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No Split Screen in Titanfall

If you buy it on the Xbox, yes.

I don't see why having no singleplayer or splitscreen should mean that it shouldn't be full priced.

because what if you want to play it in 10 years and there is no longer anyone to play with?
everything you buy should always maintain its functionality. That's why I never buy food.
 
Wait, someone earlier in this thread said that there are only 3 maps?

Is that true ?
 
This, every time a shooter comes out you see the "but does it have splitscreen!" i mean you guys do know you're the minority for a long time now right?

Let's be honest, as sucky as it sounds, splitscreen is slowly dying and there will be less games with splitscreen this gen than the last one.

I seem to remember Wii U catching a lot of grief because local vs/coop was left out of Splinter Cell Blacklist when it was released (not by you guys necessarily, obviously) but now it's niche thing? This surprises me.
 
Why? It is an online focused competitive shooter. It doesn't need split screen. When did UT, QW, CS, or Q3A require split screen?
When they were released on consoles. Console versions of UT and Q3A supported split screen. 4-player on the Dreamcast and PS2, I believe.
 
Wait, someone earlier in this thread said that there are only 3 maps?

Is that true ?

There are 3 maps that have been revealed. I would hope the game would ship with closer to something like 12-15.

Call of Duty 4 launched with 16 MP maps and a full SP campaign. Titanfall has MUCH larger maps than CoD4 did, but with the efforts not being spent on a SP campaign, I expect a high number of larger maps.
 
If you buy it on the Xbox, yes.

I don't see why having no singleplayer or splitscreen should mean that it shouldn't be full priced.

Let me turn the question around. Where would you draw the line at then in terms of when it shouldn't be a full priced release? Right now I feel that the game is looking pretty bare bones. Online only, multiplayer only, 6vs6 only, a small handful of classes/mechs, one player per console only, etc. It could be they release with like 50 maps, a dozen new and innovative styles of play and just as many new titans. But let's assume they just release with 15 maps and your generic pvp modes - capture the flag, death match varieties, point defense, kill the man who's it, and maybe some sort of extinction sort mode. Obviously you'll have your Halo style ranked matchmaking. What would need to be removed before it was, in your opinion, justifiable to suggest that it should not be a full priced title?
 
If you buy it on the Xbox, yes.

I don't see why having no singleplayer or splitscreen should mean that it shouldn't be full priced.

The same reason ESO shouldn't be full priced, When you cant access that purchase without the internet( TF)/monthly sub( ESO) then it doesn't send a good precedent about the industry let alone the fact id be pissed off knowing I cant play something I bought!
 
Let me turn the question around. Where would you draw the line at then in terms of when it shouldn't be a full priced release? Right now I feel that the game is looking pretty bare bones. Online only, multiplayer only, 6vs6 only, a small handful of classes/mechs, one player per console only, etc. It could be they release with like 50 maps, a dozen new and innovative styles of play and just as many new titans. But let's assume they just release with 15 maps and your generic pvp modes - capture the flag, death match varieties, point defense, kill the man who's it, and maybe some sort of extinction sort mode. Obviously you'll have your Halo style ranked matchmaking. What would need to be removed before it was, in your opinion, justifiable to suggest that it should not be a full priced title?

I'm a quality over quantity guy, so if they can deliver all those maps and modes at the absolute maximum polish that they can achieve, I think the game is worth full price.

I've spent $60 on SP only games that I beat in 10 hours and never touched again, but didn't complain. If I can spend $60 on Titanfall and get an extremely fun and polished game, that I could play for possibly over 100 hours, then I think that's absolutely worth $60, too.

Feature bloat hurts games, in my opinion, not enhances them. I have to trust that Respawn knows what's best for their game and they will deliver. Their pedigree at least deserves that respect.
 
I'm a quality over quantity guy, so if they can deliver all those maps and modes at the absolute maximum polish that they can achieve, I think the game is worth full price.

I've spent $60 on SP only games that I beat in 10 hours and never touched again, but didn't complain. If I can spend $60 on Titanfall and get an extremely fun and polished game, that I could play for possibly over 100 hours, then I think that's absolutely worth $60, too.

Feature bloat hurts games, in my opinion, not enhances them. I have to trust that Respawn knows what's best for their game and they will deliver. Their pedigree at least deserves that respect.

Same. I am pretty fussy when it comes to games because I would rather spend the money and get into a game where I can put 100's of hours in, instead of some SP focused game with a few hours worth in it.

In the end, Respawn have to make sure that happens and they can do that with solid gameplay and only a handful of maps. Sure it would be nice to have 20 or 30 maps and we might get that, but at least 12 or so is a great start.
 
I'm a quality over quantity guy, so if they can deliver all those maps and modes at the absolute maximum polish that they can achieve, I think the game is worth full price.

I've spent $60 on SP only games that I beat in 10 hours and never touched again, but didn't complain. If I can spend $60 on Titanfall and get an extremely fun and polished game, that I could play for possibly over 100 hours, then I think that's absolutely worth $60, too.

Feature bloat hurts games, in my opinion, not enhances them. I have to trust that Respawn knows what's best for their game and they will deliver. Their pedigree at least deserves that respect.

Sure I'd absolutely I agree with you in premise. I'd much rather have a highly refined game focusing on what it's good at than one that just tries to be the jack of all. On the other hand I think it's reasonable to suggest that Titanfall is missing some of it's goodies in large part due to time constraints. The game just had a low-res alpha-test with reportedly poor AI and occasionally inconsistent framerate... 2 months before it's supposed to be on store shelves. I guess we could hope that was just a really old build or something. Although again I think that's being somewhat unreasonably optimistic. EA is anything but naive. They knew that their NDA wouldn't stop photo/video/impressions of being spread far and wide. To go ahead with a relatively public test of the game, in spite of that, using an old build just seems quite unlikely.
 
