Didn't see anything on this. It's my second thread ever, wooo.
NOVEMBER 8, 2012
The Astronauts developer Adrian Chmielarz, former dev of People Can Fly, explains why developers should “kill gameplay” in order to create a more memorable experience in videogames.
Source: http://beefjack.com/news/we-need-to-kill-gamepay-says-ex-people-can-fly-dev/
Primary Source:http://www.theastronauts.com/2012/11/why-we-need-to-kill-gameplay-to-make-better-games/
What do you think, GAF?
NOVEMBER 8, 2012
The Astronauts developer Adrian Chmielarz, former dev of People Can Fly, explains why developers should “kill gameplay” in order to create a more memorable experience in videogames.
Adrian Chmeilarz said:“If we understand gameplay as something that a challenge is a crucial part of, then none of these moments features any gameplay. You just walk, or swim, or ride a horse, but that’s it. You cannot die. You don’t make choices that have any long term consequences. No skill is involved. There is no gameplay.”
His conclusion notes that if players are to experience a game that wants to be a “deeply emotional” experience, gameplay must be cut, citing The Walking Dead as his example.
Adrian Chmeilarz said:“Does it mean that if you want a deeply emotional game, you should drop regular gameplay, with all its core combat loops, gameplay mechanics and other voodoo? Yes. Any proof for that hypothesis? The Walking Dead, for example.”
Source: http://beefjack.com/news/we-need-to-kill-gamepay-says-ex-people-can-fly-dev/
Primary Source:http://www.theastronauts.com/2012/11/why-we-need-to-kill-gameplay-to-make-better-games/
What do you think, GAF?