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PS6S Budget Model Rumored at $350-$550 According to MLID

Besides the fact that this S version is purely MLiD speculation (which he declares in his videos), Sony dont have to name these PS6 anything. They can go with something like 'PS GO' and 'PS GO H Home ' or some such.

ANYWAYS

I do wonder if Sony could just zap the shit out of Canis with wattage and clock the GPU like 2.2 GHz or more. 1.6GHz docked seems limited entirely by the chassis DIM.

Even with a modest heatsink and fan, you could cool around 40W easily for a 3nm SoC. Thats more than double of 15W TBP alloted for the gandheld. That would get you much better image quality for 4K TVs it would be stuck to.
 
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Besides the fact that this S version is purely MLiD speculation (which he declares in his videos), Sony dont have to name these PS6 anything. They can go with something like 'PS GO' and 'PS GO H Home ' or some such.

ANYWAYS

I do wonder if Sony could just zap the shit out of Canis with wattage and clock the GPU like 2.2 GHz or more. 1.6GHz docked seems limited entirely by the chassis DIM.

Even with a modest heatsink and fan, you could cool around 40W easily for a 3nm SoC. Thats more than double of 15W TBP alloted for the gandheld. That would get you much better image quality for 4K TVs it would be stuck to.

2.2 Ghz is also low, probably can go to 3ghz easily with just regular heat pipes.

That's 12+ teraflops and should be as good if not better than the Series X in rasterizer, as good as PS5 in compute, and way better in AI and RT.
 
I watched the video you linked and this is the DF dude's conclusion, and I'm inclined to agree with him.


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this is a perfect example of why you can't use late ports as examples.

the fact that the system with 2GB more VRAM and faster RAM has worse textures should instantly tell you that no-one at the dev team gave a shit about that port.

Yeah, for late ports they were often just using One S features, just with higher resolution (if they even bothered).

Xbox One X GPU and memory BW (and amount) was far superior to Series S.
 
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2.2 Ghz is also low, probably can go to 3ghz easily with just regular heat pipes.

That's 12+ teraflops and should be as good if not better than the Series X in rasterizer, as good as PS5 in compute, and way better in AI and RT.
RIGHT?

[EDIT] My napkin math sez it would fall like 7% short of XSX raster.
 
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DUDE, even Switch 2 is beating Series S in every new releases :messenger_tears_of_joy:

No it isn't. Even Resident Evil Requiem and Star Wars Outlaws came with compromises.

Series S << PS6P < PS5 = PS6s < PS5 Pro < PS6 < Helix

I believe K KeplerL2 approximated Canis performance at handheld clocks to be close to that of Panther Lake at 30 watts. Digital Foundry tested and found it to basically be on par with Xbox Series S in the fairly modern game, Alan Wake 2.
 
Xbox One X GPU and memory BW (and amount) was far superior to Series S.

Lol no.

8GB vs 9GB. RDNA1+ has much lower bandwidth to TF ratios than Polaris.

SSD also reduced ram pressure.

The reason that X had higher res than Series S is because most of the time the S has 2X or more framerate.
 
No it isn't. Even Resident Evil Requiem and Star Wars Outlaws came with compromises.



I believe K KeplerL2 approximated Canis performance at handheld clocks to be close to that of Panther Lake at 30 watts. Digital Foundry tested and found it to basically be on par with Xbox Series S in the fairly modern game, Alan Wake 2.

Sure, but those tests aren't leveraging RDNA5 AI and RT, which I believe will be game changing.
 
makes perfect sense. and I bet Microsoft will do the same.

Xbox Series X2
Xbox Series S2

being a stationary console also means you can probably clock the APU quite a bit higher if you have proper cooling in it.
If they clock it t 2.5ghz, it will probably be on par with PS5 on rasterization. But PS6 has ML and RT.
 
2.2 Ghz is also low, probably can go to 3ghz easily with just regular heat pipes.

That's 12+ teraflops and should be as good if not better than the Series X in rasterizer, as good as PS5 in compute, and way better in AI and RT.
Canis is built with specialized low power libraries, it can't run at high clock speeds no matter how much power you throw at it.
 
How much better with the Weak PS6 console be, compared to the PS5 Pro? How can people think it's a good idea?
It's not a bad idea.

We will have a reset of expectation for graphics next-gen. It will curtail this increasing demand for power requiring ballooning expensive chips.

It will also help with development cost not to double again.

Basically, moving forward, Sony will have 2 SKUs:

PS7: 15 watt APU machine
PS7 PRO: 150-200w APU console

Those PCs costing thousand of dollars? They can continue to have their 480fps and 4K upscaled to 8K.
 
