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1.3 million units KH2 shipped in NA

KINGDOM HEARTS II Ships 1.3 Million Units in North America
Friday April 7, 10:00 am ET
Title Ships 2.5 Million Units in Japan and North America Combined, Bringing KINGDOM HEARTS Series Total to 8.5 Million Units Worldwide

LOS ANGELES, April 7 /PRNewswire/ -- Square Enix, Inc. (Square Enix), the publisher of Square Enix(TM) interactive entertainment products in North America, and Buena Vista Games, Inc. (BVG), the interactive entertainment arm of The Walt Disney Company (NYSE: DIS - News) announced today that KINGDOM HEARTS® II shipped 1.3 million units to North American retailers since its March 28 ship date last week.

The Japanese version of KINGDOM HEARTS II was released on December 22, 2005 and shipped one million units within the first three days. Three months since its release, it has shipped a total of 1.2 million units. Combining this with the North American release, the title has shipped over 2.5 million units in Japan and North America.

Exclusively for the PlayStation®2 computer entertainment system, KINGDOM HEARTS II is the sequel to KINGDOM HEARTS, one of the top ten best-selling PlayStation 2 titles of all time in North America (Source: The NPD Group, Dec. 2005). Since its release in September 2002, the original KINGDOM HEARTS for the PlayStation 2 has shipped more than 2.6 million units in North America to date. Bridging the gap between the original and the sequel, KINGDOM HEARTS: CHAIN OF MEMORIES(TM) followed in December 2004 for the Nintendo® Game Boy Advance® system. With the successful releases of KINGDOM HEARTS II in Japan and North America, the series total has reached 8.5 million units worldwide and is expected to hit the 10 million unit-mark with the upcoming European release.

KINGDOM HEARTS II features an all-star ensemble voice cast led by Haley Joel Osment ("The Sixth Sense," "A.I. Artificial Intelligence") as the main character Sora, joined by David Gallagher ("7th Heaven") as Riku, and Hayden Panettiere ("Racing Stripes," "Raising Helen") as Kairi. KINGDOM HEARTS II will also feature the voice talents of Jesse McCartney ("Summerland," Recording artist, "Beautiful Soul" CD) as the mysterious boy Roxas, Brittany Snow ("The Pacifier," "American Dreams") as Namine, Christopher Lee ("Charlie and the Chocolate Factory," "Lord of the Rings: The Fellowship of the Ring") as Diz; Steve Burton ("The Last Castle," "Taken") as Cloud, Rachael Leigh Cook ("She's All That," "Josie And The Pussycats") as Tifa and Mena Suvari ("American Beauty," "Rumor Has It") as Aerith, all characters from FINAL FANTASY® VII; and Hedy Buress ("Boston Common," "If These Walls Could Talk"), Tara Strong ("Fairly OddParents : Shadow Showdown," "Teen Titans") , Gwendoline Yeo ("Desperate Housewives," "24") as the popular female-trio Yuna, Rikku, Paine from FINAL FANTASY X-2. In addition, many of the original Disney film voice actors are reprising their role for this project, including Ming-Na ("ER," "Final Fantasy: The Spirits Within") as Mulan, James Woods ("Be Cool") as the villain Hades and Zach Braff ("Scrubs") as Chicken Little.

The world of KINGDOM HEARTS joins classic Disney characters and worlds together with a new story filled with new characters and environments from the expertise of Square Enix. The result is a remarkable, innovative, original property that has captured the attention of both gamers and critics alike. In KINGDOM HEARTS II, players will travel through the worlds of "Beauty and the Beast," "The Lion King," "Mulan," "Pirates of the Caribbean," "Steamboat Willie" and "Tron" as well as revisit worlds from the original, including "Aladdin," "Disney Castle," "Hercules," "The Little Mermaid," "Winnie the Pooh" and Tim Burton's "The Nightmare Before Christmas." The game features more than 100 Disney characters, including the new additions of Chicken Little, Stitch from "Lilo and Stitch" and one of Disney's favorite villains, Pete. The game also introduces new, original characters such as Roxas, members of Organization XIII and the Nobodies, all designed by Square Enix's Tetsuya Nomura, director and character designer of the KINGDOM HEARTS series. Nomura is best known for his creations in the top selling titles FINAL FANTASY VII, VIII, X and X-2.

