And I find it funny that the moments he points to as standout moments aren't even what I recall from those games, or aren't points that help his argument.
Bioshock, First ten minutes. Nope. The first thing that comes to mind for me is the world building through environmental storytelling, and facing off against a Big Daddy.
Modern Warfare 2, No Russian. Nope. Not only was that "mission" terrible because of how obviously manipulative it was, it also had terrible build up, terrible pay off, and the non-interactivity of the whole thing is what made it collapse on itself. Had the player chose to not interact, you should've been killed right then and there. THAT would've interesting. Instead, you're just along for the ride regardless of what you do.
GTA, driving around listening to the radio. Self explanatory. How does DRIVING AROUND not constitute gameplay? Either you enjoy the driving mechanics, or you enjoy traveling around the world Rockstar has built listening music that really sets captures the era and/or creates a great atmosphere. Either way is emotion through gameplay.
Red Dead Redemption, riding into Mexico with that song. Nope. First of all it's nearly the same thing as the driving quote from GTA, and secondly RDR's lasting impression is the exploration and random events/animals in the world. Either that or the build up and ending of the game, all of which happen through gameplay.
Uncharted 3, stuck in the desert. Nope. How non-interactive the whole thing was actually grated on me, and how quickly you jump back into shooting guys afterwards actually TAKES AWAY for the whole thing. It just feels like 10 minutes wasted when there's no real consequence to that sequence.