Havent followed specs. So the Series S version of PS6 (Canis console) is going to be cheaper than a PS5? Is Canis worse or better than PS5?

His retail price range might as well be $0-1,000 for everything. Guy cast the widest net ever for each unit.
 
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Havent followed specs. So the Series S version of PS6 (Canis console) is going to be cheaper than a PS5? Is Canis worse or better than PS6?

His retail price range might as well be $0-1,000 for everything. Guy cast the widest net ever for each unit.
How could Canis be better than Orion? It uses 1/10th of wattage.
 
The only problem I see with these weaker consoles is that they can delay or limit the ambition of game development during the generation, like the Series S does. Unless Mark Cerny finds a good solution for that, I don't see this kind of console as a good idea.
The issue with the series s was RAM. Otherwise it wasn't a horrible idea. The series s has less ram than a Steamdeck.
 
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This isn't confirmation of anything.

Along with all the so-called leaks coming from youtubers and twitter are an even bigger number of people who just accept what they say as fact. More of these are false than true and it's why I take all of them with a grain of salt.
 
Playstation helping keep games scaled back so Switch 2 can run all of next gen..interesting.

Cant wait to see all the wonderful games as a service playstation is working on for next gen.
 
Not sure if this will actually be a thing. Especially if PS5 is gonna be available for a while.

If it does, hopefully they give it 5V power input with a type C port. So I can run it with power bank. Would be really cool.
 
If this is true… Boy the PlayStation I fell in love with at 15 is totally fucking dead.

At this point just super slim the base PS5 and call that a PS6. Making the "Vita/Playstation TV" version of the handheld is just sad. Hard to imagine a generational leap when the cheap version of the new system is comparable to the pro version of the last system.

It feels like this is partially a consequence going with PC based architecture and if that's the case I'd say it was a mistake.
 
Sony does have a history of copying what the loser is doing...which is always fucking bizarre.
It's because the loser can see things 5-10 years into the future and moves accordingly. Sometimes moving too early, and not executing properly.

Everything MS is doing, Sony will do in the future, either willingly or forced to.
 
Thank god this is probably bs - but Jesus, what a panic inducing thought. It's bad enough they won't just fucking cancel the handheld.
 
The issue with the series s was RAM. Otherwise it wasn't a horrible idea. The series s has less ram than a Steamdeck.
People keep saying this but I don't think it's completely accurate. It just has a fairly crappy GPU which is by far my biggest issue with it.

If memory capacity was the issue then there wouldn't be so many games losing their 60fps modes on the S. In many cases, they even run at 1440p30 which requires more memory than just running at 1080p60 or whatever.

I'd probably buy this budget PS6 over the larger one, personally. I've zero intention to get rid of my trusty old plasma and absolutely despise playing at 60fps on OLED.
 
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I insulted the shit out of Xbox last Gen for making that pathetic excuse of a console the series s. I won't be happy if Sony follows suit.
 
Why dont they just make the ps6 pro the ps6 and ps6 HH

Ps6 pro with 12 core cpu with 48 gig of ram and 70cu gpu puts its around or slightly under xbox helix

Ps6 8 core cpu with 38 gig of ram and 56cu gpu power which would be around ps5 pro level of power
 
Why dont they just make the ps6 pro the ps6 and ps6 HH

Ps6 pro with 12 core cpu with 48 gig of ram and 70cu gpu puts its around or slightly under xbox helix

Ps6 8 core cpu with 38 gig of ram and 56cu gpu power which would be around ps5 pro level of power
Because they want a budget console with a PS6 tag.

If they went PS6, PS6 Pro and PS6 HH, then the console gamers who dont care about HH would have PS6 for probably $900-1000 and PS6 Pro at $1,200-1,300.

Like all console makers they'll phase out leftover consoles from last gen the first few years.
 
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If Sony is already making a PS6 Handheld, then couldn't a PS6S just be the handheld spec as a console?

What would be bad with that if devs already have to account for it?
 
Making something look good on a small 1080p screen is very different from making it look good on a large 4K TV. We also still don't know if Sony will mandate Handheld support.
I've been speculating that a "docked Canis"/"PS6S" could be done by just using the extra power to override the upscale factor of PSSR2/3 by 2x so if a game targets 1080p on the Portable itll automatically support a docked mode in 4K (of course remains to be seen if a 540p -> 4K can even look okay, but that's just an idea), would that not be a reasonable solution to make sure a PS6S does not even need developer interaction?
 
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