KINGDOM HEARTS II follows Sora, Donald, and Goofy on their continuing quest, after the events of KINGDOM HEARTS. Sora is looking for his lost friend Riku, while Donald and Goofy are searching for their missing king. The story begins in Twilight Town, a quiet burg nestled between night and day. Sora and friends are joined by a vibrant new cast of characters, including the king himself. Together, they will encounter countless dangers in worlds both familiar and brand new.

KINGDOM HEARTS II features a new and improved real-time battle system which provides an increased selection of commands, such as performing special attacks and cooperative attacks with members of your party, adding strategy to the gameplay. Players can also perform the "Drive" to transform main character Sora into his various forms, altering his skills and abilities. Examples include the Brave Form, in which Sora absorbs the power of Goofy allowing him to use two Keyblades; the Wisdom Form, in which Sora absorbs the power of Donald allowing him to increase his magic power; and the Master Form, in which Sora absorbs the power of both Donald and Goofy and increases both his attack and magic powers. These new features bring additional challenges and excitement to players and further enhance gameplay.

KINGDOM HEARTS II is available at North American retailers for a suggested retail price of $49.99 (USD). Additional information can be found at http://www.kingdomhearts.com. The Entertainment Software Rating Board (ESRB) has rated the title "E10+" for ages 10 and up. For more information about the ESRB, visit http://www.esrb.org.

About Square Enix Co., Ltd. and Square Enix, Inc.

With headquarters in Tokyo, Japan, Square Enix Co., Ltd. (Square Enix) develops, publishes and distributes entertainment content including interactive entertainment software and publications in Japan, North America, Europe and Asia. Square Enix brings two of Japan's best-selling franchises -- FINAL FANTASY, which has sold over 65 million units worldwide, and DRAGON QUEST(TM), which has sold over 40 million units worldwide -- under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation.

Square Enix, Inc. is a wholly owned subsidiary of Square Enix Co., Ltd. with offices in Los Angeles, California and Seattle, Washington. It handles operations in North America, including development, localization, marketing, and publishing of Square Enix titles. More information on Square Enix can be found on the Internet at http://www.square-enix.com.

About Buena Vista Games

Buena Vista Games, Inc. (BVG) is the interactive entertainment arm of The Walt Disney Company. BVG publishes, markets and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide. The company also licenses properties and works directly with third-party interactive game publishers to bring products for all ages to market. For more information, please log on to http://www.buenavistagames.com.

©Disney. Developed by SQUARE ENIX.

Tim Burton's The Nightmare Before Christmas © Touchstone Pictures. Characters from FINAL FANTASY video game series: © 1990, 1994, 1997, 1999, 2000, 2001, 2002, 2003, 2005 Square Enix Co., Ltd. All Rights Reserved. SQUARE ENIX, FINAL FANTASY, and DRAGON QUEST are trademarks or registered trademarks of Square Enix Co., Ltd. in the United States and/or other countries. Nintendo and Game Boy Advance are registered trademar
 
You should all get a copy it truly is an amazing game, play number one first though the two complient each other VERY well.
 
nomura.jpg


"I win again, Shinji."

shinji2rk.jpg
 
How do they get all these voices I wonder if paying every single one of these people to reprise their roles costs more than producing the game...because they truly try to get every orignal actors voice...even if it's for a minor part.
 
Biohazard said:
How do they get all these voices I wonder if paying every single one of these people to reprise their roles costs more than producing the game...because they truly try to get every orignal actors voice...even if it's for a minor part.

That's the benefits of working close to Disney.
 
I was all set to buy Kingdom Hearts 2 until I read in a review that it was a "button masher". That's all I needed to know for me to not want to buy it.
 
Shawn said:
I was all set to buy Kingdom Hearts 2 until I read in a review that it was a "button masher". That's all I needed to know for me to not want to buy it.


The first one was a button masher. Hell, most games are button mashers.
 
Shawn said:
I was all set to buy Kingdom Hearts 2 until I read in a review that it was a "button masher". That's all I needed to know for me to not want to buy it.

It's as much a button masher as you would consider God of War or DMC a button masher. But hey, you know this may be a crazy thought but you could at least try renting it to form your opinion.
 