Same. I am pretty fussy when it comes to games because I would rather spend the money and get into a game where I can put 100's of hours in, instead of some SP focused game with a few hours worth in it.

In the end, Respawn have to make sure that happens and they can do that with solid gameplay and only a handful of maps. Sure it would be nice to have 20 or 30 maps and we might get that, but at least 12 or so is a great start.

We don't know the number of maps don't we? Man this is insane, they should give out those infos.
And they didn't announce a season pass. They would definetly have done that if that game wasn't a new IP. But I'm sure there is one coming. I'm very curious how this game will perfom. If EA fucks this one up as well then it doesn't look good for them.
 
I think there will be a lot of used copies in CEXes all over the country a week after release. Campaign and split-screen are important on consoles.
 
As hard as it is to implement split screen and render 4 different views on a screen, this is a tough sell. With that and multiplayer only at $60, the only way I could ever see myself playing this is on PC. Having to pay $5 a month to play this in consoles is a big turn off for me.
 
Why did anyone expect it to have splitscreen?
 
There are 3 maps that have been revealed. I would hope the game would ship with closer to something like 12-15.

Call of Duty 4 launched with 16 MP maps and a full SP campaign. Titanfall has MUCH larger maps than CoD4 did, but with the efforts not being spent on a SP campaign, I expect a high number of larger maps.

12-15 maps seems like a reasonable request.
 
I don't really even like playing split screen on HDTV. The shape of the screen just gives you this long thin horizontal bar for a field of view, it kind of makes me nauseous.
 
I didn't know they made a game called Titanfall back in 1998. Wow.
He, would be really funny if people would get upset today if a game doesn't feature splitscreen. Hehe
 
Splitscreen means less people being online all the time, means less exposure to possible monetization, thus not worth the time to implement.

A shame really but then again Titanfall hasn't gripped me at all, despite seemingly everyone else being hyped like crazy for it... eh, guess it's just not for me.
 
Oh hi there 2014. What on the hell made anyone think splitscreen would be a thing this gen?

Why would it ever die? People like playing games with other people; and its baffling that priority is given to people who live miles and countries away instead of those who live in your own home.

We shouldn't each have to each have our own game system and our own copy of the game to play with someone next to you.
 
Wait, someone earlier in this thread said that there are only 3 maps?

Is that true ?

as far as revealed content we have 3 maps

I'm going off what we have been shown and I explicitly said so right in my original post. There will definitely be more maps but considering two months from launch we only know 3 of them, I am a bit worried that the overall number will be small.

Just someone trolling the game.

So anyone who is disappointed or feels lukewarm about Titanfall is now automatically a troll? If you have a source for the amount of maps in the game then please share with me because right now the game has only 3 confirmed maps and it isn't trolling in any sense of the word to be stating this as fact when only Fracture, Lagoon, and Angel City have been revealed so far. Obviously the game won't ship with only 3 maps, but if there were 10+ of them (not DLC) then I think it would be reasonable to expect having known more about them by now.
 
Let me turn the question around. Where would you draw the line at then in terms of when it shouldn't be a full priced release? Right now I feel that the game is looking pretty bare bones. Online only, multiplayer only, 6vs6 only, a small handful of classes/mechs, one player per console only, etc. It could be they release with like 50 maps, a dozen new and innovative styles of play and just as many new titans. But let's assume they just release with 15 maps and your generic pvp modes - capture the flag, death match varieties, point defense, kill the man who's it, and maybe some sort of extinction sort mode. Obviously you'll have your Halo style ranked matchmaking. What would need to be removed before it was, in your opinion, justifiable to suggest that it should not be a full priced title?

There are a lot of criteria on which I decide whether to buy a game or not. It's not black and white. I won't criticize a game because it lacks something as irrelevant as a tacked-on singleplayer, or because the player count is "too low".

These things do not even come to mind. It's as if someone would say that Metro: Last Light was overpriced, because it didn't have a multiplayer mode, a coop mode, or because it was missing rpg elements. They aren't necessarily missing or omitted features. That's just what the game is.

If you think Titanfall is "missing" crucial features, or if you think a "low" player count is something even remotely negative, maybe it's just not a game for you.
 
Why would it ever die? People like playing games with other people; and its baffling that priority is given to people who live miles and countries away instead of those who live in your own home.

We shouldn't each have to each have our own game system and our own copy of the game to play with someone next to you.

Look, I fully agree. I have a baby which I one day hope will share my love for games. That doesn't change the fact that this non splitscreen trend has been going on for years and no one should be surprised at this point. It's all about the bottom line for these companies, and the bottom line is... buy 2 copies bitches.
 
I'm going off what we have been shown and I explicitly said so right in my original post. There will definitely be more maps but considering two months from launch we only know 3 of them, I am a bit worried that the overall number will be small.

What bothers me is that as far as I can remember, all of those 3 maps look the same.
 
Look, I fully agree. I have a baby which I one day hope will share my love for games. That doesn't change the fact that this non splitscreen trend has been going on for years and no one should be surprised at this point. It's all about the bottom line for these companies, and the bottom line is... buy 2 copies bitches.
People are more pissed off than surprised.
 
My username should give you an idea of my general stance on this. People still have younger brothers, people still have Uni housemates. It's silly to discount that crowd entirely just because it's smaller than the mass of anonymity that might as well be a bot to me online.
 
they sent out a 25% off preorders already, yeah

I tried pre-ordering from GMG yesterday with their 25% off code, but it wouldn't accept it. I'm assuming it's one of the "Excluded titles" and that there will be a specific Titanfall coupon closer to release.
 
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