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100% CG. I said wow. (apologies if old)

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koam said:
It's impressive but the constant blurring is annoying as hell, enough to make me stop half way through.

Yeah the shifting DOF smacks of "This is a cool effect, I think I'll use it over and over".

You may as well go for tilting it at 15 degrees and calling it art.
 
My favorite part is the one with the thunder clouds in the room and the FFXIII-like building that opens up.

Oh and of course the very first part, with the red film strips! WOW at the colors. Looks so incredible on my TV.
 
Ether_Snake said:
My favorite part is the one with the thunder clouds in the room and the FFXIII-like building that opens up.

Oh and of course the very first part, with the red film strips! WOW at the colors. Looks so incredible on my TV.

Actually that last half is breath-taking, when the more fantastical elements begin. Not to downplay the beauty of the first half, but the second half, especially the apparently CGI camera man and the exploding books got me. And the art deco house in the woods.

Beautiful.

Shocking it was just one man.
 
I really want an excuse to make a hole in the ground like the one with the birds at some point in my life. I don't know what function it could serve, but it was just too cool.
 
I loved this shot

166074_1229509552_large.jpg
 
Instro said:
Wow that was amazing. Wonder how long till we see a movie or game like that.

A movie like this could be done. But few studios would bother. It will come tho. Look at District 9, budget of 30 million only. And now this video, done by one guy. Independent movie production is only going to keep on growing in the near future, and CG will play a huge role in doing just that. It's what makes the people with the money, who are scratching their heads thinking we've seen everything, realize so much more can already be done today. We've seen nothing yet really.

And another thing I like is how work like this is a direct punch in the face to a bunch of hacks out there who are making the big bucks because no one realizes how much their work actually sucks and they're just making movie due to general ignorance from their clients.

speculawyer said:
He's going a bit overboard with the racking focus.

Awesome though.

Those clouds are not CGI though are they? Isn't a lot of the composite of real and CGI?

The doves and himself are real/composited, the clouds probably as well. The rest is 3D.
 
He's going a bit overboard with the racking focus.

Awesome though.

Those clouds are not CGI though are they? Isn't a lot of the composite of real and CGI?
 
btkadams said:
for some reason it really bugs me when someone posts "i said wow".

cool cg though. it looks cg but it looks damn good.
It annoys me more when people say "Wow... Just wow."

I'd like to see how well this team or whatever could make an entirely CG person.
 
It didn't get obvious that it was CG until the later half... but it was still fucking amazing.


And also: Wow... Just wow.
 
Can someone link me to an article that explains how CGI in movies and the like are rendered? I have so many questions.

Do computers exists that can run the effects in say avatar in real time or is everything rendered by frames because all the effects and processes take up so much data?
 
Gamer @ Heart said:
Can someone link me to an article that explains how CGI in movies and the like are rendered? I have so many questions.

Do computers exists that can run the effects in say avatar in real time or is everything rendered by frames because all the effects and processes take up so much data?

Computers could theoretically render Avatar in "real-time", but you would need such a massive rendering farm the costs would be astronomical. When a frame is rendered, you can hook up PCs together and use them all together to render different parts/bits. That's what we call a rendering farm. So for Avatar, for it to be in "real-time", it would require a massive rendering farm, so feasibly speaking, no it's not possible.

What makes rendering times so long is first and foremost complex lighting (light bouncing on surfaces), and reflections, because it's very complex processing. The higher the resolution of the image, the more pixels to render too, obviously. Certain effects are done in post-processing for flexibility's sake. For example, you might render the shadows in a different pass, the clouds in another one, etc., so you can them all tweak them nicely.
 
Maybe the best CG short I´ve ever seen. Did he use a renderfarm? With a single machine one scene with lighting that complicated would take days if not weeks to render.
 
The constant focus shifts got really fucking annoying. At least they were toned down a bit in the second half.

Really nice artistically I have to say, especially the shot with the doves.
 
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