Reilly said:
The first one was a button masher. Hell, most games are button mashers.
FF12 is not, with well arranged gamebit you don't even need to touch the button during battles.:lol
 
In the review I read, the reviewer said that when he encountered the battle mode (or whatever you want to call it) he looked away from the screen while randomly pressing the buttons on the controller, and he beat whatever it was he was fighting(!) Seriously, what kind of sh*t is that?? I don't want any game that requires no strategy when fighting the enemies.
 
Shawn said:
In the review I read, the reviewer said that when he encountered the battle mode (or whatever you want to call it) he looked away from the screen while randomly pressing the buttons on the controller, and he beat whatever it was he was fighting(!) Seriously, what kind of sh*t is that?? I don't want any game that requires no strategy when fighting the enemies.

Heres a crazy idea, why not play the game yourself to see if its a button masher?
 
Shawn said:
In the review I read, the reviewer said that when he encountered the battle mode (or whatever you want to call it) he looked away from the screen while randomly pressing the buttons on the controller, and he beat whatever it was he was fighting(!) Seriously, what kind of sh*t is that?? I don't want any game that requires no strategy when fighting the enemies.
Maybe he was LV99.........
 
Shawn said:
In the review I read, the reviewer said that when he encountered the battle mode (or whatever you want to call it) he looked away from the screen while randomly pressing the buttons on the controller, and he beat whatever it was he was fighting(!) Seriously, what kind of sh*t is that?? I don't want any game that requires no strategy when fighting the enemies.

It's called lock on and very low level enemies like shadow heartless. Try that shit later on in the game against Fat Bodies or airborne enemies or hell, even the Dusks early on when you are weaker and you will get your ass handed to you. Again, why the hell would you concentrate on one bad review out of the gazillion great ones and the people here on the board who have been actually playing it?
 
aronnov said:
it should be illegal for companies to give shipped numbers.. if it's not sold i dont give a damn.

FYI: Publishers ship as much as retailers order. Retailers order based on pre-orders & generally try to get ~30 days worth of inventory, with a wide range give or take. Of course, sometimes publishers offer incentives to "stuff the channel" by offering big discounts are large orders. A publisher like Square has no incentive to give up that margin for a guaranteed seller.

But feel free to bitch because somebody says something that you would prefer not to hear.
 
sonycowboy said:
FYI: Publishers ship as much as retailers order. Retailers order based on pre-orders & generally try to get ~30 days worth of inventory, with a wide range give or take. Of course, sometimes publishers offer incentives to "stuff the channel" by offering big discounts are large orders. A publisher like Square has no incentive to give up that margin for a guaranteed seller.

But feel free to bitch because somebody says something that you would prefer not to hear.
Does it hurt publishers if sell number is significantly lower than ship number?
Say yuo shipped 1M but only 0.3M are sold, do the publishers still get the profit for 1M copies?
 
FtsH said:
Does it hurt publishers if sell number is significantly lower than ship number?
Say yuo shipped 1M but only 0.3M are sold, do the publishers still get the profit for 1M copies?

Unless there were price protections involved, probably not. Retailers might not be so eager to reserve so many for the next game, however.
 
I just started this game (it's hard when you're hooked on Oblivion). I really enjoyed the original, should I start it on Normal or Hard difficulty?
 
FtsH said:
Does it hurt publishers if sell number is significantly lower than ship number?
Say yuo shipped 1M but only 0.3M are sold, do the publishers still get the profit for 1M copies?

Hell yes it hurts. Retailers hold all the cards. Obviously, retailers need to order appropriately, but publishers have to bend over backwards for retailers. If a title underperforms, it's 99% of the time not the retailer who gets bit. It's the publisher who has to price protect the product based on the number of units the retailer has as of the day of a price drop. Publishers NEVER want to actually take back the product. What are they going to do with it?

Example:
1.3M units shipped.
200k goes to retailer Y.
Retailer Y pays $38 per unit.
Retailer sells 30k and sales stop.
Retailer calls publisher and freaks out.
Publisher drops price to $23/unit (for a $29 retail price)
Retailer gets back $15 per unit they still have, and drop the retail price to $29.

So, the publisher has to pay back the retailer $15 * 170k units (or more likely apply that credit to future or current purchases) of money the publisher had already banked as a sale. It's dips into a publishers reserves.
 
sonycowboy said:
Hell yes it hurts. Retailers hold all the cards. Obviously, retailers need to order appropriately, but publishers have to bend over backwards for retailers. If a title underperforms, it's 99% of the time not the retailer who gets bit. It's the publisher who has to price protect the product based on the number of units the retailer has as of the day of a price drop. Publishers NEVER want to actually take back the product. What are they going to do with it?

