretty Dungeon crawler throne. Still, Paper Sorcerer is a bit easier to play and easier accessible and I will definitely go back to explore some more. Definitely recommended.
RPS said:http://www.rockpapershotgun.com/2013/11/26/impressions-paper-sorcerer/
I’m not far enough in to make accurate calls as to the balancing. At this point, I’m impressed with it. Things lean toward difficult, to that point where I’m wondering if I might start over with a better understanding of how to spend my gems and where to focus my talents. But not in that, “Dammit, I have to start over,” way at all. It’s in that, “Ooh, I could try this again, do better,” way – I think players of classic RPGs will understand the difference there. Or I won’t and I’ll carry on, tweaking and fixing and seeing if I can get this mysterious puppet character I’ve now added to my team to be anything useful. I’m getting a lot better at having the enemy attention focused on my Skellington, and keeping the Witch safe to heal the others, while my Werewolf delivers some mighty blows.
Best of all, this entire game is only $5. If you’re not sure, it’s an entrance fee that accommodates that. And there’s lots going on here for something so cheap, while still being a very stripped back RPG for modern standards. The concept is novel, the approach is intriguing, and the challenge enough to keep things interesting. I’d say this is well worth a poke.
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| Quick FAQ |
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Will I get a Steam Key?
No matter where you buy/bought it, you should receive a Steam key eventually and the devs are looking into how to get people their steam keys asap.
Its a dungeon crawler, what is the combat system?
Random enemy fights with certain story fights placed throughout the dungeon.
Those graphics are just 2D backdrops, right?
Nope, 3D game that has a sometimes jaw dropping play with blank space/shadows.
How much content?
Plenty. Its good and cheap, grab it.
Does the content of the demo carry over to the full game?
Yep, remember to save before jumping into a big, black hole though. <- Word of warning.
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Monthly Indie thread with more awesome games that no one has heard of:
http://www.neogaf.com/forum/showthread.php?t=744703