Example:
1.3M units shipped.
200k goes to retailer Y.
Retailer Y pays $38 per unit.
Retailer sells 30k and sales stop.
Retailer calls publisher and freaks out.
Publisher drops price to $23/unit (for a $29 retail price)
Retailer gets back $15 per unit they still have, and drop the retail price to $29.

So, the publisher has to pay back the retailer $15 * 170k units (or more likely apply that credit to future or current purchases) of money the publisher had already banked as a sale. It's dips into a publishers reserves.

That's clear, thanks~
 
Kingdom Hearts 2 will out sell Final Fantasy XII in the US.

Believe!
 
It is a shipped number, but to be fair sell through must be something like 700-800k at least by now judging from that.

As Sonycowboy says, they won't be buying in that many extra units if they weren't sure they would sell.
 
Just finished Grandia 3 (which had quite possibly the worst story I've ever experienced in an rpg).

I can't wait to start this. Hope it's a good as I've heard.
 
Link said:
It's not such a stretch. Didn't KH outsell FFX here?

Yeah, I mean you've got KH2 drawing on both Final Fantasy AND Disney fans. while there're a few FF fans that don't like the idea, they're outnumbered by the Disney guys.

Still a great game, IMO:)
 
and Kingdom Hearts has something those FFs doesn't have....

Cloud and Sephiroth! OMG OMG OMG OMG

:lol
 
sonycowboy said:
FYI: Publishers ship as much as retailers order. Retailers order based on pre-orders & generally try to get ~30 days worth of inventory, with a wide range give or take. Of course, sometimes publishers offer incentives to "stuff the channel" by offering big discounts are large orders. A publisher like Square has no incentive to give up that margin for a guaranteed seller.

But feel free to bitch because somebody says something that you would prefer not to hear.

and where i work we ship samples to customers but they sure as hell dont show up on sales reports... if you dont like what i say please ignore it or get over it...
 
I'm pretty sure KHII shipped over a million in Japan, and with Europe numbers it'll destroy that paultry shipping figure.
 
Amir0x said:
I'm pretty sure KHII shipped over a million in Japan, and with Europe numbers it'll destroy that paultry shipping figure.


The game has sold ~1.1M in Japan, so yeah no doubts they shipped more than 1M. :p
 
RaijinFY said:
Yeah but you certainly know that KHII will not only ship more but will sell more too.
True... I guess Shinji will need to console himself with utterly dominating his preferred genre in every way rather than all of gaming. ;)
 
A lot of my female friends bought the game, so it's definitely got some appeal to young people and females. I predict very high sales.
 
Didn't Kingdom Hearts sell 2.5m copies (or something silly) in the US? It's hardly a stretch then to assume the shipped number will turn instantly into sales. It should go a lot higher than that.

Nomura really is some kind of genius. Every FF he's had a major hand in also sells more than usual. I wonder how long his golden touch will last?
 
tebiro boy said:
Didn't Kingdom Hearts sell 2.5m copies (or something silly) in the US? It's hardly a stretch then to assume the shipped number will turn instantly into sales. It should go a lot higher than that.

Nomura really is some kind of genius. Every FF he's had a major hand in also sells more than usual. I wonder how long his golden touch will last?

Yes KH has sold +2.5M in the US.
 
cvxfreak said:
A lot of my female friends bought the game, so it's definitely got some appeal to young people and females. I predict very high sales.
I just saw a story on a Canadian entertainment show about KH2 and the voice cast and David Gallagher (the 7th Heaven guy) was like (note: the following is paraphrased), "Riku has a sexy voice and all girls love bad boys." :lol
 
Fuzzy said:
I just saw a story on a Canadian entertainment show about KH2 and the voice cast and David Gallagher (the 7th Heaven guy) was like (note: the following is paraphrased), "Riku has a sexy voice and all girls love bad boys." :lol

WTF? :lol :lol

It's funny. This friend of mine thought she was hardcore by playing her PS2 for six hours. I think KHII does things to people. :P
 
It will likely be the top selling title over the holidays
 
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